I can't help but feel like some people are exaggerating the similarities between Dragon Age 2 and action games, and downplaying the similarities between DA 2 and Dragon Age: Origins. I think one change in DA 2 that can be seen as a shift towards being more action-oriented is the increased responsiveness of attacks and abilities. Specifically, when you select a target to attack, your character will immediately lunge toward its target (if in a close-enough range), as opposed to the slow shuffle seen in DA:O.
However, to call DA 2 a "button-mashing" action/hack n' slash game is ridiculous, especially if you have played games like Devil May Cry 3, Ninja Gaiden, or Dark Souls. For example, not only is the combat in Dark Souls and Dragon Age 2 dissimilar, but if you attempt to button-mash through Dark Souls, you're going to spend a lot of time running back to your corpse. Within the action/hack and slash genres, games are far more complex and diverse than "button-mashing", which is why several people have issue with the OP.
I've stated this in other threads, but I think DA 2 was simply too easy on the default setting. When I first played DA 2, I played it on nightmare, so I had to rely on cross-class combinations, elemental resistances, and spacing (to avoid friendly-fire), resulting in a very enjoyable, tactical experience. It wasn't until I watched my brother play on normal that I saw how DA 2 could be perceived as being more action-oriented (he was mowing through enemies with his warrior). However, I see this as more of a difficulty issue, and not really a shift towards being an action game. I also think that the game releasing without an auto-attack feature helped create the "button-mashing" perception, but that was patched rather quickly.
Modifié par arcelonious, 13 octobre 2012 - 04:13 .