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Science Suggests Dragon Age 3 Needs More Gore


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#26
DarkKnightHolmes

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garrusfan1 wrote...

Gore is always good but if they put mortal kombat stuff in it I think it would be too much


Mortal Kombat gore is great..... just saying.

#27
Todd23

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garrusfan1 wrote...

Gore is always good but if they put mortal kombat stuff in it I think it would be too much

Mortal Kombat was in the right direction.  But I say we can do much better.  :devil:

#28
KainD

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OP I love you. <3

#29
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KainD wrote...

OP I love you. <3

Yeah he has that affect on people.

#30
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AlexJK wrote...
Is this really not a joke topic? It must be. Nobody could really be suggesting that Bioware build a decomposition simulator instead of the next Dragon Age game... could they?

Can't we have both?

#31
AlexJK

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bobobo878 wrote...

AlexJK wrote...
Is this really not a joke topic? It must be. Nobody could really be suggesting that Bioware build a decomposition simulator instead of the next Dragon Age game... could they?

Can't we have both?

No, not really.
1) For game development reasons- I imagine Bioware would rather build game content!
2) It's creepy as hell and potentially extremely unpleasant. "Fewer body-splosions please" is one thing (and I think most people would generally agree?) but realistic body destruction - and specifically decay - is several steps too far for me anyway.

#32
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AlexJK wrote...

bobobo878 wrote...

AlexJK wrote...
Is this really not a joke topic? It must be. Nobody could really be suggesting that Bioware build a decomposition simulator instead of the next Dragon Age game... could they?

Can't we have both?

No, not really.
1) For game development reasons- I imagine Bioware would rather build game content!
2) It's creepy as hell and potentially extremely unpleasant. "Fewer body-splosions please" is one thing (and I think most people would generally agree?) but realistic body destruction - and specifically decay - is several steps too far for me anyway.

I disagree with your assertion that this is not game content.  Like all in RPG's killing will be a major part of Dragon Age III, so would it not be a positive thing for Bioware to illustrate what really happens when you kill a living thing? And why do you feel that realistic body decontruction would go too far?  Are you ashamed of your own internal anmatomy? If this is indeed the case, I would suggest that you make a greater effort to accept your body.

Modifié par bobobo878, 11 octobre 2012 - 07:56 .


#33
marshalleck

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bobobo878 wrote...

AlexJK wrote...

bobobo878 wrote...

AlexJK wrote...
Is this really not a joke topic? It must be. Nobody could really be suggesting that Bioware build a decomposition simulator instead of the next Dragon Age game... could they?

Can't we have both?

No, not really.
1) For game development reasons- I imagine Bioware would rather build game content!
2) It's creepy as hell and potentially extremely unpleasant. "Fewer body-splosions please" is one thing (and I think most people would generally agree?) but realistic body destruction - and specifically decay - is several steps too far for me anyway.

I disagree with your assertion that this is not game content.  Like all in RPG's killing will be a major part of Dragon Age III, so would it not be a positive thing for Bioware to illustrate what really happens when you kill a living thing? And why do you feel that realistic body decontruction would go too far?  Are you ashamed of your own internal anmatomy? If this is indeed the case, I would suggest that you make a greater effort to accept your body.


This is absurd. You're not really illustrating "what really happens when you kill a living thing" unless you include the begging for life, screaming, crying, and panic as blood loss occurs before loss of consciousness. Or the lingering deaths of a mortal but not instantly fatal wound. That would be way too much for most people and EA would never publish it. 

#34
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marshalleck wrote...
This is absurd. You're not really illustrating "what really happens when you kill a living thing" unless you include the begging for life, screaming, crying, and panic as blood loss occurs before loss of consciousness. Or the lingering deaths of a mortal but not instantly fatal wound. That would be way too much for most people and EA would never publish it. 

You are quite right.  The problem with games like Fallout 3 is that your enemies never survive dismemberment. And if you let anyone go after they beg for their life, they always come back within 10 seconds to fight you some more.  By using technology like that seen in the Dead Space series, they could program the game so that enemies can briefly survive dismemberment player could see their defeated foes crawling over the corpses of their fallen comrades in a futile effort to find their missing body parts before bleeding out.  As I said before, the psychological impact that this may have on the Player's Character would allow for greater emotional depth.  They could even include an option in the tactics menu where the player tells his followers whether or not to execute mortally wounded foes.

#35
Kail Ashton

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I just want a really good team/companion based RPG, with visuals that don't look like a poorly upscaled 1st generation 3-d game, that doesn't require 50 patches to get 90% of the game to work sometimes, choices that matter, subquests that aren't just fetching quests, a decent over all plot with a satisfying conclusion, compitent cinema direction & most importantly with well written charecters that make me invested in what happens to them & the world around them.

I don't need gore, nudity, awesome buttons or the piles & piles of other stupid stuff people keep sugesting, is that too much to ask bioware??

#36
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Kail Ashton wrote...
I just want a really good team/companion based RPG, with visuals that don't look like a poorly upscaled 1st generation 3-d game, that doesn't require 50 patches to get 90% of the game to work sometimes, choices that matter, subquests that aren't just fetching quests, a decent over all plot with a satisfying conclusion, compitent cinema direction & most importantly with well written charecters that make me invested in what happens to them & the world around them.
I don't need gore, nudity, awesome buttons or the piles & piles of other stupid stuff people keep sugesting, is that too much to ask bioware??

You say that you want improved visuals, but the better graphics get, the more ridiculous the gore is going to look in contrast to the rest of the games objects if Bioware doesn't improve its giblet generation.  Seiously, the chunks that the DA II ogre got ripped into looked like a few boness sticking out of a sack of hamburger meat.  Even the innards of Ultralisks in StarCraft II look more convincing, and that game is rated T.

#37
ProfessionalPirate

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OP, you need to check out the gameplay videos for NaughtyDog's The Last of Us... when Joel choked out that first guy, I felt it. This will probably be the first game that makes me think twice before killing someone cause their deths felt emotional, like the dude begging for his life just before Joel shot him in the face. It was.... interesting to feel remorse for seeing a bunch of pixels and coding get its "head" blown off.




Here's the first
and the extended

Modifié par ProfessionalPirate, 11 octobre 2012 - 08:27 .


#38
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ProfessionalPirate wrote...

OP, you need to check out the gameplay videos for NaughtyDog's The Last of Us... when Joel choked out that first guy, I felt it. This will probably be the first game that makes me think twice before killing someone cause their deths felt emotional, like the dude begging for his life just before Joel shot him in the face. It was.... interesting to feel remorse for seeing a bunch of pixels and coding get its "head" blown off.

Sounds like these guys are sort of going in the right direction except they made one critical mistake:  developing exclusives for the Playstation 3.

#39
ProfessionalPirate

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bobobo878 wrote...

ProfessionalPirate wrote...

OP, you need to check out the gameplay videos for NaughtyDog's The Last of Us... when Joel choked out that first guy, I felt it. This will probably be the first game that makes me think twice before killing someone cause their deths felt emotional, like the dude begging for his life just before Joel shot him in the face. It was.... interesting to feel remorse for seeing a bunch of pixels and coding get its "head" blown off.

Sounds like these guys are sort of going in the right direction except they made one critical mistake:  developing exclusives for the Playstation 3.


Yeah, probably. I wouldn't mind seeing NautyDog on the other platforms, but as I have a PS3, I don't mind overmuch.

P.S. Psyco Princess Celestia is very frightening....:?

Modifié par ProfessionalPirate, 11 octobre 2012 - 08:30 .


#40
marshalleck

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bobobo878 wrote...

marshalleck wrote...
This is absurd. You're not really illustrating "what really happens when you kill a living thing" unless you include the begging for life, screaming, crying, and panic as blood loss occurs before loss of consciousness. Or the lingering deaths of a mortal but not instantly fatal wound. That would be way too much for most people and EA would never publish it. 

You are quite right.  The problem with games like Fallout 3 is that your enemies never survive dismemberment. And if you let anyone go after they beg for their life, they always come back within 10 seconds to fight you some more.  By using technology like that seen in the Dead Space series, they could program the game so that enemies can briefly survive dismemberment player could see their defeated foes crawling over the corpses of their fallen comrades in a futile effort to find their missing body parts before bleeding out.  As I said before, the psychological impact that this may have on the Player's Character would allow for greater emotional depth.  They could even include an option in the tactics menu where the player tells his followers whether or not to execute mortally wounded foes.

I wish I could believe your appeals for "emotional depth" through realistic death, but this post reads more like a lust for gore-porn, and rings disingenuous. As interesting as I personally think it would be to explore the consequences of violence and death--specifically video games' callous treatment of such (Hawke killed how many thousands of people in DA2?) I really don't believe that's what you're asking for. It seems to me more like you want to ****** with someone's entrails. 

Modifié par marshalleck, 11 octobre 2012 - 08:32 .


#41
Hainkpe

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bobobo878 wrote...
Another issue of course, is the concern that such games might adversely affect children, a concern that has been sensationalised by the media for an all too eager audience of lazy parents who want to government to raise their children for them.  However, I'm sure that you're all too familiar with this issue, so I'll move on to the next.


Joking aside, the above excerpt glosses over a very real issue. Psychology has shown how behavior can be modified to such an extent that a non-reflexive behavior can become reflexive, i.e. firing of a gun. The normalization of such levels of violence and gore can desensitize people to the violence that does occur in society. It's a long road but every road has a starting point. My point is, the extent of the connection between illiciited violence and real world ramifications is yet to be fully researched and explored. I see your point of more realism but I also wonder, why? To what means? For what purposes? Just because we can clone humans doesn't mean we should. Science is a tool. How it's handled comes down to the human wielding it.

#42
Kail Ashton

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Don't bring up naughty dog games in a bioware forum, that's like discussing beethoven in a justin beiber forum

....ok that was a lil harsh, sorry bioware ;p

#43
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I turn off the persistent gore because I want to look at my protag's pretty face that I spent way too long fixating on (namely the nose). haha

#44
MichaelStuart

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I support realistic amounts of gore.

Note:I have never been affected by the uncanny valley,
Just never understood why something that looks human would unnerve people more than something that's not human looking.

#45
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I want to strangle my enemies with their comrades' intestines. Will your proposed system accomodate that?

#46
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marshalleck wrote...
I wish I could believe your appeals for "emotional depth" through realistic death, but this post reads more like a lust for gore-porn, and rings disingenuous. As interesting as I personally think it would be to explore the consequences of violence and death--specifically video games' callous treatment of such (Hawke killed how many thousands of people in DA2?) I really don't believe that's what you're asking for. It seems to me more like you want to ****** with someone's entrails.

Are the personal attacks really necessary? I mean I know you're upset that you misunderstood my MP, but you don't have to be a dick about it, or try to make me out to look like some kind of a weirdo to save face.  You say you "wish" you could believe me, but it's really not that hard, just read my words instead of the ones you've gone and put in my mouth.

Modifié par bobobo878, 11 octobre 2012 - 11:56 .


#47
Arch1eviathan

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You speak to my soul with your science!

#48
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Kail Ashton wrote...
Don't bring up naughty dog games in a bioware forum, that's like discussing beethoven in a justin beiber forum
....ok that was a lil harsh, sorry bioware ;p

It kinda was harsh, I mean I know that naughty dog only develops for one archaic game system, but the PS3 isn't like, Beethoven old. Discussing Beethoven on a Justin Bieber forum would be more like discussing PS2 exlcusives in a bioware forum. But seiously. where did Sony get the RAM units they put in the PS3?  Did they loot them from an abandoned computer store in the ruins of Chernobyl?

Modifié par bobobo878, 12 octobre 2012 - 12:07 .


#49
saMoorai

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I love you, Bobobobobo-bobobobobobobo, you're an inspiration to science everywhere.

#50
Arcadian Legend

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Just how do you do it boob?