I think (and I'm probably in the minority here) that Zevran would continue to be an assassin. Believe him or not, I don't think he was lying when he said he enjoyed doing it, but notice that he does, in the dialogue, point out that there is a difference between assassination and murder, something Fereldens have a hard time grasping. This would also be highly dependant on what sort of epilogue you're aiming for.
Example #1: You rebuild the Wardens. Fair enough. Not a lot of call for assassinations there. Training and recruiting, sure, and that'd be a full time job.
Example #2: You stay in Denerim. What exactly is going to be happening there to keep him from being bored out of his mind? There's only so much bodyguarding one man can do (chicka chicka bow wow, okay not bodyguarding in that sense!). But helping strengthen Alistair's (he just doesn't seem like an Anora supporter) or the Warden's position on the throne? For sure. Most of the assassinations he talks about, are, in fact, politically motivated and it seems to me he'd be well suited for being able to pick out who might become a threat or already is one (like, I don't know, that guy who ALWAYS supports Loghain, even when all the other Banns go against him).
This isn't to say he goes on some sort of mad killing spree. I would think that
good assassinations (are there such things?) take time and planning, meaning they probably wouldn't happen all that often, either, at least on a per assassin basis (like, 1 assassination every few months or something). Zevran admits that such plans aren't his strong suit (if his obvious ambush weren't enough of an indication and it's possible that this is why Taliesin and he are paired up [in a professional capacity - Taliesin strikes me as more the schemer of the two]) but tactics are something that a person can learn and improve on. He's clever enough, but a bit brash and impatient. Match him with a character like my mage, who's a deep thinker, and they both learn from each other. Zevran a bit of patience and planning and my mage that some people just need killing.
Example #3: You travel. This one is open to a lot of interpretation. Maybe you two go to Par Vollen, like he talks about. Maybe the Qun give you both jobs. I dunno, as a mage, I'd be petrified to step foot in that country, they'd cut out my tongue and throw me in jail. But he'd probably need to assassinate some people to rescue me (hopefully before my tongue gets cut out).
And finally - does anyone think, and I mean REALLY think, that the Crows are going to leave him and the Warden alone forever? To me, that sounds impossible, even if he helps rebuild the Wardens. The Crows, after all, have killed kings and princes and it seems to me that deep down, his "escaping" them just sets a bad precident that they're going to have to take care of at some point. This, to me, is the BEST encouragement for him to hone his skills. He's got to be ready when they come after him. Even the worst epilogue seems to indicate that he becomes a better assassin (when he returns to the Crows and takes over). If he's not going to go back, there has to be a clear message that going after him is more trouble than it's worth and throughout the game, no such message is really sent (Taliesin is, for the most part, acting independantly or under the orders from his cell's Master, but one cell out of what, ten? Twenty? A hundred? We don't know.). The Crows might allow him to remain "dead" for a time, but forever? Not a chance.
Modifié par Sresla, 03 mars 2010 - 06:21 .