Realmzmaster wrote...
I do not see where you get that DA2 is Hack and Slash? If that the case is refers to all Bioware games since BG1. The only games that that term may not refer to would be turn based games like Temple of Elemental Evil and Pool of Radiance.
The same mechanics are basically used in BG1 to DA2. One must separate animations from game mechanics. The animations may be over the top in some cases but the mechanics are essential the same. The speed may be different but as has been stated on this forum many thought DAO to be too slow. DA2 is thought to be too fast. The point is BG1, BG2 and NWN were faster than DAO.
All the games implement pause and play in realtime..
As far as some of skills in DA2 being over the top that goes back to DAO and the expansion Awakening. Every class in Awakening got hit with the super stick.
Normal human Hawke maybe but those normal humans can become reavers, templars, berserkers, assassins, duelists etc to the point the character is not longer an ordinary human. Templars cannot be ordinary if they are going to guard mages. The training that is undertaken makes them extraordinary.
Nothing you said was racist but the title should said action oriented (or Hack and slash) combat and left any reference to an ethnicity out.
@ Realmzmaster
yes but that is missing the forest for the tree.
I agree with you about the combat mechanics and the silly animation. We could even say that albeit not being remotely over the top as in DA:2 DA:0 animation were equally rooted in fantasy world.
The "problem" comes from the control of the companions, the map, the waves, the paratroopers, ACT III design. the lack of consequences and choice and the lack of customisation (talents wise) for the char and the party.
All that makes the combat hack and slash if you compare it to a sub-optimal party in DA:A. My play through as vanguard berserker looked more like a Severance, KoA, a dragon knight saga or return to castle wolfenstein run than a NWN (1- or 2) or BG (1 or 2) or even a witcher (1 or 2) run.
Now if we are talking a run with two mages in DA:0 well almost all the comparison I used don't makes sense.
if i am honest the feature that made DA:0 combat more viable for suboptimal are not really combat related but game design related.
if you are used to shoot 5.56/223 you will find full bore cartridge recoil harder.
if you are used to shoot .300 WM or 7.9*68 without muzzle break, full bore cartridge is really gentle.
how much hack and slash you find DA:2 is the same
phil
Modifié par philippe willaume, 13 octobre 2012 - 05:16 .





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