Science Suggests Dragon Age 3 Needs More Gore
#51
Posté 12 octobre 2012 - 12:11
#52
Posté 12 octobre 2012 - 12:15
Would this mean DA2 was on the right track? More focus on gibbing and slaughter, less sexual content?
By your character's true mistress, of course, I refer to the angel of death.
But can we romance her?
Modifié par Blacklash93, 12 octobre 2012 - 12:18 .
#53
Posté 12 octobre 2012 - 12:22
*applauds*[/quote]
[quote]ShadowLordXII wrote...
*applauds"[/quote]
[quote]Ser Fish wrote...
*bows to bobobo878*[/quote]
[quote]J. Reezy wrote...
bobobo does it again. Awesome stuff.[/quote]
[quote]Luciferious wrote...
Well done bobobo[/quote]
[quote]KainD wrote...
OP I love you.
[quote]Arch1eviathan wrote...
You speak to my soul with your science![/quote]
[quote]saMOOrai182 wrote...
I love you, Bobobobobo-bobobobobobobo, you're an inspiration to science everywhere. [/quote]
[quote]frustratemyself wrote...
Nice post bobobo.[/quote]
[quote]Blacklash93 wrote...
I approve. Your insanity is a delight to us all, bobobo.
[/quote]
[quote]marshalleck wrote...
I wish I could believe your appeals for "emotional depth" through realistic death, but this post reads more like a lust for gore-porn, and rings disingenuous. As interesting as I personally think it would be to explore the consequences of violence and death--specifically video games' callous treatment of such (Hawke killed how many thousands of people in DA2?) I really don't believe that's what you're asking for. It seems to me more like you want to jerk off with someone's entrails. [/quote]
Thanks for your support everyone! Hopefully Bioware will agree with us.
#54
Posté 12 octobre 2012 - 12:27
You can in just about any RPG.Blacklash93 wrote...
But can we romance her?By your character's true mistress, of course, I refer to the angel of death.
Modifié par bobobo878, 12 octobre 2012 - 12:28 .
#55
Posté 12 octobre 2012 - 12:30
#56
Posté 12 octobre 2012 - 12:40
Really? Not even this affects you?MichaelStuart wrote...
I support realistic amounts of gore.
Note:I have never been affected by the uncanny valley,
Just never understood why something that looks human would unnerve people more than something that's not human looking.
#57
Posté 12 octobre 2012 - 12:48
Fire magic should allow you to cook the corpses allowing you to eat them to regain a portion of health. Thus realistic cooking should be a feature too.
#58
Posté 12 octobre 2012 - 12:50
bobobo878 wrote...
You can in just about any RPG.
She romances my enemies far more often than me. And when she does pay me attention the screen just fades to black... and that's not hot. What did I do to deserve this neglect? Is she too good for me or am I too good for her?
#59
Posté 12 octobre 2012 - 12:50
bobobo878 wrote...
There has been a lot of talk these days about romances in Dragon Age III. There are countless threads on which characters the player's character should be able to become romantically involved with, threads about how gratuitous the love scenes should be, and of course, threads about what the sexual orientation the characters who are available to the player's character in this way should be. Tragically, in the wake of all this conversation, the one true mistress of all RPG heroes has been ignored. By your character's true mistress, of course, I refer to the angel of death.
I've lost count of how many threads are calling for Bioware to put extra resources into creating nude models for several characters, or creating additional characters who the player's character may have intimate relations with in order to give bioware more flexibility in implementing a cast with a diverse range of sexual orientations and identities. But I hardly ever see threads asking bioware to improve Dragon Age 3's gibbing mechanics, or enabling corpses to linger for a longer time and decompose in a more realistic manner. Take Red Faction: Guerilla for example. In that game, buildings are intricately designed with multiple kinds of materials, each able to resist different amounts of force. Now what if in Dragon Age 3, the bodies of living beings could be designed in the same way as buildings in Red Faction? This dismemberment possibilities would be limitless!
If Bioware truly wishes to innovate, then instead of simply making bodies disappear a few seconds after death. they could even design a new decay mechanism, which allows the bodies of the player's foes to realistically decay upon a timeframe consistent with the in-world clock. Think about it, Bioware wouldn't even have to create unique models for undead creatures! They could just take a regular human model, knock out a few giblets, and set the rest of the body to decay using the same mechanism as corpses.
The scientific reasoning behind my assertion that video games such as Dragon Age III should display more graphic images of violence and less graphic images of sex. This is, the Uncanny Valley Factor.from wikipedia...
The uncanny valley is a hypothesis in the field of robotics and 3D computer animation, which holds that when human replicas look and act almost, but not perfectly, like actual human beings, it causes a response of revulsion among human observers. The "valley" refers to the dip in a graph of the comfort level of humans as a function of a robot's human likeness.
This is the reason why sometimes when you're looking at an otherwise attractive video game character, you may feel less like reaching into your pants and more like reaching for a plasma cutter.
If the sight of a videogame character developed with today's graphical technology makes you feel more inclined to chop it into little pieces than to have sex with it, that is a perfectly natural reaction.
And there is no question that increasing the level of realistic gore in a game is an improvement. Just take Fallout 3 and New Vegas for example. These games were nearly identical, but Fallout 3 received far more critical accalim. Fallout 3 got a 91% Metacritic score, while New Vegas only received a metascore of 84%, that's a 7 point spread. The only real difference between these games was the amount of gore. In Fallout 3, nearly every raider hangout would be filled with headless corpses tied to mattresses, limbless cadavers dangling from meathooks, and corpses pinned to walls with sticks of rebar. Even Fallout 1&2 lead programmer Tim Cain praised Bethesda's use of human remains as an elment of storytelling. Tragically, there are many cultural and technological challenges facing developers that wish to push the boundries of graphically violent imagery.
As an American, I am quite proud to say that we are not taught to be ashamed of out own internal anatomy, but in many other nations, this is not the case. Foreign nationals are just too permissive of sex in video games while too intolerant of gore. While these misguided individuals are perfectly happy with looking at the nude skin of video game characters, they have little tolerance for images of the tissues constituting other 94% of our body mass.
Another issue of course, is the concern that such games might adversely affect children, a concern that has been sensationalised by the media for an all too eager audience of lazy parents who want to government to raise their children for them. However, I'm sure that you're all too familiar with this issue, so I'll move on to the next.
And lastly, too many developers are still catering to gamers who refuse to buy better gaming systems, preferring instead to use archaic game systems, like the Playstaion 3 which only has 256 MB of dedicated video memory. If the so-called "next generation" consoles do not turn out to contain significantly better hardware components than I have been led to believe, developers may need to start applying more pressure on gamers to buy gaming PCs.
Now I know that at least one person is going to read this and think that I have some weird fetish for death or violence, but this simply is not the case. On the contrary, more graphic depictions of violence tend to be less glamorous, which is why it is less upsetting to see people get shot in movies like "Taken" where when you shoot someone, they just fall down dead in a plume of smoke, than in movies like "Saving Private Ryan" which show what actually happens when someone gets shot. Therefore, a player may feel less inclined to commit acts of violence in Dragon Age 3, encouraging them to find more creative ways to solve problems. It also has the potential to add a great deal of emotional depth to the game. Remember how upset Shepard was when he saw that one kid in ME3 get toasted by a reaper's nuclear death ray? Imagine how he would have reacted if he saw the same kid get quartered by a pack of husks. The number of directions in which Bioware could have taken Shepards character after witnessing such a horrific event would have been limitless.
In conclusion, I would like to thank you for reading this, and I sincerely hope that if anyone from Bioware read this, they will keep it in mind when deciding how many pieces the character models for Dragon Age III can be gibbed into.
Well, if science says so, it must be true.
#60
Posté 12 octobre 2012 - 12:51
If you don't feel like she's giving you enough attention of any of your favorite games, perhaps you should try Dark Souls or I Wanna Be That GuyBlacklash93 wrote...
bobobo878 wrote...
You can in just about any RPG.
She romances my enemies far more often than me. And when she does pay me attention the screen just fades to black... and that's not hot. What did I do to deserve this neglect? Is she too good for me or am I too good for her?
#61
Posté 12 octobre 2012 - 08:49
#62
Posté 23 avril 2013 - 06:14
#63
Posté 23 avril 2013 - 06:52
*sips tea*
#64
Posté 23 avril 2013 - 07:33
#65
Posté 23 avril 2013 - 09:07
End of line.




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