mikkmagro wrote...
i understand that dex > const for a tank as he barely gets hit at all, but isn't 0 points to const a bit risky?
especially until you can afford to invest in lifegiver + legion of dead armour + helm of the deep juggernaut?
auxleyleonard wrote...
It is actually unwise to go for
minimum str and full dex for tanks especially in hard/nightmare. Spell
damage can rip you apart in 2 shots with base con, or even some lucky
crits in hard/nightmare. It is also unlikely that everyone will buy
Lifegiver. There is quite limited gold in this game, and good character
builds should be practical without relying on expensive goods. And
yeah, player should share those wonderful items among party members to
bring out the best performance overall. The last thing is if you really
want to go for full dex build, you should never consider anything as
main weapon but dagger. Dagger will outperform any sword/mace/axe by
far with this much dexterity.
dkjestrup wrote...
I'd just go fairly evenly between dex
and strength. There's no point in rushing dex to 36, as you'll be doing
more damage with dual daggers than with dual fullsized, so there's no
point.
Take a look at my blog entry here. It explains why all dex is the best build using scientific/experimental methodology.
http://social.biowar...6838/blog/1581/To put it succinctly, dex is certainly worth the risk... I'm not sure why the weapon you use would matter, since the reason for going all dex is to essentially boost your defense score by 50+. And most certainly, the equipment you use can either make or break a tank (what is impracticle is not taking full advantage of equipment, expensive or not). One should focus on achieving a 150+ defense score as soon as possible using equipment, attributes, and spells. A 200+ defense score will make your PC nearly invincible to most attacks.
There also appears to be a bonus effect to having high defense. Evading attacks such as sunder armor means that your PC will use his or her armor to its fullest potential, whereas pumping con will not help evade such attacks, making armor (even dragonbone armor) much less effective.
Also, from my experience, when you focus on increasing the survivability of the tank, the survivability of the party substantially increases as a whole. The tank is the backbone of the party.
Modifié par Theramond, 23 janvier 2010 - 08:41 .