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wow... New paladin...


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#51
HolyAvenger

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If the last point in N7 Paladin wasn't so superflous to the guy (I guess I could make my Graal X weigh 20% less, or deal even more overkill damage?) I'd probably agree.


Worth it for the CD increase allowing more ED/SF spam imo.

#52
Silent Indignation

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I am having problem getting the the tech combos to work. I spec 6/6/6/0/6 with all powers on radius and synergy for combos just to see if it all works.

I seem to have no problem using snap freeze first and then following up with incinerate or energy drain, but the other combos don't really work or maybe the visual effect isn't as noticeable?

Does energy drain starting by itself prime the target for anything?

Like if I ED a nemesis or centurian and then follow up with snap freeze should there be a tech burst bonus for that?

Feels like you should always start with snap freeze and then use ED for shields or Incinerate for Armor.

Any agreement on best shield path to take? My guess would be Ice since frost seems to be the best "priming" tool for tech combos.

#53
N7Kopper

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HolyAvenger wrote...

If the last point in N7 Paladin wasn't so superflous to the guy (I guess I could make my Graal X weigh 20% less, or deal even more overkill damage?) I'd probably agree.


Worth it for the CD increase allowing more ED/SF spam imo.

But I find the long-range homing detonation/primer worth a slightly higher cooldown.
That's why build variation is so great.

#54
Schroedibabe

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Silent Indignation wrote...

I am having problem getting the the tech combos to work. I spec 6/6/6/0/6 with all powers on radius and synergy for combos just to see if it all works.

I seem to have no problem using snap freeze first and then following up with incinerate or energy drain, but the other combos don't really work or maybe the visual effect isn't as noticeable?

Does energy drain starting by itself prime the target for anything?

Like if I ED a nemesis or centurian and then follow up with snap freeze should there be a tech burst bonus for that?

Feels like you should always start with snap freeze and then use ED for shields or Incinerate for Armor.

Any agreement on best shield path to take? My guess would be Ice since frost seems to be the best "priming" tool for tech combos.

That is the same problem I am facing right now. SF + Incinerate= CE anything else does not work. I read somewhere that this might be a Bug with Incinerate and ED not priming correctly. The Fireshield as far as i know primes and can be detonated with SF.

#55
IanLai

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KeeperB5 wrote...

I can't get any combos to work whenever Energy Drain is involved.

Incinerate + Energy drain = no combo
Energy drain + Incinerate = no combo
Snap freeze + Energy drain = no combo
Energy drain + Snap freeze = no combo
Incinerate + Snap freeze = fire explosion
Snap freeze + Incinerate = cryo explosion

Conclusion.Energy drain is bugged. Also tested Salarian engineer with same results.


 ED can only combo when u play synthetic

#56
LoboFH

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KeeperB5 wrote...

I can't get any combos to work whenever Energy Drain is involved.

Conclusion.Energy drain is bugged. Also tested Salarian engineer with same results.


Not in my experience, I am getting tech burst all over the place with this character, energy drain can detonate, definitely.

#57
KeeperB5

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As was mentioned earlier. Energy drain can detonate fire explosions only if target has shields or is synthetic. Making it inferior to overload, which works even against armor and health.

In addition, snap freeze does not detonate fire explosions on incinerated targets. Meaning with paladin you can do fire explosions on your own only if target has shields or is synthetic.

This makes the plain old human engineer with overload superior to paladin since the engineer can do fire explosions and tech bursts regardless of target and what defenses (or lack of) the target has.

Modifié par KeeperB5, 13 octobre 2012 - 03:08 .


#58
JB27

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If I could marry any virtual item, it would be my paladin shield

#59
Schroedibabe

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KeeperB5 wrote...

As was mentioned earlier. Energy drain can detonate fire explosions only if target has shields or is synthetic. Making it inferior to overload, which works even against armor and health.

In addition, snap freeze does not detonate fire explosions on incinerated targets. Meaning with paladin you can do fire explosions on your own only if target has shields or is synthetic.

This makes the plain old human engineer with overload superior to paladin since the engineer can do fire explosions and tech bursts regardless of target and what defenses (or lack of) the target has.

Thanks for the info, but today I saw somebody first using the Fireshield and than SF and it Firedetonated.

#60
Arppis

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It's pretty nice yeah, still my favourite class... But for some reason I kick so much more ass as Human Vanguard these days. That's like hurt train comming to town.

Modifié par Arppis, 13 octobre 2012 - 04:09 .


#61
HolyAvenger

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KeeperB5 wrote...

This makes the plain old human engineer with overload superior to paladin since the engineer can do fire explosions and tech bursts regardless of target and what defenses (or lack of) the target has.


I went back to playing HumEngineer to get my tech mastery challenges done, and wow is it so much better now with these new tech explosion changes.

Vanilla kits are reborn:wizard: (QE is also benefitting).