Well sure, you can certainly chalk it up to foreshadowing if you'd like. Wouldn't be the first time such a device has been used for that purpose. It's just we won't know for sure until BioWare makes more games.Racca12 wrote...
Squiggles1334 wrote...
Some clarification, the High Dragon was spotted at the end of the previous century. At the end of each century, an omen is used to give a name to the next century, so people aren't actually living through the first 99 years of each age wondering what it's going to be called eventually.Racca12 wrote...
Although they say that the current age is known as the Dragon Age because a High Dragon was spotted, it is also said that it isn't until the end of the century, that the age is named. The game takes place only in 30th year. Spotting the dragon cannot be the reason. More likely, this is a look back at the origins of how the Old God was born.
So yes, people in this game actually already understand this to be the 30th year of the Dragon Age.
That makes more sense. It still, however, does not mean that what I said isn't true. As history progresses, there could in fact be a greater reason why the Dragon Age was really the Dragon Age.
Dragon Age 2
#126
Posté 31 décembre 2009 - 03:31
#127
Posté 31 décembre 2009 - 04:13
Just like that film Invincible where the main character's name was Vince.... InVINCEible, Vince, come on.
Modifié par Racca12, 31 décembre 2009 - 04:13 .
#128
Posté 31 décembre 2009 - 05:43
Squiggles1334 wrote...
Good lord I would get so sick of Dragon Age if every sequel was about dealing with another Blight.
There may not be a blight, but I assume each with end with taking care of an archdemon. There are what, 7 dragons in Tevinter lore? 4 were killed, in DAO you take down the 5th. That leaves 2 more for DA2 and3.
#129
Posté 31 décembre 2009 - 06:33
I should amend my statement to:sagequeen wrote...
Squiggles1334 wrote...
Good lord I would get so sick of Dragon Age if every sequel was about dealing with another Blight.
There may not be a blight, but I assume each with end with taking care of an archdemon. There are what, 7 dragons in Tevinter lore? 4 were killed, in DAO you take down the 5th. That leaves 2 more for DA2 and3.
Good lord I would get so sick of Dragon Age if every sequel was about dealing with another Blight or Archdemon.
I know, I know, it looks like way too much of a coincidence that there are two more Blights that should happen in the future if this game deals with the fifth. But hey, BioWare never promised this was going to be a trilogy with a 1:1 ratio of Blights to games, did they?
If BioWare's making a bright new franchise out of Dragon Age, ranging from a tabletop RPG to trading cards to whatever they have planned, then it's probably not a good idea to make a bunch of subsequent video games trot out the same tired old plot.
But that's just my opinion.
#130
Posté 31 décembre 2009 - 06:38
Dont worry dude the people at Bioware are good storytellersSquiggles1334 wrote...
I should amend my statement to:sagequeen wrote...
Squiggles1334 wrote...
Good lord I would get so sick of Dragon Age if every sequel was about dealing with another Blight.
There may not be a blight, but I assume each with end with taking care of an archdemon. There are what, 7 dragons in Tevinter lore? 4 were killed, in DAO you take down the 5th. That leaves 2 more for DA2 and3.
Good lord I would get so sick of Dragon Age if every sequel was about dealing with another Blight or Archdemon.
I know, I know, it looks like way too much of a coincidence that there are two more Blights that should happen in the future if this game deals with the fifth. But hey, BioWare never promised this was going to be a trilogy with a 1:1 ratio of Blights to games, did they?
If BioWare's making a bright new franchise out of Dragon Age, ranging from a tabletop RPG to trading cards to whatever they have planned, then it's probably not a good idea to make a bunch of subsequent video games trot out the same tired old plot.
But that's just my opinion.
#131
Posté 31 décembre 2009 - 06:41
#132
Posté 31 décembre 2009 - 06:45
Yep but that would mean the second one would have to be in Ferelden too which i really doubt :lerrant_knight wrote...
There's also the fallout from Kal Sharok and an impending war with the Kunari.
#133
Posté 31 décembre 2009 - 07:22
--The main storyline would revolve around tracking down Morrigan, who would become the new (potential) archvillain of the story.
The origin options (depending on how you ended DA 1) would be:
****NOTE: ENDING SPOILERS BELOW****
Origin 1: (Sleep with Morrigan) Your original character, tracks down Morrigan, now pregnant with your (or Alistair's) child
Origin 2: (You "died") Your original character, back from the dead* tracks down Morrigan.*
Origin 3: Qunari warrior, on a mission to the south
Origin 4: Orlesian noble (human)
Perhaps 2 others, elf and/or dwarf in Orlais, Free Marches, or Tevinter
Basically, this would allow new players to start without the first campaign (origins 2 to 6), as either a human, elf, Qunari, or dwarf but also allow former players to continue their characters in a new campaign (origins 1 or 2).
The DA2 plot line would revolve around Morrigan's attempt to gain control of an "Old God" (because, really, Morrigan is all about power, isn't she?) and your own attempts to stop her.
If she succeeds, she poses a possibly greater threat than any archdemon: an already powerful mage with an Old God in her thrall? Yikes. Morrigan would attempt to do this by either (1) controlling the child you helped her conceive and/or (2) harnessing that power some other way (i.e., assuming you refused her offer of "help" in DA:O).
_______
* About that "Self-Sacrifice" ending of the original game, if I could have changed --ANYTHING-- about the original DA:O, it would have been to offer an alternative ending for those of us who were repelled by Morrigan's self-serving and disturbing "way out" but didn't want to just sacrifice either Alistair or our own lives.
My way around this problem would have been to have a mysterious raven show up as a "mage's familiar" (e.g., a raven or hawk) in the Alienage just prior to the big battle with the Darkspawn General there. The raven would only appear to player characters who refused Morrigan's aid. The raven would be used as a conduit to communicate with the player on behalf of a mysterious Tevinter mage/alchemist. The bird would have a small vial of elixir attached to its leg.
The PC would be offered the option to take the elixir, on condition that he or she swear an oath of fealty to the mage. It seems he needs you for a particular task and was only sure he could trust you once you refused Morrigan's offer (when you refuse Morrigan's offer back at Castle Redcliffe, you would hear the "flapping of wings" [i.e., the bird, who had been eavesdropping, flying off].) The mage's task for you (to be revealed in the final cutscene) involves stopping and/or destroying Morrigan. In return, the PC, if he or she uses the elixir, might *possibly* survive the battle with the archdemon.
The player character would then proceed with the final battle(s), engage the archdemon, and "die". The funeral would be held, etc., after the funeral, etc., the cut scene would end with an unseen person walking through a crypt, along with perhaps Dog and a henchmen or two. This mysterious person would be none other than the mage who had contacted you in the Alienage and he would awaken you from a most profound, death-like slumber, and tell you that it was months later, the elixir had preserved you long enough for him to make his way all the way from Tevinter. He would tell you, among other things, that it was time to "repay" your debt to him. And at that point the game would end.
Modifié par tomas819, 31 décembre 2009 - 07:35 .
#134
Posté 31 décembre 2009 - 07:42
If i was Bioware i would already be contracting you to write dragon age 2.Seriously it sounds very goodtomas819 wrote...
Well, here's what I would do with Dragon Age 2:
--The main storyline would revolve around tracking down Morrigan, who would become the new (potential) archvillain of the story.
The origin options (depending on how you ended DA 1) would be:
****NOTE: ENDING SPOILERS BELOW****
Origin 1: (Sleep with Morrigan) Your original character, tracks down Morrigan, now pregnant with your (or Alistair's) child
Origin 2: (You "died") Your original character, back from the dead* tracks down Morrigan.*
Origin 3: Qunari warrior, on a mission to the south
Origin 4: Orlesian noble (human)
Perhaps 2 others, elf and/or dwarf in Orlais, Free Marches, or Tevinter
Basically, this would allow new players to start without the first campaign (origins 2 to 6), as either a human, elf, Qunari, or dwarf but also allow former players to continue their characters in a new campaign (origins 1 or 2).
The DA2 plot line would revolve around Morrigan's attempt to gain control of an "Old God" (because, really, Morrigan is all about power, isn't she?) and your own attempts to stop her.
If she succeeds, she poses a possibly greater threat than any archdemon: an already powerful mage with an Old God in her thrall? Yikes. Morrigan would attempt to do this by either (1) controlling the child you helped her conceive and/or (2) harnessing that power some other way (i.e., assuming you refused her offer of "help" in DA:O).
_______
* About that "Self-Sacrifice" ending of the original game, if I could have changed --ANYTHING-- about the original DA:O, it would have been to offer an alternative ending for those of us who were repelled by Morrigan's self-serving and disturbing "way out" but didn't want to just sacrifice either Alistair or our own lives.
My way around this problem would have been to have a mysterious raven show up as a "mage's familiar" (e.g., a raven or hawk) in the Alienage just prior to the big battle with the Darkspawn General there. The raven would only appear to player characters who refused Morrigan's aid. The raven would be used as a conduit to communicate with the player on behalf of a mysterious Tevinter mage/alchemist. The bird would have a small vial of elixir attached to its leg.
The PC would be offered the option to take the elixir, on condition that he or she swear an oath of fealty to the mage. It seems he needs you for a particular task and was only sure he could trust you once you refused Morrigan's offer (when you refuse Morrigan's offer back at Castle Redcliffe, you would hear the "flapping of wings" [i.e., the bird, who had been eavesdropping, flying off].) The mage's task for you (to be revealed in the final cutscene) involves stopping and/or destroying Morrigan. In return, the PC, if he or she uses the elixir, might *possibly* survive the battle with the archdemon.
The player character would then proceed with the final battle(s), engage the archdemon, and "die". The funeral would be held, etc., after the funeral, etc., the cut scene would end with an unseen person walking through a crypt, along with perhaps Dog and a henchmen or two. This mysterious person would be none other than the mage who had contacted you in the Alienage and he would awaken you from a most profound, death-like slumber, and tell you that it was months later, the elixir had preserved you long enough for him to make his way all the way from Tevinter. He would tell you, among other things, that it was time to "repay" your debt to him. And at that point the game would end.
#135
Posté 31 décembre 2009 - 08:05
#136
Posté 31 décembre 2009 - 08:12
What if instead of stopping Morrigan for some heroic purpose, you stop Morrigan for your own just as selfish purpose.
#137
Posté 31 décembre 2009 - 09:06
savagesparrow wrote...
Squiggles1334 wrote...
I myself would like to focus on other countries and cultures of Thedas too, but I hope none of the other stuff happens.Nemesis Shield wrote...
Squiggles1334 wrote...
Good lord I would get so sick of Dragon Age if every sequel was about dealing with another Blight.
Well, what I am really looking forward to in any future sequels is to journey to other kingdoms in Thedas. The way that I see it, even if DA 2 and 3 deal with Blights as well, the possibility of exploring a different country is very intriguing. I would especially like to visit the Tevinter Imperium for DA 3, since that is where the Blights began in the first place.
Plus, there are still many unanswered questions about the Blights that could be explained in the sequels. Such as, why are the old Tevinter gods doing this? Will the Maker ever forgive manking and allow us to re-enter the Black City (heaven)? It would be awesome if DA 3 features a final showdown between the Maker and the last remaining old god.... the game could start in Thedas but end with an apocalyptic battle in the Black City in the Fade....
I don't want to learn the motives of the old gods. I don't want to see the Maker get into a fight. I don't want to travel to the Black City. So many of those things would completely destroy the mystique and ambiguity of the Dragon Age setting that BioWare has so carefully crafted. I want things like the existence of the Maker and the nature of the Black City to remain the hotly debated and controversial unresolved questions that make Dragon Age what it is. Otherwise this might as well be yet another campaign setting for D&D where we have documented stats and alignments for deities and 9th level spells to travel to supposedly forbidden dimensions that can be cast 3 times in a day by epic level characters.
No thanks!
See, I agree that it'd be silly for the maker himself to get involved in the fighting, but it would be pretty cool if, since you can supposedly see it every time you go into the fade, if at the end of the third game it actually took the final battle into the black city.
But yeah, I'd like to know what was happening in the other countries while the blight was going on in Fereldan, and how the decisions we make as PCs affect them. But yeah, it seems kinda obvious to me that Morrigan's kid's gonna play SOME big part in the sequal, and I'm guessing the main choice that would carry over is whether or not it was you or Alistair that was the baby's daddy, culminating into a crazy bout of kid versus progenitor!
And hey, maybe if you chose to die your character gets raised from the dead! I can totally see it--close up to your tomb, and then suddenly, the stone cracks and your gauntleted hand pops out! It'd be awesome! XD
Hahahaha! That's what my husband says is going to happen. But if that happens, then the hard choices in Origins suddenly become much less difficult. Most people play more than one playthrough though I don't really see a need for this.
I'm more into the Morrigan and baby story. And since she was last seen in or heading towards Orlais, that's perfect too. I think the choices you made on the playthrough(s) in which in you did the ritual should be carried over with the same character and at least whoever you went off with, if you did. I don't want it to be 2 centuries later with different people except the child and Morrigan and maybe Flemeth although I see that as a possibility too.
#138
Posté 31 décembre 2009 - 09:39
EJon wrote...
And what happens to those who did not do the ritual? There is no option for them? The developers already said Morrigans story is not that central to Dragon Age 2.
It's been discussed and argued about as much as Global Warming. She does say she is going to accomplish her task with or without your help or something like that, and there isn't enough known facts about the ritual or the Archdemons essence, soul, whatever to say for sure what can and cannot happen, how much control Morrigan has over the situation, how does the transfer work, and a whole slew of other little things. The people making claims that Morrigan could have done the ritual without Alistair or your Warden have as much evidence back their opinion as the people making claims that it cannot be done. All speculation and s*** flinging right now.





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