How to end the expoit of speed running?
#1
Posté 10 octobre 2012 - 11:31
#2
Posté 10 octobre 2012 - 11:34
#3
Posté 10 octobre 2012 - 11:35
najzere wrote...
Speed limit signs and speed bumps.
freakin' lol'd, hard ^
2. How is it an exploit? It isnt abusing any game mechanic except spawn points. Would you prefer they remove enemy spawning?
#4
Posté 10 octobre 2012 - 11:35
Geth bomber is basically a mobile speed bump deployer... heh
Modifié par DeadeyeCYclops78, 10 octobre 2012 - 11:37 .
#5
Posté 10 octobre 2012 - 11:38
Devs never called camping an exploit, they simply introduced new challenges for those who do.
You can still pick your spots to fight, you just have to readjust your targeting priorities.
For example, I HATE dragoons, but since I have given them priority over phantoms my games have gone better. And If you run a character that does good damage to armor, they aren't that scary anymore.
I still hate them though.
#6
Posté 10 octobre 2012 - 11:39
#7
Posté 10 octobre 2012 - 11:39
#8
Posté 10 octobre 2012 - 11:40
Descy_ wrote...
1.najzere wrote...
Speed limit signs and speed bumps.
freakin' lol'd, hard ^
2. How is it an exploit? It isnt abusing any game mechanic except spawn points. Would you prefer they remove enemy spawning?
And there is no way to "fix" spawn bombing that would make camping easier.
#9
Posté 10 octobre 2012 - 11:40
#10
Posté 10 octobre 2012 - 11:42
#11
Posté 10 octobre 2012 - 11:43
#12
Posté 10 octobre 2012 - 11:43
#13
Posté 10 octobre 2012 - 11:43
#14
Posté 10 octobre 2012 - 11:44
#15
Posté 10 octobre 2012 - 11:47
Computron2000 wrote...
? Camping can still be done on all the maps. For example, the exit zone in London, the higher ground of Condor, etc. Its not difficult to think of a good camping spot if you've played the game on UUG. Seriously....
The only people mad at this patch are the ones who couldn't pull off an u/u/g with pugs.
#16
Posté 10 octobre 2012 - 11:57
#17
Guest_Flaming Snake_*
Posté 11 octobre 2012 - 12:00
Guest_Flaming Snake_*
Ashen Earth wrote...
The solution is simple: Remove all of the enemies from the game.
And give everyone maxed manifests so nobody ****es and moans about the RNG Troll store.
BIOWARE! WE FIXED YOUR GAME FOR YOU!!
<_<
#18
Posté 11 octobre 2012 - 12:09
Grumpy Old Wizard wrote...
The "exploit" of camping has been eliminated. What changes need to be made to end the exploit of speed runs? I think part of the solution will have to involve somehow stopping spawn point rushing.
Camping is not an exploit. Kids need to stop whining because people just want to get money their way. If you want to play a certain way use the forums and get together some people who want to play your way. Gosh how do you even make it in this world. Think sometimes!
#19
Posté 11 octobre 2012 - 12:10
Grumpy Old Wizard wrote...
What changes need to be made to end the exploit of speed runs?
I should go.
#20
Posté 11 octobre 2012 - 12:29
#21
Posté 11 octobre 2012 - 12:30
#22
Posté 11 octobre 2012 - 12:39
Shpoon wrote...
Really good players will always find a way to face & overcome challenges put up to them. You can't stop speed runs, you can't nerf great players.
Break thumbs
BuckshotSamurai wrote...
Camper is butthurt. You should only camp with people you trust.
#23
Posté 11 octobre 2012 - 12:44
#24
Posté 11 octobre 2012 - 12:47
But why change it? Everyone loves spawn nuking and fast games.
#25
Posté 11 octobre 2012 - 12:59
Some speed runs, especially in mmo's, use bugs and exploits to get past enemies/skip encounters to make the run faster (run i.e. the instanced dungeon)
Yes, this may be a MMO, yes, you can consider a match a dungeon with 10 waves of enemies. But using tools that you are given and not exploiting any advantage, etc, is not a bug, and cannot be "fixed" persay.
People are good at this game. That is a speedrun. There is a specific strategy involved in speedruns, but it is efficiency that plays the only role in a speedrun. It is not a exploit if there are no bugs/etc. being abused.
Your argument begs clarification, if not, is invalid.





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