ejoslin wrote...
If someone thinks that the appeal of Zevran is because he's a bad boy or because women want to "fix" him or make the stone cold killer melt, they either haven't explored the character much, or chose to keep only looking at the surface. He is the one character that comes off as the PC's equal instead of subordinate. Even his personal quest is not done as a favor (as the rest of the personal quests are), but his gratitude afterwards is matched only by Sten's. And the interesting thing about that is the PC did nothing, really; Zevran's quest was about the choices he made and the changes to himself.
I think I'm rambling now!
I agree. He appears as your equal in all respects, he treats you with honesty and maturity. I also second what you say about his quest; it's not a thing you do for him, it is scripted to appear at a specific point in the game, and in that situation, you don't have much power to affect Zevran. He makes the decision himself, based on how warmly he has been welcomed by the PC earlier.
LordBegrezen wrote...
I Myself find Zevran to be very appealing. I just don't understand why everyone seems to think he needs healing or should be "repaired".
I thought the most appealing thing about him was his brokenness, and I didn't want to change that at all. Then again, that is just how I am. Couldn't imagine to be with someone who his NOT emotionally damaged. Actually that is why he is the only one in the game I would romance in real life. :-)
I also agree with this. He has indeed issues, but I wouldn't call him broken. He doesn't need to be "repaired", what he needs is the opportunity to have a better life and someone who cares for him as his equal.
Creature 1 wrote...
Are you looking to solve all of his issues with his past in the span of 30 minutes and a few ad breaks? That's all there's time for in the game, and that to me would be even worse.
To me the relationships in the game (not just romantic) are just scaffolds there to build an outline. You get only a
handful of conversations with each character, and no input from them at all at key points in the game. I do not think at all that Zevran's romance is all kittens and flowers, but writing it more realistically would require a novel. Since Dragon Age is not that kind of vehicle, what we will get will be a sketch, with many features just suggested by a few lines.
I don't agree here. I truly think the characters in this game are some of the well-written that have been encountered in commercial digital games, and although there definitely could have been more conversations, this is a design decision. Having too much of it would possibly mean less
of something else, and then it would be a completely different.
In my view, your critique is more fitting for Mass Effect. I'm playing the game again these days to remember what it
is about before the sequel is released, and what surprises me is that the romancable characters in that game talk to the PC about how they've developed warm feelings for the PC after we had 2 private conversations. Well, why do they say that when I don't even know the characters? So compared to that, DA:O's characters are so much more than scaffolds; they are truly developed characters.
Edit: strange formatting
Modifié par Antikristine, 06 janvier 2010 - 01:06 .