What's the (Romantic) Appeal of Zevran?
#11951
Posté 25 mars 2010 - 09:45
soooo much lovely stuff to try out when i finally find some time again *bounce*
<3<3<3
#11952
Posté 25 mars 2010 - 10:00
**Also going to try a dwarf noble tonight too, since its the only origin I haven't played yet.
#11953
Posté 25 mars 2010 - 10:06
http://i696.photobuc...22-28-20-51.jpg
http://i696.photobuc...22-28-27-54.jpg
http://i696.photobuc...22-24-34-08.jpg
http://i696.photobuc...22-24-39-48.jpg
http://i696.photobuc...22-26-33-62.jpg
http://i696.photobuc...22-26-37-72.jpg
And the best one (imo):
http://i696.photobuc...22-22-37-83.jpg
http://i696.photobuc...22-22-42-69.jpg
Of course mere screenshots don't measure up to hearing him say all that. *sigh* That voice...
#11954
Posté 25 mars 2010 - 10:08
ejoslin wrote...
And thank you so much, AndreaDraco. They are all from the toolset. There is a bugged piece of dialog that kept those from triggering. What you were getting is what you were supposed to get at Friendly when taking him with you. What you get at Friendly is the same as Warm. I can't fix that (I'm sure it's fixable, just not by ME). The love dialog is completely different, as you see.
Do you want to see both versions of that? WITH VO comments of course?
Of course I want to see them!
EDIT: These new dialogues are great, even if I must admit that the 'At your side I would storm the Black City itself' was likewise outstanding!
Modifié par AndreaDraco, 25 mars 2010 - 10:11 .
#11955
Posté 25 mars 2010 - 10:10
Edit: Friendship Version (which is out of my mod, but people at Friendly didn't get it anyway)
Zevran: So we head into the city to face the archdemon together, do we? Just as it should be. (pleased)
Zevran: Allow me to say that it has been a pleasure, my friend. Assassinating you was the luckiest thing that could have happened to me. (he is speaking to a good friend, perhaps before their final battle together)\\\\
Warden: Let's be thankful you're not as good as you think.
Zevran: Laughs And yet good enough to fight an archdemon! Imagine that! (amused)
OR
Warden: It is good to have you here, Zevran.
Zevran: By your side I would willingly storm the gates of the Dark City itself. Do not doubt it. (earnest thing to say to a comrade)
OR
Warden: Say that again when we meet the archdemon.
Zevran: That... is an excellent point. I take it back. (amused)
OR
Warden: Right. You're making me cry, here.
Zevran: Perish the thought! (affectionate)
LOVE version:
Zevran: So we head into the city to face the archdemon together, do we? Just as it should be. (pleased)
Zevran: If this should be the last we speak, I want you to know... assassinating you was the luckiest thing that could have happened to me. (he is saying something earnest before the final battle to the one he loves)
Warden: Let's be thankful you're not a better assassin.
Zevran: Ah. Cruel to the end. This is why I adore you so. (amused -- prelude to a kiss)
OR
Warden: Will you still say that when we reach the archdemon?
Zevran: I would say it at the gates of the Dark City itself. (intense, passionate -- prelude to a kiss, "Dark City" = Hell)
OR
Warden: I love you, Zevran. I hope you know that.
Zevran: Yes. Yes, I know that. (amused -- he can't say it himself -- prelude to a kiss)
OR
Warden: Don't say your good-byes just yet.
Zevran: Of course not. Wherever you lead, I will gladly follow. (loving -- prelude to a kiss)
Modifié par ejoslin, 25 mars 2010 - 10:23 .
#11956
Posté 25 mars 2010 - 10:11
UnDutchable wrote...
Screenshots of the dialogue added by ejoslin's mod.
http://i696.photobuc...22-28-20-51.jpg
http://i696.photobuc...22-28-27-54.jpg
http://i696.photobuc...22-24-34-08.jpg
http://i696.photobuc...22-24-39-48.jpg
http://i696.photobuc...22-26-33-62.jpg
http://i696.photobuc...22-26-37-72.jpg
And the best one (imo):
http://i696.photobuc...22-22-37-83.jpg
http://i696.photobuc...22-22-42-69.jpg
Of course mere screenshots don't measure up to hearing him say all that. *sigh* That voice...
:: lays in a puddle of herself on the floor ::
UnDutchable...you are awesome!
#11957
Posté 25 mars 2010 - 10:17
#11958
Posté 25 mars 2010 - 10:19
#11959
Posté 25 mars 2010 - 10:27
You guys are awesome!
Darn it this makes me want to start using the toolset more!
Actually, I was using it last night (instead of studying for my test and doing my assignment like I should have been...). BUT, I was busy making some new head morphs. I tried editing Zevran a little, so if I come up with any good versions I'll let you guys know.
Now I can't wait to get home tonight (in ~5 hours) and try out this mod! So many new goodies coming soon, I'm as excited as a cat in a room full of plastic bags to crunch on.
#11960
Posté 25 mars 2010 - 10:29
#11961
Posté 25 mars 2010 - 10:30
http://www.wegame.co...ch/i-know-that/
#11962
Posté 25 mars 2010 - 10:32
#11963
Posté 25 mars 2010 - 10:38
Addai67 wrote...
Is this the only time that you get to tell Zevran that you love him, other than the bad one where you're leaving him behind at the gates? I think it is, right? Why oh why was this left out of the vanilla game? That is cruel!
It sure is. And his face and voice when he answers -- even though he can't say the words, you know for sure he feels it too.
#11964
Posté 25 mars 2010 - 10:40
Sannox wrote...
Just experimenting to see if this will work. If so, I'll try to do a better one later.
http://www.wegame.co...ch/i-know-that/
It works for me. *plays endlessly on repeat*
And yes, it's a total crime these convo options aren't in the vanilla game. But that's why this thread and the people in it are ridiculously awesome.
#11965
Posté 25 mars 2010 - 10:41
#11966
Posté 25 mars 2010 - 10:46
#11967
Posté 25 mars 2010 - 10:55
Addai67 wrote...
So, haven't we even said numerous times that the final dialogues feel a little "off"? A little too jaunty? The only time you hear passion in them is if you're being cruel to him. Maybe they decided that it was more in-character for Zevran to respond to being in love by pulling back a bit, the way Alistair also pulls back, but holy Andraste's knickers! You can still see him being awkward and yet there is *some* acknowledgement of what is really going on.
Addai67, it is clearly a bug. The In Love dialogs are meant to be in game. The dialog you DO get in the vanilla game is very clearly meant to trigger at "friendly." It's just that the flag that is supposed to tell it to trigger only at friendly does not work properly. It also shows when you get that dialog when leaving him, "Not this time, my friend." Same flag, same appearing when Zevran is in love though it's not supposed to.
I had hoped moving the dialog would get it to trigger when at friendly, but it doesn't. Hmmmm, I do want to look into fixing that as well.
Modifié par ejoslin, 25 mars 2010 - 10:56 .
#11968
Posté 25 mars 2010 - 10:56
Sannox wrote...
Just experimenting to see if this will work. If so, I'll try to do a better one later.
http://www.wegame.co...ch/i-know-that/
Oh, squee!
#11969
Posté 25 mars 2010 - 10:57
ejoslin wrote...
Addai67 wrote...
So, haven't we even said numerous times that the final dialogues feel a little "off"? A little too jaunty? The only time you hear passion in them is if you're being cruel to him. Maybe they decided that it was more in-character for Zevran to respond to being in love by pulling back a bit, the way Alistair also pulls back, but holy Andraste's knickers! You can still see him being awkward and yet there is *some* acknowledgement of what is really going on.
Addai67, it is clearly a bug. The In Love dialogs are meant to be in game. The dialog you DO get in the vanilla game is very clearly meant to trigger at "friendly." It's just that the flag that is supposed to tell it to trigger only at friendly does not work properly. It also shows when you get that dialog when leaving him, "Not this time, my friend." Same flag, same appearing when Zevran is in love though it's not supposed to.
I had hoped moving the dialog would get it to trigger when at friendly, but it doesn't. Hmmmm, I do want to look into fixing that as well.
Oh, that's a bug I wish they'd fix for everyone!!
#11970
Posté 25 mars 2010 - 11:04
SurrealSadi wrote...
ejoslin wrote...
Addai67 wrote...
So, haven't we even said numerous times that the final dialogues feel a little "off"? A little too jaunty? The only time you hear passion in them is if you're being cruel to him. Maybe they decided that it was more in-character for Zevran to respond to being in love by pulling back a bit, the way Alistair also pulls back, but holy Andraste's knickers! You can still see him being awkward and yet there is *some* acknowledgement of what is really going on.
Addai67, it is clearly a bug. The In Love dialogs are meant to be in game. The dialog you DO get in the vanilla game is very clearly meant to trigger at "friendly." It's just that the flag that is supposed to tell it to trigger only at friendly does not work properly. It also shows when you get that dialog when leaving him, "Not this time, my friend." Same flag, same appearing when Zevran is in love though it's not supposed to.
I had hoped moving the dialog would get it to trigger when at friendly, but it doesn't. Hmmmm, I do want to look into fixing that as well.
Oh, that's a bug I wish they'd fix for everyone!!
Yeah, don't hold your breath...<_<
#11971
Posté 25 mars 2010 - 11:12
#11972
Posté 25 mars 2010 - 11:13
MorGothic wrote...
SurrealSadi wrote...
ejoslin wrote...
Addai67 wrote...
So, haven't we even said numerous times that the final dialogues feel a little "off"? A little too jaunty? The only time you hear passion in them is if you're being cruel to him. Maybe they decided that it was more in-character for Zevran to respond to being in love by pulling back a bit, the way Alistair also pulls back, but holy Andraste's knickers! You can still see him being awkward and yet there is *some* acknowledgement of what is really going on.
Addai67, it is clearly a bug. The In Love dialogs are meant to be in game. The dialog you DO get in the vanilla game is very clearly meant to trigger at "friendly." It's just that the flag that is supposed to tell it to trigger only at friendly does not work properly. It also shows when you get that dialog when leaving him, "Not this time, my friend." Same flag, same appearing when Zevran is in love though it's not supposed to.
I had hoped moving the dialog would get it to trigger when at friendly, but it doesn't. Hmmmm, I do want to look into fixing that as well.
Oh, that's a bug I wish they'd fix for everyone!!
Yeah, don't hold your breath...<_<
I just need to figure out how to edit flags. I unkludged my mod a bit, but still can't get the "friendly" dialog in the game. I'll look into editing flags tomorrow. I want to get in SOME playing. My lovely DNF should be at that point soon. And really, I can't face another Zev breakup for testing this dialog any more today! Even with headphones off and escaping through the worst of it, I HATE doing it.
#11973
Posté 25 mars 2010 - 11:16
Darkannex wrote...
Happily I just found a fix for the pickpocketing bug! *squee*
Ooo where can I find it?
ejoslin wrote...
I just need to figure out how to edit flags. I unkludged my mod a bit, but still can't get the "friendly" dialog in the game. I'll look into editing flags tomorrow. I want to get in SOME playing. My lovely DNF should be at that point soon. And really, I can't face another Zev breakup for testing this dialog any more today! Even with headphones off and escaping through the worst of it, I HATE doing it.
Lol! Well I can try it out on my HN tonight, assuming one of the lucky people who are already at home don't try it first. She finished at +95 friendly, but I can try bumping him up to 100 too. No breakup necessary.
#11974
Posté 25 mars 2010 - 11:18
http://social.biowar...index/1645806/2
It would be cool if we have to go to a new thread(say this one gets locked) that the first thread can be used to keep track of all the true epicness of things. Like mods and whatnot. Actually, there should be a Zevran lovers thread devoted towards mods/movies/whatnot organized ^.^
Modifié par Darkannex, 25 mars 2010 - 11:19 .
#11975
Posté 25 mars 2010 - 11:22
Pity there is no kiss, but I believe until I get my other char to the gates there will be fixed mod




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