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What's the (Romantic) Appeal of Zevran?


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#18451
ejoslin

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@Ramante what do you think of that dialog? I found it incredibly intense. Do you think it's inappropriate, though? Alistair IS adding more information there.

#18452
Ramante

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Ejoslin it seems to work fine (for as far as I have tested it). I'll try it again tomorrow on my laptop, so I can test it with a female character.

Edit: I like the dialogue, it is really something Alistair would say. Good thing you found it and fixed it. =3
Edit 2: it is something that sounds the way it should sound with Alistair saying it (does that make sense?).

Modifié par Ramante, 13 avril 2010 - 07:05 .


#18453
ejoslin

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Yeh. I really liked it.

Hmmm, further thinking about the approval, I think it may be appropriate. It is in the game, and Morrigan can give up to +8 when she's recruited. I don't think anyone else does, however. It is an easy enough change, though, that maybe I'll have an approval-free file up in optional.

I just don't want to change the game. I think the option there that Errant_Knight is concerned about shows whether he's in a romance, not on how high his approval is -- it's a romance starting line. I'm not sure it actually appears if he's below 26+ but it only will show if the romance is not turned on.

Edit: Double checking the line, yeh, it only appears when Alistair is at "warm" to a femwarden is not currently in a romance with him but who can start the romance.

Modifié par ejoslin, 13 avril 2010 - 07:53 .


#18454
Cuddlezarro

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all this mod talk makes my head hurt *grumbles about the toolset not working on my comp*

#18455
ejoslin

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Awww, CZ, sorry :( It's making MY head hurt too, if that's any consolation!

#18456
Addai

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ejoslin wrote...

@Ramante what do you think of that dialog? I found it incredibly intense. Do you think it's inappropriate, though? Alistair IS adding more information there.

Now I'm really curious!

#18457
Ramante

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Does anyone want screen shots?
Since only ejoslin and I seem to know what is happening. :P

Modifié par Ramante, 13 avril 2010 - 07:25 .


#18458
ejoslin

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Addai67, you're asking Alistair what happens in the joining. If you pass the persuade check (+1 persuade), he gives a very interesting dialog. I'm still torn about the approval thing. In the grand scheme, I don't think it makes much difference. It doesn't close off actual dialog -- there are no dialogs that area available only when Alistair is neutral, but it will make it a bit easier to turn on the romance sooner. Whether this is a good thing or not, I don't know.

Edit: The font is too small on the resolution I play on for my text to show on screenshots!  1920 x 1080. It's a good thing I have a decent sized monitor.

Modifié par ejoslin, 13 avril 2010 - 07:25 .


#18459
Sresla

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ejoslin wrote...

Hmmm, Errant_Knight, you have given me something to think about here. With Zevran's initial conversation, there is also approval and disapproval attached, but since you may end up killing him, those approvals will never be implemented (at least not by me). But Zevran's approval jumps even more than Alistair's.


Aw, I wish you would impliment the approval changes for Zevran's initial "Mmm... what? I... oh." conversation. I personally give this a yes vote, my reasoning being a bit more selfish. Female PCs get to have a lot more "fun" in that conversation than the male PCs:

"I could also stand around and look pretty, if you prefer. Warm your bed? Fend off unwanted suitors? No?"
"Bed-warming might be nice."
"See? I knew we would find a common interest. Or two. Or three. Really, I can go all night."

Then again, looking through it, I didn't see any jumps for male PCs, only female (that part of the conversation I think is one of them?) whereas my best response is getting him to say that he hopes I'm stupid, even though he backtracks. So much for charming assassin... I could have missed them though, I was going through the tree sort of quick to see if I could spot the ones you're talking about. If you're making an effort to take the "relationship" slowly and not wearing out his dialogue tree instantly with the intent of getting him into "bed" (yes, I know, who doesn't want to rush into THAT), especially if you don't always choose max approval replies... eh, mileage may vary here I guess.

Too, anyone who downloaded the mod likely wouldn't be killing him anyway, unless you're packaging it with all your other changes, then hmm... My highly rambling point is that Zevran wouldn't be unique in giving approval for being recruited. Heck, Wynne gives +7 approval whether you recruit her or not at the end of the Broken Circle. (Did I just draw a parallel between Wynne and Zevran? Kill... me...)

Modifié par Sresla, 13 avril 2010 - 07:26 .


#18460
ejoslin

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Sresla, those approval changes aren't in the game. You only get approval AFTER you recruit someone, but since you can kill Zevran in that conversation or let him run away, it makes no sense to put a "recruited" flag in earlier. Because he truly is not recruited until you allow him to live and ask him to join you. With Alistair and Morrigan, you can argue that they're recruited the minute you talk to Alistair or that Flemeth tells Morrigan to go with you.

Modifié par ejoslin, 13 avril 2010 - 07:27 .


#18461
Sresla

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But would the approval show up if you killed him? Or only if not? I understand that if you put the flag in earlier and then you killed him and saw: Zevran approves +3 or something, that'd be weird (or would it, since we know he was trying to kill himself... I guess it'd be more ironic than weird). But if you only got the approval post-Pledge, I guess I'm not seeing the issue?

#18462
SurrealSadi

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Aroihkin wrote...

SurrealSadi wrote...

Aroihkin wrote...

~snip of tombstone squee~

Oh my god I love you. In a totally platonic way. I have never made that connection, and Tombstone is like my favorite movie ever. You totally win the Internets.


*takes a bow* :D

BUT I'M TOTALLY RIGHT, RIGHT? Zevran is so Doc Holliday.

You are totally right!

Whee, more Zev and twins art from Tahara:wub::wub:

#18463
Sannox

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I've had a go at making a fan video (because I can't write or draw or mod and felt the urge to do something!).   The quality (not my fault) and editing (my fault) are rubbish, but I've put it on youtube for now anyway, because I'm pleased that I actually managed to make one at all, and because some of you might not have seen the Bella and Kaitlyn kisses. 

I'm probably one of the few here that is old enough to remember Cinema Paradiso,  It's years since I've seen it but the bit I remember bringing a tear to my eye was a montage of kisses censored from old films. 

It was interesting to see them together.   That one bit I've taken from the Alistair sex scene is really sexy (there's about a second of it in the video).  I'd forgotten that.   I think Bella's kiss is sexy as well, the way she steps forward and grabs the warden.  (What I did find is that kissing her seems to cut off the option of sending her to work for Bann Teagan.  Obviously the warden is so compelling that she can't look at another man after that).  

Dragon Age Kisses.
(Apologies for editing and quality, and for too much Leliana.  There is too much Zevran too, but I don't apologise for that). 

Modifié par Sannox, 13 avril 2010 - 07:47 .


#18464
ejoslin

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Sresla wrote...

But would the approval show up if you killed him? Or only if not? I understand that if you put the flag in earlier and then you killed him and saw: Zevran approves +3 or something, that'd be weird (or would it, since we know he was trying to kill himself... I guess it'd be more ironic than weird). But if you only got the approval post-Pledge, I guess I'm not seeing the issue?


The rule of unintended consequences, of course.  Though I suppose the flag could be unset if you let him go or kill him.  My OTHER issue would be, and this is laziness, is it would be incompatible with both DT and with ZevRing and I'd have to get B2Bs and load them up and unload them to make compatible versions.

#18465
UpiH

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ejoslin - I'm almost ashamed of asking this since I see, you're bending over backwards to fix such a muckload of issues. However, there's a glitch in Sten's dialogue that allows to bump his approval right through the ceiling. ("I'm a GW, it's my job" in a loop.) Could you be so kind and take a look into it as well, while you're at it?

Modifié par UpiH, 13 avril 2010 - 07:39 .


#18466
Sresla

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Ah, well, in that case... those few points aren't worth messing with world kisses and the proposal. You can make it up to me by adding a line in Alistair's Ostagar dialogue regarding the Joining ritual drink tasting like fruit juice... :P

#18467
ejoslin

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Sresla wrote...

Ah, well, in that case... those few points aren't worth messing with world kisses and the proposal. You can make it up to me by adding a line in Alistair's Ostagar dialogue regarding the Joining ritual drink tasting like fruit juice... :P


I'll get on that right now! :innocent:

@UpiH I actually was planning on looking at Sten after finishing Alistair.  That loop is bad and should be easy to fix.  I also want to take out being to ask him about the sword after he tells you about it, but I'm not sure how easy that fix will be.

Modifié par ejoslin, 13 avril 2010 - 07:48 .


#18468
Guest_Oomagh_*

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Grinsekatze77 wrote...

You all are really awesome *hugs everyone*
Thank you Image IPB
But nonetheless I'm feeling like an idiot Image IPB


... I am the same, maybe even worse...

I have a previous file of  "party_events"   installed. now,
I have downloaded the ZDF base b2b  file...
do I have to uninstall the first?
also downloaded the  "City Gates"   file  and want to install that too ..

please, could u spare the time for a quick post...Image IPB

Modifié par Oomagh, 13 avril 2010 - 07:56 .


#18469
UpiH

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ejoslin wrote...

@UpiH I actually was planning on looking at Sten after finishing Alistair.  That loop is bad and should be easy to fix.  I also want to take out being [able?] to ask him about the sword after he tells you about it, but I'm not sure how easy that fix will be.


Oh, thanks you'se very many for being such an assiduous and thorough individual.

#18470
Ramante

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This comes with the persuade option. (hasn't tried the intimidate option)

Edit: quality seems a little bad, sorry for that.

Image IPB

Image IPB

Image IPB

Image IPB

Image IPB

Modifié par Ramante, 13 avril 2010 - 07:58 .


#18471
Nonvita

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soignee wrote...

INOTRITE? IT'S RICA. RICCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCA.


Seriously, Charsen. That is a horrible thing to do and you are a terrible person.


@Ramante- hope both you and your cat are feeling better!


@Ejoslin- I really don't think the approval gain/loss from Alistair is so big as to be game-breaking. But if it is easy enough, then making a separate file might be nice to those who want it. It's always appreciated when you can choose not to include certain changes (true to game or otherwise) when modding your game.

And about Zevran's approval, it would be nice if it were there (it always seemed a little odd that you go through that whole conversation with so many options and nothing to show for it), but Charsen's mods are a little more important. If them conflicting is going to be a problem, just leave it out. :P


Edit:

Ramante wrote...

This comes with the persuade option.
(hasn't tried the intimidate option)


Oh this conversation is nice! It makes the events that happen in the joining a little less OMGWTF, and it does sound true to Alistair (as it should, since it's supposed to be in the game :whistle:).

Modifié par Nonvita, 13 avril 2010 - 08:03 .


#18472
ejoslin

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Oomagh wrote...

Grinsekatze77 wrote...

You all are really awesome *hugs everyone*
Thank you Image IPB
But nonetheless I'm feeling like an idiot Image IPB


... I am the same, maybe even worse...

I have a previous file of  "party_events"   installed. now,
I have downloaded the ZDF base b2b  file...
do I have to uninstall the first?
also downloaded the  "City Gates"   file  and want to install that too ..

please, could u spare the time for a quick post...Image IPB


Oomagh, the b2b is not the mod.  It's a builder to builder file.  It's so Charsen and Terra_Ex (and whomever else) can modify that file by adding kisses or whatever -- you load it in via the toolset.  Make sure if you're going to do that that you have the most recent file -- some of the others introduced serious bugs or didn't have as many changes.

If you want to run Zevran Dialog Fix, I highly recommend downloading the most recent copy of it from Dragon Age Nexus.  You will have to delete all former versions of it, and take out any mod that changes party_events, morrigan_main, alistair_main, den300_shianni, in order for them to work properly.  It also is not enough just to remove those files.  I made changes to the basic scripts of genpt_zevran_defined and genpt_alistair_defined.  My guess is most other mods that affect those files ALSO made changes to those scripts, but they may have made corrections in different ways than I did.  ZDF 1.4 and later needs at the very least the Zevran script files to work and 1.6 will work much better with the Alistair script files.

Does that make any sense at all?

ZDF, any version of it, will NOT play nicely with:
Alistair Dialog Patch
Ser Gilmore NPC
Ending Slide Show Fix (or whatever it's called -- it's an Alistair patch that also changes the ending slide shows)
Older versions of Dialog Tweaks.  It IS compatible with the latest version (.93a).  Just not older ones.

Edit: name mangling is bad.

Modifié par ejoslin, 13 avril 2010 - 08:08 .


#18473
Addai

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Interesting, thank you ejoslin and ramante.

#18474
Guest_Oomagh_*

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ejoslin wrote...

Oomagh wrote...

Grinsekatze77 wrote...

You all are really awesome *hugs everyone*
Thank you Image IPB
But nonetheless I'm feeling like an idiot Image IPB


... I am the same, maybe even worse...

I have a previous file of  "party_events"   installed. now,
I have downloaded the ZDF base b2b  file...
do I have to uninstall the first?
also downloaded the  "City Gates"   file  and want to install that too ..

please, could u spare the time for a quick post...Image IPB


Oomagh, the b2b is not the mod.  It's a builder to builder file.  It's so Charsen and Terra_Ex (and whomever else) can modify that file by adding kisses or whatever -- you load it in via the toolset.  Make sure if you're going to do that that you have the most recent file -- some of the others introduced serious bugs or didn't have as many changes.

If you want to run Zevran Dialog Fix, I highly recommend downloading the most recent copy of it from Dragon Age Nexus.  You will have to delete all former versions of it, and take out any mod that changes party_events, morrigan_main, alistair_main, den300_shianni, in order for them to work properly.  It also is not enough just to remove those files.  I made changes to the basic scripts of genpt_zevran_defined and genpt_alistair_defined.  My guess is most other mods that affect those files ALSO made changes to those scripts, but they may have made corrections in different ways than I did.  ZDF 1.4 and later needs at the very least the Zevran script files to work and 1.6 will work much better with the Alistair script files.

Does that make any sense at all?

ZDF, any version of it, will NOT play nicely with:
Alistair Dialog Patch
Ser Gilmore NPC
Ending Slide Show Fix (or whatever it's called -- it's an Alistair patch that also changes the ending slide shows)
Older versions of Dialog Tweaks.  It IS compatible with the latest version (.93a).  Just not older ones.

Edit: name mangling is bad.


laugh out loud !
I have the Zevran Dialog fix ...
and thank you for your wonderful explanation, all I understand is to not do anything at the moment...
btw. this thread is moving at breakneck speed and hard to keep up with if at all.
thanks again, I just keep what I have and be happy 

#18475
LadyDamodred

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I had seen this in the toolset. Was slightly annoyed that is wasn't in the game, so indeed, thank you very, very much.