78stonewobble wrote...
upinya slayin wrote...
the thing you have to remember is spawns are not fixed. each map has at least 4-7 spawn points on them, they need to be forced into an area by proper positioining. on top of that you still need to wipe out enemies while out in the open w/o dying. not every enemy is killed by a missile. also you need to get an angle on the spawn and actually hit with the missile. if someone is out os posisition it can elad to a teammate getting what i call "spawn raped" which is when enemies spawn on both sides of you in an open area.
A random spawn still wouldn't matter becuase you can have all 4 people eyeing 2 possible spawns each and immediatly rocketing them. it would actually be easier IMO. just posiiton 1 player in a spot where they can hit 2 spawns each if need be and the waves would be fast as hell you wouldn't even have to move lol. like glacier. balcony hits nook and LZ, basement stayys in the basement and hits it if they spawn on top, 1 in the darkroom for that spawn and 1 in the hallway. you could clear a wave w/o even moving.
and giving them spawn immunity makes no sense. you want to give them 5 seconds to attack you while invincible? you do know they have a 1-3 second immunity after appearing already right? you have to time it good enough to pass teh immunity but not let them spread.
If you liek camping i have no problem with that. eveyrone plays differntly. I sued to camp while i worked my way up on the skils ladder. we'd pick a room on each map and hold it down. it got boring though sitting in one spot and felt too easy after a while. The idea is to kill things. Its not fun sitting in a spot waiting for an enemy to come to you IMO. but if you enjoy the slower pace (kinda like how SP is) thats fine with me. But even SP insanity mode bored me now. MP is where the fun is at
I know they're not fixed per say but as you say proper positioning can "fix" the spawns in place. Even if you get caught out of position you can (Personally i can't remember everything yet) anticipate where they will come from down to the second.
To me it just seems weird/cheap/exploitive (a little of each) that I can take 2 steps to the right. Then take 2 steps to the left and I've relieved the pressure of my teammates by "allowing" enemies to spawn on my flank.
So what I meant by "random" spawning was something like having reapers crawl over every edge of firebase white as an example... Wholly unpredictable... But with the engine as it is / maps small it would lead to way too much "MAN THE AI IS CHEAP!" moments.
In any case all I'm saying is that some of us like to be campy at times and have fun with that.
PS: I play u/u/s so it's not like I've been farming any map ad libitum. I like to camp in ALL of them.
if you do U/U/S and camp all the time you;d probably have more fun doing U/U/B and running around honestly.
I play mostly U/U/G and run around all teh time cause i find it more fun then U/U/P
U/U/P seems like too much work sometimes and if i'm playing with a bunch of randoms i know i can't carry them through it. I can carry them though gold relatively easily though





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