The Character Build Handbook V 0.80 Mages Builds In Progress!
#126
Posté 12 février 2010 - 03:24
#127
Posté 19 février 2010 - 01:49
dkjestrup wrote...
2) Archery Rogue
... The Archery Rogue has two great skills, Shattering Shot, which stuns the target and all nearby enemies. ...
Talents
Basically, either go for Shattering Shot, or Arrow of Slaying, straight off the bat. ... Basically, I'd go for Arrow of Slaying early, if you're playing in a party, or Shattering Shot for a solo game.
You mean Scattershot instead of Shattering Shot in the Archery Rogue build.
You got this correct in the Warrior Archer build. Just trying to help
#128
Posté 20 février 2010 - 12:49
#129
Posté 02 mars 2010 - 02:15
#130
Posté 02 mars 2010 - 02:28
Really though you can wear armor without getting fatigue up too high. The heavy and medium Superior Wade's armor for instance is really good for this.
#131
Posté 02 mars 2010 - 10:06
#132
Posté 15 juin 2010 - 01:18
#133
Posté 18 juillet 2010 - 01:30
#134
Posté 18 juillet 2010 - 05:29
#135
Posté 19 juillet 2010 - 10:23
I'm creating a new rouge Character, what should my starting stats be?soteria wrote...
Depending on context, either your character's starting stats or stats before adding gear and spec bonuses in.
#136
Posté 19 juillet 2010 - 01:21
15 Strength (including fade bonus, don't need any points if you're a human or a dwarf)
max dex (on a dex build) or 30 for a cunning rogue (for tier 7 daggers)
base wil
base con
base mag
30 cun (dex build) or max cun (cunning build)
In the beginning, I recommend raising dex faster than cunning until you pick up Lethality, assuming you go that route. In this context, "base" means starting stats.
#137
Posté 23 juillet 2010 - 06:38
#138
Posté 23 juillet 2010 - 06:56
#139
Posté 23 juillet 2010 - 07:33
#140
Posté 05 août 2010 - 12:55
#141
Posté 05 août 2010 - 02:27
#142
Posté 27 octobre 2010 - 06:53
Modifié par tonnactus, 27 octobre 2010 - 06:54 .
#143
Posté 29 octobre 2010 - 02:21
Lets say the enemy you are facing (also works with enemies) has 200 health and you reduce it to 160. You do 40 damage so you gain 20 threat, therefore with the threaten ability your threat will not be will not be cut in half letting your 40 points of damage gain 40 threat onto yourself. Rogues only gain 80% of this however.
Modifié par Lord Elfiian, 29 octobre 2010 - 02:31 .
#144
Posté 24 janvier 2011 - 04:31
#145
Posté 27 janvier 2011 - 09:22
Ans SnS is really just called S/S by the way not that it matters, and most call it sword and board
This is actually one of the few games I haven't had to care much about tactics, because of the easymode rules, if one survives and you kill the enemy all get back up + it dos'nt matter if the main char dies.
I just jumped into a battle, and messed things up abit, but one of my mages survived, and even though I had to kite quite abit I manage to kill everyone with just the one char, and voila, my whole party was saved, yaay ;D
Modifié par Elthunder, 27 janvier 2011 - 11:25 .
#146
Posté 27 janvier 2011 - 09:39
Lord Elfiian wrote...
I have a question? I play on the console and want to be a sword and shield warrior tank. Since dex does not increase damage should I still put stat points into dex and just deal with the low damage my character will do?
I would say that it matters little, I always put some into dex even after haveing gotten all the skills, but if you want to be more or less only someone that keeps agro and survives long, then sure, I think the Warrior has enough defence neways, so I often put alot into str also as I want him to do decent damage.
Still I would never just keep to one or 2 stats, like dex and con, I distribute them over str, dex and con all the way.
Modifié par Elthunder, 27 janvier 2011 - 09:42 .
#147
Posté 10 février 2011 - 04:46
Taking into account using the mods that allow you to level-up new party members from scratch..and/or using respec mod.
#148
Posté 28 avril 2011 - 12:07
Rogues are starved for talents. You can't max out all of your skills. I recommend you put only dex until you have 24 dex, and go straight for Momentum. Momentum is basically a flat 40% DPS increase, which is awesome. First level, though pick up Deft Hands as well as dual weapon sweep, as there are a lot of locks that you can pick in the origins. After Momentum, get Combat Movement, making Backstabbing much easier. Then I'd get Riposte, then get Deadly Strike before level 8. Then at level 8, you can take Lethality and Coup De Grace, which are cornerstones to this build. Then put your points into stealth. At level 13 you should have Master Stealth, Coup De Grace, Lethality, Momentum and Riposte. Then you can focus on specializations, after that, start putting points in the Dual Weapons line till expertise. If you're playing a Dex build, put the points from the Lethality line into lockpicking instead.
This is a quote from the Backstabing rogue area: I am working on this now, and I am going dex build (what is the benfit for having a cunning build?). So if I am going Dex I dont want Lethality? I would figure since they it takes so much Dex what this would be a must have line.
#149
Posté 28 avril 2011 - 02:43
If there is nothing else that you want then there is nothing stopping you getting Lethality, but what in the line makes you think you need it?
#150
Posté 28 avril 2011 - 03:00
this line from the gude. Which would you suggest for the first play through, a dex bs rogue or a cunning bs rogue?





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