What's the (Romantic) Appeal of Zevran?
#9476
Posté 17 mars 2010 - 05:00
#9477
Posté 17 mars 2010 - 05:01
seriously... since alistair wasn't an option (and didn't like him much anyway), i finished the Zevmance early and the rest of the game i was like... so... did we break up? what's up... wtf... *tent* ...nothing? bahCuddlezarro wrote...
^thisCharsen wrote...
Morning folks~
Well.... to be honest, I didn't like the camp fire either. It was too static and lifeless. People just standing about, dog constantly yipping, nothing going on. It's like they were dead unless I talked to them.
I also hated how you could exhaust all the dialogue options in one sitting
#9478
Posté 17 mars 2010 - 05:05
Charsen wrote...
seriously... since alistair wasn't an option (and didn't like him much anyway), i finished the Zevmance early and the rest of the game i was like... so... did we break up? what's up... wtf... *tent* ...nothing? bahCuddlezarro wrote...
^thisCharsen wrote...
Morning folks~
Well.... to be honest, I didn't like the camp fire either. It was too static and lifeless. People just standing about, dog constantly yipping, nothing going on. It's like they were dead unless I talked to them.
I also hated how you could exhaust all the dialogue options in one sitting
then suddenly BAM *earring talk* like 5 hours from the end of the game
while Im not a fan of BG2 romances at all (well Viconia aside since shes awesome) they spaced out the romance dialogues pretty damn well (then again in that game you couldent just go to camp and talk to them since there was no camp and all there banter was set to a timer and that goes off after a certain amount of time playing)
#9479
Posté 17 mars 2010 - 05:17
it felt like gifts were there because dialogue was not as expanded as it could have been. instead of giving someone a gift for +5, i'd rather have a random conversation that develops both characters and nets a +5 with a few + and - responses
Modifié par Charsen, 17 mars 2010 - 05:18 .
#9480
Posté 17 mars 2010 - 05:20
Charsen wrote...
Also, gifts made things too easy and fast, imo. you could easily go through without making anyone mad just by giving them some junk. And if you said the wrong thing in conversation it would still only be a minor hit usually, unless it was a breakup. I'm not saying it's bad but I like to struggle with my friends... if it's always the good stuff then that's fun... for a while... but it's not a challenge. i like the hunt.
it felt like gifts were there because dialogue was not as expanded as it could have been. instead of giving someone a gift for +5, i'd rather have a random conversation that develops both characters and nets a +5 with a few + and - responses
agreed this is why I just dont give characters no plot gifts any more...except Loghain but hes the exception
also Xanders banner is nearly done weeee~
#9481
Posté 17 mars 2010 - 05:20
#9482
Posté 17 mars 2010 - 05:26
But I'm sorry--if we are going through a dungeon killing darkspawn, I'm just not going to ask Leliana to tell me a story about Orlais! I'm not going to ask Zevran about Antiva. And I'm probably not going to accept a massage! Those are things that need to happen in camp or in a relaxed setting-- in an inn or the keep. Otherwise, why not just play a FPS game or an MMO ? The whole idea behind RPG is ROLE PLAYING,... which the great writing and dialogs in DA:O let you do...
Well, I suppose those of us who love this game enough have the toolset and could build our own alternative quest series. .... I'd be up for trying. Not that I'm giving up on Awakenings yet...
Modifié par Raiynsong, 17 mars 2010 - 05:27 .
#9483
Posté 17 mars 2010 - 05:27
ejoslin wrote...
Hmmm, does anyone else find this particular post a little discouraging? Or am I wrong for thinking that he's basically calling anyone who has been posting their opinion more than once a little nuts? *sigh* I love his writing, though.
he is right about the amount of bashing Origins got on this (and various forums) when it just came out
RPG codex is a perfect example but then agian they hate pretty much everything... so maybe they arnt a good example :3
#9484
Posté 17 mars 2010 - 05:27
Nah... I think it's a basic truth about gaming forums. The first wave of posts after a release will be complaint-heavy, as the unhappy gamers look for somewhere to post their unhappiness, and perhaps seek commiseration. Then, as time goes on, the happy gamers -- some of whom were too busy playing to come back earlier, or who come to the forum looking for somewhere to gush -- will start to flood in. Months after a release (like now, for DA:O), the majority of people hanging around a forum are the ones who like it. :3ejoslin wrote...
Hmmm, does anyone else find this particular post a little discouraging? Or am I wrong for thinking that he's basically calling anyone who has been posting their opinion more than once a little nuts? *sigh* I love his writing, though.
I think actually that it's great the devs are keeping a thumb on the pulse... I just wish at least some of them agreed with some of us a little more. ;(
#9485
Posté 17 mars 2010 - 05:28
squeee *melts*
No, I don't feel bad about spoiling myself, not in the least little bit. I'll not get the game until there is a significant drop in price. I've heard so many bad things about it, I watched a play-through. Not a bad little game at all, but not for that price.
So, I might as well get spoiled to my heart's content, because by the time it drops to a (for me) acceptable price spoilers will be unavoidable anyways.
*Waves back at Ramante*
Hallo nevenman
#9486
Posté 17 mars 2010 - 05:28
#9487
Posté 17 mars 2010 - 05:29
ejoslin wrote...
Hmmm, does anyone else find this particular post a little discouraging? Or am I wrong for thinking that he's basically calling anyone who has been posting their opinion more than once a little nuts? *sigh* I love his writing, though.
Standard response from a creator; it's really the only stance he can have. If he agrees in any way, it will reflect poorly on the game and make headlines "Even the Devs think DAA is a bomb!" That would be a disaster.
And when people are too close to something, they can't imagine a fresh look at it anyway. However, it is true; the immediate backlash of most expansions is a usual malcontent with it not being the original, and that eventually crystallizes into a tender, but different, kind of appreciation.
#9488
Posté 17 mars 2010 - 05:30
I like the game well enough but its not my favorite (and my favorites I happen to like alot more)
Modifié par Cuddlezarro, 17 mars 2010 - 05:31 .
#9489
Posté 17 mars 2010 - 05:30
Hmmm, I wonder if this is a male vs female gamer thing, though.
#9490
Posté 17 mars 2010 - 05:33
Of course, I could be misremembering, but I was quite shocked at the complaints, and who did the complaining. But...,I might be getting old, and my memory is slipping. After all I'm almost mumble-two.
#9491
Posté 17 mars 2010 - 05:35
And when people are too close to something, they can't imagine a fresh look at it anyway. However, it is true; the immediate backlash of most expansions is a usual malcontent with it not being the original, and that eventually crystallizes into a tender, but different, kind of appreciation.
Mask of the betrayer is a perfect example of this, amazing amazing game absolutely adore it, but when it came out people where either moaning about the spirit meter (which makes me laugh since its ****** easy to work with), the fact that like Awakenings pretty much abandons all the previous NPC's and story line(with the exception of a few minor plot threads) and characters where not your standard troop of cliches either(the male love interest was a bald chick)
...the expansion also ended up being hell of alot better than the game it continues as well and quite possibly the best evil playthrough iv ever seen in a game (the ultimate evil ending was amazing)
Modifié par Cuddlezarro, 17 mars 2010 - 05:36 .
#9492
Posté 17 mars 2010 - 05:39
Charsen wrote...
ejoslin wrote...
Hmmm, does anyone else find this particular post a little discouraging? Or am I wrong for thinking that he's basically calling anyone who has been posting their opinion more than once a little nuts? *sigh* I love his writing, though.
Standard response from a creator; it's really the only stance he can have. If he agrees in any way, it will reflect poorly on the game and make headlines "Even the Devs think DAA is a bomb!" That would be a disaster.
And when people are too close to something, they can't imagine a fresh look at it anyway. However, it is true; the immediate backlash of most expansions is a usual malcontent with it not being the original, and that eventually crystallizes into a tender, but different, kind of appreciation.
It's an interesting thing, though. I'm over the romances not being continued -- I definitely think there could have been more acknowledgement but it's not there. I actually would love to get to know the characters we do have. I think the story may be good. But there was something pretty special about the character interaction. I agree that it could be improved, but I disagree that what they have done IS an improvement. Even a combining of the two systems would be interesting, and pretty workable, but I liked the intimate camp chats with the soothing background music, the soft light.
Well, what happens, happens. I just wish the devs were saying more than, "no, we're right, if you like it the way it is, tough, we don't want to hear it." I worked in an industry where my work was critiqued by, well, not a huge audience, but several thousand a month (dreary job, by the way). It's difficult hearing the criticisms, but had I not at least taken input into consideration, I would have cost my company money which would have lost me my job.
Then again, it was a far different industry. Videogames though are pretty cutthroat -- I would imagine they'd want to really see WHAT made DA:O so popular to begin with. I really don't think it was primarily the combat system or quests. Especially the side quests. Most people play over and over because, well, they're attached to one or more of the characters. And you get that from interaction. So obviously what they had was working on at least some level.
#9493
Posté 17 mars 2010 - 05:41
....I'll just say, I was not surprised with how the romance was handled in Awakening (so far). I'm on to Bioware's MO now. But I don't play games for the romance, so it's not enough to make me really upset. I can sympathize, though.
Modifié par Charsen, 17 mars 2010 - 05:45 .
#9494
Posté 17 mars 2010 - 05:41
Has anyone ever asked, when he finished telling about his final mission, "Why are you telling me this?" I just did that this morning. OMG. ANYONE who thinks he doesn't care deeply for the warden after hearing that is crazy. It's my new favorite response there. It looked cold to me which is why I avoided it for so long.
#9495
Posté 17 mars 2010 - 05:44
Charsen wrote...
Having gone through ME1 and ME2's romances... I won't say much except, I wasn't surprised.
having played through ME1 my desire to even touch ME2 went flying out the window
then again Dragon age is the odd exception for me when it comes to bioware because I tend to think most of their games range from crap to mediocre
edit: GAH photoshop stopped responding and I was nearly finished with my banner
Modifié par Cuddlezarro, 17 mars 2010 - 05:45 .
#9496
Posté 17 mars 2010 - 05:47
Ahh, no, I don't think I have, either -- same reason. Share, please? ;Dejoslin wrote...
ANYWAY, some Zevran squee.
Has anyone ever asked, when he finished telling about his final mission, "Why are you telling me this?" I just did that this morning. OMG. ANYONE who thinks he doesn't care deeply for the warden after hearing that is crazy. It's my new favorite response there. It looked cold to me which is why I avoided it for so long.
Also, anyone who reads Well-Woven Net feel like taking an early look at the next chapter? I'm feeling like it's wandering a little, but I've been looking at it too long to tell. ;P
#9497
Posté 17 mars 2010 - 05:54
jenovan wrote...
Ahh, no, I don't think I have, either -- same reason. Share, please? ;Dejoslin wrote...
ANYWAY, some Zevran squee.
Has anyone ever asked, when he finished telling about his final mission, "Why are you telling me this?" I just did that this morning. OMG. ANYONE who thinks he doesn't care deeply for the warden after hearing that is crazy. It's my new favorite response there. It looked cold to me which is why I avoided it for so long.
Also, anyone who reads Well-Woven Net feel like taking an early look at the next chapter? I'm feeling like it's wandering a little, but I've been looking at it too long to tell. ;P
jenovan, *sigh* ok, I'll spoil, but it's so beautiful it's crazy. I'll look it up in the toolset for the VO as well. And add the last couple of lines VO comments as well!
Warden: Why did you tell me this?
Zevran: You have been a friend to me, and more. Far more than I deserve. (sad but feeling better about it)
Zevran :Whatever it is I sought by leaving Antiva, I think I have found it. I owe you a great deal. (sad but warm)
Warden: I'm glad to have you with me.
Zevran: Let us return to your mission, shall we? Suddenly I do not feel like standing about. (shaking off his melancholy)
#9498
Posté 17 mars 2010 - 05:55
Xander






yes I spoiled him
#9499
Posté 17 mars 2010 - 05:58
And, rats, here is where I pout about photobucket being blocked -- i want to see the dazzling array of Xander banners. XD
#9500
Posté 17 mars 2010 - 06:10
That's a whole lot of Xander disapproval... he might have to go stand with Wynne until he finds something he can approve of.




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