The Character Build Handbook V 0.80 Mages Builds In Progress!
#51
Posté 16 janvier 2010 - 01:20
#52
Posté 16 janvier 2010 - 03:02
#53
Posté 16 janvier 2010 - 04:19
For anyone else playing on the console, pump strength instead of dex,
because the bonus from dex doesn't work
Are you absolutely sure that bows are 100% str dependent and dex doesn't increase damage at all? On another forum somebody tested this and said he used a glitch to obtain 30+ statbooks for messing around, with the result that dex did indeed increase bow-damage on the ps3 version.
I just don't know what to believe anymore. Could somebody please confirm once and for all how bows work on the ps3?
#54
Posté 16 janvier 2010 - 04:48
-Conspirator wrote...
Yes, somehow it doesn't make a lot of sense to equip a rogue with 2 fullsize weapons at all. Thats a pity, because I want to play such a character. And yes, I'll go with traps and stealth a lot. The major advantage for a rogue when soloing is surely that you get a skillpoint every second level, thats why dumped the warrior.
Go for it. This guy for example:
img707.imageshack.us/img707/8191/jackofalltradesmasterof.jpg
and same one with swords and spell resist runes
img707.imageshack.us/img707/5457/sameguywithswords.jpg
can do it all solo. He is not super DPS, he is not unhittable, he is not optimal, but he can Persuade* (Coercion II), Steal* (Stealing I), Brew potions (Herbalism IV), use Poisions (Poision I), detect enemies (Survival IV), open locks* and remove traps* (Deft Hands I) and become invisible (Stealth IV) almost at will. Switch Survival and/or Herbalism for Poisons and Trap Making and you are game. Why Axes? I dunno I guess I like the dwarf dual axes stereotype.
edit: for 60 Cunning Dusk Ring*
Modifié par knownastherat, 16 janvier 2010 - 05:04 .
#55
Posté 16 janvier 2010 - 10:58
Gegliosch wrote...
Also, just fyi, I'm playing on console, so I don't have the Dex fix.
For anyone else playing on the console, pump strength instead of dex,
because the bonus from dex doesn't work
Are you absolutely sure that bows are 100% str dependent and dex doesn't increase damage at all? On another forum somebody tested this and said he used a glitch to obtain 30+ statbooks for messing around, with the result that dex did indeed increase bow-damage on the ps3 version.
I just don't know what to believe anymore. Could somebody please confirm once and for all how bows work on the ps3?
I reckon, it's a major pain, to anyone min/maxing. We really need Bioware to help us out here.
As for the Warrior Archer getting penalized for Massive Armor, yes, you're correct. I will change the build. 39 Strength for Knight Commanders (even though it's Massive, it is still awesome, and you only use it sometimes) and then use Evon the Greats Mail with Wades Superior Dragon Scale.
EDIT: And Saverok, I guess it's just a matter of taste. I don't tank by having EVERYTHING in the room attacking my tank. I generally share the load if I can (depends on party) and save taunting for when enemies get lose and attack my mages. I generally use my 2h warrior for a bit of off-tanking throughout the game, too, which changes things.
If you don't want to, you could go with lighter armor. Armor only matters for the start of combat though AFAIK. It generates initial threat, but after that, Damage and other factors are the only things that matter for aggro. Enter the room with your tank, use threaten or taunt (you can get taunt by level 4, I never need threaten) and you're set.
Modifié par dkjestrup, 16 janvier 2010 - 11:02 .
#56
Posté 17 janvier 2010 - 08:43
Anyway, unless the dex-bug on the console was totally different from the one on the PC, it should ONLY affect daggers. Bows (long and short) should get bonus damage from str AND dex.
Btw, such things are easy to check. You could save before a level up and see if increasing dex raises increases your bow damage. Or you use + dex items. If equipping/unequipping one of those affects your bow-damage, you have your answer. And + dex Items aren't excactly hard to find. Just think of Zev's belt.
Long story short: If you don't find someone who can check it for you, do it yourself
#57
Posté 17 janvier 2010 - 12:27
One question though: If only daggers were affected in the pc version, what is everyone complaining about? If bows were 50% str / 50% dex from the beginning, what's the problem?
Modifié par Gegliosch, 17 janvier 2010 - 12:29 .
#58
Posté 17 janvier 2010 - 01:18
Daggers weren't affected at all or enough by Dex I think, but either way was wrong, and was fixed with the latest patch (I think, someone correct me if I'm wrong, I'd hate to be a hypocrit or watever)
Modifié par Beaker_1, 17 janvier 2010 - 01:21 .
#59
Posté 17 janvier 2010 - 03:49
Beaker_1 wrote...
I think the problem is that people have different bits of knowledge. Not everyone sticks to the same correct story and therefore false info spreads. Bows are 50/50. Im trusting BlackVader to be correct on this one.
Daggers weren't affected at all or enough by Dex I think, but either way was wrong, and was fixed with the latest patch (I think, someone correct me if I'm wrong, I'd hate to be a hypocrit or watever)
That pretty much sums it up, yes. Dagger damage was not affected at all in the release versin ofthe game and since there's no 1.02 on consoles yet, the dagger-bug should still apply to ps3 and 360.
But bows have always been 50% str/50% dex. The "shortbows are 100% dex"-story comes from the dex-hotfix which fixed the dagger-bugs and changed bows a bit to make them more appealing. This hotfix included th 100% dex shortbows, but it is considered outdated by now and was never the "official" version of the game.
Bottom line:
On PC: Dagger, Shortbow and Longbow are 50% Str/50% Dex
On Console: Dagger 100% Str, Longbow and Shortbow 50% Str/50% Dex.
... Oh, and don't quote me on the console part without checking it beforehand. ^^ It should be this way to the best of my knowledge but lacking the console version, I can't really test it.
@Gegliosh : The damage numbers on the character screen should be reliable. I've not heard of any issues with them being incorrect. In fact, they are the foundation for my tests, as well.
#60
Posté 17 janvier 2010 - 07:26
#61
Posté 17 janvier 2010 - 08:19
#62
Posté 17 janvier 2010 - 10:13
dkjestrup wrote...
I reckon, it's a major pain, to anyone min/maxing. We really need Bioware to help us out here.
As for the Warrior Archer getting penalized for Massive Armor, yes, you're correct. I will change the build. 39 Strength for Knight Commanders (even though it's Massive, it is still awesome, and you only use it sometimes) and then use Evon the Greats Mail with Wades Superior Dragon Scale.
EDIT: And Saverok, I guess it's just a matter of taste. I don't tank by having EVERYTHING in the room attacking my tank. I generally share the load if I can (depends on party) and save taunting for when enemies get lose and attack my mages. I generally use my 2h warrior for a bit of off-tanking throughout the game, too, which changes things.
If you don't want to, you could go with lighter armor. Armor only matters for the start of combat though AFAIK. It generates initial threat, but after that, Damage and other factors are the only things that matter for aggro. Enter the room with your tank, use threaten or taunt (you can get taunt by level 4, I never need threaten) and you're set.
Yes, i too am using my 2-hander as a off-tank
just at the beginning i try to position him like a Backstabbing-Rogue for some extra crit-chance
... and you are correct about the initial threat, generated by Armors. Its only at first contact with enemys.
#63
Posté 18 janvier 2010 - 01:13
#64
Posté 18 janvier 2010 - 08:31
But i think that only Heavy and Massive Armors are increasing the starting Aggro ...
#65
Posté 18 janvier 2010 - 09:05
#66
Posté 19 janvier 2010 - 01:35
#67
Posté 19 janvier 2010 - 01:59
And I can confirm, Dex on bows works on consoles already.
EDIT: Thanks for whoever 5 starred the thread!
Modifié par dkjestrup, 19 janvier 2010 - 07:25 .
#68
Posté 19 janvier 2010 - 01:48
you could buy me some cookies, as a thanks
#69
Posté 19 janvier 2010 - 10:11
support.ea.com/cgi-bin/ea.cfg/php/enduser/std_adp.php
Modifié par Finch204, 19 janvier 2010 - 10:19 .
#70
Posté 19 janvier 2010 - 10:13
#71
Posté 19 janvier 2010 - 10:26
#72
Posté 21 janvier 2010 - 03:25
Modifié par Giles_Warrior_Champion, 21 janvier 2010 - 03:42 .
#73
Posté 21 janvier 2010 - 06:54
It is really easy (as in, Helm of Honleath + Harvest Festival Ring) to get the extra 4 dex. You need 30 base dexterity though, to get the Arrow of Slaying Talent.
You might want to do the fade early if you're doing this, or you'll be playing without AoS or Scattershot for some time. On my rogue archer, I just pumped dex until it was 30, which ended up giving me 34 base dex (overspent). Didn't really matter though, as I just wanted AoS really early.
Thanks btw!
Also, they are releasing the latest patch on console when RtO comes out AFAIK.
Modifié par dkjestrup, 21 janvier 2010 - 06:55 .
#74
Posté 21 janvier 2010 - 04:43
dkjestrup wrote...
You need 34 dex to equip them. Are you on console or PC? On a PC, just get the 35 strength and put the rest in dex (35 + 7 (items) = 42). On console, 30 dex, rest strength.
Afaik there is no difference between bows on console and pc. Therefore it should be max dex for warriors anyway.
#75
Posté 21 janvier 2010 - 10:58





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