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What's the (Romantic) Appeal of Zevran?


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#18476
Charsen

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Nonvita wrote...

soignee wrote...
INOTRITE? IT'S RICA. RICCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCA.

Seriously, Charsen. That is a horrible thing to do and you are a terrible person.


lol, OH YEAH sure... blame me. i wonder who gave me the idea?! after sending me PENIS PICTURES Image IPB all morning...
mmm hmm. that's what i thought.

back to working on kisses now. Sannox's cute video gave me an idea too.... i'll have that as a surprise tho. :innocent:

*edit* 

Image IPB

Sandara's zevran fanart

*edited penis stuff back in* :wub:

Modifié par Charsen, 13 avril 2010 - 08:46 .


#18477
Nonvita

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Charsen wrote...
lol, OH YEAH sure... blame me. i wonder who gave me the idea? after sending me PENIS PICTURES :wub: all morning...
mmm hmm. that's what i thought.


Slander and lies, I say!


Stupid work computer with no Flash Player. =( Can't watch Sannox's video. Will when I get home! =)

#18478
Ramante

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The options in that Alistair dialogue are very funny.
You can ask him what happens if you refuse to do the ritual, he says something about that being impossible. You can then respond with 'I could run away.' xD
Seriously when I read that, I thought about Alistair and Duncan chasing after the Warden-to-be through Ostagar or that they suddenly go ninja on you and throw a dagger in your back or something... which would end the story, I suddenly realize.

Haven't tried that response... gonna try that tomorrow. xD

Night, night everyone.

Modifié par Ramante, 13 avril 2010 - 08:45 .


#18479
Minaleth

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@top image - I love this pic to death. Possibly the best Zevran fanart at devart, at least my favourite, though he looks quite different than his usual self. Nevermind, I just love it :3

#18480
LadyDamodred

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@ejoslin or anyone who knows: I assume if I am not seeing the persuade/intimidate options for the joining conversation that it's not working for me, correct?

#18481
Guest_Elps_*

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ejoslin wrote...

I need opinions! I've been working on Alistair getting some wonderful input from an Ali-fan (she's awesome). ANYWAY, during Alistair's initial conversation in Ostegar, there are approval gains and losses, but you never actually get them because he's not recruited until the end of the conversation. It's an easy fix; however, you can get a lot of approval from this conversation (+5 or +6).

So, should I leave it as is with no approval in that conversation? Or should I put the approval in?  Why or why not?


Leave them out. A lot of what is in the code is legacy stuff from earlier development choices. Gaider said (somewhere) that legacy code was not always removed but just made inactive. Until Alistair is teamed up with the Warden he is just another NPC so it doesn't make sense to have him add/remove approval. Approval is supposed to show how companions react to decisions and/or gifts from their leader. The Warden is not Alistair's leader at that early stage of the game. Also, although its unlikely that anyone would add the mod before knowing anything about the game, it *is* possible - so adding approval before a player knows Alistair will be on their team later on could be a spoiler.

To me, actioning that approval/disapproval would be veering away from what the game intends. This would be a shame since the rest of the changes don't alter the vanilla game.

Just my thought on it. 

#18482
Ramante

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LadyDamodred wrote...

@ejoslin or anyone who knows: I assume if I am not seeing the persuade/intimidate options for the joining conversation that it's not working for me, correct?

When do you ask Alistair about it?

I thought it wasn't working with me because I asked Alistair about the joining in the conversation when we first meet. But you first have to 'recruit' him and then talk to him again. You get the 'I have questions for you' line, pick that one and then you have 'about the Joining ritual' as an option.
In that option you will have the persuade/intimidate.

#18483
Cuddlezarro

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Nonvita wrote...

Charsen wrote...
lol, OH YEAH sure... blame me. i wonder who gave me the idea? after sending me PENIS PICTURES :wub: all morning...
mmm hmm. that's what i thought.


Slander and lies, I say!


Stupid work computer with no Flash Player. =( Can't watch Sannox's video. Will when I get home! =)


obviously since its I who sends him the dirty pictures lol!

#18484
LadyDamodred

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Yeah, I do it after he becomes a follower. *frowns* Let me delete/reget.

Edit:  Ok, it is working now.  Do not ask me why my pc does this.  It's happened with some other stuff for me to.  *sighs and stabs her pc*

Modifié par LadyDamodred, 13 avril 2010 - 08:53 .


#18485
ejoslin

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Hmmmm, do you have another mod installed that would have alistair_main.dlb/dlg in it?



I'm really torn about the Alistair approval thing. REALLY torn. Morrigan gives approval when she's first recruited. You ARE recruiting him in this conversation. When the conversation is over, he's a party member. But yeh, it's pretty iffy. Hmmmm, I think what I will do is take the approval out but leave it up as an optional file.

#18486
Addai

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Elps wrote...
 Until Alistair is teamed up with the Warden he is just another NPC so it doesn't make sense to have him add/remove approval. Approval is supposed to show how companions react to decisions and/or gifts from their leader. The Warden is not Alistair's leader at that early stage of the game.

You can still get approval after he is in your party in Ostagar.  Nothing has changed status-wise by then- you haven't gone through your Joining, you're not even a Warden yet.  For Alistair, at least, the "adding to your party" seems like a formality.

#18487
Charsen

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Cuddlezarro wrote...

Nonvita wrote...

Charsen wrote...
lol, OH YEAH sure... blame me. i wonder who gave me the idea? after sending me PENIS PICTURES :wub: all morning...
mmm hmm. that's what i thought.


Slander and lies, I say!


Stupid work computer with no Flash Player. =( Can't watch Sannox's video. Will when I get home! =)


obviously since its I who sends him the dirty pictures lol!


:wub::wub::wub::wub::wub:

Image IPB

are you looking at my hot dog??

Modifié par Charsen, 13 avril 2010 - 09:09 .


#18488
LadyDamodred

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ejoslin wrote...

Hmmmm, do you have another mod installed that would have alistair_main.dlb/dlg in it?

I'm really torn about the Alistair approval thing. REALLY torn. Morrigan gives approval when she's first recruited. You ARE recruiting him in this conversation. When the conversation is over, he's a party member. But yeh, it's pretty iffy. Hmmmm, I think what I will do is take the approval out but leave it up as an optional file.


I have no idea why this happens.  It's happened with other subtitling programs I've had ans stuff.  It works now, so no worries.

I see absolutely no problem with the approval thing, quite honestly.  He is a companion at that point, and the conversation and approval were programmed in.  You get approval from other conversation options if you ask him all those questions anyway.  I would leave it as is.

#18489
Guest_Elps_*

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LadyDamodred wrote...

I see absolutely no problem with the approval thing, quite honestly.  He is a companion at that point, and the conversation and approval were programmed in.  You get approval from other conversation options if you ask him all those questions anyway.  I would leave it as is.


Being programmed in does not mean the developers intended for it to be used. Over the years DA:O was in development the storylines were fine-tuned. Old code was not always removed, and this has been confirmed by David Gaider. Those lines add nothing to the story - Duncan and Alistair give that information through other, later dialogue so making it active just makes the later dialogue redundant. The Warden is not supposed to know much about the joining. The shock value of Jory's death would lose some of its impact and I believe that the later dialogue, which is designed to make the Warden realise that there could be other things s/he doesn't know about, could also lose its edge.

None of that is going to be an issue for people who have played the game but there are players who like to add apparent bug fixes before they start playing and, for them, I think this change would provide a different experience to that which is intended by the developers.

#18490
ejoslin

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I've decided to have it default to NOT having the approval gain there, but having an optional file up that has it. It's just impossible to tell what is correct.

#18491
LadyDamodred

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Elps wrote...

LadyDamodred wrote...

I see absolutely no problem with the approval thing, quite honestly.  He is a companion at that point, and the conversation and approval were programmed in.  You get approval from other conversation options if you ask him all those questions anyway.  I would leave it as is.


Being programmed in does not mean the developers intended for it to be used. Over the years DA:O was in development the storylines were fine-tuned. Old code was not always removed, and this has been confirmed by David Gaider. Those lines add nothing to the story - Duncan and Alistair give that information through other, later dialogue so making it active just makes the later dialogue redundant. The Warden is not supposed to know much about the joining. The shock value of Jory's death would lose some of its impact and I believe that the later dialogue, which is designed to make the Warden realise that there could be other things s/he doesn't know about, could also lose its edge.

None of that is going to be an issue for people who have played the game but there are players who like to add apparent bug fixes before they start playing and, for them, I think this change would provide a different experience to that which is intended by the developers.


Mmmm, I can see that.  I understand about the programing thing, absolutely.  I would say yes and no a little bit as far as storyline goes, though.  I can see Alistair telling you 'Hey, listen, it's rough, but it's necessary.  You'll be okay.' without it being a problem.  And, as far as I know, you're never told you absolutely cannot leave.  You only find out after Duncan knifes Jory.  And then Duncan is like 'you were all told', and I'm like 'not really.'   Perhaps I have missed it somehow, but I don't recall Duncan ever mentioning how absolute it is.  Again, to me, having Alistair kind of refer to it makes sense.  *shrugs*  Just my opinions, though.  Take them with a grain of salt.  ^_^ 

#18492
soignee

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See I think thr Zevran gate scene SHOULD'VE been in the game, period. Makes no sense :-/

#18493
ejoslin

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Elps, the thing is, there's a lot of real sloppiness that is in there. Alistair doesn't give details about what happens in the joining; his conversation just adds to the intensity of how serious it really is. Duncan later tells everyone that they may die. Maybe I will just keep the whole thing up there as an optional file instead of incorporating it.



The thing that gets me is I believe they did remove stuff that shouldn't have been removed (like Alistair always thinking he's king, even if he's not, during the dark ritual conversation) so I guess it's not a stretch to think they left things in that they didn't want there.



BUT with all the mess ups they did with flags in other places, it's also hard to believe that this is not just another.



The last thing I want to do, though, is to force a lore change on anyone.

#18494
ejoslin

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soignee wrote...

See I think thr Zevran gate scene SHOULD'VE been in the game, period. Makes no sense :-/


That wasn't in there because of a two-fold problem.  There was both a script error and a flag error.  I fixed the script error (kind of, fixed it in a way that made it work at least as the proper fix still left me with problems) and adjusted the flags so they worked properly with the script.

This was a bug, as was Alistair's "still in love" dialog not appearing because of a very sloppy script.

Edit: There is no question that the wrong dialogs were firing off.  The initial problem was glaringly obvious.

Second edit: I bet, ummmm, I don't know what, that within a month the Aligirls thread will have either died completely or will have more postings than us.  They are a CHATTY bunch!

Modifié par ejoslin, 13 avril 2010 - 09:43 .


#18495
Cuddlezarro

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I would say adding in that alistair conversation is a lore change I mean he does say "ask me about it after we have talked to duncan" or something along those lines

#18496
ejoslin

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Cuddlezarro wrote...

I would say adding in that alistair conversation is a lore change I mean he does say "ask me about it after we have talked to duncan" or something along those lines


He does.  The problem is, after you talk to Duncan, you can't ask him any more.

Edit: Ok, I'm convinced.  The whole thing is staying up as an optional file.

Second edit: Of course, Duncan DOES tell the warden about the ritual at the beginning.  *sigh*  You can't get past him without hearing about it.  ARRRGH!

Modifié par ejoslin, 13 avril 2010 - 09:47 .


#18497
Guest_Elps_*

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I can't find the thread I was looking for, but there's this:

http://old.dragonage...gle/1255486560 

And as I mentioned in the Loghain-related thread, I'll repeat it here just once: be cautious using the variable list as proof of anything. Old variables aren't generally removed. So treat them as authoritative at your own risk.


Depending on what Origin you are playing, Duncan gives most of the information that's in that Alistair dialogue. The Right of Conscription means the PC has no choice at all - they join the Wardens, end of story. Each Origin means there is no choice but to join the Wardens. You can't leave and Duncan tells you before the joining that it could kill you. He's not more explicit because the ritual is a secret. It doesn't make sense to tell you more about it since fellow recruits are already freaked out enough just imagining what it might be like. Alistair looks up to Duncan as a father-figure so for him to spill the beans about the secret ritual (when its clear he is not supposed to) would, IMO, be a dishonourable act on his part. 

Each to his own of course, but I firmly believe that the developers deliberately excluded that dialogue and the pre-companion approval.

#18498
ejoslin

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When I look at it, I'm pretty convinced it was meant to be in there, but that the proper flag was never included. It actually would have been simpler to remove it entirely than add the conditions that were added to it.

There's one that stuck on me for a long time. When you kill Taliesen, if you go through all the options and end up with the public kiss (NOT the breakup one, the other one), I thought it wasn't a bug that it didn't update. After seeing it, I changed my mind and believe firmly it was really a bug -- a very bad oversight.

I also believe that entire dialogs that shouldn't have been deleted were (Alistair's acknowledgement of him not being king), and towards the end, the scripts were so bad that people were scrambling trying to fix things using flags. It's very kludgy.

The conversation at the beginning with Alistair doesn't add more information, it adds drama. What wouldn't surprise me, though, is if an option was taken out to leave Duncan after finding Alistair and talking to him rather than having to accept the quest.

Edit: However, I still will leave it as an optional file. 

Modifié par ejoslin, 13 avril 2010 - 10:03 .


#18499
Guest_Elps_*

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ejoslin wrote...

Elps, the thing is, there's a lot of real sloppiness that is in there.


There sure is!!!  One of the problems is that the code is not properly commented so its almost impossible to know if its been deliberately excluded or not. The developers had some hard choices to make to keep the game balanced between dialogue, lore, and fighting. In some cases I think dialogue was removed in order to make the game more balanced. In other cases it seems to have been superceded by other dialogue. Then there are the bugs, with dialogue that should be included not firing because of incorrect flags. 

Sorting out which is which is a nightmare. The Alistair stuff at Ostagar is, IMO, redundant whereas the gate fixes are a result of inadvertent errors by the developers. I love what you are doing with all this ejoslin - major kudos to you for taking this on!

#18500
Sresla

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ejoslin wrote...

Second edit: I bet, ummmm, I don't know what, that within a month the Aligirls thread will have either died completely or will have more postings than us.  They are a CHATTY bunch!


To be fair, the last time I poked my head in there, they were discussing make-up and hair mods - how to make their characters prettier for Alistair (no, I'm really not joking).

Ejoslin, I still think you're right to put it in, optional if you must because of crisis of conscience, but from your descriptions over the last month+ it sounds to me that it's not lore issues but simply poor coding. You can certainly make an argument for the other, that it was removed because it didn't fit with the impact that the designers were trying to make but given how few real patches we've seen to the game, it doesn't feel like its a priority to investigate even if these things NEED to be fixed. A tiny example? When the warden is referred to as female when they're actually male in the Zevran ending.

Enough with the self doubt, woman. We love you, you're doing the right thing. Fix on, Princess, fix on. <3

Modifié par Sresla, 13 avril 2010 - 10:05 .