Please no japanesse action game style hack n slash combat this time.
#76
Posté 11 octobre 2012 - 05:27
#77
Posté 11 octobre 2012 - 05:31
Don't knock it it works the same as assagai in the 30 ies Tarzan movies:innocent:Rawgrim wrote...
Kyle Kabanya wrote...
The animations for DA2 were absolutely ridiculous. A claymore being swung around like a lightsaber was completely unrealistic. Even somebody on steriods would be unable to reenact the animations for the claymore.
The mage animations did get better than the "I have to take a dump" stance. Plus the mage didn't go pew-pew with their staff. So that was a plus.
The rogue was stupid. The leaping and jumping like a ninja was just plain outlandish.. If anybody can wear chainmail and plate armor and do front and back flips, then okay, but till then, no.
Don`t forget firing 2 arrows up into the airceilling, and have 200 of them rain down. Miraculously only hitting enemies...
#78
Posté 11 octobre 2012 - 05:42
#79
Posté 11 octobre 2012 - 05:53
#80
Posté 11 octobre 2012 - 06:37
Modifié par Arcane Warrior Mage Hawke, 11 octobre 2012 - 06:38 .
#81
Posté 11 octobre 2012 - 06:40
#82
Posté 11 octobre 2012 - 06:45
#83
Posté 11 octobre 2012 - 06:57
Conniving_Eagle wrote...
Come to think of it though, I did enjoy taking on mobs with the Reaver Speed Boost and Anders' Haste.
Then having Bathany in Legacy casting fist of the maker, fun times!
#84
Guest_Nizaris1_*
Posté 11 octobre 2012 - 06:59
Guest_Nizaris1_*
#85
Posté 11 octobre 2012 - 07:22
#86
Posté 11 octobre 2012 - 07:36
And while I vastly prefer the combat of DA:O, if they decide to go with DA2's combat system I'll accept it. I only hope they tone down the fighting animations a bit (if they want a canon reason for doing so, they can just say Varric was exaggerating all of the combat).
Modifié par grey_wind, 11 octobre 2012 - 07:36 .
#87
Posté 11 octobre 2012 - 07:36
"realistic" and gory conflict with each other just so you know. and personally I found 2 a lot more strategic cause I couldn't just have Morrigan/Wynne make potions and chug them and spam the auto-attack button like with my Rogue in Origins.Pelle6666 wrote...
No "Awesome button"! Realistic, strategic and gory combat please!
Modifié par Arcane Warrior Mage Hawke, 11 octobre 2012 - 07:37 .
#88
Posté 11 octobre 2012 - 07:43
Chopping someone up with a sword or axe tends to be pretty gory. Not that I speak from direct experience, but I have seen images of the results. Humans are squishy and make quite a mess when we die violently.Arcane Warrior Mage Hawke wrote...
"realistic" and gory conflict with each other just so you know. and personally I found 2 a lot more strategic cause I couldn't just have Morrigan/Wynne make potions and chug them and spam the auto-attack button like with my Rogue in Origins.Pelle6666 wrote...
No "Awesome button"! Realistic, strategic and gory combat please!
Modifié par marshalleck, 11 octobre 2012 - 07:43 .
#89
Posté 11 octobre 2012 - 07:44
and don't get me wrong, most jp games; especially this generation are the same, bland, character archtype by the book, metrosexually confused crap, but they do character models & gameply waaaaaaaaay better then bioware, PS1/X games look & play better with more story branching options that freaking matter (before someone asks, chrono cross is the most obvious example and yes it looks better than origins, if just based on color pallettes & location
#90
Posté 11 octobre 2012 - 07:47
Well it would help if people explain what they mean by "gory" cause when I hear it I think of the stuff like Saw and exploding geysers of blood and guts that you see in many an action/horror film these days.marshalleck wrote...
Chopping someone up with a sword or axe tends to be pretty gory. Not that I speak from direct experience, but I have seen images of the results. Humans are squishy and make quite a mess when we die violently.Arcane Warrior Mage Hawke wrote...
"realistic" and gory conflict with each other just so you know. and personally I found 2 a lot more strategic cause I couldn't just have Morrigan/Wynne make potions and chug them and spam the auto-attack button like with my Rogue in Origins.Pelle6666 wrote...
No "Awesome button"! Realistic, strategic and gory combat please!
#91
Posté 11 octobre 2012 - 07:47
I had heard some goods things about DAO. Decided to give it a try. When I started the game, I had to double check the back of the box to see what year it was made. Because the graphics looked really dated to me.
But okay. Whatever. So, I get to the shyte hits the fan part of the origin story.........and the combat felt sooo dated. It was so slow. So clunky. It was awful. I stopped right there. All I could see is doing a whole game with this combat, and I thought, "Hell no."
I turned it off and traded it in.
After awhile, I saw DAO in the bargain bin. And still I kept hearing such good things about the game. I gave it another try. And I'm so glad I did because it's a great game. Despite the combat.
The combat in DAO to me was the weakest part of the game. The finishing moves were nice though.
#92
Posté 12 octobre 2012 - 01:48
#93
Posté 12 octobre 2012 - 01:57
Modifié par slimgrin, 12 octobre 2012 - 01:57 .
#94
Posté 12 octobre 2012 - 02:05
Modifié par Skelter192, 12 octobre 2012 - 02:06 .
#95
Posté 12 octobre 2012 - 02:12
Grandiam wrote...
And the way the magic was cast was so unrealistic, everyone knows it wouldn't look loke that in real life! Bioware has completely lost their minds...
Magic excists in Thedas, ergo its not unrealistic in the game. Sadly, so does things like gravity...
#96
Posté 12 octobre 2012 - 06:47
Kail Ashton wrote...
lol yeah, as someone who actually HAS played Japanese action games, this thread is an immediate ignorant fail, DA2 WISHES it could've had a even a mediocre japanese action gameplay, DA2 was a very western style combat system, don't flatter your ignorance by asociating with a Japanese style
I won't even induldge a action rpg jrpg cause every rpg battle system tri-ace ever made would blow your ignorant lil mind away
Try looking up my gtag and you would see the amount of jrpg's and jag's ive played, assumption is the mother of all f**k ups.
on a lighter note i think if the combat, ( as this thead is based on the combat alone ) was a mix of DAO with the Witcher 2, i thik that would make a great combat system.
#97
Posté 12 octobre 2012 - 06:48
Robhuzz wrote...
ShadyKat wrote...
As long as wekeepditch the "press a button, and awesome happens" I'm all good.
Fixed.
lol +kudos
#98
Posté 12 octobre 2012 - 06:54
ThisSkelter192 wrote...
I still have no ****ing idea how DA2 is a hack and slash has anyone here actually played one? Ninja Gaiden, Bayonetta, Devil May Cry, Dynasty Warriors come on those are hack and slash games.
#99
Posté 12 octobre 2012 - 06:57
BouncyFrag wrote...
It sounds like you think all Japanese action games are bad. If so, any conclusions that you come to cannot be taken seriously.
No i said in my various posts i have no problem with jag's jrpg's etc i own ad adore many of them. i just didnt think that comat style suited or worked with DA2.
E.g in dmc it explains how dante has all these super powers and can pull off these insane moves which works with the type of game and the story the char has etc. yet in DA2 you are portraded as a simple human with no super powers etc ( unless u count mages ) in a very human world. as alot of the enemys are human based or mutations of humanoid ( e.g DS ). the only things that would justify the insane ott power would be demons i suppose. what my point is there is a time and a place and a game style ( action ) for this type of combat. this type of rpg is not one of them imo.
#100
Posté 12 octobre 2012 - 07:05
Well there's Berserkers ,Templars and Reavers for the warrior classes And Zevran pretty much tells you that Assassins go through Training from Hell to get as good as they do.HOUSE MDD wrote...
BouncyFrag wrote...
It sounds like you think all Japanese action games are bad. If so, any conclusions that you come to cannot be taken seriously.
No i said in my various posts i have no problem with jag's jrpg's etc i own ad adore many of them. i just didnt think that comat style suited or worked with DA2.
E.g in dmc it explains how dante has all these super powers and can pull off these insane moves which works with the type of game and the story the char has etc. yet in DA2 you are portraded as a simple human with no super powers etc ( unless u count mages ) in a very human world. as alot of the enemys are human based or mutations of humanoid ( e.g DS ). the only things that would justify the insane ott power would be demons i suppose. what my point is there is a time and a place and a game style ( action ) for this type of combat. this type of rpg is not one of them imo.
So no ain't seeing it.





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