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What's the (Romantic) Appeal of Zevran?


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#12326
Sannox

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Ah, I wasn't staying in Denerim (I wanted to go to Antiva) so the epilogues I have had sound as if they stay together 'for at time'. I wasn't happy with them.



Sadly, for the character I imported, I got 'Zevran, however, elected to remain at the side of his love - at least for a time'. That was the worst because it sounds as if he leaves. But it did fit well into Awakening, and meant that the Awakening epilogue was actually better.



I just need an Antivan expansion now to resolve it completely.

#12327
ejoslin

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Yeh, I just can't see Zevran actually leaving. BUT I always rebuilt the grey wardens because I figured, once a grey warden, always a grey warden. So Awakenings just did not fit in with my endings at ALL.



Good morning folks! Heh, I see our troll didn't stick around long.

#12328
Sabriana

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Hi Ejoslin, Saint of the Gates :D

Yeah, the troll started his own thread, and people actually took him seriously. That must've tickled him pink (pun absolutely intended) Surprisingly (not) he started slinging mud at our thread. I had to laugh at Sylvanaerie stating that the whole Zevran thread is composed of the same 10 people who keep on posting. I don't mind, it gave me a good laugh, and I think she is nice, but a bit uninformed.

Sannox, I shall join you in the demand for an Antivan expansion. All Zevran, all the time, ftw. :wub:

Modifié par Sabriana, 27 mars 2010 - 12:02 .


#12329
ejoslin

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Sabriana wrote...

Hi Ejoslin, Saint of the Gates :D
Yeah, the troll started his own thread, and people actually took him seriously. That must've tickled him pink (pun absolutely intended)


Hahaha, I guess I have to hunt that down.  I just can't understand why our trolls leave.  He made more posts than most.

I'm so glad you're enjoying it!  Me too.  Though, actually, I heard "Wherever you go, I will gladly follow" so many times yesterday (all with mangling at the end).  *sigh* I can't mod properly, unfortunately, because I have the strangest problem with my toolset front end.  The "plots and scripting" tab cuts off, no way to scroll down, to way to increase the size, and no way to unlock it.  It makes me sad, but I had such trouble installing it to begin with, I don't want to attempt to uninstall it and reinstall!

When I try to add the kiss, what I get is the warden in Zevran's position, kissing the air.  I had thought the best solution would be to edit out Zevran walking away, then adding the kiss in, but unless I can get the kiss in properly, there's no point messing with the cutscene.  Which I'd probably mangle as well!

I am so impressed with people who can actually DO this stuff! :wub:

#12330
Sabriana

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Woah. Back the boat up, Ejoslin. You are awesome to not only have found the missing pieces, but coming up with a completely satisfying mod almost immediately. Yes, the kiss would have been nice, but I'm very happy with the dialogue alone.

The lines are so sweet, I know all of them by heart already, although I don't know why that would be

*ignores her worn-out looking F9 key, and the truth staring her in the face*

Sorry about the toolset, I am still trying to find stuff, and I'm not very successful. It takes a lot of time on my machine to open up things, and it hangs often when I scroll. I too had many problems getting it to work at all. That, and poor Jaulen's problems make me extremely reluctant to tempt the fates.

Either way, I for one am very grateful for your work. That mod rocks. I forgot that I needed to disable the Alistair fix, but I never had a problem. I guess it will be problematic if Alistair is too high in approval? My only save is with my warrior # 1, and she chose Loghain, so Alistair wasn't even present.

#12331
ejoslin

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Sabriana wrote...

Woah. Back the boat up, Ejoslin. You are awesome to not only have found the missing pieces, but coming up with a completely satisfying mod almost immediately. Yes, the kiss would have been nice, but I'm very happy with the dialogue alone.
The lines are so sweet, I know all of them by heart already, although I don't know why that would be
*ignores her worn-out looking F9 key, and the truth staring her in the face*
Sorry about the toolset, I am still trying to find stuff, and I'm not very successful. It takes a lot of time on my machine to open up things, and it hangs often when I scroll. I too had many problems getting it to work at all. That, and poor Jaulen's problems make me extremely reluctant to tempt the fates.
Either way, I for one am very grateful for your work. That mod rocks. I forgot that I needed to disable the Alistair fix, but I never had a problem. I guess it will be problematic if Alistair is too high in approval? My only save is with my warrior # 1, and she chose Loghain, so Alistair wasn't even present.


Since you have it loading after the Alistair one, you lose all the changes the "Alistair" one makes.  Having both won't make any game crashing bugs or anything -- it's just that only one will work.  

Edit: And thank you so much for the kind words.  I think I'm my harshest critic.  I hate having things half done!

Modifié par ejoslin, 27 mars 2010 - 01:05 .


#12332
Sabriana

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Well, because my Wardens never romance Alistair this far into the game, I don't need the fix. I'll gladly disable it. If Zevran overrides Alistair, then I won't even have to bother to do that. Usually the last loaded is the 'overrider'.

Don't laugh, but what I'm messing around with (with copies, of course) is trying to figure out how to make Zevran-blurbs override everyone else's. With my 'tech savvyness', it'll take about 10 years.

Okay. Fine. That was an exxageration. I admit it. It'll take about 15 years :)

#12333
ejoslin

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Sabriana, would it be possible just to change the blurbs from 33% to 100%? It would be a pain to do them all by hand, but it may be possible.

THIS is one that makes me so mad that my "Plots and Scripting" tab is broken!

Modifié par ejoslin, 27 mars 2010 - 01:16 .


#12334
Sabriana

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I'll have to try that. I hope it is that simple. I tried it with the NWN toolset, so that Nathyrra wouldn't override Valen all the time, but it never worked. I guess that failure stuck in my head so firmly that it never even occurred to me to try it.

It'll go on my agenda on the top-spot and I'll try it asap. I'm in and out at the moment. Now I know why Saturdays breathe by so quickly. I'm running myself ragged crunching everything that I had to put aside into one day.

Bad idea. Crunching is.... bad. :)

Edited  because that's the law around here.

Modifié par Sabriana, 27 mars 2010 - 01:25 .


#12335
jenovan

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G'morning all :3

Sabriana wrote...

Yeah, the troll started his own thread, and people actually took him seriously. That must've tickled him pink (pun absolutely intended) Surprisingly (not) he started slinging mud at our thread. I had to laugh at Sylvanaerie stating that the whole Zevran thread is composed of the same 10 people who keep on posting. I don't mind, it gave me a good laugh, and I think she is nice, but a bit uninformed.

Sannox, I shall join you in the demand for an Antivan expansion. All Zevran, all the time, ftw. :wub:

Bah!  I think there are at least 20 of us frequent visitors. :P

And so many signs seem to point to an Antivan expansion (seems too big a thing for a DLC, yes?).  I don't know why these things would be put in place and just left to hang, but... who knows...  I'll be over here hoping, though. :wub:

#12336
Ramante

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Good afternoon folks. I've been studying for hours and I'm done (I think), so I thought about playing origins again, but I have to go to work in a couple of minutes, so that won't work.



About Awakening, I liked it, I really did. The thing is.. I feel no urge to play it again (for now), origins is just more complete for some reason (and not only because of Zevran). Awakening was really easy with an imported character, I have created an Orlesian Warden, but the game isn't it.

About Origins, is it just me or are the Deep Roads really easy if you do the Orzammar part in the beginning of the game? The Broodmother was really weak, haven't done the Branka fight, but it has been very easy.



I have noticed one thing: Blood Wound rocks. I had no idea what a cool attack that was. xD

#12337
Sabriana

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Hi Jenovan, hi Ramante.

Antiva would really be nice, but the treatment of Zevran by the DLC/Awakening chapter leaves me a bit queasy. I don't want them messing with him, I rather have a brand new adventure, and leave Zevran and his warden happily training/recruiting/being Teyrna and consort.

Ramante, I read somewhere that the level of an area is set in stone as soon as the PC enters it. That would mean that if the PC enters the tower at level 6 and then leaves before starting the quest, the monsters/baddies would be locked in at level 6, even if the PC returns at level 10. Am I making sense? Probably not, it wouldn't surprise me one bit.

Shame about work. It's already 3:25 pm here and I'm not even half done with my errants. And the time changes tonight. What do you want to bet that I forget about that, and will be running late all day tomorrow.

#12338
ejoslin

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Morning Ramante! I found the deeproads more fun in the early game, more challenging. But mainly, it was nice to have it over with.

#12339
BrutalWolfs

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Well I dont want to get in that topic....



But as for my ending, it sucked. I saved Vigils Keep and the entire region hated me for it. 3 of my team left (prob died I forgot to do the rest of Ogrens and 2 other companion quests)



I was sad lol.

#12340
ejoslin

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Ok, poking around the toolset a bit more, there were originally two ambushes. Here's the scripting comment for just after you beat him in the ambush:



Text: <desc>The elven assassin is wounded and unconscious, but alive. You could tie him up and talk to him, if you wished.</desc>

Scripting comment: "IF: Zevran is selected after being defeated in the second ambush (if we don't have the camp, this one is probably never going to show up)"



So they took the first one out of the game and just stayed with the second one I guess. And the two comments you may get about it being the second attempt were just oversights. I'm glad they had it at just one, though. Two attempts would be a bit difficult to accept.

#12341
Sabriana

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True, Ejoslin. I for one wouldn't be here, because one attempt by a slave who wants a shot at freedom after his thwarted suicide is fine. A second one would make him dead. Not a chance. Perhaps they realized that only a slim minority of players would be able to justify giving someone who tries to kill them twice a shot at # 3. There would be no consideration, no trust, and definitely no way that any of my PCs would be able to warm up to a someone who tried to kill them twice before. Not even my naive and silly mage would be able to justify taking such a huge risk.

Perhaps they realized that the whole of the NPC would be wasted on the majority of the players, and all the work on him be for naught.

#12342
Ramante

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ejoslin wrote...

Morning Ramante! I found the deeproads more fun in the early game, more challenging. But mainly, it was nice to have it over with.

It is challenging, but the Broodmother fight was a lot easier and I agree, it is more fun. Normally I was really 'annoyed' that I had to enter the Deep Roads, but this time it was quite fun.
Besides that... Zevran looks very hot with the Spearthrower. :3

@Sabriana, don't start about the time change tonight. I have to work tomorrow morning, so I'll loose one hour to sleep. I'm so dead tomorrow morning, fortunately most of the people I work with are still sleeping when I come, and because the time is going back one hour they will all sleep when I get there.

So maybe working tomorrow will be very relaxed. *grin*

Modifié par Ramante, 27 mars 2010 - 02:32 .


#12343
jenovan

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Hiya Ramante, BrutalWolfs :3

Wow, neat find, ejoslin! :o  (There was a gunman on the grassy knoll! :P )  But yes... it would be difficult for most PCs, I think, to accept a "villain" into the fold after TWO attempts on your life.   I think the story is a bit more poignant, too, when Zevran's made this single attempt, as a suicidal ploy, and the Warden gives him a reason to live.  I'm not sure that would come across quite as dramatically after two attempts...

#12344
ejoslin

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It makes me think of Yuffie in FF7, but it's just a bit more serious when it's Zevran. Yuffie was only 14, and cute, which makes a difference!



On a different note, I had a criticism about my faq, and she may have a point, so I wanted to ask everyone here -- are my first couple of points condescending? I tried to write it lightly, not insultingly, but I hate to think that I'm putting people off or coming across as rude. Does anyone have an opinion? If it needs changing, I have no problems at all with that!

#12345
TripLight

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Addai67 wrote...

TripLight wrote...

Yep, Alistair is a sweetheart, but compared to Zevran he is all bluster and no substance.

Aw, no he's not!

Just say no to Ali hate.  :(


Oh no, I love Ali! He was the first I romanced so he will always have a special place in my heart. Just now that I romanced Zevran, I prefer his over Ali's. Honest, there is no hate involved!

#12346
Sabriana

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ejoslin wrote...

It makes me think of Yuffie in FF7, but it's just a bit more serious when it's Zevran. Yuffie was only 14, and cute, which makes a difference!

On a different note, I had a criticism about my faq, and she may have a point, so I wanted to ask everyone here -- are my first couple of points condescending? I tried to write it lightly, not insultingly, but I hate to think that I'm putting people off or coming across as rude. Does anyone have an opinion? If it needs changing, I have no problems at all with that!


No. Seriously, how often do we have to read point one in these forums? If we had a dime for each one, we could  have a Zevran-clan meeting, with pizza and beer.

Your FAQ is fine, and English isn't even my first language.

I agree Jenovan. It would have cheapened Zevran and the developing relationship with the warden. It's far more dramatic and touching that he practically jumps at the chance of freedom when he realizes that his suicide failed.

Blergh. I have to run into the city again. I forgot the coffee filters. Can't have that. Oh noes. Especially with losing an hour. Poor Ramante. I do hope it's relaxing. *makes note to cross fingers tomorrow morning*

#12347
Darkannex

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I don't *hate* Ali - in fact my main fell in love with him almost immediately because he was goofy, awkward and shyly charming. The main problem I have with him is concerning his idealist vision of the GW, and Loghain. So long as I let him fight Loghain, all is well. Since the game allows you to complete all the main quests with a 'good' option, I can generally play pure little miss Warden to keep him happy. The job still gets done.

Subsequently-I find him very high-maintenance to deal with though. Draining. Even though I still think the rose is the sweetest gesture in the game.

Once Riordan opens his mouth about making Loghain a warden though...the honeymoon is off. That playthrough ended very badly for my PC.

The gates mod looks super-except I have no Zev romances that far in. ;)

And awww - I missed the quasi-troll. *tsk*

As for Awakening-I hit every game-break bug in it. I am NOT fond of that wasted 40.00...

Modifié par Darkannex, 27 mars 2010 - 02:58 .


#12348
Darkannex

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No Ejo, I think you are merely transcribing what people have said in the forums. Perhaps you can maybe mix up the first few points though. Perhaps the combination of all of them at the start is what seems so upsetting to that person.

#12349
ejoslin

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Sabriana, Darkannex, thanks! I'll look at it again, see if it makes any sense to change the order. I think anyone whom those points would work for would not want to read an entire faq. Hmmmm. This may fall under the you-can't-please-everyone category.

#12350
Kaioku

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ejoslin wrote...

Ok, poking around the toolset a bit more, there were originally two ambushes. Here's the scripting comment for just after you beat him in the ambush:

Text: The elven assassin is wounded and unconscious, but alive. You could tie him up and talk to him, if you wished.
Scripting comment: "IF: Zevran is selected after being defeated in the second ambush (if we don't have the camp, this one is probably never going to show up)"

So they took the first one out of the game and just stayed with the second one I guess. And the two comments you may get about it being the second attempt were just oversights. I'm glad they had it at just one, though. Two attempts would be a bit difficult to accept.


Ahh, and I was wondering forEVER why the hell Alistair would claim we defeated Zev twice. :blink:
Thank you so much for finally clearing that up.

Oh, and for the mod, by the way. <3:)