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What's the (Romantic) Appeal of Zevran?


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#18426
errant_knight

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MorGothic wrote...

ejoslin wrote...

I need opinions! I've been working on Alistair getting some wonderful input from an Ali-fan (she's awesome). ANYWAY, during Alistair's initial conversation in Ostegar, there are approval gains and losses, but you never actually get them because he's not recruited until the end of the conversation. It's an easy fix; however, you can get a lot of approval from this conversation (+5 or +6).

So, should I leave it as is with no approval in that conversation? Or should I put the approval in?  Why or why not?


Well if your ment to gain approval I say put it in, simply due to the fact it looks like another coding mistake. <_<


Actually, I'd say the opposite. You never get approval from unrecruited NPCs, so it wouldn't make sense to here. Also Alistair gains approval very quickly as it is, and there is dialogue surrounding Redcliffe that you only get if you aren't at 'interested ' yet. You tend to get that dialogue if you do Redcliffe first, as suggested by Alistair in Lothering (and don't come right out and tell him he's handsome ;).

A six point jump might make that impossible to get if you're playing a character whose actions are appealing to Alistair. You'd want to test it at least, to make sure that the change doesn't inflate approval making it difficult to get dialogue options that would be easily attainable without it, at Redcliffe and elsewhere.

Of course, you could put the approval in brackets, showing it but not counting it, just for amusement value.

Modifié par errant_knight, 13 avril 2010 - 06:11 .


#18427
SRWill64

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He's cute. What else? Oh, yeah...the accent

#18428
Creature 1

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Charsen wrote...

 

Grinsekatze77 wrote...
@Creature This is for you
[img]


To insert images:

In Mozilla firefox just right-click the picture and select "Copy image location"... 
In Chrome you right-click the image and select "Copy image URL"
in IE you download one of the other browsers

Then in your post do:
[ img] *paste the link here* [ /img]    (no spaces)

your image link should end in .jpg, .gif, .png etc like this:

[ img]http://social.bioware.com/uploads_user/184000/183395/27336.jpg[ /img]

but remove the spaces in the img front and end tags

hope that helps with your creepy dog pic :?


Lol at the bolded.  :D

#18429
ejoslin

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FemWardens can get a lot more approval than male wardens. It IS in the game, however. I think males can get something like +3, but both can lose quite a bit as well. Ok. I'll put it in. I also added a conversation choice when you can ask Ali about the joining ritual, and either persuade (which may work) or intimidate (it will not work) him into telling you more. It had a flag attached to it which guaranteed it wouldn't fire. That flag IS in the script notes, but with it there, it would just never show. And since Duncan does mention the joining ritual no matter what, I didn't think it was out of place, though Ali adds a bit more information than he probably should.

#18430
Addai

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errant_knight wrote...

Actually, I'd say the opposite. You never get approval from unrecruited NPCs, so it wouldn't make sense to here.

That's really more of a formality with Alistair, though.  It's not like he's not going to be recruited.

I wouldn't mind if it were just a bracket, but why should it be?  Alistair is forming his first impression of you, so if he approves, I'd like to see it.  If you're worried about approval getting too high too fast, not giving him gifts helps with that.  Or killing Isolde!

#18431
Addai

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Is it possible to mod that you get to see the approval bumps even after an NPC hits 100? I'd like to see them, even if the number stays where it is (obviously).

#18432
ejoslin

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Oh, if anyone has a character who they're just starting or who just entered Ostegar but hasn't talked to Alistair yet, I'm going to put these up in my project area if they want to beta test it. It has all the other changes to Alistair, has to overwrite the current alistar_main.dlb/dlg in the "alistair files" of ZDF yadada.

#18433
Ramante

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ejoslin wrote...

Oh, if anyone has a character who they're just starting or who just entered Ostegar but hasn't talked to Alistair yet, I'm going to put these up in my project area if they want to beta test it. It has all the other changes to Alistair, has to overwrite the current alistar_main.dlb/dlg in the "alistair files" of ZDF yadada.

I have a male Dalish still in the Dalish camp.. so I can try it.

#18434
Grinsekatze

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You all are really awesome *hugs everyone*
Thank you Image IPB
But nonetheless I'm feeling like an idiot Image IPB

#18435
UpiH

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ejoslin wrote...

FemWardens can get a lot more approval than male wardens. It IS in the game, however. I think males can get something like +3, but both can lose quite a bit as well. Ok. I'll put it in. I also added a conversation choice when you can ask Ali about the joining ritual, and either persuade (which may work) or intimidate (it will not work) him into telling you more. It had a flag attached to it which guaranteed it wouldn't fire. That flag IS in the script notes, but with it there, it would just never show. And since Duncan does mention the joining ritual no matter what, I didn't think it was out of place, though Ali adds a bit more information than he probably should.


Aren't you able to pose the very same questions to him right after he's in your party?

#18436
Ramante

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Grinsekatze77 wrote...
But nonetheless I'm feeling like an idiot Image IPB

*hugs*
I know how you feel, everyone has been there trust me. x3

Since we're having a lesson about board mechanics, can anyone explain me how to add a url to my post, but in such a way that you see text instead of the url? Does this make sense? No? I thought so..
...

@ejoslin, I just have to put the file in the override folder right?(just checking)

Edit: because I can read.

Modifié par Ramante, 13 avril 2010 - 06:26 .


#18437
ejoslin

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UpiH wrote...

ejoslin wrote...

FemWardens can get a lot more approval than male wardens. It IS in the game, however. I think males can get something like +3, but both can lose quite a bit as well. Ok. I'll put it in. I also added a conversation choice when you can ask Ali about the joining ritual, and either persuade (which may work) or intimidate (it will not work) him into telling you more. It had a flag attached to it which guaranteed it wouldn't fire. That flag IS in the script notes, but with it there, it would just never show. And since Duncan does mention the joining ritual no matter what, I didn't think it was out of place, though Ali adds a bit more information than he probably should.


Aren't you able to pose the very same questions to him right after he's in your party?


This particular choice was not firing.  I never saw it, at least.  The trigger for this choice also made sure that you couldn't open a conversation with Alistair -- it was set to appear after Duncan sent you to the wilds.  But after Duncan sent you to the wilds, if you clicked on Alistair, you'd just get a one liner.  THAT won't have changed.  Anyway, it's up if anyone is interested here.  I'll put it up at DANexus a bit later if I don't find any problems with it.

#18438
errant_knight

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Addai67 wrote...

errant_knight wrote...

Actually, I'd say the opposite. You never get approval from unrecruited NPCs, so it wouldn't make sense to here.

That's really more of a formality with Alistair, though.  It's not like he's not going to be recruited.

I wouldn't mind if it were just a bracket, but why should it be?  Alistair is forming his first impression of you, so if he approves, I'd like to see it.  If you're worried about approval getting too high too fast, not giving him gifts helps with that.  Or killing Isolde!


Even without gifts, it's very easy to have Alistair at interested by the time you reach your first treaty quest. The possibility of telling him that 'you do like him and not for his blood' shouldn't be removed from game possibility by unintended approval points. Not saying it would be, just that it's only the difference of a few points there and the addition of these could break it.

In general, I'd much prefer it if modders divided their mods, keeping the clear fixes separate from things they want to change about gameplay, in any case.

Modifié par errant_knight, 13 avril 2010 - 06:27 .


#18439
Addai

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Curses that I need to be at work when I could be testing new ejoslin brilliance. :D

#18440
Cuddlezarro

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Charsen wrote...

Image IPB


Image IPB

#18441
soignee

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Cuddlezarro wrote...

Charsen wrote...

Image IPB


Image IPB



INOTRITE? IT'S RICA. RICCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCA.

#18442
MorGothic

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Ramante wrote...

Grinsekatze77 wrote...
But nonetheless I'm feeling like an idiot Image IPB

*hugs*
I know how you feel, everyone has been there trust me. x3

Since we're having a lesson about board mechanics, can anyone explain me how to add a url to my post, but in such a way that you see text instead of the url? Does this make sense? No? I thought so..
...

@ejoslin, I just have to put the file in the override folder right?(just checking)

Edit: because I can't read.


Go to Standard Form

Ok you have your url e.g www.url.com ready to paste.

Now type whatever you want it to read e.g. [LINK] then highlight it.

Click Insert/edit Link (top bar, the lttle globe with two chain links) and were it says URL paste www.url.com and click OK.

Modifié par MorGothic, 13 avril 2010 - 06:32 .


#18443
Charsen

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Ramante wrote...

Grinsekatze77 wrote...
But nonetheless I'm feeling like an idiot Image IPB

*hugs*
I know how you feel, everyone has been there trust me. x3

Since we're having a lesson about board mechanics, can anyone explain me how to add a url to my post, but in such a way that you see text instead of the url? Does this make sense? No? I thought so..
...

@ejoslin, I just have to put the file in the override folder right?(just checking)

Edit: because I can read.


don't feel bad Grin -- forum bbcode is weird to get used to =)

Ramante you can link words to a pic like this:
[ url=http://www....../blah.jpg]my picture[ /url]

is that what you mean?


and CZ, lol. i was hoping baren would be upset. :devil:

*edit* MG's way is easier :blush:

Modifié par Charsen, 13 avril 2010 - 06:32 .


#18444
ejoslin

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errant_knight wrote...

Addai67 wrote...

errant_knight wrote...

Actually, I'd say the opposite. You never get approval from unrecruited NPCs, so it wouldn't make sense to here.

That's really more of a formality with Alistair, though.  It's not like he's not going to be recruited.

I wouldn't mind if it were just a bracket, but why should it be?  Alistair is forming his first impression of you, so if he approves, I'd like to see it.  If you're worried about approval getting too high too fast, not giving him gifts helps with that.  Or killing Isolde!


Even without gifts, it's very easy to have Alistair at interested by the time you reach your first treaty quest. The possibility of telling him that 'you do like him and not for his blood' shouldn't be removed from game possibility by unintended approval points. Not saying it would be, just that it's only the difference of a few points there and the addition of these could break it.

In general, I'd much prefer it if modders divided their mods, keeping the clear fixes separate from things they want to change about gameplay, in any case.


Mine are modular, but Errant_Knight, you must understand, some things cannot work that way.  ALL of Alistair's dialogs are in one file, so the file will have both my fixes to Ostegar AND my fixes to him referring to himself as king when he's not.  The most a modder can do is keep the files modular.  Another problem is, the scripts themselves are a mess, but different modders may fix them in different ways.

What my mod is, basically, is bug fixes.  I'm not changing things; I'm allowing things to trigger that should have been but were not.  Alistair will never allow a FemWarden he's in love with or still in love with to do the sacrifice in my mod.  There are excellent mods out there that make Alistair even more romantic, that actually change the endings, give new dialog options and such, add new NPCs and by the very nature of how these files are set up, and most will be completely incompatible with mine.  Even my base files, what you need to get the proper "city gates" speech for Zevran (and Alistair, really, hmmm, I think I will put those scripts in the base file thinking about it), are incompatible with those mods because they address changes in the city gates talk and the post-landsmeet talk.

Mine is an alternative.  It's true to lore, it fixes major bugs, and the only changes that are made are ones that make the story consistent.  What I mean by consistent is if Alistair isn't king, he doesn't refer to himself as king.  If you are a city elf and go back to the alienage, the correct person questions you, not necessarily Alistair.

Edit: I'd like to add, I would prefer NOT to have to change Alistair the way I did.  It added a TON more work, but it's not fair to people who want the landsmeet to work properly not to be able to have the Zevran gates fix and vice versa.  Choose the one you like best, realize that people are doing this for free in our spare time, and enjoy the ones you like!

Modifié par ejoslin, 13 avril 2010 - 06:37 .


#18445
Ramante

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Charsen wrote...

Ramante wrote...

Grinsekatze77 wrote...
But nonetheless I'm feeling like an idiot Image IPB

*hugs*
I know how you feel, everyone has been there trust me. x3

Since we're having a lesson about board mechanics, can anyone explain me how to add a url to my post, but in such a way that you see text instead of the url? Does this make sense? No? I thought so..
...

@ejoslin, I just have to put the file in the override folder right?(just checking)

Edit: because I can read.


don't feel bad Grin -- forum bbcode is weird to get used to =)

Ramante you can link words to a pic like this:
[ url=http://www....../blah.jpg]my picture[ /url]

is that what you mean?

Thank you. x3

Edit: @MG, thank you too. =3

@ejoslin, my Dalish got +1 for saying 'I look forward to traveling with you'.
He got no option to persuade or intimidate... Alistair went from 'I can't tell you' to 'have you ever seen darkspawn'.
Talking to him after the initial conversation gives the option to persuade/intimidate. :whistle:

Edit: because I'm stupid.

Modifié par Ramante, 13 avril 2010 - 06:47 .


#18446
Grinsekatze

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And now, I'll try again (and hope not to feel like an idiot again Image IPB)
*keeps fingers crossed*
[LINK)
 

#18447
Ramante

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Grinsekatze77 wrote...

And now, I'll try again (and hope not to feel like an idiot again Image IPB)
*keeps fingers crossed*
[LINK)
 

That dog is just creepy. ._.

#18448
errant_knight

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ejoslin wrote...

errant_knight wrote...

Addai67 wrote...

errant_knight wrote...

Actually, I'd say the opposite. You never get approval from unrecruited NPCs, so it wouldn't make sense to here.

That's really more of a formality with Alistair, though.  It's not like he's not going to be recruited.

I wouldn't mind if it were just a bracket, but why should it be?  Alistair is forming his first impression of you, so if he approves, I'd like to see it.  If you're worried about approval getting too high too fast, not giving him gifts helps with that.  Or killing Isolde!


Even without gifts, it's very easy to have Alistair at interested by the time you reach your first treaty quest. The possibility of telling him that 'you do like him and not for his blood' shouldn't be removed from game possibility by unintended approval points. Not saying it would be, just that it's only the difference of a few points there and the addition of these could break it.

In general, I'd much prefer it if modders divided their mods, keeping the clear fixes separate from things they want to change about gameplay, in any case.


Mine are modular, but Errant_Knight, you must understand, some things cannot work that way.  ALL of Alistair's dialogs are in one file, so the file will have both my fixes to Ostegar AND my fixes to him referring to himself as king when he's not.  The most a modder can do is keep the files modular.  Another problem is, the scripts themselves are a mess, but different modders may fix them in different ways.

What my mod is, basically, is bug fixes.  I'm not changing things; I'm allowing things to trigger that should have been but were not.  Alistair will never allow a FemWarden he's in love with or still in love with to do the sacrifice in my mod.  There are excellent mods out there that make Alistair even more romantic, that actually change the endings, give new dialog options and such, add new NPCs and by the very nature of how these files are set up, and most will be completely incompatible with mine.  Even my base files, what you need to get the proper "city gates" speech for Zevran (and Alistair, really, hmmm, I think I will put those scripts in the base file thinking about it), are incompatible with those mods because they address changes in the city gates talk and the post-landsmeet talk.

Mine is an alternative.  It's true to lore, it fixes major bugs, and the only changes that are made are ones that make the story consistent.  What I mean by consistent is if Alistair isn't king, he doesn't refer to himself as king.  If you are a city elf and go back to the alienage, the correct person questions you, not necessarily Alistair.

Edit: I'd like to add, I would prefer NOT to have to change Alistair the way I did.  It added a TON more work, but it's not fair to people who want the landsmeet to work properly not to be able to have the Zevran gates fix and vice versa.  Choose the one you like best, realize that people are doing this for free in our spare time, and enjoy the ones you like!


Understood, and of course not modder is going to spend all that time making a mod that doesn't make the game what they want it to be. Other that my comments about the gameplay dangers of making Alistair's approval rise faster than it already does, I was talking about mods in general, not about yours specifically. The more romantic one doesn't work for me as it changes much more than what it sounds like you're changing, and that's mostly what I was referring to there.

#18449
ejoslin

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errant_knight wrote...

MorGothic wrote...

ejoslin wrote...

I need opinions! I've been working on Alistair getting some wonderful input from an Ali-fan (she's awesome). ANYWAY, during Alistair's initial conversation in Ostegar, there are approval gains and losses, but you never actually get them because he's not recruited until the end of the conversation. It's an easy fix; however, you can get a lot of approval from this conversation (+5 or +6).

So, should I leave it as is with no approval in that conversation? Or should I put the approval in?  Why or why not?


Well if your ment to gain approval I say put it in, simply due to the fact it looks like another coding mistake. <_<


Actually, I'd say the opposite. You never get approval from unrecruited NPCs, so it wouldn't make sense to here. Also Alistair gains approval very quickly as it is, and there is dialogue surrounding Redcliffe that you only get if you aren't at 'interested ' yet. You tend to get that dialogue if you do Redcliffe first, as suggested by Alistair in Lothering (and don't come right out and tell him he's handsome ;).

A six point jump might make that impossible to get if you're playing a character whose actions are appealing to Alistair. You'd want to test it at least, to make sure that the change doesn't inflate approval making it difficult to get dialogue options that would be easily attainable without it, at Redcliffe and elsewhere.

Of course, you could put the approval in brackets, showing it but not counting it, just for amusement value.


Actually, you cannot.  It doesn't work that way.  

And since you can't turn on the romance until 26+, and you don't have to turn it on even then.  What it would do is make it unnecessary to give him that first gift, I suppose.  I'm not sure.  It was an easy change to make, it would be an easy change to unmake, but it IS in the game.

The 4-6 point jump is less than the first gift you get to give to Alistair right outside of Lothering.  The approval gains ARE part of the conversation.  You can also lose approval in that conversation.  So I'm not sure.  I actually am a bit uncomfortable with how high the approval is, which is why I was asking for opinions.

#18450
ejoslin

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Hmmm, Errant_Knight, you have given me something to think about here. With Zevran's initial conversation, there is also approval and disapproval attached, but since you may end up killing him, those approvals will never be implemented (at least not by me). But Zevran's approval jumps even more than Alistair's.



I don't want to have a lot of separate files, though. That could be a mess, and confusing to people who have trouble installing mods manually. I'll have to think about this some more.