Dragon Age 2
#51
Posté 30 décembre 2009 - 06:16
#52
Posté 30 décembre 2009 - 06:29
Sabriana wrote...
A lot of people are so sure that Morrigan's child will play a huge role. However, there are those of us who didn't agree to the ritual. In my play-throughs she was never allowed that. If it should indeed be such a major factor, then I wonder how they would explain the child if the GW in DA:O never agreed to the ritual.
Most of the assumptions stem from the fact that Gaider has said a few times the story of Morrigan is not over. That coupled from Morrigan's words that she'll finish her task one way or another tends to lead us to believe that Morrigan's child will, one way or another, be involved in the next stage of the story.
#53
Posté 30 décembre 2009 - 06:30
Sabriana wrote...
A lot of people are so sure that Morrigan's child will play a huge role. However, there are those of us who didn't agree to the ritual. In my play-throughs she was never allowed that. If it should indeed be such a major factor, then I wonder how they would explain the child if the GW in DA:O never agreed to the ritual.
How? By saying it did anyway, and making that the "canon" choice--the choice that had to have been made for the sequel to occur. This would also mean that even if your Grey Warden was sacrificed for the good of Ferelden, he/she would still exist in the sequel because canonly he/she made that deal with Morrigan. In other words, how they'd do this is by negating any opposing endgame choice that you made, which to me cheapens the whole ending if they were to choose to do that. I'd rather that they took into account whether or not you chose to take her deal. Just because she'll be in the next part of the story does not necessarily mean that she has to have had the child (she could be aiding Orlais with an invasion of Ferelden, for instance).
That's one reason I really don't like this idea that the blight-baby will be the major plot of the next game. I am willing to play that out only with characters who'd make that sort of deal with Morrigan, who is an abrasive and self-concerned character who is probably not making the deal for your best interests, no matter that she tries to convince you she is. Sure, if you're friends or lovers she might consider it a bonus that this means you live, but this is obviously something she was up to all along. I have some theories on why she and Flemeth wanted the Old God's soul, namely pertaining to what I believe the Old Gods to be based on the available codex info, but those are for another thread.
My hope is that if there is a sequel, they'll find something more compelling for it to be about than Morrigan's baby. This is probably not going to be a squealing, squirming, cooing human child--I think some people are expecting their characters to be proud papas, so they want their pixel baby to be the center of the story. Frankly, however, I would guess the Old God would have changed the child's form entirely. I do believe that Morrigan says the child won't be physically harmed (with emphasis on physically), which implies that it will no longer have a human soul. The fact that it probably will have very little human about it could be really cool, but without it drawing darkspawn like bees to honey to the point where you're forced to notice and take action, the only real reason to seek this creature out would be personal, at least if you actually trusted Morrigan enough to make the deal in the first place. If you trusted her that much, then you should be able to trust her with whatever she is up to as she raises the Old God. It really doesn't strike me as a main plot type of thing, unless the Old God baby is some kind of uber-Abomination with the ability to bend the will of the masses or something. And it's the Old God of Beauty--what's it going to do, force upon the masses the will to become fashion police?
The most overarching plots that we could probably have at this point, without knowing if there will be something new entirely introduced, involve foreign invasion. That said, it could be something unexpected (and I have to say I hope it will be, because otherwise it'll be hard to be surprised and impressed). For instance, a nationwide elf uprising, or the overthrow of the new king/queen during a revolution which will introduce a new form of government (or a tyrant) into Fereldan.
Modifié par Brass_Buckles, 30 décembre 2009 - 06:31 .
#54
Posté 30 décembre 2009 - 06:36
#55
Posté 30 décembre 2009 - 06:37
I have read over all that you've posted and thought about it, and the only conclusion I can come to is that you really like to read too much into things other people write, whether it's dev comments or another person's post.EJon wrote...
You didn't read the epilogue obviously.... I won't debate this as it seems you aren't even reading the information i'm using to backup my claims. Either you aren't or your just not paying attention. Anyways, believe what you'd like. From what i read about what the devs said, and the name of the game alone prove to me that there will not only be a second game, but your decisions will carry over, and you will be the same character. If you won't be the same character, then why the need for the decision carry over? And what makes you think Bioware can't carry over a lot of decisions like in Mass Effect? Why do you think they can only do a few? You don't know the possibilities that come with video game design. Bioware is already pushing the limits with the Mass Effect franchise, theres no reason to think they won't build upon it and do better with the Dragon Age franchise. You have little faith in their ability to create games i see, by your comment on the decision carry over. Anyways, thats all i have to say. I won't contribute any more to this topic. I will conclude with a simple statement - just read over what i've posted and really think about what i've said and about what the devs said.
1. The article you linked contains a single, vague statement that makes no official announcement or confirmation about savegame carryover.
2. The epilogue only says there are several bands of powerful darkspawn that still roam around. Big deal. Dwarves have been dealing with darkspawn since Blight #1 so many centuries ago. It's not like that made a compelling hook for its own story, did it?
3. Dragon Age has been planned with a very different design philosophy from Mass Effect. http://multiplayerbl...isnt-a-trilogy/
4. Even *if* BioWare told us we should keep savegames for carryover, does that automatically mean we're playing the same character through the sequel? Hell, they've done this before, just look at Baldur's Gate II. A loadscreen tip announced we could carry over characters to NWN once it came out, and we all saw how that turned out, didn't we?
5. You are reading quite a bit into the 'Origin' portion of the name. They have origin stories. The player gets to pick where they come from and can let that play out and affect different points later in the game. The PC then goes on to unite Fereldan and slay the archdemon, putting an end to the current Blight. That is an epic accomplishment that spans the entire game, which can hardly be considered going "through the trouble of the Origins of the character just to cast them aside," in your own words. It is hardly a convincing or logical reason why the PC must therefore appear in game #2.
6. BioWare has repeatedly stated that Dragon Age is being developed as an entire franchise, including videogames, books, and a tabletop RPG. If they make all the videogames focus on the story arc of a single character and fighting the Blight and its fallout, or if they make all future games based around future Blights, then frankly, they're turning their bright new franchise into a one-trick pony with little potential. Imagine if every Forgotten Realms campaign centered around a Drow invasion, because that's what it would pretty much be like. And hell, at least the Drow were more interesting than just mindless, soulless monsters who did nothing but kill.
7. Back to the epilogues, either the PC dies or he/she continues his/her adventures for a time, which sounded pretty similar to the epilogue texts for Baldur's Gate II and NWN:HotU, both of which basically amounted to, "The PC lived a full life following the events of the game you just finished, but yeah, we're actually done with the interesting parts now," paraphrased. I don't see why this game suddenly *has* to be any different.
There you go, a rebuttal that includes a linked article with dev comments, in-game evidence, and comparisons to previous BioWare titles.
#56
Posté 30 décembre 2009 - 06:38
This leaves me to wonder, I really hope morrigan and her huge storyline plays into a DLC or an expansion. It would be great to export one profile from dragon age 1 and put it into drgaon age 2
Oh yeah, I totally want to know more of Morrigan's plans, being the mother of a GOD has to be crazy.
#57
Posté 30 décembre 2009 - 07:09
#58
Posté 30 décembre 2009 - 07:33
-hints of a Kunari invasion.
-discussion as to how they might rebuild the Grey Wardens.
-mention of the group meeting again (with no mention that they would necessarily be working together). How that occurs would depend, at least in part, to choices made in this game, I'm sure.
-the ancient documents that were left for translation.
-the Flemeth/Morrigan/child plotline.
Some of this could be addressed in DLC, but most of it would have to take place after the endgame, and seem too big for addons.
#59
Posté 30 décembre 2009 - 07:53
errant_knight wrote...
There's too much story left dangling here for me not to expect a sequel.
-hints of a Kunari invasion.
-discussion as to how they might rebuild the Grey Wardens.
-mention of the group meeting again (with no mention that they would necessarily be working together). How that occurs would depend, at least in part, to choices made in this game, I'm sure.
-the ancient documents that were left for translation.
-the Flemeth/Morrigan/child plotline.
Some of this could be addressed in DLC, but most of it would have to take place after the endgame, and seem too big for addons.
Yep there are all those things and then about 15 that we are all forgetting, lol.
I would definately like to see the story continue on, with the character travelling to other lands. It's not that far out of reach considering you end the game with a few good friends from different lands. If they need your help why would you refuse it? Especially if one of them is your love interest in the game.
So many possibilities it's not even funny
#60
Posté 30 décembre 2009 - 08:37
1) . Like for Example. Morrian's baby, which seem to be a HUGE issue. Because on the polls of Dragon Age, Morrigan seem's to be the most favored. If there isn't a DLC with her in it.
I would bet they would add her in the part 2. In fact, her child could very well be the next big threat. Since Arch Demon was slain it's essence was supposed transfer into you. However using her dark rituals, it was sent into her stomach. If you do not choose to do the ritual I am sure there would be a way where it doesn't pop up.
She appear's to be the most favored and hyped up person on you're team. I recall when Dragon Age was showing the trailor of Dragon Age Orgin's, they showed Morrigan and hinted she would play a very big part in the game play
2.) Arl's son, if you did choose to enter the fade with Blood Magic and make a pact with the demon for the demon to keep the contract with the boy. Imgaine if Arl's son became a king of a small village and started wrecking violence. The demon claimed the contract, and kept hold of his body. Forcing you into a quest to cleanse the village by fighting the demon. That's if you did make pack with the demon.
3.) Jowan, You may recall him as being the Blood Mage in the dungeon when you go to redcliff castle. Or if you played the Mage side you recall him as always getting into trouble. First he tried to escape the circle of Magi with his love, however
that plot broken down. Using blood Magic to run away, he ended up in Dungeon in Redcliff acting under Logan's order's. After you get the urn of ashes if you did not pick to have him killed. He is returned to the circle of Magi where he escapes. He always seem's to be getting into trouble. What if there was a quest line to directly face him.
Perhaps he has grown more powerfull with some followers and captured love of his life holding her hostage. Leading you through a series of quest's to stop him. Placing your former friend and you against each other
4) New Quest, just like in Mass Effect 2. If you had not played Mass Effect 1. You can still play the game without exporting your saved profile. It's an option. However there will be several new quest and an entire new direction that the game would be taken into that would have little to do with the past I assume.
However these are optional quest's that could be added in the game Dragon Age 2. That change the game play of the second one. I do want to make one point clear. Morrigan seem's to be very favored and there is a very interesting storyline with her. Most interesting out of all the companions.
If nothing else is brought from Part 1. I would suggest making Morrigan further storyline make it a big splash in part 2. These what the fans are craving, so why not give them what they want. Means happy fans and boost to sales. However this is my own thought and simply suggestions.
#61
Posté 30 décembre 2009 - 06:05
#62
Posté 30 décembre 2009 - 06:14
#63
Posté 30 décembre 2009 - 06:26
Point being, they can just choose what is canon and then go with it. As for your warden, well, maybe they'll let you use him/her, maybe not. If they do, they'll have to reset the level, and folks won't like that at all.
I tend to figure that Morrigan will be important and so will her baby, and that means a "canon" ending where she got pregnant somehow or in some other way rescued the old god's soul.
We're at least 2 years out from it, in any case.
#64
Posté 30 décembre 2009 - 06:51
#65
Posté 30 décembre 2009 - 08:22
Sorry to the party pooper, but thats pretty much reality. Bioware has said that they will not tie DA down into a trilogy, so we could see an indefinate amount of sequels. It would be impossible for them to write in code for every little decision that you make along the way. Every decision makes a new branch and with multiple games with new branches they would have to make a scenerio for each branch that sprung up. Simply put its impossible, and if it is indeed possible the game would be so expensive to make it would not be worth biowares time to make it.
In DA4 "What? Trouble with the new elves home? I killed the elves with werewolves in DA1!"
Just don't set yourself up for disappointment, hopefully we will get a quality game like we did with this one. It won't be perfect and it won't be what you exactley hoped for, but I hope it will continue to be enjoyable. Its a game not a choose-your-own-adventure book.
#66
Posté 30 décembre 2009 - 08:28
#67
Posté 30 décembre 2009 - 08:44
If however, they choose to rely heavily on the first game then it's not unreasonable to think they should find a way to carry over major choices. When you choose to put yourself in a situation I think it's fair to expect one to follow through. They could have left the game with a cleaner ending, a single ending, they can completely ignore specifics while still acknowledging they happened or never even mention a single event from the first game. They are not pigeon-holed here, they had/have several options to avoid this mess. I think it's safe to assume and expect that if the route they go does speak heavily and rely on many events from the previous game they'll find a way to at least get our major choices recognized. If it can't be done reasonably well then just avoid it all together, no harm done either way.
Modifié par TheMadCat, 30 décembre 2009 - 08:45 .
#68
Posté 30 décembre 2009 - 09:02
This game was set around story and its pretty safe to say that the second game will continue the story. (How happy would you be if the Two Towers just made obscure refrences to "a grey wizard" and "some midgets with furry feet"?)
Its pretty safe to say where they are going with the story, add some variantions but you basically got Allistar/Arthur, Morrigan/Morganna, Urn of the Sacred Ashes/Holy grail. Their will be some deviations and plot twists, but not overly complicated to see where they are going.
#69
Posté 30 décembre 2009 - 09:24
Business = the ability to profit and grow. Its a bonus when the product is loved by its consumers(Dragonage)
#70
Posté 30 décembre 2009 - 09:31
But yeah, with Baldur's Gate I/II you had the option of carrying your character over, right? They just made it so that your memory was erased or something like that so you had to learn all your skills over, but I thought that at least your basic background and stuff carried over, because I do know that they make references to it.
But yeah, I think we can all probably agree on the point that the main choices you made in the last game--who's king/queen, the stuff with the mages, elves vs. werewolves, etc will be the main thing that's carried over.
But who knows? Maybe the origin stories for the second game could be how your character manages to survive the last game--like, if you died you'd get brought back to life through some blood magic ritual because the land needs a hero or something, or if you were queen then you have to fight against stuff from that origin, or if you went to rebuild the grey wardens, then you fight from what you hear from there. And starting a new character would probably just take place from these points--instead of choosing female human noble you're choosing queen, instead of dalish elf you're choosing leader of the grey wardens. Or something--all purely speculative =)
#71
Posté 30 décembre 2009 - 09:45
And I still stand by my opinion that trying to continue the story of the Grey Warden and the Blight is a Lame Idea.
#72
Posté 30 décembre 2009 - 09:50
I do agree though, the next step in the story in rather obvious. How they'll go about it though isn't easy to see. As I said in the thread earlier the ideal way to do this is to make an expansion, continue the game with the same character, let the various endings be selected the same as you did the Origin's because in principle they would work the exact same way (Do your little area/areas based on what you select and set yourself up for the main plot), use dialogue early to sort out who sits on the throne, deal with the Morrigan situation, wrap it up nicely and give it a clean ending and move onto the next story of Thedas. It's all been done before and there is no reason it can't be done again.
#73
Posté 30 décembre 2009 - 10:02
I just... hope DA2 will be its own thing that's not tied directly to the story or characters of DA:O. Buuuuuuuuut, I've already rattled on about that a number of times in previous threads on that very subject, heh.
#74
Posté 30 décembre 2009 - 10:19
#75
Posté 30 décembre 2009 - 10:32
Otherwise yes, if BioWare wants to get this franchise off the ground, they should start exploring new regions and new stories and new lore to expand it.





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