Antikristine wrote...
jenovan wrote...
And I was *literally* just thinking this! I couldn't have said it any better. Being someone who enjoys extrapolating things (read: relationships) from the generally sparse information revealed in games, Zevran appeals (as the title of the thread asks) to me greatly. What might be happening between all those conversations in game? The characters are well-written, as Antikristine says, but I think there are still a lot of gaps that can be filled in by the player's imagination. The storyline takes place over a year, at least, after all -- the characters have got to be doing something between those pivotal conversations we have in-game. Not to say that there should have been more convos in game -- it's amazing to have as many as there are! -- but I feel that if you really want to talk about the depth of a relationship, what you get in game are kind of... progress markers, rather than the be-all, end-all of it.
Well, I agree with your observations about how relationships develop through progress makers in games, and that there are a lot of gaps to fill. Adding a well-presented narrative to a game is one of the great challenges in game design, but I must admit that DA:O is a very good attempt at it. Not that the overall plot of the game is anything special, but what is the beauty of the game is how the designers by the use of very simple techniques have created a fictional universe that feels so engaging. The most powerful technique is through character depth and development, and how this is nicely integrated into game progression.
In this respect, Alistair and Morrigan are the best characters, since they tie into the game progression all the way from beginning to end, but another benefit of using the technique of depth/development of character is that different players will have very different interpretations of the characters, because not all players get to know all characters equally well. This explains why the people who HAVE followed Zevran's romance all to the end find him romantically appealing and to be an individual of more depth than we are led to believe once we meet him.
But this is also where the gap-filling becomes relevant. Even ejoslin who is on her 9th playthrough must fill in gaps, because even though she has exhausted all possible Zevran conversations, the game doesn't tell the whole story. This is not, however, only because it is a game, with its limitations in terms of design. All narratives demand that the readers/viewers fill in gaps as they follow the story. That games may have greater gaps to fill, may be an obstacle in most games, but I think that Bioware has done a great job at balancing this. It IS a game, after all, and having the player play through every night at camp while the companions are eating or playing cards or whatever, would be tiresome.
I love reading how other people fill in the gaps as well. Every person here seems to have his or her own "Zevran" and he's different in many ways for all of us. And yes, if people had to camp after every so many encounters or whatever, it would be a chore. But with the party banter, you have to assume it's happening even if you're not playing it -- otherwise, some of the dialogs make no sense. Also, you're not going to have two people fall madly in love after 10 conversations, no matter how intense those conversations are.
The fact is, I think most people playing who pursue the romances do develop at least some actual feelings for the character. You come to these boards and see people trashing Alistair for dumping them or leaving them at the landsmeet or being mad because of Alistair's reaction to something they did, and many others defending him and his honor. You have people like me defending Zevran tooth and nail. I have to admit I don't keep him in the antivan boots or dalish gloves, but I perfectly understand why someone would do that. And it's amazing that Bioware was able to make a game that is so immersive that so many do grow to care about the NPCs.
Now, my very important question is this: Why do dwarves have to have the best Zevran kiss? WHY?




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