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Blood Magic lacks direct damage spells


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19 réponses à ce sujet

#1
Cultist

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All codex entries state, that Blood Magic is extremely powerful. Yet Blood Magic has, in practice, only one offensive spell: Hemorrhage(Ex-blood Wound from Origins) - AoE spell that constantly damages enemies. And the next is Blood Slave's modification - Blood Splatter, when enemy under your control explodes, but that one is nearlly useless.
Overall we lack direct damage spells - similar to basic lightning bold or such. While Hemorrhage is really effective, it turn out to be the only effective spell in BM arsenal, as Blood Slave is prety much useless and bulk of damage is being dealt thanks to aditional mana, provided by Blood Magic - thus allowing us to nuke with spells of other schools.

We need at least one direct damage spell to make BM useful and viable choice, instead of supplement for fireballs or lightning.

#2
KiwiQuiche

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Well, you pretty much use Blood Magic in place of mana; as a Blood Mage I found my Hawke was an awesome fighter with Blood Magic, especially with the Fortification vamped right up; she only had to wait for cool downs, never mana/power.

It lends the option to using the actual fireball and lighting attacks in the Elemental and Primal trees.

Modifié par KiwiQuiche, 11 octobre 2012 - 10:30 .


#3
Wulfram

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I don't think blood magic is supposed to be about direct damage particularly. Except by allowing you to power your regular spells.

#4
caradoc2000

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The main point of BM is to offer you a discount on casting costs.

#5
Guest_Nizaris1_*

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I think the main reason of Blood Magic is to against Templar (and Spirit School mages), because Templar is specialized in destroying mana, in which true in DA:O. So Templar will have a problem when mages use blood instead of mana to cast spell. The spurting blood and mind control is just bonus of blood magic.

#6
Knight of Dane

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Well another side of blood magic, the part that incriminates it I think is that it allows the user to control other people's blood too. I think that's what happens with that AOE spell in DA2, you paralyze the enemy by going through their blood and damaging them.
In the same manner the mind control abilities works through the blood streaming through your brain.
I also think that a spell in DA:O specifically boils the blood of your opponent.

#7
deatharmonic

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I'd definitely like to see it expanded on. How about summoning a demon but with the chance of it backfiring and attacking you? Or having a move in which you channel the strength of a demon replacing your moves temporarily with a set of really powerful ones, but! There's an even higher chance you'd be unable to control it and subsequently end up fighting your companions. If I choose to meddle with blood magic I want to feel like I'm walking a knife edge, I want to feel that sense having extreme power with equally disastrous consequences.

#8
hexaligned

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I always thought it should give you a certain +% damage modifier for normal spells. Sort of like Anders version of it. Whatever that mode was called where he couldn't be healed, Vengeance maybe.
Also: Summons.

#9
Xilizhra

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Wouldn't you need to kill off your own summons at the end of every fight? That said, it's something I'd love to see if it could be done...

Modifié par Xilizhra, 11 octobre 2012 - 02:12 .


#10
Knight of Dane

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deatharmonic wrote...

I'd definitely like to see it expanded on. How about summoning a demon but with the chance of it backfiring and attacking you? Or having a move in which you channel the strength of a demon replacing your moves temporarily with a set of really powerful ones, but! There's an even higher chance you'd be unable to control it and subsequently end up fighting your companions. If I choose to meddle with blood magic I want to feel like I'm walking a knife edge, I want to feel that sense having extreme power with equally disastrous consequences.

Sounds interesting, but I would only want that if the BM specialization is picked up from demonic sources in the first place so it makes story wise sense for my character to be into that sort of thing.

Jowan and Merrill performed blood magic without ever summoning demons.

#11
Dhiro

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I believe a Hellfire Warlock in NWN2 Storm of Zehir could summon a Baatezu to fight for them. The thing is that the number of turns the Warlock has control over their summon is based on the caster's stats (among other things). If you don't send the Baatezu away before your control over it ends, it might attack your party.

Maybe something like that, but for demons? A Pride Demon would be harder to control than a Shade, for example, but the reward would be a very powerful ally.

#12
deatharmonic

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Knight of Dane wrote...

deatharmonic wrote...

I'd definitely like to see it expanded on. How about summoning a demon but with the chance of it backfiring and attacking you? Or having a move in which you channel the strength of a demon replacing your moves temporarily with a set of really powerful ones, but! There's an even higher chance you'd be unable to control it and subsequently end up fighting your companions. If I choose to meddle with blood magic I want to feel like I'm walking a knife edge, I want to feel that sense having extreme power with equally disastrous consequences.

Sounds interesting, but I would only want that if the BM specialization is picked up from demonic sources in the first place so it makes story wise sense for my character to be into that sort of thing.

Jowan and Merrill performed blood magic without ever summoning demons.


Yeah, that's why I'd like to see it expanded on, perhaps have separate branches for mind/blood control & demonology

#13
Knight of Dane

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Branching specializations would be cool actually

#14
Xilizhra

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Bleah... I just want dual specializations to remain. I really want to be a blood mage/spirit healer.

#15
Nashimura

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I would like to see blood magic made quite overpowered but have story ramifications for using it, obviously there will be people really against it and they should not want to have anything to do with a blood mage - it would balance it out. Would be nice if they really pushed the possible mind control elements outside of combat too.

#16
deatharmonic

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Nashimura wrote...

I would like to see blood magic made quite overpowered but have story ramifications for using it, obviously there will be people really against it and they should not want to have anything to do with a blood mage - it would balance it out. Would be nice if they really pushed the possible mind control elements outside of combat too.


+1

#17
DarthLaxian

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well, i do not want it overpowered, but strong (+dmg for normal spells, not "can not be healed" - just "receives 60% healing penalty" or something like that) and yes, i would want my character to be able to influence (like persuade, but stronger - and even stronger if you have skilled persuade!), beguile (like putting them into a trance or put a real looking haluzination up around them) and control (deep in the talent tree!) them.

bioware could even realize mage "invisibility" that way (the mage forces everyone to ignore him and the party!)

as for direct damage spells:

yes, i want those, too (something like: blood-boil (taken that from vampire the masquerade: bloodlines) etc.)

and i would love summoning of demons, summoning and controlling animals etc. (they should be succeptible to blood magic)

greetings LAX

#18
Barbantious

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Like the "power of blood" ability for the mage in that Origins DLC? You basically fling some blood at an enemy causing spirit damage, it was pretty useful, definitely made the blood mage specialization appealing in Origins.

#19
PsychoBlonde

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relhart wrote...

I always thought it should give you a certain +% damage modifier for normal spells. Sort of like Anders version of it. Whatever that mode was called where he couldn't be healed, Vengeance maybe.
Also: Summons.


It'd make more sense to me if you could "overcharge" other spells while Blood Magic is active and expend extra health to have them do more damage.

I think overall the ability trees in DA2 were a.) still too small and b.) had too many pre-reqs.  But I'm not sure how much more value there is in continuing to tweak this stuff.  Granted, since they're switching game engines, all this stuff will have to be rebuilt from scratch so there's absolutely no reason NOT to drastically change the gameplay systems yet again.

I've been fooling around in Origns and DA2 playthroughs with using the console to let me see some odder options, and I think one of the problems in DA2 was that you just couldn't get enough character levels to let you really spread the points around and experiment with some interesting stuff.  Maybe they'll aim for characters of level 40 or 50 as being the endgame rather than 20 or 30.  

#20
Cultist

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Nothing good ever comes from overpowering. It should be strong option, but not overpowered and game breaking.
Also, BM suffers from lack of good spells, Blood Slave is useles as one enemy under your controls is way too weak for such mana consuming spell. In Origins they could not deal somehow significant damage and in DA2 all enemies died too fast and the remaining ones could not be controlled and should be killed in a grind.