Dragon Age 2
#1
Posté 30 décembre 2009 - 12:20
Think they could do the same thing with Dragon Age, create an entire new objective. However with new companion's, and some old ones and keep the choices you made effecting into the second one. Even if peple never played Mass Efffect 1. They will still be able to play mass effect 2 without any saved prior profile.
This leaves me to wonder, I really hope morrigan and her huge storyline plays into a DLC or an expansion. It would be great to export one profile from dragon age 1 and put it into drgaon age 2
#2
Posté 30 décembre 2009 - 12:32
#3
Posté 30 décembre 2009 - 02:13
It would be lame if instead of true sequels, we just get tons and tons on mini-expansions via DLC. I would really like to explore some of the other kingdoms of Thedas - especially the Anderfels, Antiva, and the Tevinter Imperium.
#4
Posté 30 décembre 2009 - 02:14
#5
Posté 30 décembre 2009 - 02:21
However, considering that there are generally 300 - 400 years between Blights, DA 2 cannot really feature any of the characters from DA 1. Rather, I suspect that the choices you have made throughout the game (for instance, who gets to be king of Orzammar and such) will directly affect the history and evolution of the game world in between Blight #5 and #6.
Keep in mind that there can only be a maximum total of 7 Blights because there were only 7 of the old Tevinter gods that can become archdemons. So, DA 1 deals with Blight #5, DA 1 can deal with Blight #6, and DA 3 can conclude it all with the last Blight, #7.
#6
Posté 30 décembre 2009 - 02:53
Nemesis Shield wrote...
Keep in mind that there can only be a maximum total of 7 Blights because there were only 7 of the old Tevinter gods that can become archdemons. So, DA 1 deals with Blight #5, DA 1 can deal with Blight #6, and DA 3 can conclude it all with the last Blight, #7.
Don't forget that god-baby you had with Morrigan if you did the ritual, very well could be an additional game play just for that too
#7
Posté 30 décembre 2009 - 02:56
#8
Guest_Capt. Obvious_*
Posté 30 décembre 2009 - 03:02
Guest_Capt. Obvious_*
Squiggles1334 wrote...
Good lord I would get so sick of Dragon Age if every sequel was about dealing with another Blight.
I agree. If that were the case, I wouldn't play the sequel at all.
#9
Posté 30 décembre 2009 - 03:05
Squiggles1334 wrote...
Good lord I would get so sick of Dragon Age if every sequel was about dealing with another Blight.
Well, what I am really looking forward to in any future sequels is to journey to other kingdoms in Thedas. The way that I see it, even if DA 2 and 3 deal with Blights as well, the possibility of exploring a different country is very intriguing. I would especially like to visit the Tevinter Imperium for DA 3, since that is where the Blights began in the first place.
Plus, there are still many unanswered questions about the Blights that could be explained in the sequels. Such as, why are the old Tevinter gods doing this? Will the Maker ever forgive manking and allow us to re-enter the Black City (heaven)? It would be awesome if DA 3 features a final showdown between the Maker and the last remaining old god.... the game could start in Thedas but end with an apocalyptic battle in the Black City in the Fade....
Modifié par Nemesis Shield, 30 décembre 2009 - 03:06 .
#10
Posté 30 décembre 2009 - 03:09
#11
Posté 30 décembre 2009 - 03:14
In regards to it being like ME-ME2, read this: http://www.thatvideo...r-dragon-age-2/
I think that answers your questions. And what makes you guys think it won't be the same Warden? After you killed the Archdemon, that doesn't stop the Blight, the epilogue states that the most powerful Darkspawn are lurking for another or something like that that shows that your still going to have to fight them. I expect it to be a trilogy, i think the whole universe and mood of the game is based on LoTR. Thats one of the reasons i got it, it reminded me so much about it - especially Orzammar. I believe that they'll let you import your character to DA:2 like they're doing in ME2, and if you character died, you get the canon one, just like in ME2.
For those of you who still think they're not making a second game, well thats on you. From what i saw that Patrick Weekes posted, thats confirmation enough for me. And i believe that he posted a chart or something else that confirmed DA:2 that got him in trouble or something if i recall correctly. But anyways, thats just my 2 cents.
#12
Posté 30 décembre 2009 - 03:19
#13
Posté 30 décembre 2009 - 03:21
EJon wrote...
I believe that they'll let you import your character to DA:2 like they're doing in ME2, and if you character died, you get the canon one, just like in ME2.
Wait... Shepard could die in the end of Mass Effect?
I think that would be a terrible idea--giving you a canon Warden. I've become quite attached to my Wardens, and if they die their heroic deaths in the end, then so be it. Don't pop in with a replacement and completely ignore the sacrifice my little Warden made for their country. D:<
#14
Posté 30 décembre 2009 - 03:21
I myself would like to focus on other countries and cultures of Thedas too, but I hope none of the other stuff happens.Nemesis Shield wrote...
Squiggles1334 wrote...
Good lord I would get so sick of Dragon Age if every sequel was about dealing with another Blight.
Well, what I am really looking forward to in any future sequels is to journey to other kingdoms in Thedas. The way that I see it, even if DA 2 and 3 deal with Blights as well, the possibility of exploring a different country is very intriguing. I would especially like to visit the Tevinter Imperium for DA 3, since that is where the Blights began in the first place.
Plus, there are still many unanswered questions about the Blights that could be explained in the sequels. Such as, why are the old Tevinter gods doing this? Will the Maker ever forgive manking and allow us to re-enter the Black City (heaven)? It would be awesome if DA 3 features a final showdown between the Maker and the last remaining old god.... the game could start in Thedas but end with an apocalyptic battle in the Black City in the Fade....
I don't want to learn the motives of the old gods. I don't want to see the Maker get into a fight. I don't want to travel to the Black City. So many of those things would completely destroy the mystique and ambiguity of the Dragon Age setting that BioWare has so carefully crafted. I want things like the existence of the Maker and the nature of the Black City to remain the hotly debated and controversial unresolved questions that make Dragon Age what it is. Otherwise this might as well be yet another campaign setting for D&D where we have documented stats and alignments for deities and 9th level spells to travel to supposedly forbidden dimensions that can be cast 3 times in a day by epic level characters.
No thanks!
#15
Posté 30 décembre 2009 - 03:24
MEUTRIERE wrote...
EJon wrote...
I believe that they'll let you import your character to DA:2 like they're doing in ME2, and if you character died, you get the canon one, just like in ME2.
Wait... Shepard could die in the end of Mass Effect?
I think that would be a terrible idea--giving you a canon Warden. I've become quite attached to my Wardens, and if they die their heroic deaths in the end, then so be it. Don't pop in with a replacement and completely ignore the sacrifice my little Warden made for their country. D:<
I meant to say from ME2 to ME3, my mistake. If Shepard dies in ME2 on the suicide mission, you play as the canon Shepard in ME3.
I'm just assuming that because of ME. They might improve upon it and just have you play another Warden for all we know. Bioware is smart, so they'll figure something out and i'm sure everyone is going to be pleased. Don't worry about it
Modifié par EJon, 30 décembre 2009 - 03:25 .
#16
Posté 30 décembre 2009 - 03:34
Squiggles1334 wrote...
I myself would like to focus on other countries and cultures of Thedas too, but I hope none of the other stuff happens.Nemesis Shield wrote...
Squiggles1334 wrote...
Good lord I would get so sick of Dragon Age if every sequel was about dealing with another Blight.
Well, what I am really looking forward to in any future sequels is to journey to other kingdoms in Thedas. The way that I see it, even if DA 2 and 3 deal with Blights as well, the possibility of exploring a different country is very intriguing. I would especially like to visit the Tevinter Imperium for DA 3, since that is where the Blights began in the first place.
Plus, there are still many unanswered questions about the Blights that could be explained in the sequels. Such as, why are the old Tevinter gods doing this? Will the Maker ever forgive manking and allow us to re-enter the Black City (heaven)? It would be awesome if DA 3 features a final showdown between the Maker and the last remaining old god.... the game could start in Thedas but end with an apocalyptic battle in the Black City in the Fade....
I don't want to learn the motives of the old gods. I don't want to see the Maker get into a fight. I don't want to travel to the Black City. So many of those things would completely destroy the mystique and ambiguity of the Dragon Age setting that BioWare has so carefully crafted. I want things like the existence of the Maker and the nature of the Black City to remain the hotly debated and controversial unresolved questions that make Dragon Age what it is. Otherwise this might as well be yet another campaign setting for D&D where we have documented stats and alignments for deities and 9th level spells to travel to supposedly forbidden dimensions that can be cast 3 times in a day by epic level characters.
No thanks!
See, I agree that it'd be silly for the maker himself to get involved in the fighting, but it would be pretty cool if, since you can supposedly see it every time you go into the fade, if at the end of the third game it actually took the final battle into the black city.
But yeah, I'd like to know what was happening in the other countries while the blight was going on in Fereldan, and how the decisions we make as PCs affect them. But yeah, it seems kinda obvious to me that Morrigan's kid's gonna play SOME big part in the sequal, and I'm guessing the main choice that would carry over is whether or not it was you or Alistair that was the baby's daddy, culminating into a crazy bout of kid versus progenitor!
And hey, maybe if you chose to die your character gets raised from the dead! I can totally see it--close up to your tomb, and then suddenly, the stone cracks and your gauntleted hand pops out! It'd be awesome! XD
#17
Posté 30 décembre 2009 - 03:42
Squiggles1334 wrote...
I don't want to learn the motives of the old gods. I don't want to see the Maker get into a fight. I don't want to travel to the Black City. So many of those things would completely destroy the mystique and ambiguity of the Dragon Age setting that BioWare has so carefully crafted. I want things like the existence of the Maker and the nature of the Black City to remain the hotly debated and controversial unresolved questions that make Dragon Age what it is. Otherwise this might as well be yet another campaign setting for D&D where we have documented stats and alignments for deities and 9th level spells to travel to supposedly forbidden dimensions that can be cast 3 times in a day by epic level characters.
No thanks!
I see your point, and I have to agree that you are right about the overall theme and atmosphere of the game. Bioware does seem to be going for real ambiguity with the DA universe, so the actual existence of the Maker or any deity is a matter of perspective, just like in real world religions. At least, not everyone in Thedas actually believes in the Maker or in any deity at all. For instance, now that I think about it, the qunari and the dwarves seem kinda atheistic, even though the dwarves seem to worship the "Stone" in a deist sort of way.
Yeah, I guess that my personal interpretation of DA is that the Maker is in fact real. Maybe I have been playing too much D&D? So, I suppose that I would not mind it if in the last game Bioware did reveal that the Maker was in fact real all along, but I also would not mind it being left completely open and ambiguous, as you suggest.
#18
Posté 30 décembre 2009 - 03:46
"We did kinda call the first one “Origins""
That does suggest at least one sequel!
Personally, I think that Bioware mis-titled DA 1. It should either have been "Dragon Age: The Fellowship of the Grey Warden" or "Dragon Age: Episode One - A New Grey Warden". LOL! Just kidding, obviously...
Modifié par Nemesis Shield, 30 décembre 2009 - 03:47 .
#19
Posté 30 décembre 2009 - 03:51
It also limits the audience of the game, if new players feel they need to have played the preceding games to get the storyline. And they are coming into the story midway through.
I think it would be more interesting to have a new character in a different nation with a choice of origin stories relevent to that nation. It also means the writers can give more closure to each game. Rather than always leave it with a cliffhanger ending. So the same hero will have to solve another epic problem in the next game.
#20
Posté 30 décembre 2009 - 04:01
SeanMurphy2 wrote...
I don't think it will be the same warden character in each game. There would technical difficulties in carrying over all the decisions from each preceding game. And adding more and more epic levels.
It also limits the audience of the game, if new players feel they need to have played the preceding games to get the storyline. And they are coming into the story midway through.
I think it would be more interesting to have a new character in a different nation with a choice of origin stories relevent to that nation.
That is a good point... if your character from DA 1 continued into 2 and 3, could you still get an Origin story in the sequels?
It would be underwhelming, in my opinion, to have Origin stories only for new players and then leave out old players because they have already had one in DA 1. Would the old players get something else other than an Origin story in DA 2 and 3, like maybe a continuation of your Origin story from DA 1? That sounds way too time-consuming if Bioware not only had to make new Origin stories for new players but continue every Origin story from DA 1 as well.
Bioware can't spend too much time on the Origin stories in a future sequel, since there is so much more to the game beyond that. Basically, the simplest, wisest, and most efficient solution is to have a new Grey Warden in each DA game....
SeanMurphy2 wrote...
I think it would be more interesting to have a new character in a different nation with a choice of origin stories relevent to that nation.
That would be the ideal solution! Eventually, I really hope that we get to explore as much of Thedas as possibly.... Orlais, Neverra, Anderfels, Par Vollen, Antiva, the Tevinter Imperium.... they all sound fascinating!
For myself, I am really interested in how Bioware handles each kingdom in regards to its real world historical inspiration: Orlais is inspired by France, Neverra by Spain, Anderfels by the Holy Roman Empire (Germany), Antiva by the Italian city-states, and the Tevinter Imperium by the Byzantine Empire. I said "inspired by" because the similarities are not perfect - nor should they be, otherwise it would all become a boring history lession. Bioware needs to handle the inspirations delicately and with forethough so that they are not too obvious or restricting, but still engaging and compelling.
If done correctly, it could be very interesting to see how each kingdom differs from its neighbors....
Modifié par Nemesis Shield, 30 décembre 2009 - 04:14 .
#21
Posté 30 décembre 2009 - 04:02
But I think it is likely there will be a sequel. Because there is less risk continuing on with an established series. Rather than Bioware trying to market a completely new franchise. Plus there would be lower costs because they can reuse the engine and don't have to market as heavily.
Modifié par SeanMurphy2, 30 décembre 2009 - 04:03 .
#22
Posté 30 décembre 2009 - 04:10
#23
Posté 30 décembre 2009 - 04:10
#24
Posté 30 décembre 2009 - 04:16
SeanMurphy2 wrote...
I don't think it will be the same warden character in each game. There would technical difficulties in carrying over all the decisions from each preceding game. And adding more and more epic levels.
It also limits the audience of the game, if new players feel they need to have played the preceding games to get the storyline. And they are coming into the story midway through.
I think it would be more interesting to have a new character in a different nation with a choice of origin stories relevent to that nation. It also means the writers can give more closure to each game. Rather than always leave it with a cliffhanger ending. So the same hero will have to solve another epic problem in the next game.
Are you serious? Ever heard of Mass Effect and Mass Effect 2? People didn't think it was possible with that, and the amount of decisions that make an impact in the second game, both small and big decisions. Origins is a story about the beginning of the hero, where he's from. Thats what Patrick Weekes probably meant. The hero's story evolves throughout the sequel or possibly a trilogy. Bioware set up ME2 where players who didn't play ME1 will be brought up to speed on whats happening with a recap. So i'm sure they'll do the same with DA:2. There aren't any technical difficuties at all. If they could carry over decisions in ME2, i'm pretty sure they can in DA:2. The article i posted above even confirmed that thats the direction they're heading in. Where your decisions make an impact. Obviously you didn't read it.
And to doubt the sequel after the confirmation from Weekes is pretty stubborn. Do you honestly believe that DA:O didn't make it big? Each new game from Bioware is setting new standards in the gaming industry. Dragon Age is going to be a huge franchise, just like Mass Effect is, without a doubt.
#25
Posté 30 décembre 2009 - 04:20
Nemesis Shield wrote...
My impression is that DA 2 will not be in "direct continuity" with DA 1, in the way that you mention between Mass Effect 1 and 2. Persumably, DA 2 will deal with the 6th Blight (it is the 5th Blight right now in DA 1).
However, considering that there are generally 300 - 400 years between Blights, DA 2 cannot really feature any of the characters from DA 1. Rather, I suspect that the choices you have made throughout the game (for instance, who gets to be king of Orzammar and such) will directly affect the history and evolution of the game world in between Blight #5 and #6.
Keep in mind that there can only be a maximum total of 7 Blights because there were only 7 of the old Tevinter gods that can become archdemons. So, DA 1 deals with Blight #5, DA 1 can deal with Blight #6, and DA 3 can conclude it all with the last Blight, #7.
I agree with you for the most part, however I don't think the Blights of DA2 and 3 will be hundreds of years apart like previous games. Personally, the 'Dragon Age' seems an obvious name for an age that gets three Blights crammed into it.
The Fifth Blight was pathetically short compared to past Blights as (I assume from in-game dialogue) it was quashed in what seems to be a few months to a year.
First Blight = 200 years long. 800 TE - 1000 TE, ends on surface at Battle of Silent Fields
Second Blight = 90 years long. Began 1:5 Divine and ended 1:95 Divine at Battle of Starkhaven.
Third Blight = 15 years long. Began 3:10 Towers and ended at Hunter Fell 3:25 Towers.
Fourth Blight = 12 years long. Began 5:12 Exalted and ended 5:24 Exalted by Garahel at the Battle of Ayesleigh.
Info taken from dragonage.wikia.com/wiki/Blight and dragonage.wikia.com/wiki/Age
Then again, I could be wrong as each Blight seems to become progressively shorter. Still, I'll stand by my theory for now.





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