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Gimme more touchy-feely in DA3


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#26
Maria Caliban

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MichaelStuart wrote...

I support more physical character interaction.

I agree with this.

Though if it's the choice between lots of physical character action and having several PC races, I might graciously concede that PC races is more important.

#27
devSin

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Yes. I appreciate the move away from the more mechanical sequences (with everybody standing equidistant from each other, rigidly at attention) to more personal, intimate interactions.

Give us punches. Give us hugs. Give us shoulder slaps and head bumps (and watch the clipping!). It's time to stop expecting the writers and voice actors to be the only vehicle for context and tone in a scene. Many great (and terrible) things happen in life without even speaking a word.

Modifié par devSin, 11 octobre 2012 - 04:49 .


#28
Beerfish

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I've always wanted to paw at my team mates....um....just to see their reaction of course.

#29
deuce985

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Bioware actually mentioned you can expect more emotional situations and "hugs" in DA3.

I'd really like more control over our tones in DA3. Something past the aggressive, sarcastic, and diplomatic responses. Not in every situation but obvious situations that call for it. Some situations in DA2 would've really benefit with a sad/angry tone. Mom dies? Sad tone. First time seeing Bethany outside the circle? Happy/Elated tone. Some of the moments in DA2 are very awkward, emotional wise. I think that's directly reflected by them not allowing the proper emotional tones for the situation, IMO.

I definitely support more physical interactions. Emotional tones added on that would be amazing.

Modifié par deuce985, 11 octobre 2012 - 05:43 .


#30
jonesd

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Nizaris1 wrote...

This is one of the reason why i don't care much about DA2 companions other than Aveline, Bethany/Carver and Varric. They are all selfish, they hang out with Hawke with own personal reason to get personal gain. They don't have group motivation. Unlike in DA:O, all companions join the Warden to help end the Blight, that is the group motivation, so no matter what they are willingly sacrifice their own personal agenda for this one agenda. Wayne can tolerate Morrigan because of this, everybody can tolerate Sten because of this, everybody can accept an assassin Zevran because of that. But in DA2, except Aveline, Bethany/Carver and Varric, everybody are separated and have no group motivation, that is why they just don't care. But i HAVE TO keep them in the party because of

1. party set up need them
2. quest



Really?  Did you play origins?  Zevran- stays with you to protect himself.  Sten- follows you because you let him out of the cage.  Morrigan- follows you in order to get the old god baby.  Orgen- follows you to save Branka.

On topic:  I'm fine with more, but it isn't too big of a deal if they don't, since it can be challenging making animations like that.

Modifié par jonesd, 11 octobre 2012 - 08:52 .


#31
Nashimura

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Nizaris1 wrote...

This is one of the reason why i don't care much about DA2 companions other than Aveline, Bethany/Carver and Varric. They are all selfish, they hang out with Hawke with own personal reason to get personal gain.


I used the Legecy DLC as sort of Hawkes personal quest, Aveline ****ed and moaned about wanting to end it quick all the way but really they owe you for all you have done for them.

#32
SafetyShattered

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Yes I agree completely. In DA2 I wasn't a huge fan of Merril but when she killed Marathari even I wanted to give her a hug or put my hand on her shoulder or something. Instead Hawke was just standing there. As if he was saying "Ok...hurry up I won't to go kill people now." It was so infuriating.

#33
CuriousArtemis

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I love all of your suggestions, OP. I, too, wanted the option (the *OPTION*) to comfort Merrill, and I felt the "comforting" your LI gives to you after Leandra's death was quite lame and tacked on. Or how about after Anders nearly kills Ella; especially if Hawke is in a relationship with him, s/he should be to at least comfort him a bit (that is, have the option to do so).

There IS a lot of this in the Fenris romance, I admit. And it's great, too, because it brings out Fenris' personality; he will shrug Hawke's comforting hand aside, which says a lot about him.

#34
Nashimura

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Shadowfang12 wrote...

Yes I agree completely. In DA2 I wasn't a huge fan of Merril but when she killed Marathari even I wanted to give her a hug or put my hand on her shoulder or something. Instead Hawke was just standing there. As if he was saying "Ok...hurry up I won't to go kill people now." It was so infuriating.


I wanted to muder knife her with the Dalish warden i have as my main canon...

#35
Face of Evil

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Nashimura wrote...

Shadowfang12 wrote...

Yes I agree completely. In DA2 I wasn't a huge fan of Merril but when she killed Marathari even I wanted to give her a hug or put my hand on her shoulder or something. Instead Hawke was just standing there. As if he was saying "Ok...hurry up I won't to go kill people now." It was so infuriating.


I wanted to muder knife her with the Dalish warden i have as my main canon...


Marethari's death was her own fault.

#36
Nashimura

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Face of Evil wrote...

Nashimura wrote...

Shadowfang12 wrote...

Yes I agree completely. In DA2 I wasn't a huge fan of Merril but when she killed Marathari even I wanted to give her a hug or put my hand on her shoulder or something. Instead Hawke was just standing there. As if he was saying "Ok...hurry up I won't to go kill people now." It was so infuriating.


I wanted to muder knife her with the Dalish warden i have as my main canon...


Marethari's death was her own fault.


I think both were to blame...then the whole clan went - if Hawke and Merril had not persisted....

Modifié par Nashimura, 11 octobre 2012 - 10:20 .


#37
Face of Evil

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Even if Merrill had been possessed, the clan needn't have been involved. Hawke could have taken care of it, one way or another. Merrill's tribe should have left Sundermount a lot sooner, but Marethari forced them to stay. And then she took that demon into her body, forcing Hawke and Merrill to kill her. All that followed could have been avoided if Marethari hadn't stuck her nose where it didn't belong.

Modifié par Face of Evil, 11 octobre 2012 - 10:58 .


#38
Nomen Mendax

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jonesd wrote...

Really?  Did you play origins?  Zevran- stays with you to protect himself.  Sten- follows you because you let him out of the cage.  Morrigan- follows you in order to get the old god baby.  Orgen- follows you to save Branka.

On topic:  I'm fine with more, but it isn't too big of a deal if they don't, since it can be challenging making animations like that.

I thought Ohgren followed you for the steady supply of alcohol available in the camp (that and the expensive alcoholic gifts).

#39
Nashimura

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Face of Evil wrote...

Even if Merrill had been possessed, the clan needn't have been involved. Hawke could have taken care of it, one way or another. Merrill's tribe should have left Sundermount a lot sooner, but Marethari forced them to stay. And then she took that demon into her body, forcing Hawke and Merrill to kill her. All that followed could have been avoided if Marethari hadn't stuck her nose where it didn't belong.


You have to share them blame out a bit though - and my Dalish Elf warden loved stabbing people who he felt wronged him. :o

#40
Sable Rhapsody

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I believe in Paragon interrupt hugs.

#41
Kail Ashton

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Strangely enough i'm going to agree with this one, mainly cause i enjoy character interactions and you can only do so much with text, especialy for emotional moments it's not always best to have a alot of chattering and/or a dialouge wheel in the way, humans generaly emote with more than words, no reason these characters who you pour so much creative thought 7 writting into shouldn't be able to do the same

and no i'm not paying you $60 so you can go "but like, make'n charecter models interact is like, hard & stuff, shaaaah!" cause if i had a butler who said "i don't fold laundry" my response would be "i don't pay lazy a-holes, bye!"

#42
NovaBlastMarketing

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If you mean touchy feelly as in added feature s like this mod for baldur's gate" flirt pack"

Flirtpack wrote...
"It doesn't make sense that the BG2 romance NPCs call all of the shots in the relationship, right down to when it is and is not appropriate to show a little affection. Besides, who among you can say that you've never felt Aerie, Anomen, Jaheira, or Viconia just needed a hug?

So now things are different. Now your PC can show his/her fondness any time. And the NPCs will flirt back, meaning the romance doesn't have to end after the last LOVETALK.

The flirts add hundreds of lines of text and dialogue to all four Bioware romance NPCs. Each NPC has at least one new potential epilogue, depending on the choices the player makes.

And if you live with someone who might consider any of this content inappropriate, you probably shouldn't download it"


then yea I hope it is more touchy feely BG1&2 had the best  mods....

Modifié par NovaBlastMarketing, 11 octobre 2012 - 11:55 .


#43
Blacklash93

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So are we talking about "Asian schoolgirls getting emotional" touchy-feely? Or "Pirate Booty 7: Shorebound" touchy-feely?

And before you ask no, I didn't read the OP.

#44
Quicksilver26

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yup yup lets get the hugging and punching on yay :)

#45
XCelfa

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Sable Rhapsody wrote...

I believe in Paragon interrupt hugs.


This.

Although stern, Renegade-interrupt one-arm hugs with no visible emotion would be cool, too.

#46
JellyBean28

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I completely support this!
The paragon/renegade interrupts in the ME games were fantastic and I would love to see something like that in DA3.

There were so many times where I wanted to say "Anders, if you say anything along the lines of 'mage oppression' again, I will kick your a**." Then when he continued on that subject, I'd stay true to my word and beat the sh** out of him.
Then of course there were those times where I wanted to give Varric a hug or at least a brofist for being awesome.
Pleaseee make it happen, BioWare! :D

Modifié par JellyBean28, 12 octobre 2012 - 01:02 .


#47
Sable Rhapsody

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XCelfa wrote...

Sable Rhapsody wrote...

I believe in Paragon interrupt hugs.


This.

Although stern, Renegade-interrupt one-arm hugs with no visible emotion would be cool, too.


Good point.  I want awkward bro-hugs with Carver.

#48
KiwiQuiche

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deuce985 wrote...

Bioware actually mentioned you can expect more emotional situations and "hugs" in DA3.

I'd
really like more control over our tones in DA3. Something past the
aggressive, sarcastic, and diplomatic responses. Not in every situation
but obvious situations that call for it. Some situations in DA2 would've
really benefit with a sad/angry tone. Mom dies? Sad tone. First time
seeing Bethany outside the circle? Happy/Elated tone. Some of the
moments in DA2 are very awkward, emotional wise. I think that's directly
reflected by them not allowing the proper emotional tones for the
situation, IMO.

I definitely support more physical interactions. Emotional tones added on that would be amazing.


Really? Is there source somewhere?

I approve of this. Kinda like how my Hawke was with her friends. She was an aggressive/direct personality, but I Friend'd most of the followers, so I found it weird she verbally attacked them whenever she talked to them via autodialogue. I would like them to change it so if you are friends with a companion (or rival) then your tone would reflect that, no matter the dominant 'personality' you have.

Seriously Hawke, Isabela is your +100 friend. Stop yelling at her about her drinking habits.


DarkKnightHolmes wrote...

After ME3 and forced emotions, no way.


As I said before, it would be optional.

Personally I utterly despised ME3 and what it did to my Shepard; going all WAAH after Thessia and being a b!tch to everyone then going all "lol Alliance is awesome and Earth is my home even though I'm a colonist" was an epic fail. So therefore I give a big NOOOOOOO to any attempt at it in DA3.

However, having the 'hug/kiss/punch" in the Dialogue wheel, a special option like Call on Companions or the Star option for mages and rogues. You can pick it, or ignore it in favour of a different response. Like how you don't have to punch Isabela in that quest- if you pick a certain path you can.

Modifié par KiwiQuiche, 12 octobre 2012 - 08:13 .


#49
RedWulfi

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I want interrupts!

#50
TCBC_Freak

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I want to be able to give a good old Leroy Jethro Gibbs head slap to someone.