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Gimme more touchy-feely in DA3


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#1
KiwiQuiche

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And I'm not just talking about being able to give your LI a kiss like you can do in DAO (Not that I wouldn't appreciate that being brought back in) but gimma more hugs and shoulder pats and a good punch in the face if you will!

So many parts in DA2 needed something like this but all the time Hawke would just stand their with the awesome "blank face" while something intense was going down.

A few examples I can think off the top of my head;

Merril after having to kill Keeper Marathari (Or even Pol). Hawke and co just kinda stand around while Merril is sobbing on the ground/dazed and blood splattered. That is not what a good friend does when one of their mates pretty much just had to kill their Mother-figure, Hawke!

Or even when Hawke's mother died and she's crying over her body, no one tries to comfort her or give her a hug. Some friends they are. True, your LI or Aveline come by later but they pretty much act all "lol who cares" at the time of Leandra's actual death.

Even during one of your sibling's death Hawke just sits around and doesn't try to comfort the remaining twin- I get the whole 'Darkspawn-RUN' thing, but hell we don't even get a comfort hug down the road.

For those who wish to interact via your fists or Murder Knife, well...

We get to punch Isabela in the face during that quest (which I can't remember the name of) and if you are an aggressive Hawke/use all the aggressive options you can deck her so hard you knock her out.

You can verbally attack Aveline in her office to the point she'll tackle you and punch you a few times.

Also give Anders a good ganking with the family favourite Murder Knife when he goes batsh!t.

Or course the Murder Knife isn't really touchy-feely but physically assulting/getting physically attacked by your followers certainly gives you can extra oompf to the game- especially if it's the player's responses which make the companion go all "Imma give you an ass kicking" or maybe the PC got fed up with their followers snide insinuations and decked them like Shepard-Commander (Maker knows I wanted to punch Fenris and Carver a lot. Okay make that all of my companions. And Gamlen. Hell, most of Kirkwall)

I want more of that in DA3, the ability to actually physically interact with your companions/family if you have any. Be it with comfort hugs and more kisses, or getting attacked or punching out your teammates 'cause you've had enough of their b!tching.

Any of you guys interested? Want more hugs and punches for your DA3 experience?

Because it will be a time of world war, emotions will be hightened!

When words fail, there are always fists!

(And time for huggles and kisses)

Modifié par KiwiQuiche, 11 octobre 2012 - 11:10 .


#2
syllogi

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Oh wow, Aveline punching Hawke is for real? I need to see that on YouTube.

And agreed, although that goes together with making the game even more cinematic, and some folks wouldn't care for these ideas, for roleplaying reasons, at least if its the player character initiating affection. Comforting the remaining sibling, for instance, could be annoying to someone who has decided that their Hawke barely tolerates that twin, or a Hawke who is as cruel to Merrill as Fenris and Anders wouldn't want to comfort her.

This kind of thing could work well with ME2 & 3 style "interrupts," using friendship/rivalry, though, without taking autonomy away from the player. My biggest complaint about ME3 was the lack of control, and lessened roleplaying. I don't want to be told how my character should feel about companions.

#3
Guest_Nizaris1_*

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Merril after having to kill Keeper Marathari (Or even Pol). Hawke and co just kinda stand around while Merril is sobbing on the ground/dazed and blood splattered. That is not what a good friend does when one of their mates pretty much just had to kill their Mother-figure, Hawke!


i am not sure about others, but i don't like Merill at all, so when Pol dead, i blame her, when Merethari dead, i blamed her too, for me Hawke doesn't need to involve into the problem, not Hawke problem at all. Merill who bring all the trouble herself and drag Hawke into it. Hell, she is FORCED into my party to begin with

Or even when Hawke's mother died and she's crying over her body, no one tries to comfort her or give her a hug. Some friends they are. True, your LI or Aveline come by later but they pretty much act all "lol who cares" at the time of Leandra's actual death.


This is one of the reason why i don't care much about DA2 companions other than Aveline, Bethany/Carver and Varric. They are all selfish, they hang out with Hawke with own personal reason to get personal gain. They don't have group motivation. Unlike in DA:O, all companions join the Warden to help end the Blight, that is the group motivation, so no matter what they are willingly sacrifice their own personal agenda for this one agenda. Wayne can tolerate Morrigan because of this, everybody can tolerate Sten because of this, everybody can accept an assassin Zevran because of that. But in DA2, except Aveline, Bethany/Carver and Varric, everybody are separated and have no group motivation, that is why they just don't care. But i HAVE TO keep them in the party because of

1. party set up need them
2. quest

Modifié par Nizaris1, 11 octobre 2012 - 11:57 .


#4
KiwiQuiche

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[quote]syllogi wrote...

Oh wow, Aveline punching Hawke is for real? I need to see that on YouTube.

And agreed, although that goes together with making the game even more cinematic, and some folks wouldn't care for these ideas, for roleplaying reasons, at least if its the player character initiating affection. Comforting the remaining sibling, for instance, could be annoying to someone who has decided that their Hawke barely tolerates that twin, or a Hawke who is as cruel to Merrill as Fenris and Anders wouldn't want to comfort her.

This kind of thing could work well with ME2 & 3 style "interrupts," using friendship/rivalry, though, without taking autonomy away from the player. My biggest complaint about ME3 was the lack of control, and lessened roleplaying. I don't want to be told how my character should feel about companions. [/quote]



It would be completely option- you don't have to take that response. Kinda like with Fenris you can either be supportive to him, or tell him to grow the fcuk up. You'll have an option but you can just ignore it or go another path that suits you then.

I did approve of some- Like hugging Tali after her dad died, shouting at Vega when he was being a ******, but you can easily ignore those as well. My Renegade ignored Tali's hug and basically told her to grow up lol


[quote]Nizaris1 wrote...

{quote]Merril after having to kill
Keeper Marathari (Or even Pol). Hawke and co just kinda stand around
while Merril is sobbing on the ground/dazed and blood splattered. That
is not what a good friend does when one of their mates pretty much just
had to kill their Mother-figure, Hawke! [/quote]

i am not sure
about others, but i don't like Merill at all, so when Pol dead, i blame
her, when Merethari dead, i blamed her too, for me Hawke doesn't need to
involve into the problem, not Hawke problem at all. Merill who bring
all the trouble herself and drag Hawke into it. Hell, she is FORCED into
my party to begin with

[quote]Or even
when Hawke's mother died and she's crying over her body, no one tries to
comfort her or give her a hug. Some friends they are. True, your LI or
Aveline come by later but they pretty much act all "lol who cares" at
the time of Leandra's actual death.[/quote]

This is one of
the reason why i don't care much about DA2 companions other than Aveline
and Varric. They are all selfish, they hang out with Hawke with own
personal reason to get personal gain. They don't have group motivation.
Unlike in DA:O, all companions join the Warden to help end the Blight,
that is the group motivation, so no matter what they are willingly
sacrifice their own personal agenda for this one agenda. Wayne can
tolerate Morrigan because of this, everybody can tolerate Sten because
of this, everybody can accept an assassin Zevran because of that. But in
DA2, except Aveline and Varric, everybody are separated and have no
group motivation, that is why they just don't care. But i HAVE TO keep
them in the party because of

1. party set up need them
2. quest

[/quote]

Understandable; however it would be optional; if you don't want to do it, then you don't have to. It could even come up in the dialogue wheel (kinda like the star/companion options) You could act on it if you wished, or pick a different reaction.

Lol true. I didn't feel close to the DA2 companions, even though I knew them for 'years' compared to the few 'months' in DAO. 

#5
MichaelStuart

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I support more physical character interaction.

#6
Guest_Nizaris1_*

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Lol true. I didn't feel close to the DA2 companions, even though I knew them for 'years' compared to the few 'months' in DAO.


It even worse if we do the companions quests AFTER Leandra death, i mean, you see Hawke mother just died, then the companions put everything of their problem on Hawke shoulder like nothing happen, i want to say "eeeeefffff you all!"

Modifié par Nizaris1, 11 octobre 2012 - 12:09 .


#7
KiwiQuiche

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Nizaris1 wrote...

Lol true. I didn't feel close to the DA2 companions, even though I knew them for 'years' compared to the few 'months' in DAO.


It even worse if we do the companions quests AFTER Leandra death, i mean, you see Hawke mother just died, then the companions put everything of their problem on Hawke shoulder like nothing happen, i want to say "eeeeefffff you all!"


Yeah and pretty much the only one who tries to comfort you afterwards (aside from the room scene) is Aveline (again.) I found her dialogue about her father and grief really touching and appreciated it.

#8
Guest_Nizaris1_*

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Yeah and pretty much the only one who tries to comfort you afterwards (aside from the room scene) is Aveline (again.) I found her dialogue about her father and grief really touching and appreciated it.


That is why out of all companions, i only care Aveline and Varric (and siblings of course), because they who really care about Hawke. Aveline begin in Ostagar, with Hawke and family going through all the troubles, she know how Hawke and family can get into Kirkwall, at least she is there in the beginning, she know Hawke and his/her family.

While Varric is the narrator of the story, his story about Hawke is depends on our actions and our friendship/rivalry with him. So in other word, it is he who tell about Hawke, either it is the truth or not, he is the one who tell the story about Hawke. He is a cool and awesome guy...

#9
Blessed Silence

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Though I don't use the murder knife as much ...

On your other points, I have a bad feeling BioWare wanted to make Hawke an "unapproachable hero-like figure".  Which is BS.  I'm sure the heroes of myth and reality get hugs and pats on the shoulder.  Why not our
character(s)?

I do agree though, there needs to be more interaction, whether verbal or physical (and more than romance ones in that regard) as described below.

KiwiQuiche wrote...

And I'm not just talking about being able to give your LI a kiss like you can do in DAO (Not that I wouldn't appreciate that being brought back in) but gimma more hugs and shoulder pats and a good punch in the face if you will!

So many parts in DA2 needed something like this but all the time Hawke would just stand their with the awesome "blank face" while something intense was going down.

A few examples I can think off the top of my head;

Merril after having to kill Keeper Marathari (Or even Pol). Hawke and co just kinda stand around while Merril is sobbing on the ground/dazed and blood splattered. That is not what a good friend does when one of their mates pretty much just had to kill their Mother-figure, Hawke!

Or even when Hawke's mother died and she's crying over her body, no one tries to comfort her or give her a hug. Some friends they are. True, your LI or Aveline come by later but they pretty much act all "lol who cares" at the time of Leandra's actual death.

Even during one of your sibling's death Hawke just sits around and doesn't try to comfort the remaining twin- I get the whole 'Darkspawn-RUN' thing, but hell we don't even get a comfort hug down the road.

For those who wish to interact via your fists or Murder Knife, well...

We get to punch Isabela in the face during that quest (which I can't remember the name of) and if you are an aggressive Hawke/use all the aggressive options you can deck her so hard you knock her out.

You can verbally attack Aveline in her office to the point she'll tackle you and punch you a few times.

Also give Anders a good ganking with the family favourite Murder Knife when he goes batsh!t.

Or course the Murder Knife isn't really touchy-feely but physically assulting/getting physically attacked by your followers certainly gives you can extra oompf to the game- especially if it's the player's responses which make the companion go all "Imma give you an ass kicking" or maybe the PC got fed up with their followers snide insinuations and decked them like Shepard-Commander (Maker knows I wanted to punch Fenris and Carver a lot. Okay make that all of my companions. And Gamlen. Hell, most of Kirkwall)

I want more of that in DA3, the ability to actually physically interact with your companions/family if you have any. Be it with comfort hugs and more kisses, or getting attacked or punching out your teammates 'cause you've had enough of their b!tching.

Any of you guys interested? Want more hugs and punches for your DA3 experience?

Because it will be a time of world war, emotions will be hightened!

When words fail, there are always fists!

(And time for huggles and kisses)



#10
Teddie Sage

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I agree. I would love some options to "touch" or react physically with the characters, other than attacks of course. I loved that part of Mass Effect games, it felt like Shepard was more alive that way, more human. The new engine could still allow that.

#11
Darth Death

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LOL "Arrggghhhh!"- Aveline

*No punching sound effects*

#12
Teddie Sage

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There was a thud at least when Hawke fell on his or her booty, giving Aveline more satisfaction. XD

#13
Wulfram

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I think it's harder to animate stuff where people touch each other. It can be done, obviously, but it takes more work and if it goes wrong you can get some very distracting clipping.

But I do agree more hugging would have been nice. And also more reaction from squadmates standing the background would be nifty

Modifié par Wulfram, 11 octobre 2012 - 12:59 .


#14
KiwiQuiche

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Darth Death wrote...

LOL "Arrggghhhh!"- Aveline

*No punching sound effects*


Lol yeah that took some of the impact outta that scene (no pun intended)

#15
DarkKnightHolmes

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After ME3 and forced emotions, no way.

#16
Sejborg

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It was lame you didn't get a chance to give Aveline back after she attacks you. It don't make much sense that a minion gets to kick the leaders ass without any repercussion. I missed an option to beat her up or even kill her.

#17
Todd23

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Sejborg wrote...

It was lame you didn't get a chance to give Aveline back after she attacks you. It don't make much sense that a minion gets to kick the leaders ass without any repercussion. I missed an option to beat her up or even kill her.


Thaaank yoouuuu!!!

#18
LliiraAnna

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I actually agree that we need more hugs/punches/etc. Even in ME there was the possibility to interrupt the dialogue, why not making the same for DA3? (well, maybe not completely the same, but the idea is clear)

#19
garrusfan1

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I am garrusfan1 and I support this thread

#20
Medhia Nox

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I fully support the arrival of the Paragon Hug in the Dragon Age series.

I defeated the Reapers with that hug - I can sure as hell calm down a few irate mages.

#21
Todd23

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Medhia Nox wrote...

I fully support the arrival of the Paragon Hug in the Dragon Age series.

I defeated the Reapers with that hug - I can sure as hell calm down a few irate mages.

In all seriousness, I want this option.  I want to catch Cullen covering an entire area with innocent mage blood.  And when he charges at me with his eyes spinning, spitting with every crazed howl.  I want to stop him with a large hug... then a surprise murder knife.

#22
thats1evildude

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I hate that scene where Aveline punches Hawke. She hits like she's knocking on a door. Larius punches Janeka the same way, but at least the results are messy.

I would have liked to offer a consoling hug to Merrill during one of the several dozen cutscenes where the plot kicks her in the stomach, but I recall hearing somewhere that it's insanely difficult to animate characters actually touching each other without clipping or other issues.

Modifié par thats1evildude, 11 octobre 2012 - 04:32 .


#23
Sejborg

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thats1evildude wrote...

I hate that scene where Aveline punches Hawke. She hits like she's knocking on a door. Larius punches Janeka the same way, but at least the results are messy.

I would have liked to offer a consoling hug to Merrill during one of the several dozen cutscenes where the plot kicks her in the stomach, but I recall hearing somewhere that it's insanely difficult to animate characters actually touching each other without clipping or other issues.


The necessary technology is already in EA. Look at Fifa. No clipping. 

#24
Todd23

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thats1evildude wrote...

I hate that scene where Aveline punches Hawke. She hits like she's knocking on a door. Larius punches Janeka the same way, but at least the results are messy.

I would have liked to offer a consoling hug to Merrill during one of the several dozen cutscenes where the plot kicks her in the stomach, but I recall hearing somewhere that it's insanely difficult to animate characters actually touching each other without clipping or other issues.

Then I support a fully text-based game.

#25
thats1evildude

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Sejborg wrote...

The necessary technology is already in EA. Look at Fifa. No clipping.


I'm not saying it's impossible; Hawke touches his/her love interest during some cutscenes. I'm just saying it's difficult, which is why you rarely see NPCs do any heavy petting.

Todd23 wrote...

Then I support a fully text-based game.


I don't. I needs mai visceral combat.

EDIT: I totally missed Wulfram's earlier post on the subject.

Wulfram wrote...

I think it's harder to animate stuff where people touch each other. It can be done, obviously, but it takes more work and if it goes wrong you can get some very distracting clipping.


Modifié par thats1evildude, 11 octobre 2012 - 04:44 .