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Gimme more touchy-feely in DA3


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#51
brushyourteeth

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That moment in Legacy where Anders has a weird Warden freakout? Yeah... I would have liked to hug him. Or help him up and center him. Or do something comforting besides stand there and stare blankly. For all anyone's complaints about the Warden's blank stare in DA:O, I've never experienced a moment as awkwardly devoid of emotion as Hawke's in that case.



Also, while we're throwing out our touchy-feely wishes... I'd like to run my hands down some bare male kossith chest. Please?  Posted Image

Modifié par brushyourteeth, 12 octobre 2012 - 01:28 .


#52
jonesd

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Nomen Mendax wrote...

jonesd wrote...

Really?  Did you play origins?  Zevran- stays with you to protect himself.  Sten- follows you because you let him out of the cage.  Morrigan- follows you in order to get the old god baby.  Orgen- follows you to save Branka.

On topic:  I'm fine with more, but it isn't too big of a deal if they don't, since it can be challenging making animations like that.

I thought Ohgren followed you for the steady supply of alcohol available in the camp (that and the expensive alcoholic gifts).


Hm....  Good point.  That is even worse, the drunk basterd was totally using us!!  At least he paid us back with entertainment.:D

#53
mrs_anomaly

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deuce985 wrote...

Bioware actually mentioned you can expect more emotional situations and "hugs" in DA3.

I'd really like more control over our tones in DA3. Something past the aggressive, sarcastic, and diplomatic responses. Not in every situation but obvious situations that call for it. Some situations in DA2 would've really benefit with a sad/angry tone. Mom dies? Sad tone. First time seeing Bethany outside the circle? Happy/Elated tone. Some of the moments in DA2 are very awkward, emotional wise. I think that's directly reflected by them not allowing the proper emotional tones for the situation, IMO.

I definitely support more physical interactions. Emotional tones added on that would be amazing.


Do you have a link for that info or blurb or blog? Pretty please?


OT: Yes. YES. I think whoever the PC is for DA3 I will want full options for normal interactions other than sex and casting a spell to ice you into death or lecturing you. 

#54
deuce985

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I don't have a link but I'm 100% sure one of the devs(I think it was Mike) said you can expect more "hugs" in DA3. Maybe it was David...I don't remember. I just know for sure one of them said that.

#55
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deuce985 wrote...

I don't have a link but I'm 100% sure one of the devs(I think it was Mike) said you can expect more "hugs" in DA3. Maybe it was David...I don't remember. I just know for sure one of them said that.


Yup, if I remember correctly they said that at PAX.

#56
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For the love of all that is holy, the "LIs" in these games are FICTIONAL CHARACTERS.

FICTIONAL. CHARACTERS.

Seriously, if this gigantic flood of "romance" BS doesn't stop soon, it may very well tear a rift in the fabric of space and time. It's that ridiculous.

Modifié par greengoron89, 12 octobre 2012 - 11:31 .


#57
SpEcIaLRyAn

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I agree with this. I think they could do something similar to mass effect with the interrupts. Or to give even more options a dialogue wheel shows up with different interaction options such as, hug, kiss, punch, or whatever possibilities are appropriate for the current event. The wheel could have a little wheel around it and you have only a few seconds or so to choose what you want to do. If you choose nothing than the situation plays out normally. Sort of a combination of Mass Effects interrupts and the witcher 2's timed choices. Although this is just a small idea. I don't know if it would work out all that well.

#58
Thrillian

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mrs_anomaly wrote...

deuce985 wrote...

Bioware actually mentioned you can expect more emotional situations and "hugs" in DA3.

I'd really like more control over our tones in DA3. Something past the aggressive, sarcastic, and diplomatic responses. Not in every situation but obvious situations that call for it. Some situations in DA2 would've really benefit with a sad/angry tone. Mom dies? Sad tone. First time seeing Bethany outside the circle? Happy/Elated tone. Some of the moments in DA2 are very awkward, emotional wise. I think that's directly reflected by them not allowing the proper emotional tones for the situation, IMO.

I definitely support more physical interactions. Emotional tones added on that would be amazing.


Do you have a link for that info or blurb or blog? Pretty please?


OT: Yes. YES. I think whoever the PC is for DA3 I will want full options for normal interactions other than sex and casting a spell to ice you into death or lecturing you. 


I *think* this is the post mentioned about random kissing and such.

http://social.biowar.../index/14297664

Modifié par Thrillho_82, 12 octobre 2012 - 11:55 .


#59
deuce985

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greengoron89 wrote...

For the love of all that is holy, the "LIs" in these games are FICTIONAL CHARACTERS.

FICTIONAL. CHARACTERS.

Seriously, if this gigantic flood of "romance" BS doesn't stop soon, it may very well tear a rift in the fabric of space and time. It's that ridiculous.


Posted Image

#60
deuce985

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Thrillho_82 wrote...

mrs_anomaly wrote...

deuce985 wrote...

Bioware actually mentioned you can expect more emotional situations and "hugs" in DA3.

I'd really like more control over our tones in DA3. Something past the aggressive, sarcastic, and diplomatic responses. Not in every situation but obvious situations that call for it. Some situations in DA2 would've really benefit with a sad/angry tone. Mom dies? Sad tone. First time seeing Bethany outside the circle? Happy/Elated tone. Some of the moments in DA2 are very awkward, emotional wise. I think that's directly reflected by them not allowing the proper emotional tones for the situation, IMO.

I definitely support more physical interactions. Emotional tones added on that would be amazing.


Do you have a link for that info or blurb or blog? Pretty please?


OT: Yes. YES. I think whoever the PC is for DA3 I will want full options for normal interactions other than sex and casting a spell to ice you into death or lecturing you. 


I *think* this is the post mentioned about random kissing and such.

http://social.biowar.../index/14297664


That actually wasn't what I was talking about. It was an entirely different conversation. Might've been at PAX as said above. Happened awhile back.

#61
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jonsed wrote...
Really? Did you play origins? Zevran- stays with you to protect himself. Sten- follows you because you let him out of the cage. Morrigan- follows you in order to get the old god baby. Orgen- follows you to save Branka.

On topic: I'm fine with more, but it isn't too big of a deal if they don't, since it can be challenging making animations like that.


Yes, but they are not using the Warden for all those (except maybe Morrigan). Sten want to get out from the cage, in return he offer his service. Oghren want to track down Branka, but we don't really need him in the party, he can find Branka himself. All party members have their own problems but they don't using the Warden in solving their problem. Most of the options the Warden can just don't want to get involved. Example, Leliana follow the Warden to escape Marjolaine, but when confronting Marjolaine the Warden can just say "this ain't my problem", then Leliana will solve her issue with Marjolaine later. All party members have a group motivation, that is to help the warden ending the Blight.

But in DA2, Fenris use Hawke in his revenge on Denarius. Merill use Hawke, drag Hawke into her own personal problem with her clan. Anders use Hawke in his agenda to blow up the Chantry. isabella use Hawke in her problem with the gang and Qunari. Even Varric use Hawke but that is more on just a good business, not personal. All party members don't have group motivation, up to the Last Straw, they don't have any, some party members even back stab Hawke.

Modifié par Nizaris1, 13 octobre 2012 - 12:14 .


#62
Mello

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MichaelStuart wrote...

I support more physical character interaction.



#63
slimgrin

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Jesus christ you people really do want a dating sim.

#64
Mello

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slimgrin wrote...

Jesus christ you people really do want a dating sim.

Would it hurt? 

#65
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deuce985 wrote...

greengoron89 wrote...

For the love of all that is holy, the "LIs" in these games are FICTIONAL CHARACTERS.

FICTIONAL. CHARACTERS.

Seriously, if this gigantic flood of "romance" BS doesn't stop soon, it may very well tear a rift in the fabric of space and time. It's that ridiculous.


Posted Image



Oh man, a totally arbitrary pic that says "deal with it" in big red letters... damn, you showed me. No one can argue with that gem of wisdom and logic.

Perhaps you'll allow me to return the favor, at least?

Posted Image

There, the DA3 forum's official logo. I think it's quite fitting.

#66
frostajulie

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YES!!! Emote interupts at appropriate times where you can choose between a renegade style punch in the daddy sacks or a friendly ass slap or comforting hug.

When Anders and Fenris gang up on Merrill my LI after she killed her mother figure I should have had a a renegade emote interrupt to brawl right there and beat those jerks into bloody broken messes.

#67
BioFan (Official)

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I quite like this. I think this is a good way to amp up the romances

#68
A Crusty Knight Of Colour

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"Seeing as BioWare are so hellbent on shoving the cinematic direction down our throats, how about cinematics that are less wooden and feature a range of more emotive actions through physical interaction."

Yeah, sure. Makes sense to me.

"ZOMG I WANT A PARAGON HUG BUTTON SO I CAN CUDDLE MY LIs"

Dragon Sims 3: InSQUEEEsition.

#69
Thrillian

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[quote]deuce985 wrote...

[quote]Thrillho_82 wrote...

[quote]mrs_anomaly wrote...

[quote]deuce985 wrote...

Bioware actually mentioned you can expect more emotional situations and "hugs" in DA3.

I'd really like more control over our tones in DA3. Something past the aggressive, sarcastic, and diplomatic responses. Not in every situation but obvious situations that call for it. Some situations in DA2 would've really benefit with a sad/angry tone. Mom dies? Sad tone. First time seeing Bethany outside the circle? Happy/Elated tone. Some of the moments in DA2 are very awkward, emotional wise. I think that's directly reflected by them not allowing the proper emotional tones for the situation, IMO.

I definitely support more physical interactions. Emotional tones added on that would be amazing.
[/quote]

Do you have a link for that info or blurb or blog? Pretty please?


OT: Yes. YES. I think whoever the PC is for DA3 I will want full options for normal interactions other than sex and casting a spell to ice you into death or lecturing you. 

[/quote]

I *think* this is the post mentioned about random kissing and such.

http://social.biowar.../index/14297664[/quote]

That actually wasn't what I was talking about. It was an entirely different conversation. Might've been at PAX as said above. Happened awhile back.

[/quote

Ahh, ok, sorry. I wasn't sure but thought I would provide the link just in case.

Modifié par Thrillho_82, 13 octobre 2012 - 01:38 .


#70
Chromie

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iPoohCupCakes wrote...

slimgrin wrote...

Jesus christ you people really do want a dating sim.

Would it hurt? 


Yes. Look at how Bioware listened to the damn fanbase on Garrus and Tali. Garrus could have been a Spectre or Tali could have really made a difference in Quarian council. 

Why not go play a dating sim? I thought Bioware was supposed to be telling THEIR story not ours.

#71
marshalleck

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slimgrin wrote...

Jesus christ you people really do want a dating sim.

BSN doesn't have the reputation it has for no reason

#72
Dintonta

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More touchy-feeling, more emote animations we could choose, more animations in general for making the world feel alive.
IMHO, it's very important.
Actually, I would even think that animations are much more important than graphics when it comes to immersion :
Take a perfectly modeled and textured mouse. High-polycount original. Heavy gorgeous textures... If the animation makes it move like a shoe : It' s a slipper made of clean mouse skin.
Now, take a very low-poly shape that looks vaguely like a computer mouse, cover it roughly by a very light, ultra-pixelated picture of shoe, make it move and squeek like a mouse... In my own perception it would give : Poor mouse! Who has been shapechanged into a shoe by an evil wizard. (But it'd be nevertheless a true mouse...)

Since I like to play characters (even shapechanged) and not fighting statues, I think the more diverse animations they get, the best.
(IMHO, the clipping issue, as for longer hair or floating clothes, is a very minor one compared to the major issue to play stiff characters.)

#73
deuce985

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greengoron89 wrote...

deuce985 wrote...

greengoron89 wrote...

For the love of all that is holy, the "LIs" in these games are FICTIONAL CHARACTERS.

FICTIONAL. CHARACTERS.

Seriously, if this gigantic flood of "romance" BS doesn't stop soon, it may very well tear a rift in the fabric of space and time. It's that ridiculous.


Posted Image



Oh man, a totally arbitrary pic that says "deal with it" in big red letters... damn, you showed me. No one can argue with that gem of wisdom and logic.

Perhaps you'll allow me to return the favor, at least?

Posted Image

There, the DA3 forum's official logo. I think it's quite fitting.


I wasn't being serious. Sorry if I offended. Typically, I'm not serious on the forums. Only in a good discussion for me. :bandit:

I don't think it's a major problem to want more physical interactions in DA3. As many have pointed out, some interactions are absolutely weird in DA2 without any touchy moments. It doesn't necessarily have to be kissing or hugging, as some others pointed out too...

However, some people want to go a little far with the romance angle. I do agree with that. But this is why it's a forum and everyone can express their own opinion too? Shouldn't we respect that?

Modifié par deuce985, 13 octobre 2012 - 06:10 .


#74
GeekyBikerChic78

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syllogi wrote...

Oh wow, Aveline punching Hawke is for real? I need to see that on YouTube.

And agreed, although that goes together with making the game even more cinematic, and some folks wouldn't care for these ideas, for roleplaying reasons, at least if its the player character initiating affection. Comforting the remaining sibling, for instance, could be annoying to someone who has decided that their Hawke barely tolerates that twin, or a Hawke who is as cruel to Merrill as Fenris and Anders wouldn't want to comfort her.

This kind of thing could work well with ME2 & 3 style "interrupts," using friendship/rivalry, though, without taking autonomy away from the player. My biggest complaint about ME3 was the lack of control, and lessened roleplaying. I don't want to be told how my character should feel about companions.

I agree X1000000+:):):)

#75
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Skelter192 wrote...

Why not go play a dating sim? I thought Bioware was supposed to be telling THEIR story not ours.

I thought you guys couldn't stop ****ing about how you wanted RPGs to be about YOUR story not theirs.