MorGothic wrote...
sami jo wrote...
MorGothic wrote...
Ok I hate Bioware...
Why have it so you can add items to a Bodhens inventory and then it doesn't work...so you have to add the items via scripting which is done in C++, which I don't know how to write and apparently isn't the easiest coding to learn...
I could create a entirely new inventory and add the items that way, but that defeats the sodding point of being able to edit existing merchants. Plus it means I then have figure out how to attach it to Bohden...
*sigh* /headdesk...
*passes MG cookies and the alcohol of his choice*
C++ is fairly straightforward but it is a bit much to learn for a single mod. You might try asking one of the folks that have gotten it to work to send you their code.
Yay! achohol and cookies...
I've wanted to learn C++ for a while, does anyone know of any good books?
Cuddlezarro wrote...
@Morgothic instead of attaching it to
Bhodan why not make a new merchant?
As far I know you can only have 1 custom merchant in camp, meaning mods like The Winter Forge wouldn't be compatible so thats not really an option.
MorGothic, the scripting language is VERY straight forward. I was actually surprised at how easy a time I've been having with it.
Ok, more of my mod news. I've changed the name of my gates fix to Zevran Dialog fix and it is now fixing a LOT more than just the Gates dialog. My most recent fix is in the Alistair edition -- now when Alistair asks about the companions, the choice, "He and I have a connection" appears when the romance is active with Zevran, not Alistair. I'm not sure that this was an issue with males romancing Zevran, but it was annoying to have to turn on the romance with Alistair to get the line.
Edit: I don't know C++ mind you, and I doubt I could write a script from scratch at this point, but I very quickly was able to pick up enough to start making corrections to the scripts. You may just start looking at the various scripts to get a feel for the language. I don't believe it's actually C++, but it's certainly easier than scripting in *nix.
Modifié par ejoslin, 04 avril 2010 - 03:37 .