Please no japanesse action game style hack n slash combat this time.
#1
Posté 11 octobre 2012 - 03:08
#2
Posté 11 octobre 2012 - 03:17
#3
Posté 11 octobre 2012 - 03:18
#4
Posté 11 octobre 2012 - 03:19
Overlord_Mephist wrote...
I assume its the people who play on the easiest difficulty setting who keep mentioning "button spamming" and "no tactics"?
This.
I actually had more difficulty with DA2 than I did with DA:O, on the standard difficutly at least.
#5
Posté 11 octobre 2012 - 03:21
Overlord_Mephist wrote...
I assume its the people who play on the easiest difficulty setting who keep mentioning "button spamming" and "no tactics"?
When enemies spawn all around you, tactics goes out the window. And I had to button mash on higher difficulties as well. They fixed that bit somewhat with a patch, though. Auto attack got enabled, i belive. But the OP has a very good point. i felt like i was playing Soul Calibur. Complete with oversized weapons and cartoony moves.
#6
Posté 11 octobre 2012 - 03:23
Click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click.
#7
Posté 11 octobre 2012 - 03:25
Rawgrim wrote...
Overlord_Mephist wrote...
I assume its the people who play on the easiest difficulty setting who keep mentioning "button spamming" and "no tactics"?
When enemies spawn all around you, tactics goes out the window. And I had to button mash on higher difficulties as well. They fixed that bit somewhat with a patch, though. Auto attack got enabled, i belive. But the OP has a very good point. i felt like i was playing Soul Calibur. Complete with oversized weapons and cartoony moves.
Ahhh I thought constantly interrupting the spell caster who can kill your team in 3 seconds, positioning so that archers have to come closer while you take care of the melee, and trying to unstealth rogues before they 2shot your rogue or mage was considered tactics. Apparently I was wrong
Edit: INB4 "DA:O had more 'tactics' because...... because it was more tactical!"
Modifié par Overlord_Mephist, 11 octobre 2012 - 03:28 .
#8
Guest_Faerunner_*
Posté 11 octobre 2012 - 03:26
Guest_Faerunner_*
#9
Posté 11 octobre 2012 - 03:28
hobbit_of_the_shire wrote...
I agree that the animations were too cartoony. Mages waving around staves like nun-chucks, warriors swinging around a sword 4X their weight as if it was plastic and rogues moving like a Star Trek transporter beam.
What? I thought that the sword fighting animations were a bit too cartoony, but contrary to the erroneous popular belief, swords, from the midieval era or otherwise, are not that cumbersome. I've heard some crazy exaggerations like swords that weighed 20-40 pounds. Perhaps a very large battle axe or war hammer, but the majority of swords have been made to be agile and light. Your standard "one-handed sword" rarely weighed more than four pounds. And for a buff warrior like Hawke who has been practicing with swords all his/her life, swinging one quickly should be no problem.
#10
Posté 11 octobre 2012 - 03:29
Overlord_Mephist wrote...
Rawgrim wrote...
Overlord_Mephist wrote...
I assume its the people who play on the easiest difficulty setting who keep mentioning "button spamming" and "no tactics"?
When enemies spawn all around you, tactics goes out the window. And I had to button mash on higher difficulties as well. They fixed that bit somewhat with a patch, though. Auto attack got enabled, i belive. But the OP has a very good point. i felt like i was playing Soul Calibur. Complete with oversized weapons and cartoony moves.
Ahhh I thought constantly interrupting the spell caster who can kill your team in 3 seconds, positioning so that archers have to come closer while you take care of the melee, and trying to unstealth rogues before they 2shot your rogue or mage was considered tactics. Apparently I was wrong
Really? You got killed in 3 seconds? And positioning the archers is pointless. Enemies drop from the sky right atop of them anyway. I finished the game on the second hardest difficulty. Never botherd positioning anyone. I just used abilities that did lots of damage, and had my spellcaster heal the party. + drank potions.
#11
Posté 11 octobre 2012 - 03:31
Rawgrim wrote...
Overlord_Mephist wrote...
Rawgrim wrote...
Overlord_Mephist wrote...
I assume its the people who play on the easiest difficulty setting who keep mentioning "button spamming" and "no tactics"?
When enemies spawn all around you, tactics goes out the window. And I had to button mash on higher difficulties as well. They fixed that bit somewhat with a patch, though. Auto attack got enabled, i belive. But the OP has a very good point. i felt like i was playing Soul Calibur. Complete with oversized weapons and cartoony moves.
Ahhh I thought constantly interrupting the spell caster who can kill your team in 3 seconds, positioning so that archers have to come closer while you take care of the melee, and trying to unstealth rogues before they 2shot your rogue or mage was considered tactics. Apparently I was wrong
Really? You got killed in 3 seconds? And positioning the archers is pointless. Enemies drop from the sky right atop of them anyway. I finished the game on the second hardest difficulty. Never botherd positioning anyone. I just used abilities that did lots of damage, and had my spellcaster heal the party. + drank potions.
That's certainly one way to do it.
#12
Posté 11 octobre 2012 - 03:35
Rawgrim wrote...
Overlord_Mephist wrote...
Rawgrim wrote...
Overlord_Mephist wrote...
I assume its the people who play on the easiest difficulty setting who keep mentioning "button spamming" and "no tactics"?
When enemies spawn all around you, tactics goes out the window. And I had to button mash on higher difficulties as well. They fixed that bit somewhat with a patch, though. Auto attack got enabled, i belive. But the OP has a very good point. i felt like i was playing Soul Calibur. Complete with oversized weapons and cartoony moves.
Ahhh I thought constantly interrupting the spell caster who can kill your team in 3 seconds, positioning so that archers have to come closer while you take care of the melee, and trying to unstealth rogues before they 2shot your rogue or mage was considered tactics. Apparently I was wrong
Really? You got killed in 3 seconds? And positioning the archers is pointless. Enemies drop from the sky right atop of them anyway. I finished the game on the second hardest difficulty. Never botherd positioning anyone. I just used abilities that did lots of damage, and had my spellcaster heal the party. + drank potions.
Mana bombs and blood magic pools do crazy damage if you don't see the mage coming.
I beat both games on hard and I found DA2to be the more challenging(no pot spamming, cone of colding, facerolling) 3 mage party both times
Edit: I meant positioning your team so theres a wall between you and enemy archers btw
Modifié par Overlord_Mephist, 11 octobre 2012 - 03:41 .
#13
Posté 11 octobre 2012 - 03:36
Personally, I wish they'd ditch this hybrid combat system. I'd rather them go with a pure slow tactical combat system like DAO or a pure fast flowing combat system. It just seems really weird to me you have to pause the game to input specific commands/AOE targeting when everything is moving 100mph. It kills immersion, fluidity, and pacing. When I'm playing a combat system built on action, I don't want to micromanage every little detail in the combat. it usually moves too fast to do that. Yet, in DA2, you have to manage little things like companions(even with tactics), pots, targeting, AOEs, etc...
Who exactly are you catering to with a hybrid combat system? Make it pure action or pure CRPGish. I'm fine with either.
Modifié par deuce985, 11 octobre 2012 - 03:39 .
#14
Posté 11 octobre 2012 - 03:41
#15
Posté 11 octobre 2012 - 03:44
Please make combat look brutal, physical. When you swing a 30kg sword and it connects with enemy, please make it look just that. I'm most assuredly not speaking of those ridiculous blood explosions or gore as a whole, but physics. It should look like it takes effort to swing a sword. It should look like body has met devastating force if blow with 2 handed sword connects.
Also, please make melee combat so slow animators get a change to make movement look GOOD..as opposed to something the button-awesome nightmare PR dude would surely call COOL. TYVM
Modifié par LTD, 11 octobre 2012 - 03:51 .
#16
Posté 11 octobre 2012 - 03:46
Modifié par Conniving_Eagle, 11 octobre 2012 - 03:46 .
#17
Posté 11 octobre 2012 - 03:49
The typical Claymore around 2-3kgs
Modifié par Overlord_Mephist, 11 octobre 2012 - 03:50 .
#18
Posté 11 octobre 2012 - 03:52
In DA2 if one is not careful the party could end up fighting three different groups each with waves. Noble agenda, followers of she and the dominated fighters of Huon. Now that was fun and require a great deal of on the fly tactics.
IMHO, DA2 is no where near a Japanese anime action style hack and slash game.
#19
Posté 11 octobre 2012 - 03:52
#20
Posté 11 octobre 2012 - 03:55
Rawgrim wrote...
A friend of mine has a claymore hanging on his wall. That one weighs ALOT more that 2-5 kilos Somewhere between 10 and 20, i think. He dropped it when he was taking it down from the wall. the weight of it caused it to impale the couch...
Decorative swords can weigh anything as they aren't meant for use/practicality....
Edit: Also a barbell would feel heavier if you hold it from one end only.
mandatory doyouevenlift.jpg
Modifié par Overlord_Mephist, 11 octobre 2012 - 03:58 .
#21
Posté 11 octobre 2012 - 03:56
The tactics were there and made for some great moments in combat - but some of it just looked ridiculous, it was too much. After a few rounds of combat - I was even more bored with combat than anything in DAO. But I also liked the kill animations and the slower speed of the animation and the greater range of abilities with clearly presented unique animations - so I'll get bad things said about me because of that.
#22
Posté 11 octobre 2012 - 03:56
Modifié par LTD, 11 octobre 2012 - 03:57 .
#23
Posté 11 octobre 2012 - 03:58
Rawgrim wrote...
A friend of mine has a claymore hanging on his wall. That one weighs ALOT more that 2-5 kilos Somewhere between 10 and 20, i think. He dropped it when he was taking it down from the wall. the weight of it caused it to impale the couch...
There were ceremonial swords made, but not used for fighting. Unless the ARMA (Association of Renassiance Martial Arts) has it facts all wrong www.thearma.org/essays/weights.htm
Modifié par Realmzmaster, 11 octobre 2012 - 03:58 .
#24
Posté 11 octobre 2012 - 04:02
Realmzmaster wrote...
Rawgrim wrote...
A friend of mine has a claymore hanging on his wall. That one weighs ALOT more that 2-5 kilos Somewhere between 10 and 20, i think. He dropped it when he was taking it down from the wall. the weight of it caused it to impale the couch...
There were ceremonial swords made, but not used for fighting. Unless the ARMA (Association of Renassiance Martial Arts) has it facts all wrong www.thearma.org/essays/weights.htm
My grandfather's friend collects swords, anything from rapiers to claymores, I can tell you from personal experience that most don't weigh that much.
#25
Posté 11 octobre 2012 - 04:47





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