ejoslin wrote...
I guess part of my thing is I've done more playthroughs than I care to admit (over 10, but under 20 at this point) and you can't play the game the same way every time or else it would be horribly boring. But part of making the not-good decisions is finding reasons and trying to see both sides of the coin so to speak. Like this game, for the first time, I let the dragon cult live. Normally they die and the dragon along with them. But I want to see how this influences Genetivi (whom I sent home) and the pilgrims and the chantry.
There would be no point in making the same decisions every game. It's fun trying to put yourself into a different skin each time!
Edit: And leaving Alistair at the gates when he's hostile is pretty funny. When he asked why, I told him it was because I didn't like him. I didn't tell him to ****** off though (another choice) because he was being decent. He is going to be king, after all. And it wasn't as hard as I thought it would be to talk him into the ritual.
I'm trying to make my characters very different, but I've found it hard. I tend to respond most to characters that fall in a certain framework (in D&D games it was always the Good-Neutral/Neutral-Chaotic range), so getting out of that is a little hard. It takes a lot of RPing to get beyond what *I* think is right and accept what the character thinks is right. Obviously, (and especially in this game) that's a big part of the fun, but it takes a lot of fleshing out before I can reach that level.
That said, my HN is a little more ruthless than my last character, and she will likely save the anvil as the pragmatic option. (She tends to get along fairly well with Morrigan, if that says anything...)
I also have another character planned that I'm not sure I can get all the way through. She's a mage, and she's a bit naive, and dumb, and chantry-loving (despite the many reasons not to be). She wants so badly to protect everyone that she's not always able to see the bigger picture. As in, she blindly went along with Jowan's plan because she truly believed in their friendship, and the thought that he actually could be a blood mage never even crossed her mind. Now, I like the possibilities with the character- the fact that she will royally mess up some very very important things by trying to be so forgiving--but I have a really hard time actually playing her (and giving all my money away in the process, dagnabbit). I'm just too used to winning every persuasion check, killing off annoying characters, and thieving and backstabbing my way through things...




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