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Please no japanesse action game style hack n slash combat this time.


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#1
HOUSE MDD

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Imho the combat cheapend DA2 turning it into a button spamming action game, rather than the technical gameplay of its predecessor. i hear from various interviews you are going back to your DAO roots with combat and character customisation. which is good as i hated having a bag full of items that i couldnt equip on my allies, though i hear the collecting and customisation will play more of a role towards the story this time which sounds interesting,

#2
Overlord_Mephist

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I assume its the people who play on the easiest difficulty setting who keep mentioning "button spamming" and "no tactics"?

#3
hobbit of the shire

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I agree that the animations were too cartoony. Mages waving around staves like nun-chucks, warriors swinging around a sword 4X their weight as if it was plastic and rogues moving like a Star Trek transporter beam.

#4
Conniving_Eagle

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Overlord_Mephist wrote...

I assume its the people who play on the easiest difficulty setting who keep mentioning "button spamming" and "no tactics"?


This.

I actually had more difficulty with DA2 than I did with DA:O, on the standard difficutly at least.

#5
Rawgrim

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Overlord_Mephist wrote...

I assume its the people who play on the easiest difficulty setting who keep mentioning "button spamming" and "no tactics"?


When enemies spawn all around you, tactics goes out the window. And I had to button mash on higher difficulties as well. They fixed that bit somewhat with a patch, though. Auto attack got enabled, i belive. But the OP has a very good point. i felt like i was playing Soul Calibur. Complete with oversized weapons and cartoony moves.

#6
Maria Caliban

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Yeah. I want some pure Western fighting game action.

Click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click.

#7
Overlord_Mephist

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Rawgrim wrote...

Overlord_Mephist wrote...

I assume its the people who play on the easiest difficulty setting who keep mentioning "button spamming" and "no tactics"?


When enemies spawn all around you, tactics goes out the window. And I had to button mash on higher difficulties as well. They fixed that bit somewhat with a patch, though. Auto attack got enabled, i belive. But the OP has a very good point. i felt like i was playing Soul Calibur. Complete with oversized weapons and cartoony moves.


Ahhh I thought constantly interrupting the spell caster who can kill your team in 3 seconds, positioning so that archers have to come closer while you take care of the melee, and trying to  unstealth rogues before they 2shot your rogue or mage was considered tactics.  Apparently I was wrong

Edit: INB4 "DA:O had more 'tactics' because...... because it was more tactical!"

Modifié par Overlord_Mephist, 11 octobre 2012 - 03:28 .


#8
Guest_Faerunner_*

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I agree with the OP. Nothing pulls one out of the experience quite like combat that looks like it belongs in a different genre. (I maintain that I think DA2 combat looks more like a sci fi shooter than blades, arrows and spells, and that's quite a feat.)

#9
Conniving_Eagle

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hobbit_of_the_shire wrote...

I agree that the animations were too cartoony. Mages waving around staves like nun-chucks, warriors swinging around a sword 4X their weight as if it was plastic and rogues moving like a Star Trek transporter beam.


What? I thought that the sword fighting animations were a bit too cartoony, but contrary to the erroneous popular belief, swords, from the midieval era or otherwise, are not that cumbersome. I've heard some crazy exaggerations like swords that weighed 20-40 pounds. Perhaps a very large battle axe or war hammer, but the majority of swords have been made to be agile and light. Your standard "one-handed sword" rarely weighed more than four pounds. And for a buff warrior like Hawke who has been practicing with swords all his/her life, swinging one quickly should be no problem.

#10
Rawgrim

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Overlord_Mephist wrote...

Rawgrim wrote...

Overlord_Mephist wrote...

I assume its the people who play on the easiest difficulty setting who keep mentioning "button spamming" and "no tactics"?


When enemies spawn all around you, tactics goes out the window. And I had to button mash on higher difficulties as well. They fixed that bit somewhat with a patch, though. Auto attack got enabled, i belive. But the OP has a very good point. i felt like i was playing Soul Calibur. Complete with oversized weapons and cartoony moves.


Ahhh I thought constantly interrupting the spell caster who can kill your team in 3 seconds, positioning so that archers have to come closer while you take care of the melee, and trying to  unstealth rogues before they 2shot your rogue or mage was considered tactics.  Apparently I was wrong


Really? You got killed in 3 seconds? And positioning the archers is pointless. Enemies drop from the sky right atop of them anyway. I finished the game on the second hardest difficulty. Never botherd positioning anyone. I just used abilities that did lots of damage, and had my spellcaster heal the party. + drank potions.

#11
Conniving_Eagle

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Rawgrim wrote...

Overlord_Mephist wrote...

Rawgrim wrote...

Overlord_Mephist wrote...

I assume its the people who play on the easiest difficulty setting who keep mentioning "button spamming" and "no tactics"?


When enemies spawn all around you, tactics goes out the window. And I had to button mash on higher difficulties as well. They fixed that bit somewhat with a patch, though. Auto attack got enabled, i belive. But the OP has a very good point. i felt like i was playing Soul Calibur. Complete with oversized weapons and cartoony moves.


Ahhh I thought constantly interrupting the spell caster who can kill your team in 3 seconds, positioning so that archers have to come closer while you take care of the melee, and trying to  unstealth rogues before they 2shot your rogue or mage was considered tactics.  Apparently I was wrong


Really? You got killed in 3 seconds? And positioning the archers is pointless. Enemies drop from the sky right atop of them anyway. I finished the game on the second hardest difficulty. Never botherd positioning anyone. I just used abilities that did lots of damage, and had my spellcaster heal the party. + drank potions.


That's certainly one way to do it.

#12
Overlord_Mephist

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Rawgrim wrote...

Overlord_Mephist wrote...

Rawgrim wrote...

Overlord_Mephist wrote...

I assume its the people who play on the easiest difficulty setting who keep mentioning "button spamming" and "no tactics"?


When enemies spawn all around you, tactics goes out the window. And I had to button mash on higher difficulties as well. They fixed that bit somewhat with a patch, though. Auto attack got enabled, i belive. But the OP has a very good point. i felt like i was playing Soul Calibur. Complete with oversized weapons and cartoony moves.


Ahhh I thought constantly interrupting the spell caster who can kill your team in 3 seconds, positioning so that archers have to come closer while you take care of the melee, and trying to  unstealth rogues before they 2shot your rogue or mage was considered tactics.  Apparently I was wrong


Really? You got killed in 3 seconds? And positioning the archers is pointless. Enemies drop from the sky right atop of them anyway. I finished the game on the second hardest difficulty. Never botherd positioning anyone. I just used abilities that did lots of damage, and had my spellcaster heal the party. + drank potions.


Mana bombs and blood magic pools do crazy damage if you don't see the mage coming.  

I beat both games on hard and I found DA2to be the more challenging(no pot spamming, cone of colding, facerolling) 3 mage party both times

Edit: I meant positioning your team so theres a wall between you and enemy archers btw

Modifié par Overlord_Mephist, 11 octobre 2012 - 03:41 .


#13
deuce985

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Well, I think you're going to be disappointed. Pretty sure I saw a comment from a Bioware dev saying if you expect it to be a lot less than DA2, you'll be disappointed. The actionish combat is probably going to return. Maybe toned down a notch but still very fast paced.

Personally, I wish they'd ditch this hybrid combat system. I'd rather them go with a pure slow tactical combat system like DAO or a pure fast flowing combat system. It just seems really weird to me you have to pause the game to input specific commands/AOE targeting when everything is moving 100mph. It kills immersion, fluidity, and pacing. When I'm playing a combat system built on action, I don't want to micromanage every little detail in the combat. it usually moves too fast to do that. Yet, in DA2, you have to manage little things like companions(even with tactics), pots, targeting, AOEs, etc...

Who exactly are you catering to with a hybrid combat system? Make it pure action or pure CRPGish. I'm fine with either.

Modifié par deuce985, 11 octobre 2012 - 03:39 .


#14
ShadyKat

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As long as we keep the "press a button, and awesome happens" I'm all good.

#15
LTD

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Combat in DAII looked and felt all wrong. It was like group of 12 year old wapanese weeaboos swinging flashlights and acting cool.
Please make combat look brutal, physical. When you swing a 30kg sword and it connects with enemy, please make it look just that. I'm most assuredly not speaking of those ridiculous blood explosions or gore as a whole, but physics. It should look like it takes effort to swing a sword. It should look like body has met devastating force if blow with 2 handed sword connects.

Also, please make melee combat so slow animators get a change to make movement look GOOD..as opposed to something the button-awesome nightmare PR dude would surely call COOL. TYVM

Modifié par LTD, 11 octobre 2012 - 03:51 .


#16
Conniving_Eagle

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Well, again, swords aren't that heavy and they're being used by professionals; though I understand it did look a bit too cartoony.

Modifié par Conniving_Eagle, 11 octobre 2012 - 03:46 .


#17
Overlord_Mephist

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The typical Zweihander weighs between 2-5kgs
The typical Claymore around 2-3kgs

Modifié par Overlord_Mephist, 11 octobre 2012 - 03:50 .


#18
Realmzmaster

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I had no trouble using tactics in DA2. The wave mechanics was not a problem or parachuting enemy ( no realistic but rarely disrupted the tactics I was using). Changing tactics on the fly was fun. It actually matched more of the description that Sten used to describe the attack at Lake Calehad on his group that the darkspawn came from everywhere including the ground. A game that consists on almost all set battles becomes predictable especially on subsequent playthroughs..

In DA2 if one is not careful the party could end up fighting three different groups each with waves. Noble agenda, followers of she and the dominated fighters of Huon. Now that was fun and require a great deal of on the fly tactics.

IMHO, DA2 is no where near a Japanese anime action style hack and slash game.

#19
Rawgrim

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A friend of mine has a claymore hanging on his wall. That one weighs ALOT more that 2-5 kilos Somewhere between 10 and 20, i think. He dropped it when he was taking it down from the wall. the weight of it caused it to impale the couch...

#20
Overlord_Mephist

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Rawgrim wrote...

A friend of mine has a claymore hanging on his wall. That one weighs ALOT more that 2-5 kilos Somewhere between 10 and 20, i think. He dropped it when he was taking it down from the wall. the weight of it caused it to impale the couch...


Decorative swords can weigh anything as they aren't meant for use/practicality....

Edit: Also a barbell would feel heavier if you hold it from one end only.
 
mandatory doyouevenlift.jpg

Modifié par Overlord_Mephist, 11 octobre 2012 - 03:58 .


#21
Icinix

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Wasn't so much the tactics / combat abilities that I didn't like about DA2 - it was just the bloody animation, speed and art style.

The tactics were there and made for some great moments in combat - but some of it just looked ridiculous, it was too much. After a few rounds of combat - I was even more bored with combat than anything in DAO. But I also liked the kill animations and the slower speed of the animation and the greater range of abilities with clearly presented unique animations - so I'll get bad things said about me because of that.

#22
LTD

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Does it behave like a lightsaber or flashlight?  Yes/No? If yes, something is wrong.  <  - - This isn't a bad ground rule ay?

Modifié par LTD, 11 octobre 2012 - 03:57 .


#23
Realmzmaster

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Rawgrim wrote...

A friend of mine has a claymore hanging on his wall. That one weighs ALOT more that 2-5 kilos Somewhere between 10 and 20, i think. He dropped it when he was taking it down from the wall. the weight of it caused it to impale the couch...


There were ceremonial swords made, but not used for fighting. Unless the ARMA (Association of Renassiance Martial Arts) has it facts all wrong www.thearma.org/essays/weights.htm

Modifié par Realmzmaster, 11 octobre 2012 - 03:58 .


#24
Conniving_Eagle

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Realmzmaster wrote...

Rawgrim wrote...

A friend of mine has a claymore hanging on his wall. That one weighs ALOT more that 2-5 kilos Somewhere between 10 and 20, i think. He dropped it when he was taking it down from the wall. the weight of it caused it to impale the couch...


There were ceremonial swords made, but not used for fighting. Unless the ARMA (Association of Renassiance Martial Arts) has it facts all wrong www.thearma.org/essays/weights.htm




My grandfather's friend collects swords, anything from rapiers to claymores, I can tell you from personal experience that most don't weigh that much.

#25
Cylan Cooper

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Having just finished a few games made by Japanese developers, I implore you to give them more credit. Many American studios produce horrendous 'hack n slash' games, yo.