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What's the (Romantic) Appeal of Zevran?


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#9476
Cuddlezarro

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weeee my artists block has gone and Im back to working on my banners~ (also downloading several new brushes helped)

#9477
Charsen

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Cuddlezarro wrote...

Charsen wrote...
Morning folks~
Well.... to be honest, I didn't like the camp fire either. It was too static and lifeless. People just standing about, dog constantly yipping, nothing going on. It's like they were dead unless I talked to them.

^this
I also hated how you could exhaust all the dialogue options in one sitting

seriously... since alistair wasn't an option (and didn't like him much anyway), i finished the Zevmance early and the rest of the game i was like... so... did we break up? what's up... wtf... *tent* ...nothing? bah

#9478
Cuddlezarro

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Charsen wrote...

Cuddlezarro wrote...

Charsen wrote...
Morning folks~
Well.... to be honest, I didn't like the camp fire either. It was too static and lifeless. People just standing about, dog constantly yipping, nothing going on. It's like they were dead unless I talked to them.

^this
I also hated how you could exhaust all the dialogue options in one sitting

seriously... since alistair wasn't an option (and didn't like him much anyway), i finished the Zevmance early and the rest of the game i was like... so... did we break up? what's up... wtf... *tent* ...nothing? bah


then suddenly BAM *earring talk* like 5 hours from the end of the game

while Im not a fan of BG2 romances at all (well Viconia aside since shes awesome) they spaced out the romance dialogues pretty damn well (then again in that game you couldent just go to camp and talk to them since there was no camp and all there banter was set to a timer and that goes off after a certain amount of time playing)

#9479
Charsen

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Also, gifts made things too easy and fast, imo. you could easily go through without making anyone mad just by giving them some junk. And if you said the wrong thing in conversation it would still only be a minor hit usually, unless it was a breakup. I'm not saying it's bad but I like to struggle with my friends... if it's always the good stuff then that's fun... for a while... but it's not a challenge. i like the hunt. 
:devil:

it felt like gifts were there because dialogue was not as expanded as it could have been. instead of giving someone a gift for +5, i'd rather have a random conversation that develops both characters and nets a +5 with a few + and - responses

Modifié par Charsen, 17 mars 2010 - 05:18 .


#9480
Cuddlezarro

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Charsen wrote...

Also, gifts made things too easy and fast, imo. you could easily go through without making anyone mad just by giving them some junk. And if you said the wrong thing in conversation it would still only be a minor hit usually, unless it was a breakup. I'm not saying it's bad but I like to struggle with my friends... if it's always the good stuff then that's fun... for a while... but it's not a challenge. i like the hunt. 
:devil:

it felt like gifts were there because dialogue was not as expanded as it could have been. instead of giving someone a gift for +5, i'd rather have a random conversation that develops both characters and nets a +5 with a few + and - responses


agreed this is why I just dont give characters no plot gifts any more...except Loghain but hes the exception

also Xanders banner is nearly done weeee~ :wizard:

#9481
ejoslin

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 Hmmm, does anyone else find this particular post a little discouraging?  Or am I wrong for thinking that he's basically calling anyone who has been posting their opinion more than once a little nuts?  *sigh* I love his writing, though.

#9482
Raiynsong

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wow... one of the things that made this game playable over and over is the character and relationship development through dialog. Camp was one place where you could focus on that. I suppose the throne room could compensate for camp to a certain extent, and it would be easy enough, wouldn't it, to program the game so that you CANT go through all the dialogs in one sitting. Or even to only be able to give one gift at one sitting.

But I'm sorry--if we are going through a dungeon killing darkspawn, I'm just not going to ask Leliana to tell me a story about Orlais! I'm not going to ask Zevran about Antiva. And I'm probably not going to accept a massage! Those are things that need to happen in camp or in a relaxed setting-- in an inn or the keep. Otherwise, why not just play a FPS game or an MMO ? The whole idea behind RPG is ROLE PLAYING,... which the great writing and dialogs in DA:O let you do...

Well, I suppose those of us who love this game enough have the toolset and could build our own alternative quest series. .... I'd be up for trying. Not that I'm giving up on Awakenings yet...

Modifié par Raiynsong, 17 mars 2010 - 05:27 .


#9483
Cuddlezarro

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ejoslin wrote...

 Hmmm, does anyone else find this particular post a little discouraging?  Or am I wrong for thinking that he's basically calling anyone who has been posting their opinion more than once a little nuts?  *sigh* I love his writing, though.


he is right about the amount of bashing Origins got on this (and various forums) when it just came out

RPG codex is a perfect example but then agian they hate pretty much everything... so maybe they arnt a good example :3

#9484
jenovan

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ejoslin wrote...

 Hmmm, does anyone else find this particular post a little discouraging?  Or am I wrong for thinking that he's basically calling anyone who has been posting their opinion more than once a little nuts?  *sigh* I love his writing, though.

Nah... I think it's a basic truth about gaming forums.  The first wave of posts after a release will be complaint-heavy, as the unhappy gamers look for somewhere to post their unhappiness, and perhaps seek commiseration.  Then, as time goes on, the happy gamers -- some of whom were too busy playing to come back earlier, or who come to the forum looking for somewhere to gush -- will start to flood in.  Months after a release (like now, for DA:O), the majority of people hanging around a forum are the ones who like it. :3

I think actually that it's great the devs are keeping a thumb on the pulse... I just wish at least some of them agreed with some of us a little more. ;(

#9485
Sabriana

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I'm home, I'm home. Went here first, saw Jenovan's blog, and couldn't resist even for a second.

squeee *melts*

No, I don't feel bad about spoiling myself, not in the least little bit. I'll not get the game until there is a significant drop in price. I've heard so many bad things about it, I watched a play-through. Not a bad little game at all, but not for that price.

So, I might as well get spoiled to my heart's content, because by the time it drops to a (for me) acceptable price spoilers will be unavoidable anyways.



*Waves back at Ramante*

Hallo nevenman

#9486
Raiynsong

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right. there is a lot of bashing. BUT... look at the forums... so many people are in love with the things we like. Why are there so many threads on dialog, hating/loving Wynne, etc etc. It's the writing and the character development that makes this game heads and shoulders above any other rpg I've played.

#9487
Charsen

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ejoslin wrote...

 Hmmm, does anyone else find this particular post a little discouraging?  Or am I wrong for thinking that he's basically calling anyone who has been posting their opinion more than once a little nuts?  *sigh* I love his writing, though.


Standard response from a creator; it's really the only stance he can have. If he agrees in any way, it will reflect poorly on the game and make headlines "Even the Devs think DAA is a bomb!" That would be a disaster.

And when people are too close to something, they can't imagine a fresh look at it anyway. However, it is true; the immediate backlash of most expansions is a usual malcontent with it not being the original, and that eventually crystallizes into a tender, but different, kind of appreciation. 

#9488
Cuddlezarro

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Im sorry to say but honestly CANT say this is the best rpg I have ever played story, writing and character wise

I like the game well enough but its not my favorite (and my favorites I happen to like alot more)

Modifié par Cuddlezarro, 17 mars 2010 - 05:31 .


#9489
ejoslin

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This is the very first game I've ever played where I was inspired to actually post on the forums. It's the only one I ever cared enough about to go *aaaaahhhhhh* when I learned they're taking out an essential element.



Hmmm, I wonder if this is a male vs female gamer thing, though.

#9490
Sabriana

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Hmm, If I remember correctly, the backlash on DA:O was mostly nitpicking and whining. People complaining about DA:A seem to be genuinely upset.

Of course, I could be misremembering, but I was quite shocked at the complaints, and who did the complaining. But...,I might be getting old, and my memory is slipping. After all I'm almost mumble-two.

#9491
Cuddlezarro

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And when people are too close to something, they can't imagine a fresh look at it anyway. However, it is true; the immediate backlash of most expansions is a usual malcontent with it not being the original, and that eventually crystallizes into a tender, but different, kind of appreciation.


Mask of the betrayer is a perfect example of this, amazing amazing game absolutely adore it, but when it came out people where either moaning about the spirit meter (which makes me laugh since its ****** easy to work with), the fact that like Awakenings pretty much abandons all the previous NPC's and story line(with the exception of a few minor plot threads) and characters where not your standard troop of cliches either(the male love interest was a bald chick)

...the expansion also ended up being hell of alot better than the game it continues as well and quite possibly the best evil playthrough iv ever seen in a game (the ultimate evil ending was amazing)

Modifié par Cuddlezarro, 17 mars 2010 - 05:36 .


#9492
ejoslin

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Charsen wrote...

ejoslin wrote...

 Hmmm, does anyone else find this particular post a little discouraging?  Or am I wrong for thinking that he's basically calling anyone who has been posting their opinion more than once a little nuts?  *sigh* I love his writing, though.


Standard response from a creator; it's really the only stance he can have. If he agrees in any way, it will reflect poorly on the game and make headlines "Even the Devs think DAA is a bomb!" That would be a disaster.

And when people are too close to something, they can't imagine a fresh look at it anyway. However, it is true; the immediate backlash of most expansions is a usual malcontent with it not being the original, and that eventually crystallizes into a tender, but different, kind of appreciation. 


It's an interesting thing, though.  I'm over the romances not being continued -- I definitely think there could have been  more acknowledgement but it's not there.  I actually would love to get to know the characters we do have.  I think the story may be good.  But there was something pretty special about the character interaction.  I agree that it could be improved, but I disagree that what they have done IS an improvement.  Even a combining of the two systems would be interesting, and pretty workable, but I liked the intimate camp chats with the soothing background music, the soft light. 

Well, what happens, happens. I just wish the devs were saying more than, "no, we're right, if you like it the way it is, tough, we don't want to hear it."  I worked in an industry where my work was critiqued by, well, not a huge audience, but several thousand a month (dreary job, by the way).  It's difficult hearing the criticisms, but had I not at least taken input into consideration, I would have cost my company money which would have lost me my job.  

Then again, it was a far different industry.  Videogames though are pretty cutthroat -- I would imagine they'd want to really see WHAT made DA:O so popular to begin with.  I really don't think it was primarily the combat system or quests.  Especially the side quests.  Most people play over and over because, well, they're attached to one or more of the characters.  And you get that from interaction.  So obviously what they had was working on at least some level.

#9493
Charsen

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*edit to avoid spoilers*
....I'll just say, I was not surprised with how the romance was handled in Awakening (so far). I'm on to Bioware's MO now. But I don't play games for the romance, so it's not enough to make me really upset. I can sympathize, though.

Modifié par Charsen, 17 mars 2010 - 05:45 .


#9494
ejoslin

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ANYWAY, some Zevran squee.



Has anyone ever asked, when he finished telling about his final mission, "Why are you telling me this?" I just did that this morning. OMG. ANYONE who thinks he doesn't care deeply for the warden after hearing that is crazy. It's my new favorite response there. It looked cold to me which is why I avoided it for so long.

#9495
Cuddlezarro

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Charsen wrote...

Having gone through ME1 and ME2's romances... I won't say much except, I wasn't surprised.


having played through ME1 my desire to even touch ME2 went flying out the window

then again Dragon age is the odd exception for me when it comes to bioware because I tend to think most of their games range from crap to mediocre

edit: GAH photoshop stopped responding and I was nearly finished with my banner :crying:

Modifié par Cuddlezarro, 17 mars 2010 - 05:45 .


#9496
jenovan

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ejoslin wrote...

ANYWAY, some Zevran squee.

Has anyone ever asked, when he finished telling about his final mission, "Why are you telling me this?" I just did that this morning. OMG. ANYONE who thinks he doesn't care deeply for the warden after hearing that is crazy. It's my new favorite response there. It looked cold to me which is why I avoided it for so long.

Ahh, no, I don't think I have, either -- same reason.  Share, please? ;D


Also, anyone who reads Well-Woven Net feel like taking an early look at the next chapter? I'm feeling like it's wandering a little, but I've been looking at it too long to tell. ;P

#9497
ejoslin

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jenovan wrote...

ejoslin wrote...

ANYWAY, some Zevran squee.

Has anyone ever asked, when he finished telling about his final mission, "Why are you telling me this?" I just did that this morning. OMG. ANYONE who thinks he doesn't care deeply for the warden after hearing that is crazy. It's my new favorite response there. It looked cold to me which is why I avoided it for so long.

Ahh, no, I don't think I have, either -- same reason.  Share, please? ;D


Also, anyone who reads Well-Woven Net feel like taking an early look at the next chapter? I'm feeling like it's wandering a little, but I've been looking at it too long to tell. ;P


jenovan, *sigh* ok, I'll spoil, but it's so beautiful it's crazy.  I'll look it up in the toolset for the VO as well.  And add the last  couple of lines VO comments as well!

Warden: Why did you tell me this?
Zevran: You have been a friend to me, and more. Far more than I deserve. (sad but feeling better about it)

Zevran :Whatever it is I sought by leaving Antiva, I think I have found it. I owe you a great deal. (sad but warm)
Warden: I'm glad to have you with me.
Zevran: Let us return to your mission, shall we? Suddenly I do not feel like standing about. (shaking off his melancholy)
:wub:

#9498
Cuddlezarro

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well thank god Photoshop decided to work again because

Xander :wub::wub::wub:

Image IPB
Image IPB
Image IPB
Image IPB
Image IPB
Image IPB



yes I spoiled him :wub::wub::wub::wub:

#9499
jenovan

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Ahh, thanks, ejoslin :3 I think maaaybe I've seen that before, actually, but I'll have to try it again to hear it. ;D



And, rats, here is where I pout about photobucket being blocked -- i want to see the dazzling array of Xander banners. XD

#9500
Charsen

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:wub:
That's a whole lot of Xander disapproval... he might have to go stand with Wynne until he finds something he can approve of. 
:whistle: