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Please no japanesse action game style hack n slash combat this time.


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#26
Melca36

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deuce985 wrote...

Well, I think you're going to be disappointed. Pretty sure I saw a comment from a Bioware dev saying if you expect it to be a lot less than DA2, you'll be disappointed. The actionish combat is probably going to return. Maybe toned down a notch but still very fast paced.

Personally, I wish they'd ditch this hybrid combat system. I'd rather them go with a pure slow tactical combat system like DAO or a pure fast flowing combat system. It just seems really weird to me you have to pause the game to input specific commands/AOE targeting when everything is moving 100mph. It kills immersion, fluidity, and pacing. When I'm playing a combat system built on action, I don't want to micromanage every little detail in the combat. it usually moves too fast to do that. Yet, in DA2, you have to manage little things like companions(even with tactics), pots, targeting, AOEs, etc...

Who exactly are you catering to with a hybrid combat system? Make it pure action or pure CRPGish. I'm fine with either.


Um they did say the combact would be more tactica and combine the best of bith games. :mellow:

#27
AtreiyaN7

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*headdesks at the thread title because it's utterly ridiculous*

#28
AppealToReason

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You know you could set it to the "not" button mash style?

I also don't see the problems with the animations.

#29
HOUSE MDD

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ShadyKat wrote...

As long as we keep the "press a button, and awesome happens" I'm all good.


Haha, i needed a good laugh. :P thats up there with artistic integrity.

#30
HOUSE MDD

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Cylanthegreat wrote...

Having just finished a few games made by Japanese developers, I implore you to give them more credit. Many American studios produce horrendous 'hack n slash' games, yo.


Oh dont get me wrong i do love a good jp action game with mad ott combat ( MGS Revengence looks awesome ) but when i play a immersive tactical rpg like DA i expect a bit more realism, or like a previous poster said when the battlefield is going mad the last thing you want is your sword flying accros the screen at mach 4 when your trying to micro-manage :P

#31
Urzon

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I guess i might be in the minority, because i don't really care either way. It could be the slow as molasses gameplay of DAO, or the much faster combat of DA2. Because at the end of the day, I don't play DA for the combat.

Posted Image

Modifié par Urzon, 11 octobre 2012 - 05:50 .


#32
Emzamination

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HOUSE MDD wrote...

ShadyKat wrote...

As long as we keep the "press a button, and awesome happens" I'm all good.


Haha, i needed a good laugh. :P thats up there with artistic integrity.


and just like that, I stopped taking you seriously.

#33
Quicksilver26

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Urzon wrote...

I guess i might be in the minority, because i don't really care either way. It could be the slow as molasses gameplay of DAO, or the much faster combat of DA2. Because at the end of the day, I don't play DA for the combat.

Posted Image


i'm with you on that bro +10:wizard:

#34
Face of Evil

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I dare say that anyone who calls Dragon Age 2 a Japanese hack n' slash game has never actually played a Japanese hack n' slash game.

DA2 was plenty tactical. The difference was that you had to adjust your tactics on the fly as opposed to preparing for a fight a half-hour before the fact. (Which you got to do in DAO only a handful of times, since the game constantly dropped you in the middle of tough fights anyway.)

Modifié par Face of Evil, 11 octobre 2012 - 06:25 .


#35
milena87

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Conniving_Eagle wrote...

Overlord_Mephist wrote...

I assume its the people who play on the easiest difficulty setting who keep mentioning "button spamming" and "no tactics"?


This.

I actually had more difficulty with DA2 than I did with DA:O, on the standard difficutly at least.


Seriously, this.

DAO's first Ogre and the two dragons are the only 3 difficult encounters in the game at higher difficulties (and of course the Harvester in Golems of Amgarrak... damn that thing).

I had more fun with DA2's combat: I like adjusting my strategy on the go :P

#36
Gileadan

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I like the overall speed of DA2's combat well enough.

But it suffered greatly from the way enemies were handled. Their classes worked differently from player classes and were clearly split into "cannon fodder" and "mini-bosses".

NPC rogues had ridiculously bloated hitpoints and sometimes could one-shot stealth-kill mages, which as far as I could see could not be dodged even if you moved as soon as you saw the teleporting frakker uncloak behind you. Unavoidable attacks like that have nothing to do with tactics.

Friendly fire limited to the highest difficulty level - which I didn't play, because it bloated enemy hitpoints even more and made all the filler combat take even longer. Nightmare mode indeed.

Mage staff twirling animations, accompanied by that distinctive "slap"-sound for every hit, as if they'd literally hand out telekinetic slaps. Ugh. Go away.

And I found at least some of the spell effects really poor compared to DA:O. In DA2, a fireball looked like a bunch of fizzling flames in the air. In DA:O, it shook the ground like an artillery shell coming down and knocked any survivors off their feet.

#37
Rawgrim

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Realmzmaster wrote...

Rawgrim wrote...

A friend of mine has a claymore hanging on his wall. That one weighs ALOT more that 2-5 kilos Somewhere between 10 and 20, i think. He dropped it when he was taking it down from the wall. the weight of it caused it to impale the couch...


There were ceremonial swords made, but not used for fighting. Unless the ARMA (Association of Renassiance Martial Arts) has it facts all wrong www.thearma.org/essays/weights.htm




No idea what type it was. He bought it in Scotland, though. And it was sharp. I wouldn`t put much stock in ARMA, though. If i remember correctly they "figured out" how to fight with swords from looking at paintings.

#38
Loaderini

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Yes PLEASE no superspeed fights and animations! Pleease?

#39
philippe willaume

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Rawgrim wrote...

Realmzmaster wrote...

Rawgrim wrote...

A friend of mine has a claymore hanging on his wall. That one weighs ALOT more that 2-5 kilos Somewhere between 10 and 20, i think. He dropped it when he was taking it down from the wall. the weight of it caused it to impale the couch...


There were ceremonial swords made, but not used for fighting. Unless the ARMA (Association of Renassiance Martial Arts) has it facts all wrong www.thearma.org/essays/weights.htm




No idea what type it was. He bought it in Scotland, though. And it was sharp. I wouldn`t put much stock in ARMA, though. If i remember correctly they "figured out" how to fight with swords from looking at paintings.

Hello
Really had you read the essay you it should had been luminously clear to you that the weights are comming from swords in museum. So it is kind of hard verifyable data,not figures plucked in out thin air

I am not member of ARMA nor a personal friend of Jonh Clements and i am not a fan of the multiperiod multy manual approach that ARMA is taking. I prefer a single manual approache using,manual from the same tradition to clear douts.

Nonetheless here the list of paintings, 
http://www.thearma.org/manuals.htm 
May be it is the wood cut from Durer that lead to the confusion?
In any case, I  would be inclined to propose  that you did as much reasearch as them before vocing opinions that makes the the sunday sport looks like the sunday time.

I have the catalogue of the wallace collection, and the TWH weight falls really confirm the Harma findings.

Thrusting is very easy, I have a 4.5-5.5 lbs repro of a type XVIIIe dropping it 50 cm is enough to plantit on the froor)
or thristing through the shoulder of a pig carcass just takes extending the arms without any bio-mechanic assistance that you need for a cut. 
That being said it is a thrust oriented sword.
Check the weight if the you friends claymore, it might not be as heavy as you think.  in any case if when you use it with both hands, it should feel as if the sword had become lighter and the point should be very nimble.

It is not necessarily a Sworf Like Object, there are some very good modern reproduction of claymore type of swords and there are terrible 100 victorian reproductions and vice versa.
Phil

Modifié par philippe willaume, 11 octobre 2012 - 10:31 .


#40
philippe willaume

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Loaderini wrote...

Yes PLEASE no superspeed fights and animations! Pleease?

+1

#41
KiwiQuiche

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Only problem I had with combat was the fact my Two Handed Warrior kept on swinging her sword with one hand. :|

#42
MichaelStuart

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Urzon wrote...

I guess i might be in the minority, because i don't really care either way. It could be the slow as molasses gameplay of DAO, or the much faster combat of DA2. Because at the end of the day, I don't play DA for the combat.

Posted Image


I certainly have no love for Dragon Age Origins combat or for Dragon Age 2's combat (which I felt was just a faster verson of Dragon Age Origins)
But that didn't stop me enjoying the games for the story.

While I'm hear, I say this. I found that both Dragon Age games aren't that tactical. I beat enemies the same way I beat enemies in all most every single type of game I played.
Kill the weak ones, then kill the stronger ones, simple.
Also I played on Nightmare. If combat can't be fun I at lest try to make it a challenge. I was disappointed. 

#43
AlbinaTekla

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the animations in DA:O are horrid! Not to mention it takes forever for you to run from one enemy to another. Its just so slow and frustrating. DA:O Had great story/not so good combat and DA2 had pretty good combat but a kinda lacking (or at least different) type of storyline. We need to find a good balance. Gaming is always evolving. It only makes sense that they make DA3 combat the most realistic and enjoyable..

#44
Loaderini

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yes, something between DA1 and DA2 would be nice.

#45
Sejborg

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DA2 was not very tactical. Just run up to the enemy and use cross class combos. It seemed like there was only one way to play the game if you wanted to succeed on a higher difficulty. Pretty boring. In DAO I could develop my own tactics.

And the combat in DA2 looks so stupid. It still baffles my mind how Bioware could come up with those animations. But then again. Alot of the things Bioware changed from DAO to DA2 baffles my mind.

#46
Urzon

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Sejborg wrote...
It still baffles my mind how Bioware could come up with those animations.


Magic! Posted Image

#47
Felya87

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Conniving_Eagle wrote...

hobbit_of_the_shire wrote...

I agree that the animations were too cartoony. Mages waving around staves like nun-chucks, warriors swinging around a sword 4X their weight as if it was plastic and rogues moving like a Star Trek transporter beam.


What? I thought that the sword fighting animations were a bit too cartoony, but contrary to the erroneous popular belief, swords, from the midieval era or otherwise, are not that cumbersome. I've heard some crazy exaggerations like swords that weighed 20-40 pounds. Perhaps a very large battle axe or war hammer, but the majority of swords have been made to be agile and light. Your standard "one-handed sword" rarely weighed more than four pounds. And for a buff warrior like Hawke who has been practicing with swords all his/her life, swinging one quickly should be no problem.


Is true some sword where that big and heavy. That' why those weren't used as in DA2!!! Don't Know you, but sometimes, when I see Fenris fight, I have to see if I am playng DA or Final Fantasy....

And by the way, medieval sword is a difensive tipe of fight. and the sword is sharp only in the tip. The sword is to be taken with both hands to stop the opponent's wapon, and if the opponent fall, the tip was al that needed to be sharp to trapass the body. the rest was done by the weight of the weapon.
The specific weight of the sword depend from the kind of tecnic one use. A two hands sword is much heavier than one handled with one, or a one and half handled sword.

It's a kind of fight much more arder and complicated that it seem. I know because I have some friends that have learned, and teach me someting time to time.

#48
Teddie Sage

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What do you have against Japanese games, TC? They are still made by human beings. I'd understand if you don't like the gameplay style, but don't blame it on Japan if this game has a fighting style you hated.

#49
Blessed Silence

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Overlord_Mephist wrote...

I assume its the people who play on the easiest difficulty setting who keep mentioning "button spamming" and "no tactics"?


I always start my game on easy to get a feel for it.  And as another posted, having mobs spawn from the heavens at odd intervals, along with cruddy Tactic menus ... yeah ... along with huge swords being swing around like styrophome and jumping around like that.  Don't think that possible ...

Don't lump us all into one spot, mkay?  I despised how the combat in DA2 worked and even looked.

And I did pause alot even on easy, and died alot.  Make of it what you will, I ain't no expert at games.

#50
philippe willaume

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Teddie Sage wrote...

What do you have against Japanese games, TC? They are still made by human beings. I'd understand if you don't like the gameplay style, but don't blame it on Japan if this game has a fighting style you hated.


?????????????????????

I though that is  precesily what people are doing. I.E blaming the game style,  in fact we blame the game style in the context of a pseudo european setting not even the game style as such let alone the country.

phil

Modifié par philippe willaume, 11 octobre 2012 - 05:32 .