How do you incorporate Hawke and the Warden back into the story w/o actaully playing as them??
#101
Posté 15 octobre 2012 - 03:36
#102
Posté 15 octobre 2012 - 04:20
SpEcIaLRyAn wrote...
Have them walk right by and only we know who it is. Simple as that. For Hawke they could make him say something based on our personality choice for him in DA2. For Warden just simply keep him silent.
what? why would such a talkative chara character suddenly just shut up? thats a plot hole right there.
they should just keep his voive actor; just change the character appearance/personality based off the import.
#103
Posté 15 octobre 2012 - 01:15
Lots of voice acting for the Warden, then, for so little payoff. Dwarf Warden of two genders. Elf Mage Warden and Human Warden of two genders. City Elf Warden of two Gender. Dalish Elf Warden of two genders. In DA:O, there were distinct styles among those demographics. (Even in the 2nd DA, there were demographic variances.)xsamplexample wrote...
SpEcIaLRyAn wrote...
Have them walk right by and only we know who it is. Simple as that. For Hawke they could make him say something based on our personality choice for him in DA2. For Warden just simply keep him silent.
what? why would such a talkative chara character suddenly just shut up? thats a plot hole right there.
they should just keep his voive actor; just change the character appearance/personality based off the import.
All that for what impact?
Modifié par ReggarBlane, 15 octobre 2012 - 01:16 .
#104
Posté 17 octobre 2012 - 04:31
xsamplexample wrote...
They will probably just keep making references to the Warden-Commander and Hawke. Maybe Hawke will become a possible party member, fully voiced, and be based off your imported Hawke's personality.
The warden-commander is probably experiencing the darkspawn taint by now.... its been over a decade since he first drank... does anybody know how long the warden's lifespan lasts?
Alistair says "30 years, give or take" but Gaider (and Gaider can come over and correct me) confirmed that he meant a range, with 30 years being the limit, depending on when you do the Joining (those during Blights succumb quicker, so Warden will probably go faster than, say, Alistair) and your own willpower/resistance.
#105
Posté 17 octobre 2012 - 05:36
ReggarBlane wrote...
Lots of voice acting for the Warden, then, for so little payoff. Dwarf Warden of two genders. Elf Mage Warden and Human Warden of two genders. City Elf Warden of two Gender. Dalish Elf Warden of two genders. In DA:O, there were distinct styles among those demographics. (Even in the 2nd DA, there were demographic variances.)xsamplexample wrote...
SpEcIaLRyAn wrote...
Have them walk right by and only we know who it is. Simple as that. For Hawke they could make him say something based on our personality choice for him in DA2. For Warden just simply keep him silent.
what? why would such a talkative chara character suddenly just shut up? thats a plot hole right there.
they should just keep his voive actor; just change the character appearance/personality based off the import.
All that for what impact?
I'm sure if they wanted to it could be done. Grab two voice actors, have them read lines and then adjust pitches and stuff in post production. I have an app on my phone that makes me sound like my father with a few adjustments. I'm sure they have something better than a 99 cent app to play with
#106
Posté 17 octobre 2012 - 06:49
AppealToReason wrote...
ReggarBlane wrote...
Lots of voice acting for the Warden, then, for so little payoff. Dwarf Warden of two genders. Elf Mage Warden and Human Warden of two genders. City Elf Warden of two Gender. Dalish Elf Warden of two genders. In DA:O, there were distinct styles among those demographics. (Even in the 2nd DA, there were demographic variances.)xsamplexample wrote...
SpEcIaLRyAn wrote...
Have them walk right by and only we know who it is. Simple as that. For Hawke they could make him say something based on our personality choice for him in DA2. For Warden just simply keep him silent.
what? why would such a talkative chara character suddenly just shut up? thats a plot hole right there.
they should just keep his voive actor; just change the character appearance/personality based off the import.
All that for what impact?
I'm sure if they wanted to it could be done. Grab two voice actors, have them read lines and then adjust pitches and stuff in post production. I have an app on my phone that makes me sound like my father with a few adjustments. I'm sure they have something better than a 99 cent app to play with
Yes, but "MY WARDEN HAD THE WISE/cocky/SULTRY/VIOLENT SOUNDSET!" fan rage would ensue. It gets into the debate about headcanon personalities for non-voiced PCs that I don't want to get into.
Also, you would need three accents if you want to keep DA lore consistency (One American, One Brit, One Welsh, dwarves and city elves double up).
Don't even get me started on faces. I recreated my Warden w/ DA2 resources.....looked terrible. Just like I am sure my FemHawkes pudding face would melt in DAO's engine. Plus, not everyone used default Hawke, and I thought it was kind of dumb that your exaggerated intro couldn't use your face.....as in, make character, then do that cutscene.
Modifié par Palipride47, 17 octobre 2012 - 06:51 .
#107
Posté 17 octobre 2012 - 09:59
Palipride47 wrote...
AppealToReason wrote...
ReggarBlane wrote...
Lots of voice acting for the Warden, then, for so little payoff. Dwarf Warden of two genders. Elf Mage Warden and Human Warden of two genders. City Elf Warden of two Gender. Dalish Elf Warden of two genders. In DA:O, there were distinct styles among those demographics. (Even in the 2nd DA, there were demographic variances.)xsamplexample wrote...
SpEcIaLRyAn wrote...
Have them walk right by and only we know who it is. Simple as that. For Hawke they could make him say something based on our personality choice for him in DA2. For Warden just simply keep him silent.
what? why would such a talkative chara character suddenly just shut up? thats a plot hole right there.
they should just keep his voive actor; just change the character appearance/personality based off the import.
All that for what impact?
I'm sure if they wanted to it could be done. Grab two voice actors, have them read lines and then adjust pitches and stuff in post production. I have an app on my phone that makes me sound like my father with a few adjustments. I'm sure they have something better than a 99 cent app to play with
Yes, but "MY WARDEN HAD THE WISE/cocky/SULTRY/VIOLENT SOUNDSET!" fan rage would ensue. It gets into the debate about headcanon personalities for non-voiced PCs that I don't want to get into.
Also, you would need three accents if you want to keep DA lore consistency (One American, One Brit, One Welsh, dwarves and city elves double up).
Don't even get me started on faces. I recreated my Warden w/ DA2 resources.....looked terrible. Just like I am sure my FemHawkes pudding face would melt in DAO's engine. Plus, not everyone used default Hawke, and I thought it was kind of dumb that your exaggerated intro couldn't use your face.....as in, make character, then do that cutscene.
we're getting into semantics... and I dont think people consider the warden to be a 'voiced character'.
Cameos are always a possiblilty. this is also the easy route, so Bioware will probably do that.
#108
Posté 17 octobre 2012 - 10:51
xsamplexample wrote...
Palipride47 wrote...
AppealToReason wrote...
ReggarBlane wrote...
Lots of voice acting for the Warden, then, for so little payoff. Dwarf Warden of two genders. Elf Mage Warden and Human Warden of two genders. City Elf Warden of two Gender. Dalish Elf Warden of two genders. In DA:O, there were distinct styles among those demographics. (Even in the 2nd DA, there were demographic variances.)xsamplexample wrote...
SpEcIaLRyAn wrote...
Have them walk right by and only we know who it is. Simple as that. For Hawke they could make him say something based on our personality choice for him in DA2. For Warden just simply keep him silent.
what? why would such a talkative chara character suddenly just shut up? thats a plot hole right there.
they should just keep his voive actor; just change the character appearance/personality based off the import.
All that for what impact?
I'm sure if they wanted to it could be done. Grab two voice actors, have them read lines and then adjust pitches and stuff in post production. I have an app on my phone that makes me sound like my father with a few adjustments. I'm sure they have something better than a 99 cent app to play with
Yes, but "MY WARDEN HAD THE WISE/cocky/SULTRY/VIOLENT SOUNDSET!" fan rage would ensue. It gets into the debate about headcanon personalities for non-voiced PCs that I don't want to get into.
Also, you would need three accents if you want to keep DA lore consistency (One American, One Brit, One Welsh, dwarves and city elves double up).
Don't even get me started on faces. I recreated my Warden w/ DA2 resources.....looked terrible. Just like I am sure my FemHawkes pudding face would melt in DAO's engine. Plus, not everyone used default Hawke, and I thought it was kind of dumb that your exaggerated intro couldn't use your face.....as in, make character, then do that cutscene.
we're getting into semantics... and I dont think people consider the warden to be a 'voiced character'.
Cameos are always a possiblilty. this is also the easy route, so Bioware will probably do that.
I think my point was: voiced or not, one group will be furious and every thread regaring a Warden or Hawke cameo will explode in flame wars worse than circumcision, declawing, or bisexual LIs.
Personally, I just want to hear about them, but not see them. I have a vivid imagination anyway. But I am going to trust that Bioware won't royally mess things up....too much.
#109
Posté 18 octobre 2012 - 12:09
Bioware get this, you keep making ****ty decisions like this and EA will swallow you up and **** you out like the decisions you made.xsamplexample wrote...
I saw somewhere the creative lead of DA mentioned that Hawke/Warden are done
Bioware's relationship with my money is done. You screwed up way to many times and you keep making the ****tiest decisions.
#110
Posté 18 octobre 2012 - 12:47
#111
Posté 18 octobre 2012 - 01:02
Modifié par Ozida, 18 octobre 2012 - 01:02 .
#112
Posté 18 octobre 2012 - 01:57
#113
Posté 18 octobre 2012 - 02:07
ReggarBlane wrote...
Lots of voice acting for the Warden, then, for so little payoff. Dwarf Warden of two genders. Elf Mage Warden and Human Warden of two genders. City Elf Warden of two Gender. Dalish Elf Warden of two genders. In DA:O, there were distinct styles among those demographics. (Even in the 2nd DA, there were demographic variances.)xsamplexample wrote...
SpEcIaLRyAn wrote...
Have them walk right by and only we know who it is. Simple as that. For Hawke they could make him say something based on our personality choice for him in DA2. For Warden just simply keep him silent.
what? why would such a talkative chara character suddenly just shut up? thats a plot hole right there.
they should just keep his voive actor; just change the character appearance/personality based off the import.
All that for what impact?
Yeah, but it would only be a few lines so they could actually have people voicing other characters voice each version of the warden and not cost much more money I think.
As for their appearances. If importing them is not possible just come up with a default appearance for each warden and/or have them wear a helmet that covers their face. Sure it won't be nearly as satisfying but then at least you will be getting some closure.
For Hawke it's much easier because he/she has a default appearance and a voice and a personality so you can see how your Hawke reacts.
#114
Posté 18 octobre 2012 - 11:34
Virginian wrote...
Bioware get this, you keep making ****ty decisions like this and EA will swallow you up and **** you out like the decisions you made.xsamplexample wrote...
I saw somewhere the creative lead of DA mentioned that Hawke/Warden are done
Bioware's relationship with my money is done. You screwed up way to many times and you keep making the ****tiest decisions.
*my point*
#115
Posté 18 octobre 2012 - 02:36
Voices aren't nearly as complicated as some people make them out to be. You need three accents and two genders. You may well find one actor and actress that can do all three accents. If not, it's not like you need a legion of actors.
I've personally never heard of an english actor that couldn't get 'American' down ('American' accent usually being some version of California/Midwest hodgepodge, not actually specific to any real American accents). Likewise, a generic 'British' accent isn't the hardest thing to emulate for most American actors. If multiple accents is the issue, and six voice actors isn't realistic, I don't see why you can't cut it to four pretty easily. Welsh is a little tougher, I think.
By origin:
Orzammar accent: the dwarves, potentially city elves
Fereldan accent: all humans, potentially all mages/city elves
Dalish accent: the dalish Wardens, potentially city elves (maybe elf mage, don't know if the elf mage can be dalish background or not)
And that's it. It's not overly complicated. My favorite Warden is my city elf, and if she's got any of the three accents, I'll be thrilled to hear her speak any way they go with it.
Palipride47 wrote...
Virginian wrote...
Bioware get this, you keep making ****ty decisions like this and EA will swallow you up and **** you out like the decisions you made.xsamplexample wrote...
I saw somewhere the creative lead of DA mentioned that Hawke/Warden are done
Bioware's relationship with my money is done. You screwed up way to many times and you keep making the ****tiest decisions.
*my point*
They were reacting to the Warden not being in the game, so it's actually counter to your point. Unfortunately worded and vitriolic, but there you go. Personally, I could care less if people complain about minor details in the game, so long as I get to see the characters reinvested in the franchise (along the lines of what I said earlier).
Regardless, BioWare hasn't said this. They've said that the former PCs' starring stories are done yes, but that they might be able to bring them back (Warden included), that they're mindful of head canon being an issue, and that if they do come back, people will have to accept at some point that these characters become BioWare's to write more than the player's. That's none of it quotes, but my impression. That's exactly what I'm looking forward to, except I definitely want my characterization and status choices reflected in the game, even if it's just 'how we got where we are' exposition.
Modifié par cindercatz, 18 octobre 2012 - 02:56 .
#116
Guest_FemaleMageFan_*
Posté 18 octobre 2012 - 02:42
Guest_FemaleMageFan_*
#117
Posté 22 octobre 2012 - 03:44
Ozida wrote...
I can see how Warden's story is done, but how Hawke's story can be possibly finished?! Wasn't the plot behind DA2 storytelling about Seeker looking for Hawke for some very important reason? There should be at least some mentioning of Hawke in DA3, IMHO.
Yeah Hawke definately needs to be in DA3. They built up his involvement for a whole game. Now when all the shyt hits the fan, Hawke is MIA?
Bioware better not mess up DA3 by doing/not doing the things the fans warn/request.
#118
Posté 22 octobre 2012 - 04:19
Palipride47 wrote...
Yes, but "MY WARDEN HAD THE WISE/cocky/SULTRY/VIOLENT SOUNDSET!" fan rage would ensue. It gets into the debate about headcanon personalities for non-voiced PCs that I don't want to get into.
Also, you would need three accents if you want to keep DA lore consistency (One American, One Brit, One Welsh, dwarves and city elves double up).
Don't even get me started on faces. I recreated my Warden w/ DA2 resources.....looked terrible. Just like I am sure my FemHawkes pudding face would melt in DAO's engine. Plus, not everyone used default Hawke, and I thought it was kind of dumb that your exaggerated intro couldn't use your face.....as in, make character, then do that cutscene.
This actually has some REALLY unfortunate implications.
The implications being that, no matter what you do in game, Everyone will remember you as some white dude with an epic beard, even if you were a dark-skined guy with not a single hair on his head.
#119
Posté 22 octobre 2012 - 05:10
xsamplexample wrote...
I saw somewhere the creative lead of DA mentioned that Hawke/Warden are done, but they may show up again...
How do you guys suppose they will impliment this? I mean, are we going to have a three way convo between the DA3 protag/Hawke/Warden where you choose all dialouge? Are we going to get them as party members?
Speculate away
The Warden will walk up wearing Grey Warden armor (complete with helmet to hide their face) and say "Hi, I'm the Warden."
Hawke will walk up wearing Hawke armor (complete with helmet to hide their face) and say "Hi, I'm Hawke."
Roll credits!
#120
Posté 22 octobre 2012 - 05:17
LanceSolous13 wrote...
Palipride47 wrote...
Yes, but "MY WARDEN HAD THE WISE/cocky/SULTRY/VIOLENT SOUNDSET!" fan rage would ensue. It gets into the debate about headcanon personalities for non-voiced PCs that I don't want to get into.
Also, you would need three accents if you want to keep DA lore consistency (One American, One Brit, One Welsh, dwarves and city elves double up).
Don't even get me started on faces. I recreated my Warden w/ DA2 resources.....looked terrible. Just like I am sure my FemHawkes pudding face would melt in DAO's engine. Plus, not everyone used default Hawke, and I thought it was kind of dumb that your exaggerated intro couldn't use your face.....as in, make character, then do that cutscene.
This actually has some REALLY unfortunate implications.
The implications being that, no matter what you do in game, Everyone will remember you as some white dude with an epic beard, even if you were a dark-skined guy with not a single hair on his head.
Yeah, almost all of my many Hawkes were black.....so, kinda sucks that my "legendary appearance" is white as saltine crackers.





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