Aller au contenu

Photo

Science Suggests Dragon Age 3 Needs More Gore


  • Ce sujet est fermé Ce sujet est fermé
64 réponses à ce sujet

#1
ObserverStatus

ObserverStatus
  • Members
  • 19 046 messages
There has been a lot of talk these days about romances in Dragon Age III.  There are countless threads on which characters the player's character should be able to become romantically involved with, threads about how gratuitous the love scenes should be, and of course, threads about what the sexual orientation the characters who are available to the player's character in this way should be. Tragically, in the wake of all this conversation, the one true mistress of all RPG heroes has been ignored.  By your character's true mistress, of course, I refer to the angel of death.

I've lost count of how many threads are calling for Bioware to put extra resources into creating nude models for several characters, or creating additional characters who the player's character may have intimate relations with in order to give bioware more flexibility in implementing a cast with a diverse range of sexual orientations and identities.  But I hardly ever see threads asking bioware to improve Dragon Age 3's gibbing mechanics, or enabling corpses to linger for a longer time and decompose in a more realistic manner.  Take Red Faction: Guerilla for example.  In that game, buildings are intricately designed with multiple kinds of materials, each able to resist different amounts of force.  Now what if in Dragon Age 3, the bodies of living beings could be designed in the same way as buildings in Red Faction?  This dismemberment possibilities would be limitless!

If Bioware truly wishes to innovate, then instead of simply making bodies disappear a few seconds after death. they could even design a new decay mechanism, which allows the bodies of the player's foes to realistically decay upon a timeframe consistent with the in-world clock.  Think about it, Bioware wouldn't even have to create unique models for undead creatures!  They could just take a regular human model, knock out a few giblets, and set the rest of the body to decay using the same mechanism as corpses.

The scientific reasoning behind my assertion that video games such as Dragon Age III should display more graphic images of violence and less graphic images of sex.  This is, the Uncanny Valley Factor.
Image IPB

from wikipedia...
The uncanny valley is a hypothesis in the field of robotics and 3D computer animation, which holds that when human replicas look and act almost, but not perfectly, like actual human beings, it causes a response of revulsion among human observers. The "valley" refers to the dip in a graph of the comfort level of humans as a function of a robot's human likeness.


This is the reason why sometimes when you're looking at an otherwise attractive video game character, you may feel less like reaching into your pants and more like reaching for a plasma cutter.
Image IPB
If the sight of a videogame character developed with today's graphical technology makes you feel more inclined to chop it into little pieces than to have sex with it, that is a perfectly natural reaction.

And there is no question that increasing the level of realistic gore in a game is an improvement.  Just take Fallout 3 and New Vegas for example.  These games were nearly identical, but Fallout 3 received far more critical accalim. Fallout 3 got a 91% Metacritic score, while New Vegas only received a metascore of 84%, that's a 7 point spread. The only real difference between these games was the amount of gore.  In Fallout 3, nearly every raider hangout would be filled with headless corpses tied to mattresses, limbless cadavers dangling from meathooks, and corpses pinned to walls with sticks of rebar.  Even Fallout 1&2 lead programmer Tim Cain praised Bethesda's use of human remains as an elment of storytelling. Tragically, there are many cultural and technological challenges facing developers that wish to push the boundries of graphically violent imagery. 

As an American, I am quite proud to say that we are not taught to be ashamed of out own internal anatomy, but in many other nations,  this is not the case. Foreign nationals are just too permissive of sex in video games while too intolerant of gore.  While these misguided individuals are perfectly happy with looking at the nude skin of video game characters, they have little tolerance for images of the tissues constituting other 94% of our body mass.

Another issue of course, is the concern that such games might adversely affect children, a concern that has been sensationalised by the media for an all too eager audience of lazy parents who want to government to raise their children for them.  However, I'm sure that you're all too familiar with this issue, so I'll move on to the next.

And lastly, too many developers are still catering to gamers who refuse to buy better gaming systems, preferring instead to use archaic game systems, like the Playstaion 3 which only has 256 MB of dedicated video memory.  If the so-called "next generation" consoles do not turn out to contain significantly better hardware components than I have been led to believe, developers may need to start applying more pressure on gamers to buy gaming PCs.

Now I know that at least one person is going to read this and think that I have some weird fetish for death or violence, but this simply is not the case.  On the contrary, more graphic depictions of violence tend to be less glamorous, which is why it is less upsetting to see people get shot in movies like "Taken" where when you shoot someone, they just fall down dead in a plume of smoke, than in movies like "Saving Private Ryan" which show what actually happens when someone gets shot.  Therefore, a player may feel less inclined to commit acts of violence in Dragon Age 3, encouraging them to find more creative ways to solve problems.  It also has the potential to add a great deal of emotional depth to the game.  Remember how upset Shepard was when he saw that one kid in ME3 get toasted by a reaper's nuclear death ray?  Imagine how he would have reacted if he saw the same kid get quartered by a pack of husks.  The number of directions in which Bioware could have taken Shepards character after witnessing such a horrific event would have been limitless.

In conclusion, I would like to thank you for reading this, and I sincerely hope that if anyone from Bioware read this, they will keep it in mind when deciding how many pieces the character models for Dragon Age III can be gibbed into.

Modifié par bobobo878, 11 octobre 2012 - 03:44 .


#2
Guest_Logan Cloud_*

Guest_Logan Cloud_*
  • Guests
Image IPB

Gibs! Gibs everywhere!

#3
Darthnemesis2

Darthnemesis2
  • Members
  • 3 919 messages
*applauds*

#4
ShadowLordXII

ShadowLordXII
  • Members
  • 1 236 messages
*applauds"

#5
Quicksilver26

Quicksilver26
  • Members
  • 818 messages
 
Huh what :huh:

#6
Isaidlunch

Isaidlunch
  • Members
  • 1 654 messages
I preferred your Feros thread.

#7
Inquisitor Recon

Inquisitor Recon
  • Members
  • 11 810 messages
What about blood pooling? We need blood that pools and flows neatly through the cobblestone streets.

#8
Face of Evil

Face of Evil
  • Members
  • 2 511 messages
WHAT HAS SCIENCE DONE?

#9
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 283 messages
Science suggests that mine is bigge.. *slaps*

Ok, I like Limbs Explosion like Fallout 3 ... they're so awesome!

#10
ObserverStatus

ObserverStatus
  • Members
  • 19 046 messages

Legatus Arianus wrote...
Science suggests that mine is bigge.. *slaps*
Ok, I like Limbs Explosion like Fallout 3 ... they're so awesome!

But Fallout 3 was made in 2008.  In dragon age 3, limbs could explode into so much more numerous and detailed pieces!

#11
MillKill

MillKill
  • Members
  • 316 messages

bobobo878 wrote...


And there is no question that increasing the level of realistic gore in a game is an improvement.  Just take Fallout 3 and New Vegas for example.  These games were nearly identical, but Fallout 3 received far more critical accalim. Fallout 3 got a 91% Metacritic score, while New Vegas only received a metascore of 84%, that's a 7 point spread. The only real difference between these games was the amount of gore. 


New Vegas recieved less critical acclaim because the ugly graphics were even uglier by 2010 standards than 2008 standards and NV was borderline-unplayable at release instead of merely very buggy like 3. The amount of gore was an insignificant factor.

I am fine with more gore, though. The exploding heads and eyeballs flying through the air always brought a smile to my face in those games. :devil:

Modifié par MillKill, 11 octobre 2012 - 07:04 .


#12
Inquisitor Recon

Inquisitor Recon
  • Members
  • 11 810 messages
It's critical to get that red mist down properly. When somebody gets hit by the right sort of spell, it should be a beautiful sight.

#13
Ser Fish

Ser Fish
  • Members
  • 131 messages
*bows to bobobo878*

I usually turn off the persistant gore in DA games, but if I can loot a shotgun and change from someone's loose eyeball like I can in Fallout, then I am happy to be covered in the gibs of the innocent in Dragon Age.

#14
AlexJK

AlexJK
  • Members
  • 816 messages
Some of the responses in this topic have reached epic levels of creepy...

We need blood that pools and flows neatly through the cobblestone streets.

In Dragon Age 3, limbs could explode into so much more numerous and detailed pieces!

The exploding heads and eyeballs flying through the air always brought a smile to my face...

It's critical to get that red mist down properly. When somebody gets hit by the right sort of spell, it should be a beautiful sight.

... I am happy to be covered in the gibs of the innocent in Dragon Age.


Modifié par AlexJK, 11 octobre 2012 - 08:38 .


#15
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests
bobobo does it again. Awesome stuff.

#16
Luciferious

Luciferious
  • Members
  • 9 messages
Well done bobobo, it's always good to see a well thought out a coherent argument for a potentailly controversial aspect of gaming. I agree on all your points but feel like it should of relatively low importance compared to other aspects of DA3

#17
Wulfram

Wulfram
  • Members
  • 18 948 messages
Eh, the uncanny valley is kind of dubious. Proper scientific evidence for it is kind of limited, and really you can get creepy things at various levels of realism.

As for realistic gore, I think the problem is that we're dealing out totally unrealistic amounts of injuries. If you're killing hundreds and hundreds of people, as you are in an RPG (and most other types of game), then having them all clutter up the landscape with their guts ends up seeming more silly than anything else.

edit:  And that's ignoring the whole hit point issue - you can't have blood spray everywhere with every hit if it's going to take loads and loads of hits to kill the enemy.

Modifié par Wulfram, 11 octobre 2012 - 12:43 .


#18
Blessed Silence

Blessed Silence
  • Members
  • 1 381 messages
Though I am not bit on gratutous violence and deaths ...

I do agree on the corpse decay. Well to some degree ... and don't make them look like mannequin dolls when you "critical" the and they "explode". That so sucked.

#19
AlexJK

AlexJK
  • Members
  • 816 messages
Is this really not a joke topic? It must be. Nobody could really be suggesting that Bioware build a decomposition simulator instead of the next Dragon Age game... could they?

#20
Gibb_Shepard

Gibb_Shepard
  • Members
  • 3 694 messages
Not aware of the parodied thread.

#21
Hainkpe

Hainkpe
  • Members
  • 932 messages
I read the OP and felt :huh:
Then I thought about it and felt :mellow:
After thinking for a bit I went to -_-
But then I remembered what I was doing and read the OP again only this time I felt :blink:
And I am still there. :unsure:
So, in conclusion.. ;)

#22
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 602 messages
I say go for it.

#23
Todd23

Todd23
  • Members
  • 2 042 messages

AlexJK wrote...

Is this really not a joke topic? It must be. Nobody could really be suggesting that Bioware build a decomposition simulator instead of the next Dragon Age game... could they?

I am.

#24
AlexJK

AlexJK
  • Members
  • 816 messages

Todd23 wrote...

AlexJK wrote...

Is this really not a joke topic? It must be. Nobody could really be suggesting that Bioware build a decomposition simulator instead of the next Dragon Age game... could they?

I am.

Oh, OK. Let's get a petition going for it then. Awesomeness.

#25
garrusfan1

garrusfan1
  • Members
  • 8 047 messages
Gore is always good but if they put mortal kombat stuff in it I think it would be too much