ejoslin wrote...
Hmmm, he doesn't answer that if you choose, "You'd better not leave, I'd be sorely put out." He laughs and says, "I'd better stay then, lest the consequences become unseemly." And he obviously likes that answer.
Who is holding out? It depends on which dialogs you take the entire relationship. You can have it fairly committed from the beginning, or you can make it as two people who are falling in love despite how hard they try not to. You have the option to tell him, right from the start, that you think you'd like it if he stayed on after the blight.
Again, I take turning down the earring as telling him that you want more than just a gift -- you want a commitment. And during the friendship dialog, of course, since it's not a romance dialog, and since friendship means everything to him, you're going to get a more powerful statement if you let him know you consider him a friend as well.
When he's turning you down for the tent, you can push it, ask him if he's having second thoughts about "us." I mean, you DO have plenty of opportunities to let him know you care, but you're also not going to get all the "I love you"s that are in the Leliana and Alistair romances.
Edit: And as we all know now (*grin*), what Zevran responds at the gate if you tell him you love him. He can't say it. But he does feel it. Helping him be able to admit it to himself is such a wonderful thing for him. I think he was falling in love the entire time, and he had no clue what that really meant.
The dialogue options, though ... I don't see a way there to express more to him than he does to you, or to commit more to him than he does to you. It tend to be the other way round. I think he makes it clear from early on that he wants to stay with you. The warden doesn't do any more than reciprocate by letting him know that he/she wants him around.
I suppose if you give the more light-hearted, jokey answer in the 'free of the Crows' conversation then you get the more lighthearted, jokey response. But I don't think that's showing a lack of commitment. Just saying that you're glad to have him stay means that he says he will stay until death. Commitment isn't a problem (my wardens thought that he meant it). He will easily commit. (Even though you don't commit to him at that level, verbally).
The questions after the tent refusal are about his feelings again. You don't get the option to say what you feel for him, not really. And you're happy enough to go to the tent - you asked him to go, so you're not conflicted in the way that he is. Oh, you are letting him know you care by asking, but you're not giving away as much as you expect him to give away.
And the proposal - again, if you really want a proposal to happen, there's no option to propose to him. Why not take the second offer of the earring, and then propose? Because you can't - it's not in the dialogue options. You can prompt him to make it a proposal - and then, as usual, he wants to do what you want, and even then you have the option of turning him down.
The way the dialogue is set up, he has to go that step further than you do. Unless you imagine extra conversations (which I suppose you could), your PC is pretty cagey about what they feel - even more than he is, and without his reasons (unless you roleplay similar reasons). Or from his point of view, they might not be feeling what he feels at all - what have you really told him, other than that he's a friend and you want him around?
Also, he explains all along why he might be wary of love. You don't give him any reason why you might be wary of it.
The dialogue at the City Gates (thank you SO much for that!) where you say you love hiim and his response - that is so precious. To have him know that you love him and be so happy about it is lovely. Maybe that's the point of having those frustrating dialogue options - that you only really get to say what you feel right near the end. It does work, dramatically, I admit.