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Please no japanesse action game style hack n slash combat this time.


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#76
upsettingshorts

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OP also has a hard time differentiating between animations and gameplay.

#77
philippe willaume

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Rawgrim wrote...

Kyle Kabanya wrote...

The animations for DA2 were absolutely ridiculous. A claymore being swung around like a lightsaber was completely unrealistic. Even somebody on steriods would be unable to reenact the animations for the claymore.

The mage animations did get better than the "I have to take a dump" stance. Plus the mage didn't go pew-pew with their staff. So that was a plus.

The rogue was stupid. The leaping and jumping like a ninja was just plain outlandish.. If anybody can wear chainmail and plate armor and do front and back flips, then okay, but till then, no.


Don`t forget firing 2 arrows up into the airceilling, and have 200 of them rain down. Miraculously only hitting enemies...

Don't knock it it works the same as assagai in the 30 ies Tarzan movies:innocent:

#78
Rpgfantasyplayer

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I have thought that DA:O combat was too slow and when you play a rogue your so busy shuffling around your NPC's that you have a hard time getting a hit in. In DA2 at least I was able to hit my targets. I enjoy DA2 combat more than DA:O because it was faster. Yes, a little too fast but not the slow slog of DA:O. I enjoyed both games a lot, but I enjoyed DA2 combat more than DA:O. And I always have used tactics in both DA:O and DA2. I don't want to do it all the time though. I am in it more for the story and less for having to command my full party every fight. To me that takes me out of the game play because I am always pausing to issue commands.

#79
shirespartan

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Indeed, I loved the combat in the original.

#80
Shadow Fox

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*sigh* Threads like this should become a bannable offense simply because they are flamebait and descend into a cesspool of USI,ignorance and idiocy.

Modifié par Arcane Warrior Mage Hawke, 11 octobre 2012 - 06:38 .


#81
Grandiam

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And the way the magic was cast was so unrealistic, everyone knows it wouldn't look loke that in real life! Bioware has completely lost their minds...

#82
Conniving_Eagle

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Come to think of it though, I did enjoy taking on mobs with the Reaver Speed Boost and Anders' Haste.

#83
BrookerT

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Conniving_Eagle wrote...

Come to think of it though, I did enjoy taking on mobs with the Reaver Speed Boost and Anders' Haste.


Then having Bathany in Legacy casting fist of the maker, fun times!

#84
Guest_Nizaris1_*

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I only play Weapon and Shield once, i never touch that talent perk for Hawke after looking at the way she run with her shield in front...

#85
Pelle6666

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No "Awesome button"! Realistic, strategic and gory combat please!

#86
grey_wind

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I only want them to remove the randomly spawning enemies. They're more irritating than anything else, and not irritating in the good way you want your enemies to be.
And while I vastly prefer the combat of DA:O, if they decide to go with DA2's combat system I'll accept it. I only hope they tone down the fighting animations a bit (if they want a canon reason for doing so, they can just say Varric was exaggerating all of the combat).

Modifié par grey_wind, 11 octobre 2012 - 07:36 .


#87
Shadow Fox

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Pelle6666 wrote...

No "Awesome button"! Realistic, strategic and gory combat please!

"realistic" and gory conflict with each other just so you know. and personally I found 2 a lot more strategic cause I couldn't just have Morrigan/Wynne make potions and chug them and spam the auto-attack button like with my Rogue in Origins.

Modifié par Arcane Warrior Mage Hawke, 11 octobre 2012 - 07:37 .


#88
marshalleck

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Arcane Warrior Mage Hawke wrote...

Pelle6666 wrote...

No "Awesome button"! Realistic, strategic and gory combat please!

"realistic" and gory conflict with each other just so you know. and personally I found 2 a lot more strategic cause I couldn't just have Morrigan/Wynne make potions and chug them and spam the auto-attack button like with my Rogue in Origins.

Chopping someone up with a sword or axe tends to be pretty gory. Not that I speak from direct experience, but I have seen images of the results. Humans are squishy and make quite a mess when we die violently.

Modifié par marshalleck, 11 octobre 2012 - 07:43 .


#89
Kail Ashton

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Actually this threads doubley ignorant due to the fact origins yanked the majority of it's battle system from Final Fantasy 12 (just not terribly well) so reeeaaally this should be about origins not DA2, DA2 is more like....later versions of gauntlet. Th sheer jrpg comparison ignorance of this topic is disgusting really

and don't get me wrong, most jp games; especially this generation are the same, bland, character archtype by the book, metrosexually confused crap, but they do character models & gameply waaaaaaaaay better then bioware, PS1/X games look & play better with more story branching options that freaking matter (before someone asks, chrono cross is the most obvious example and yes it looks better than origins, if just based on color pallettes & location :P)

#90
Shadow Fox

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marshalleck wrote...

Arcane Warrior Mage Hawke wrote...

Pelle6666 wrote...

No "Awesome button"! Realistic, strategic and gory combat please!

"realistic" and gory conflict with each other just so you know. and personally I found 2 a lot more strategic cause I couldn't just have Morrigan/Wynne make potions and chug them and spam the auto-attack button like with my Rogue in Origins.

Chopping someone up with a sword or axe tends to be pretty gory. Not that I speak from direct experience, but I have seen images of the results. Humans are squishy and make quite a mess when we die violently.

Well it would help if people explain what they mean by "gory" cause when I hear it I think of the stuff like Saw and exploding geysers of blood and guts that you see in many an action/horror film these days.

#91
rapscallioness

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DAO combat is the reason I did not make it past the origin story the first time I tried to play DAO.

I had heard some goods things about DAO. Decided to give it a try. When I started the game, I had to double check the back of the box to see what year it was made. Because the graphics looked really dated to me.

But okay. Whatever. So, I get to the shyte hits the fan part of the origin story.........and the combat felt sooo dated. It was so slow. So clunky. It was awful. I stopped right there. All I could see is doing a whole game with this combat, and I thought, "Hell no."

I turned it off and traded it in.

After awhile, I saw DAO in the bargain bin. And still I kept hearing such good things about the game. I gave it another try. And I'm so glad I did because it's a great game. Despite the combat.

The combat in DAO to me was the weakest part of the game. The finishing moves were nice though.

#92
AlbinaTekla

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God these games are so unrealistic. I'm gonna stop playing completely and go hang out with my real mage friends.

#93
slimgrin

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I have to agree DA:O combat is not the game's strong point, but the ninja shenanigans of DA2 looked ridiculously out of place to me.

Modifié par slimgrin, 12 octobre 2012 - 01:57 .


#94
Chromie

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I still have no ****ing idea how DA2 is a hack and slash has anyone here actually played one? Ninja Gaiden, Bayonetta, Devil May Cry, Dynasty Warriors come on those are hack and slash games.

Modifié par Skelter192, 12 octobre 2012 - 02:06 .


#95
Rawgrim

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Grandiam wrote...

And the way the magic was cast was so unrealistic, everyone knows it wouldn't look loke that in real life! Bioware has completely lost their minds...


Magic excists in Thedas, ergo its not unrealistic in the game. Sadly, so does things like gravity...

#96
HOUSE MDD

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Kail Ashton wrote...

lol yeah, as someone who actually HAS played Japanese action games, this thread is an immediate ignorant fail, DA2 WISHES it could've had a even a mediocre japanese action gameplay, DA2 was a very western style combat system, don't flatter your ignorance by asociating with a Japanese style

I won't even induldge a action rpg jrpg cause every rpg battle system tri-ace ever made would blow your ignorant lil mind away


Try looking up my gtag and you would see the amount of jrpg's and jag's ive played, assumption is the mother of all f**k ups.

on a lighter note i think if the combat, ( as this thead is based on the combat alone ) was a mix of DAO with the Witcher 2, i thik that would make a great combat system.

#97
HOUSE MDD

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Robhuzz wrote...

ShadyKat wrote...

As long as we keep ditch the "press a button, and awesome happens" I'm all good.


Fixed.:wizard:



lol +kudos

#98
Shadow Fox

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Skelter192 wrote...

I still have no ****ing idea how DA2 is a hack and slash has anyone here actually played one? Ninja Gaiden, Bayonetta, Devil May Cry, Dynasty Warriors come on those are hack and slash games.

This

#99
HOUSE MDD

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BouncyFrag wrote...

It sounds like you think all Japanese action games are bad. If so, any conclusions that you come to cannot be taken seriously.


No i said in my various posts i have no problem with jag's jrpg's etc i own ad adore many of them. i just didnt think that comat style suited or worked with DA2.

E.g in dmc it explains how dante has all these super powers and can pull off these insane moves which works with the type of game and the story the char has etc. yet in DA2 you are portraded as a simple human with no super powers etc ( unless u count mages ) in a very human world. as alot of the enemys are human based or mutations of humanoid ( e.g DS ). the only things that would justify the insane ott power would be demons i suppose. what my point is there is a time and a place and a game style ( action ) for this type of combat. this type of rpg is not one of them imo.

#100
Shadow Fox

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HOUSE MDD wrote...

BouncyFrag wrote...

It sounds like you think all Japanese action games are bad. If so, any conclusions that you come to cannot be taken seriously.


No i said in my various posts i have no problem with jag's jrpg's etc i own ad adore many of them. i just didnt think that comat style suited or worked with DA2.

E.g in dmc it explains how dante has all these super powers and can pull off these insane moves which works with the type of game and the story the char has etc. yet in DA2 you are portraded as a simple human with no super powers etc ( unless u count mages ) in a very human world. as alot of the enemys are human based or mutations of humanoid ( e.g DS ). the only things that would justify the insane ott power would be demons i suppose. what my point is there is a time and a place and a game style ( action ) for this type of combat. this type of rpg is not one of them imo.

Well there's Berserkers ,Templars and Reavers for the warrior classes And Zevran pretty much tells you that Assassins go through Training from Hell to get as good as they do.

So no ain't seeing it.