Here's my idea of a pure caster build.
Spec.: Blood Mage/Spirit Healer
Race: Elf.
Stats:
Max magic.
Skills:
4 ranks of Coercion (you will need to visit the circle tower early to unlock these).
4 ranks of Combat Training.
Whatever you want for the rest. Survival is OK.
Talents:Mages get so many points that you have a lot of freedom. These are recommendations that still leave some choices for personal preference (up to means up to and including below):
The fire line up to Fireball.
The cold line up to Cone of Cold.
The telekinesis line up to Crushing Prison.
The mana line up to Mana Clash.
The glyph line up to Glyph of Repulsion.
The hex line up to Affliction Hex.
The blood magic line up to Blood Wound.
The spirit healer line up to Group Heal.
I further recommend getting some AoE spells. A powerful combo is to grab Tempest and Blizzard (cast Blizzard, then Spell Might, then Tempest, be very far away

). But really, any of the massive AoEs work, particularly when you have Glyph of Repulsion.
Tactics:Crowd control:
Quite simply, the key to survival is to keep everything controlled. Fireball and Blood Wound are great openers, whereas Cone of Cold is great when something gets a little too close. Force Field, Glyph of Paralysis and Crushing Prison are excellent single-target CC abilities.
Glyphs are also amazing at crowd control. A good tactic is to set up a Glyph of Repulsion in a choke point such as a doorway. Furthermore, it can be combined with Glyph of Paralysis for an AoE stun. Another tactic with Glyph of Repulsion is to cast it on yourself if you are surrounded.
AoE:
There are many good AoE spells in the game. But they are no good if enemies just run through them. Therefore, you should set up a Glyph of Repulsion first, or perhaps make sure you cast Blizzard as the first thing.
Virulent Walking Bomb is a criminally underrated AoE ability. It's great together with crowd control and does absolutely huge damage. Sometimes it may even be worth casting in the middle of your own group. If you can heal and they can't, you win.
Storm of the Century is incredibly powerful AoE. Preferably cast it at max range. Open with Blizzard to slow anything that notices you, then activate Spell Might and cast Tempest.
Singe target:As an AoE/CC specialist, your single-target damage may seem somewhat lacking. For boss fights, I highly recommend using hexes to increase your damage, and you may also want to use AoE even in these fights.
Emergencies:
Group Heal is amazing for emergencies. If a character gets grabbed, or cursed with Curse of Mortality, or is otherwise subject to something incredibly damaging, Force Field that character. If you get too much aggro on a character, Force Field that character.
Dealing with mages:In fights involving mages, Mana Clash should be either the first spell you cast, or it should follow immediately after some crowd control. Mana Clash should eliminate most mages immediately, even sometimes bosses.
Mana preservation:You may think you'll run out of mana if you don't put points into willpower or constitution. However, you should always carry tons of mana poultices. They are cheap, and with max magic you get a lot out of them.
Other than that, the general strategy is to alternate between Blood Magic mode and normal mana usage. You will often be using Group Heal anyway, so why not refill some of that lost health in that way.
Modifié par termokanden, 03 janvier 2010 - 05:49 .