Gimme more touchy-feely in DA3
#76
Posté 13 octobre 2012 - 07:53
I also had issue in why many of them were there. So, I delivered Flemeth's Amulet and now you're following me everywhere on these dangerous missions? Why? I helped you find your master's mansion in Hightown and now you're going on missions with me???
Dragon Age: Origins had it perfect. There were counless conversations for each Companion and they were nicely woven into the story of the game and I loved it.
#77
Posté 13 octobre 2012 - 08:03
slimgrin wrote...
Jesus christ you people really do want a dating sim.
Yep. The sunshine brigade strikes again. Question is: are they gonna get it?
#78
Posté 13 octobre 2012 - 08:58
FedericoV wrote...
slimgrin wrote...
Jesus christ you people really do want a dating sim.
Yep. The sunshine brigade strikes again. Question is: are they gonna get it?
We don't want a dating sim, but the Romances are important to story. They flesh out other characters as much as they flesh out your own character. If we went through an entire game with no relationships between any of the characters and they simply part ways with no emotion, things would be very boring.
In short, They make things interesting. Look at DA:O's romances. If you romance Morrigan, the Dark Ritual stings as a betrayal but is, for the most part, easiest to go through with. Romancing Alister, you have to convince your love to sleep with another woman so that the two of you can be happy together.
Bringing Leliana on the Urn of Sacred Ashes Quest while romancing her can become a special moment between those two characters.
It adds interest and depth to characters.
Having more variety adds to that depth, though I wouldn't blame someone for complaining if the game suddenly jumped from 4 romances to 16 poorly written ones.
#79
Posté 13 octobre 2012 - 10:22
Modifié par Dirgegun, 13 octobre 2012 - 10:32 .
#80
Posté 13 octobre 2012 - 11:12
slimgrin wrote...
Jesus christ you people really do want a dating sim.
greengoron89 wrote...
For the love of all that is holy, the "LIs" in these games are FICTIONAL CHARACTERS.
FICTIONAL. CHARACTERS.
Seriously,
if this gigantic flood of "romance" BS doesn't stop soon, it may very
well tear a rift in the fabric of space and time. It's that ridiculous.
FedericoV wrote...
Yep. The sunshine brigade strikes again. Question is: are they gonna get it?
CrustyBot wrote...
"Seeing as BioWare are so hellbent on
shoving the cinematic direction down our throats, how about cinematics
that are less wooden and feature a range of more emotive actions through
physical interaction."
Yeah, sure. Makes sense to me.
"ZOMG I WANT A PARAGON HUG BUTTON SO I CAN CUDDLE MY LIs"
Dragon Sims 3: InSQUEEEsition.

Dirgegun wrote...
Kinda obvious all the people crying
'dating sim' didn't read the OP, or they would have realised the OP
wanted more character interaction in general. Be it a part of the
romance, friendship, or rivalry, and seeing that this IS a roleplay
game, I am all for it. I don't see why my character should stand there
like an unemotional stump when I might roleplay them as someone who
cares about their companions. So I am totally okay with supportive hands
on the shoulder or hugs. I am also okay with playful punches to the
arm, or a good ol' bastardly slug across the face.
Yup, it's obvious the complainers just read the title and made an angry post -Which is made even more funny/sad that my first sentence says "And I'm not just talking about giving your LI a kiss". But that's BSN for you.
Physically interaction- be it friendly, loving, angry or violent!
Modifié par KiwiQuiche, 13 octobre 2012 - 11:27 .
#81
Posté 13 octobre 2012 - 12:37
LanceSolous13 wrote...
We don't want a dating sim, but the Romances are important to story. They flesh out other characters as much as they flesh out your own character. If we went through an entire game with no relationships between any of the characters and they simply part ways with no emotion, things would be very boring.
In short, They make things interesting. Look at DA:O's romances. If you romance Morrigan, the Dark Ritual stings as a betrayal but is, for the most part, easiest to go through with. Romancing Alister, you have to convince your love to sleep with another woman so that the two of you can be happy together.
Romance are a storytelling tool. One of many. .
What annoys me on a very personal level is that:
a) They have become mandatory in Bioware's games no matter the tone of the story. They should be used when they improve the storytelling and not always. The constat use of romances as a central storytelling tool has turned every Bioware's story in to a melodrama.
c) As far as I remember, Gaider mentioned that only a minority of the player base use romances, so their importance is clearly overstated here at the BSN.
Modifié par FedericoV, 13 octobre 2012 - 12:46 .
#82
Posté 13 octobre 2012 - 12:48
FedericoV wrote...
LanceSolous13 wrote...
We don't want a dating sim, but the Romances are important to story. They flesh out other characters as much as they flesh out your own character. If we went through an entire game with no relationships between any of the characters and they simply part ways with no emotion, things would be very boring.
In short, They make things interesting. Look at DA:O's romances. If you romance Morrigan, the Dark Ritual stings as a betrayal but is, for the most part, easiest to go through with. Romancing Alister, you have to convince your love to sleep with another woman so that the two of you can be happy together.
Romance are a storytelling tool. One of many. .
What annoys me on a very personal level is that:
a) They have become mandatory in Bioware's games no matter the tone of the story. They should be used when they improve the storytelling and not always.The DA and ME community seem obsessed with them and that's simply disturbing (not speaking of the OP: I'm talking in general).
c) As far as I remember, Gaider mentioned that only a minority of the player base use romances, so their importance is clearly overstated here at the BSN.
LOL. And you're still not getting it, even though the original poster reiterated their point directly above this post.
It's entirely possible to go through Bioware games with no romances. I thought being alone in ME2 actually made the story stronger. But this thread is about more emotional responses in general, even negative responses, and even with characters we're just friends or even enemies of. I really can't see what "the sunshine brigade" has to do with that.
#83
Posté 13 octobre 2012 - 01:47
syllogi wrote...
LOL. And you're still not getting it, even though the original poster reiterated their point directly above this post.
The pointy of the post is clear. The OP thinks that Bioware's games would be better if the range of phisycal and emotional interactions with the NPCs would be bigger thus giving him/her more touchy feelings.
Personally, I believe that there's even too much melodrama in Bioware's games and that the chase for emotional reaction is hurting their games. Because it pushes the importance of cinematics even further (and in general it pushes the importance of the authrial narrative over the player experience) and set the tone of the game in a very strict direction (no matter the optional nature of romances).
And that has a lot to do with the importance that a lot of Bioware's fans give to romances and joinable NPCs in emotional terms (and not in literary terms). So, I want less touchy feelings and a more natural, realistic and down to earth interaction with companions.
Modifié par FedericoV, 13 octobre 2012 - 01:52 .
#84
Guest_greengoron89_*
Posté 13 octobre 2012 - 02:24
Guest_greengoron89_*
Really, with fans like these, why bother focusing on making a good game when you can just tack on a bunch of "romances" and still have people lap it up like a dog does antifreeze?
#85
Posté 13 octobre 2012 - 03:01
It's not about romance, though that may be a part of it (a part some people would enjoy and why not?). These games are stories. The PC is a character in these stories and therefore a part of them. To have the PC stand by statically as emotional moments happen around them, espeicially when they are meant to be pretty integral, can be distracting for some. But maybe I don't really understand where the problem lies?
(I'm all for this by the way!)
EDIT: Don't know what happened to the format...
Modifié par Gwawr, 13 octobre 2012 - 03:02 .
#86
Posté 13 octobre 2012 - 03:06
greengoron89 wrote...
What most of the people in this thread (and forum) seem to want is for DA3 to be a magic lamp that they can rub and get their wishes granted - mostly involving "romancing" pixelated characters in various ways that are completely irrelevant to the game itself (which seems to be secondary in most of these folks' minds).
Really, with fans like these, why bother focusing on making a good game when you can just tack on a bunch of "romances" and still have people lap it up like a dog does antifreeze?
Are you suggesting that romances in BW games form an acid that combines with calcium in the blood to crystalize and block nephrons in the kidneys, and eventually cause kidney failure? I had no idea it was such a problem.
Anyhow, it's not a requirement to even utilize the romance content... just ignore it?
Modifié par XCelfa, 13 octobre 2012 - 03:09 .
#87
Guest_greengoron89_*
Posté 13 octobre 2012 - 03:27
Guest_greengoron89_*
#88
Posté 13 octobre 2012 - 04:10
greengoron89 wrote...
I liked Bioware better when they made good games, and also when what romances there were had some relevance to the main storyline and weren't just tacked on to placate the entitled masses. Really, they have one of the most spoiled fanbases I've ever seen - people rag on Bioware for not listening enough, but considering how much of the romance crap they take into account with their last few games, I honestly think they listen too much.
Other people liking the romance content is not the end of the world and I don't understand the attitude that it is. I'll agree with you that there are FAR too many "gimme" threads and far too much entitlement, but people gushing about possible content seems like their problem, not yours/..
#89
Posté 13 octobre 2012 - 08:25
#90
Posté 14 octobre 2012 - 06:11
FedericoV wrote...
syllogi wrote...
LOL. And you're still not getting it, even though the original poster reiterated their point directly above this post.
The pointy of the post is clear. The OP thinks that Bioware's games would be better if the range of phisycal and emotional interactions with the NPCs would be bigger thus giving him/her more touchy feelings.
Personally, I believe that there's even too much melodrama in Bioware's games and that the chase for emotional reaction is hurting their games. Because it pushes the importance of cinematics even further (and in general it pushes the importance of the authrial narrative over the player experience) and set the tone of the game in a very strict direction (no matter the optional nature of romances).
And that has a lot to do with the importance that a lot of Bioware's fans give to romances and joinable NPCs in emotional terms (and not in literary terms). So, I want less touchy feelings and a more natural, realistic and down to earth interaction with companions.
Or meaning I actually give a crap about the story and those within it in general. Unless Bioware are trying to make DA3 a surivial horror where we;ll have to kill and eat our friends in order to survive or something.
If they added more physical interaction, be it negative or positive, it would make the main protagonist and the characters more believable and we would actually get emotionally engaded with them, which enriches our gaming experience. Face it, we don't really care for a game we have absolutely no attatchment to.
Agreed about the melodrama going way overboard in some recent games- what with the awesome dream dead kid in ME3, then DA2 you get some forced crap with Hawke. But that's to be expected.
However Bioware are making Role Playing games- and I really doubt the majoirty of players just sit around while their friends sob on the ground or just stand around expressionless while some random glowing guy yells insults at them
Natural human interaction involves touching/gestures. We are an incredibly social species and simply sitting around, blank faced to everyone and never physically interacting with others, be it in a negative or positive manner, simply isn't in normal human nature.
So yeah adding more physical interaction would make it more natural and realistic.
greengoron89 wrote...
What most of the people in this
thread (and forum) seem to want is for DA3 to be a magic lamp that they
can rub and get their wishes granted - mostly involving "romancing"
pixelated characters in various ways that are completely irrelevant to
the game itself (which seems to be secondary in most of these folks'
minds).
Really, with fans like these, why bother focusing on
making a good game when you can just tack on a bunch of "romances" and
still have people lap it up like a dog does antifreeze?
...seriously have you bothered to read anything I posted? Seems like you keep on ignoring it.
#91
Posté 14 octobre 2012 - 07:15
#92
Guest_greengoron89_*
Posté 14 octobre 2012 - 02:00
Guest_greengoron89_*
Modifié par greengoron89, 14 octobre 2012 - 02:01 .
#93
Posté 14 octobre 2012 - 02:38
#94
Posté 14 octobre 2012 - 08:54
greengoron89 wrote...
That's because I honestly don't give a damn what you posted - the kind of responses your thread has garnered are the essence of what's wrong with this forum and fanbase: all about "romances."
I'm with this guy. Why the hell do people care so much about the romances? In ME2, DA2 and TOR they were terrible. Origins even had some tied to the main plot like with Alistir and Morrigan those were worth it but the way the fanbase reacts this is just sad. The "fans" are what is destroying Bioware frankly. Garrus couldn't be a spectre for a damn romance, Tali couldn't be on the Quarian Admiralty Board because fans wanted her back for a romance. I do belive that hurt the game. Imagine what Tali could have done for the Quarian people if she had some real poltical power. What about the whole Joker and Fembot thing? Who the hell decided Joker needs a fleshlight?
Dragon Age 2 was probably wose. Everyone was bisexual no one was straight or gay nope everyone open for business. It comes off as ungenuine and immersive breaking for me. Anders especially I don't remember him ever flirting with my male wardens. Face it what the Bioware romance fans want is a visual novel with romance or an eroge game because the main story for the past several games from Bioware have been suffering while romances have recieved way more attention.
Modifié par Skelter192, 14 octobre 2012 - 09:04 .
#95
Posté 14 octobre 2012 - 09:24
greengoron89 wrote...
That's because I honestly don't give a damn what you posted - the kind of responses your thread has garnered are the essence of what's wrong with this forum and fanbase: all about "romances."
Then why the hell post if you aren't even gonna bother to read what I wanted this thread to be about?
unbentbuzzkill wrote...
now all you need is someone to complain that a more touchy feely da3 is sexual harassment........wait a minute shouldn't be giving them any ideas.
Nice way to contribute, bro. At least try to read the original starting post.
Skelter192 wrote...
I'm with this guy. Why the hell do people care so much about the romances? In ME2, DA2 and TOR they were terrible. Origins even had some tied to the main plot like with Alistir and Morrigan those were worth it but the way the fanbase reacts this is just sad. The "fans" are what is destroying Bioware frankly. Garrus couldn't be a spectre for a damn romance, Tali couldn't be on the Quarian Admiralty Board because fans wanted her back for a romance. I do belive that hurt the game. Imagine what Tali could have done for the Quarian people if she had some real poltical power. What about the whole Joker and Fembot thing? Who the hell decided Joker needs a fleshlight?
Dragon Age 2 was probably wose. Everyone was bisexual no one was straight or gay nope everyone open for business. It comes off as ungenuine and immersive breaking for me. Anders especially I don't remember him ever flirting with my male wardens. Face it what the Bioware romance fans want is a visual novel with romance or an eroge game because the main story for the past several games from Bioware have been suffering while romances have recieved way more attention.
Reading comprehension, what is it.
Seriously, so many people are missing the point, even after I attempted to tell them what I really meant. BSN logic I suppose; make assumption from thread title. Ignore first post. Keep asumption even when OP clarifies point repetedly.
#96
Guest_greengoron89_*
Posté 14 octobre 2012 - 09:42
Guest_greengoron89_*
KiwiQuiche wrote...
Then why the hell post if you aren't even gonna bother to read what I wanted this thread to be about?
What you wanted the thread to be about and what it became are two totally different things. What this thread is now is just another romance thread, because that's what everyone else took it for. "Touchy-feely" = groping LIs in most of these freaks' minds, and your thread is full of posts demonstrating just that.
Modifié par greengoron89, 14 octobre 2012 - 09:43 .
#97
Posté 14 octobre 2012 - 09:47
#98
Posté 14 octobre 2012 - 09:53
slimgrin wrote...
Jesus christ you people really do want a dating sim.
They want a BAD dating sim to be precise.
#99
Guest_Cthulhu42_*
Posté 14 octobre 2012 - 10:05
Guest_Cthulhu42_*
I don't really think this is true; DA:O had both a better main story and more attention on romances than DA2 did.Skelter192 wrote...
the main story for the past several games from Bioware have been suffering while romances have recieved way more attention.
#100
Posté 14 octobre 2012 - 10:10





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