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The Character Build Handbook V 0.80 Mages Builds In Progress!


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#76
dbrncs30

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Gegliosch wrote...

dkjestrup wrote...

You need 34 dex to equip them. Are you on console or PC? On a PC, just get the 35 strength and put the rest in dex (35 + 7 (items) = 42). On console, 30 dex, rest strength.



Afaik there is no difference between bows on console and pc. Therefore it should be max dex for warriors anyway.


Yeah now I'm confused again...

dkjestrup, I thought it was just decided that dex works fine for bows on console.  Wouldn't you want to go min strength max dex on console then (just like pc)?

#77
dkjestrup

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I think so. I know it works on the stats screen, but haven't bothered testing in-game.

#78
kingsims

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so Reaver/Berseker Max Dex 35 Str Dual daggers is it very effective against Revenants? is it possible to solo them? as far as i know only a Arcane Warrior/Blood mage can solo Revenants on nightmate cause mages suck against Revenants. Can you do a Arcane Warrior/Blood Mage build please. i like your guide setup.

#79
dkjestrup

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It's very possible to solo Revenants, with any character (built right obviously, no pure cunning shapeshifter solo or anything).



As far as mage guides, maybe I will if someone posts a suitable Ashley Greene lookalike in my thread with sliders :P



I'm planning on doing a mage solo soon enough. Then I will fill out the Magic section. It is really hard to post Mage Builds though, especially for caster mages, as everyone will have a different use for their mage, from CC to Heals/Buffs, to DPS.



There is a great Arcane warrior/Blood Mage build, already posted in this forum. Look for "Colma's Nightmare Arcane Warrior".



Basically, for Arcane Warriors, you grab a bunch of sustainables:



Miasma

All the Arcane Warrior line

Rock Armor

Arcane Shield

Flaming/Telek/Frost Weapons



Then just grab some CC, with Blood Wound, Crushing Prison, Cone of Cold and Mass Paralysis (it's not the best with the cast time, but you're getting Miasma anyways).

#80
Bbyd

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I noticed there is no suggestion for the best shield for a sword & shield warrior. What do you suggest? Right now I'm using Earthheart's Portable Bulwark.

Modifié par Bbyd, 22 janvier 2010 - 10:39 .


#81
yoyoha

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I wanna get a question in here if I can, I'm restarting my warrior because I can't get past the silliness of the 2h sword animations and I'm gonna dual wield two fullsize weapons.



Do I want to pump dex from the start to get my requirement or should I split my points between str and dex?

#82
JPCamden

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Question!
So since dex works for consoles apparently, here's the build I'm thinking. Gimme your 2 cents!

20 or so STR for armors.
Max DEX
30 or 40 CUN?
I was thinking of how much CUN I'd need to be able to still open locks, and persuade people. I'd get Lethality also, just so it'd be more helpful. Is that too much Cunning?

yoyoha wrote...

I wanna get a question in here if I can,
I'm restarting my warrior because I can't get past the silliness of the
2h sword animations and I'm gonna dual wield two fullsize weapons.

Do I want to pump dex from the start to get my requirement or should I split my points between str and dex?


With my DW Warrior, I just pumped DEX at the beginning until I got like... 31, 32. Then I did the Fade, got the +4 or whatever. By the time you're level 12, you'll have 36 DEX. Just make sure to do the Fade soon. Then after that it's easy, STR everytime. :D

Modifié par JPCamden, 23 janvier 2010 - 06:36 .


#83
dkjestrup

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You want 30 cunning, with all the lock picking skills, and you can open every lock in the game.



Don't worry about Coercion, you just need to get the four skills and you can pass every check in the game.



I'd just go fairly evenly between dex and strength. There's no point in rushing dex to 36, as you'll be doing more damage with dual daggers than with dual fullsized, so there's no point.



The best shield? The best, imo, is Howes Shield (with +12 defense, for a total of +18 defense). It has the best defense out of any shield. It does have a willpower penalty.



Other good shields are Duncan's Shield, Eamon's Shield, and the Fade Wall.

#84
yoyoha

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Rock on, thanks for the help and for the thread.

#85
Theramond

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mikkmagro wrote...
i understand that dex > const for a tank as he barely gets hit at all, but isn't 0 points to const a bit risky?
especially until you can afford to invest in lifegiver + legion of dead armour + helm of the deep juggernaut?


auxleyleonard wrote...
It is actually unwise to go for
minimum str and full dex for tanks especially in hard/nightmare. Spell
damage can rip you apart in 2 shots with base con, or even some lucky
crits in hard/nightmare. It is also unlikely that everyone will buy
Lifegiver. There is quite limited gold in this game, and good character
builds should be practical without relying on expensive goods. And
yeah, player should share those wonderful items among party members to
bring out the best performance overall. The last thing is if you really
want to go for full dex build, you should never consider anything as
main weapon but dagger. Dagger will outperform any sword/mace/axe by
far with this much dexterity.


dkjestrup wrote...
I'd just go fairly evenly between dex
and strength. There's no point in rushing dex to 36, as you'll be doing
more damage with dual daggers than with dual fullsized, so there's no
point.


Take a look at my blog entry here. It explains why all dex is the best build using scientific/experimental methodology.

http://social.biowar...6838/blog/1581/

To put it succinctly, dex is certainly worth the risk... I'm not sure why the weapon you use would matter, since the reason for going all dex is to essentially boost your defense score by 50+. And most certainly, the equipment you use can either make or break a tank (what is impracticle is not taking full advantage of equipment, expensive or not). One should focus on achieving a 150+ defense score as soon as possible using equipment, attributes, and spells. A 200+ defense score will make your PC nearly invincible to most attacks.

There also appears to be a bonus effect to having high defense. Evading attacks such as sunder armor means that your PC will use his or her armor to its fullest potential, whereas pumping con will not help evade such attacks, making armor (even dragonbone armor) much less effective.

Also, from my experience, when you focus on increasing the survivability of the tank, the survivability of the party substantially increases as a whole. The tank is the backbone of the party.
 

Modifié par Theramond, 23 janvier 2010 - 08:41 .


#86
dkjestrup

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Lol, I know, I've always supported max dex tanks:

dkjestrup wrote...

Not really. You have enough health to survive pretty much any attack. You only need more health to survive a Dragon's Grab attack, but considering they are some of the strongest enemies in the game, and you'll be tackling them late-game, it's pretty safe to assume you'll have lifegiver. If you really want more help, wear Blood Dragon armor.

To be honest, con makes little difference. Also, your tank will likely die a lot at low levels anyway, considering you'll likely want to get Taunt first thing, and you wont be able to get many skills until later levels anyway.

Also, a big reason that dex>con is that it's easier to heal with a dex build. If a dex tank has 100 health, and gets hit 50% of the time with the attack doing 10 damage, and a con tank has 200 health and gets hit 100% of the time (just theoretical here, to show what I mean) with the same attack, they'll both take 20 hits to defeat.

However, if the healer heals say 80 health, (considering how weak heals are, probably about 40, but for calculations) then that heal will give the con tank 8 more hits, but the dex tank will be able to take 16 more hits.

Also, keep in mind, the con tank only has 100 more health at the start. After your first heal, health doesn't matter; you won't heal fully with a Potent Health Poultice on a dex tank with 0 con and lifegiver, so you still get the most out of potions anyway. Basically, in any long fight, the dex tank wins.

I was talking about Dual Wielding fullsized weapons, and how getting 36 dex straight away isn't worth it, as you won't be doing any more damage with fullsized weapons than daggers, which makes the ability to dual wield fullsized weapons useless.

Guess it's my fault for not making that obvious.

Nice blog post btw, should help me arguing against Con lovers.

Modifié par dkjestrup, 24 janvier 2010 - 02:13 .


#87
Aathis

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Excellent guide...thanks.

#88
MOTpoetryION

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any end results from your builds as in stats =resistances and damage and the like i want to compare mine to others ???

#89
dkjestrup

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Sorry? What exactly is it you're asking for?



I don't exactly have an endgame level 25 perfect gear and stats save ready to call on for every build you know :P

#90
Aathis

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Great guide for a beginner....like me.



Thanks dkjestrup.

#91
dkjestrup

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No problem, glad you like it.

#92
soteria

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Good stuff. I didn't realize we still had people running around pushing constitution...

For the weapon and shield section, I think Evon the Great's Mail is actually as good as any of the massive alternatives, since it has that armor bonus on it. For a dwarf noble, the Aeducan Family Shield from Gorim is amazing.  The Champion's Shield,  pickpocketed from Vartag, I think, in Orzammar, is good too.  For the 2h section, mighty blow also works for shattering enemies.

Modifié par soteria, 26 janvier 2010 - 07:58 .


#93
Erakleitos

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About mages, it's not true that you have to go with full magic, if you are a spirit healer, you might want to have lots of mana rather than magic. The only spell who benefits from spellpower is "heal" (40+0.4*SP). Regeneration always heal the same amount of hp, same with Rejuv and Mass Rejuv. Same again with Group Heal, Life Ward and Cleansing Aura.

#94
soteria

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I think I would rather go full magic as a healer, and use either blood magic or lyrium potions to keep on casting. You might have one or two useful spells that don't scale off spellpower, but I found my mage PC doing a lot more than just casting healing spells.

#95
Erakleitos

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My Wynne didn't had to drink any potion for a whole hard playthrough (maybe 1 or 2 times) with 40 magic and the rest in willpower, if you have the respec mod i suggest you to try it out. I didn't even had to micromanage her... and honestly it was quite a boring playthrough, but really efficient in the healing compartment ;p

#96
dkjestrup

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You know you can stick a tactic to use a lyrium potion at less than say 10% mana? And you can easily mass produce a few hundred lyrium pots that can last you a playthrough.



Thanks for that soteria, I'll add it to the OP. I haven't played a Dwarven Noble past Ostagar yet, so I didn't realize.

#97
dkjestrup

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You can simply mass produce lyrium pots if you need to, they're really cheap.



Thanks Soteria. I'll put those two as alternatives. Howes Shield is better, but you can only get it endgame. Guess that's what happens when you don't play a Dwarven Noble, don't do a lot of stealing, and don't bother with the Targes section of the wiki lol.

#98
Mr_Raider

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soteria wrote...

I think I would rather go full magic as a healer, and use either blood magic or lyrium potions to keep on casting. You might have one or two useful spells that don't scale off spellpower, but I found my mage PC doing a lot more than just casting healing spells.


Not as simple for AW and spirit healers. They may have three or four sustainables running at a time. Some investment in willpower is necessary unless you want to 200 of your 250 mana reserved. That being said, boosting will to 30 will still allow you to get magic way up in to the 60s.

#99
DAO Lemon

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I love the guides, about time you got to mage's :), no rush though. Anyways loved teh guide(s), they kept me well informed and what i should be looking for, but one question?

i play on the 360 and i understand that dex/str for daggers is off and you need str for damage or so i think?

#100
dkjestrup

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Pardon?



On PS3/Xbox, (I'm Ps3 btw) the bonus from dexterity doesn't count to dagger damage. The bonus from strength works, as does cunning with lethality. Dex does increase your attack and defense still though.



Yeah, I'm getting to the mages! Sorry I'm taking so long. I won't write about every skill there is though. I'm going to do specializations and the best skills for CC/Damage/Buffs and Debuffs/Healing.



Also, for Spirit Healers, Cleansing Aura is crap, so you won't have any sustainables running that you wouldn't normally. For Arcane warriors I realize this isn't the case; Combat Magic, Shimmering Shield, Arcane Shield, Miasma, Rock Armor and probably a weapon buff, maybe even something from the haste line. Which is why I recommend going Blood Mage for the second spec, so you can use your health to cast from.