How to end the expoit of speed running?
#26
Posté 11 octobre 2012 - 01:11
#27
Posté 11 octobre 2012 - 01:19
#28
Posté 11 octobre 2012 - 01:31
Modifié par JAMiAM, 11 octobre 2012 - 01:32 .
#29
Posté 11 octobre 2012 - 01:35
#30
Posté 11 octobre 2012 - 01:37
#31
Posté 11 octobre 2012 - 01:44
Geth ships drops enemies onto the map all over the place
At the beginning of the round it says "Cerberus assault breach" as they blow their way through multiple entry doors over the map or simply show up in ships like the one we arrive in.
Reapers similar to Geth but have an actual reaper appear in the sky and fire the troops down.
Collectors can just walk through the door and say "where baaack".
#32
Posté 11 octobre 2012 - 01:46
#33
Posté 11 octobre 2012 - 01:51
#34
Posté 11 octobre 2012 - 01:53
Yes remve enemy spawning. It's far too over powered and easily abusable ..... Wait what?Descy_ wrote...
1.najzere wrote...
Speed limit signs and speed bumps.
freakin' lol'd, hard ^
2. How is it an exploit? It isnt abusing any game mechanic except spawn points. Would you prefer they remove enemy spawning?
#35
Posté 11 octobre 2012 - 02:01
#36
Posté 11 octobre 2012 - 02:07
Grumpy Old Wizard wrote...
The "exploit" of camping has been eliminated. What changes need to be made to end the exploit of speed runs? I think part of the solution will have to involve somehow stopping spawn point rushing.
I don't think you can. With the new gear that gives you +3 missles, I'd imagine speed runs will become even easier
Also, I predict that Reactor camping will become fairly prevelent after a while. You can camp in the are to the left of the reactor and trap enemies inside once each wave that isn't an objective. Easy peasy lemon squeezy.
#37
Posté 11 octobre 2012 - 02:08
najzere wrote...
Speed limit signs and speed bumps.
hahahahha
#38
Guest_death_for_sale_*
Posté 11 octobre 2012 - 02:30
Guest_death_for_sale_*
Grumpy Old Wizard wrote...
The "exploit" of camping has been eliminated. What changes need to be made to end the exploit of speed runs? I think part of the solution will have to involve somehow stopping spawn point rushing.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.
Camping has not been eliminated, click on my sig.
#39
Guest_Lord_Sirian_*
Posté 11 octobre 2012 - 02:31
Guest_Lord_Sirian_*
#40
Guest_Aotearas_*
Posté 11 octobre 2012 - 02:35
Guest_Aotearas_*
Too fast spawn wipes will trigger the deployment of a safety shuttles to enable on-site teams to clean away enemy corpses for a fluent and efficient combat scenario.
It's all for your own safety!
#41
Posté 11 octobre 2012 - 02:37
HOW?!?
#42
Posté 11 octobre 2012 - 02:37
Camping involves sitting behind a counter, throwing geth over your shoulder, and then whining on the BSN that you aren't having fun because the game is boring.
#43
Posté 11 octobre 2012 - 02:39
#44
Posté 11 octobre 2012 - 02:41
Lord_Sirian wrote...
I smell a troll thread.
Smell? I can see a troll thread.
#45
Posté 11 octobre 2012 - 02:43
And exploit, really? Certainly not a negative exploit.
#46
Posté 11 octobre 2012 - 02:43
Lord_Sirian wrote...
I smell a troll thread.
#47
Posté 11 octobre 2012 - 02:44
theyve worked out a way to do it after the patch.
Modifié par Evo_9, 11 octobre 2012 - 02:44 .
#48
Posté 11 octobre 2012 - 02:46
stop telling other people how to play
#49
Posté 11 octobre 2012 - 02:49
#50
Posté 11 octobre 2012 - 02:51
najzere wrote...
Speed limit signs and speed bumps.





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