I agree with this.MichaelStuart wrote...
I support more physical character interaction.
Though if it's the choice between lots of physical character action and having several PC races, I might graciously concede that PC races is more important.
I agree with this.MichaelStuart wrote...
I support more physical character interaction.
Modifié par devSin, 11 octobre 2012 - 04:49 .
Modifié par deuce985, 11 octobre 2012 - 05:43 .
Nizaris1 wrote...
This is one of the reason why i don't care much about DA2 companions other than Aveline, Bethany/Carver and Varric. They are all selfish, they hang out with Hawke with own personal reason to get personal gain. They don't have group motivation. Unlike in DA:O, all companions join the Warden to help end the Blight, that is the group motivation, so no matter what they are willingly sacrifice their own personal agenda for this one agenda. Wayne can tolerate Morrigan because of this, everybody can tolerate Sten because of this, everybody can accept an assassin Zevran because of that. But in DA2, except Aveline, Bethany/Carver and Varric, everybody are separated and have no group motivation, that is why they just don't care. But i HAVE TO keep them in the party because of
1. party set up need them
2. quest
Modifié par jonesd, 11 octobre 2012 - 08:52 .
Nizaris1 wrote...
This is one of the reason why i don't care much about DA2 companions other than Aveline, Bethany/Carver and Varric. They are all selfish, they hang out with Hawke with own personal reason to get personal gain.
Shadowfang12 wrote...
Yes I agree completely. In DA2 I wasn't a huge fan of Merril but when she killed Marathari even I wanted to give her a hug or put my hand on her shoulder or something. Instead Hawke was just standing there. As if he was saying "Ok...hurry up I won't to go kill people now." It was so infuriating.
Nashimura wrote...
Shadowfang12 wrote...
Yes I agree completely. In DA2 I wasn't a huge fan of Merril but when she killed Marathari even I wanted to give her a hug or put my hand on her shoulder or something. Instead Hawke was just standing there. As if he was saying "Ok...hurry up I won't to go kill people now." It was so infuriating.
I wanted to muder knife her with the Dalish warden i have as my main canon...
Face of Evil wrote...
Nashimura wrote...
Shadowfang12 wrote...
Yes I agree completely. In DA2 I wasn't a huge fan of Merril but when she killed Marathari even I wanted to give her a hug or put my hand on her shoulder or something. Instead Hawke was just standing there. As if he was saying "Ok...hurry up I won't to go kill people now." It was so infuriating.
I wanted to muder knife her with the Dalish warden i have as my main canon...
Marethari's death was her own fault.
Modifié par Nashimura, 11 octobre 2012 - 10:20 .
Modifié par Face of Evil, 11 octobre 2012 - 10:58 .
I thought Ohgren followed you for the steady supply of alcohol available in the camp (that and the expensive alcoholic gifts).jonesd wrote...
Really? Did you play origins? Zevran- stays with you to protect himself. Sten- follows you because you let him out of the cage. Morrigan- follows you in order to get the old god baby. Orgen- follows you to save Branka.
On topic: I'm fine with more, but it isn't too big of a deal if they don't, since it can be challenging making animations like that.
Face of Evil wrote...
Even if Merrill had been possessed, the clan needn't have been involved. Hawke could have taken care of it, one way or another. Merrill's tribe should have left Sundermount a lot sooner, but Marethari forced them to stay. And then she took that demon into her body, forcing Hawke and Merrill to kill her. All that followed could have been avoided if Marethari hadn't stuck her nose where it didn't belong.
Flirtpack wrote...
"It doesn't make sense that the BG2 romance NPCs call all of the shots in the relationship, right down to when it is and is not appropriate to show a little affection. Besides, who among you can say that you've never felt Aerie, Anomen, Jaheira, or Viconia just needed a hug?
So now things are different. Now your PC can show his/her fondness any time. And the NPCs will flirt back, meaning the romance doesn't have to end after the last LOVETALK.
The flirts add hundreds of lines of text and dialogue to all four Bioware romance NPCs. Each NPC has at least one new potential epilogue, depending on the choices the player makes.
And if you live with someone who might consider any of this content inappropriate, you probably shouldn't download it"
Modifié par NovaBlastMarketing, 11 octobre 2012 - 11:55 .
Sable Rhapsody wrote...
I believe in Paragon interrupt hugs.
Modifié par JellyBean28, 12 octobre 2012 - 01:02 .
XCelfa wrote...
Sable Rhapsody wrote...
I believe in Paragon interrupt hugs.
This.
Although stern, Renegade-interrupt one-arm hugs with no visible emotion would be cool, too.
deuce985 wrote...
Bioware actually mentioned you can expect more emotional situations and "hugs" in DA3.
I'd
really like more control over our tones in DA3. Something past the
aggressive, sarcastic, and diplomatic responses. Not in every situation
but obvious situations that call for it. Some situations in DA2 would've
really benefit with a sad/angry tone. Mom dies? Sad tone. First time
seeing Bethany outside the circle? Happy/Elated tone. Some of the
moments in DA2 are very awkward, emotional wise. I think that's directly
reflected by them not allowing the proper emotional tones for the
situation, IMO.
I definitely support more physical interactions. Emotional tones added on that would be amazing.
DarkKnightHolmes wrote...
After ME3 and forced emotions, no way.
Modifié par KiwiQuiche, 12 octobre 2012 - 08:13 .