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UPDATED X3: If we're not going to have our old Healthgates/Shieldgates....


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#1
JaimasOfRaxis

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....Then it's damn well time we discussed toning down enemy damage and accuracy, because every single character is now as fragile as a geth the second their shields kick out.

For the unitiated, the fix for the Vanguard Glitch and Immortal Bug was to remove health and shield gating for players in regards to damage-over-time effects and automatic fire. An unfortunate (and unpleasant) drawback of this is that you will be virtually instant-killed the second your shields kick out due to lack of proper health gating.

This one change, more so than almost every other issue facing the ME3 Multiplayer, is the one with the potential for causing the most problems in the long run. If health is so easily depleted from even ultra-durable classes like the Kroguard and Krosent, then we're fast approaching a major metagame issue, since their staggering health was a major key to their durability. When every single class dies like a geth when their shields go down, a major reason to choose high-health classes gets instrumentally cheapened.

It gets worse when players go down: You revive without shields, and, as such, are dead before you even get to move anywhere because you are perforated literally as you regained control of your character after using medi-gel. You didn't get to use your ops packs, or even hit anything - you're just downed again.

This is unacceptable.

Fortunately, this is an easy fix: We can't have proper health and shield gating without the Immortality bug, so there's really only one easy-to-do solution that the devs have ready access to: Reduce enemy damage and accuracy. This is especially true for enemies with automatic weapons (read: most of them). This is especially true considering that enemies in this game are notorious for shooting with perfect accuracy from a few thousand yards and a tendency for shooting before you even go around a corner.

It is a travesty that we have  a metagame right now where a single Cannibal can take down a Krogan Sentinel in a single burst of fire on gold once his shields kick out. If we can't have proper shield and health gating, then we have to tone down enemy lethality.

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UPDATE #1: Pwn was nice enough to point out that one of the devs let slip that the issue was (unsurprisingly) a bug. We are looking into verifying that, and Pwn is in the process of flagging down the exact quote.

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UPDATE #2: Pwn, rccowen, and several others have confirmed the existence of the aforementioned post, but attempts to dig it up have ended in failure. 

It's believed the post may have been scrubbed, though we have no confirmation of that yet.

We're currently in contact with some "friends in the know" about the issue. We should know more soon.

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UPDATE #3: According to Eric Fagnan, Health Gate and Shield Gate are working as intended, but the devs are looking into the issue. It is uncertain, at the moment, what is causing the issue. We will keep you informed as the situation develops.

Modifié par JaimasOfRaxis, 12 octobre 2012 - 08:50 .


#2
Deathcrave

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Exactly the point I made in my thread about this.

Cannibals the new boss added to the reapers, assault Trooper the new boss added to Cerberus, Geth Trooper the new boss added to Geth.

It is seriously a dissapointment to know that this change wasnt even documented.

#3
Gunboat Diplomat

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+1. Plus, you get stomped real quick now.

#4
tntk252

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This explains why my Turian Ghost would go down as soon as I ran out of shields. Damn Stim packs became a hell of a lifeline.

#5
Tal_Elmar

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hmmm, makes sense now. The game DOES feel harder.

Now I understand why

Modifié par Tal_Elmar, 11 octobre 2012 - 02:52 .


#6
NuclearTech76

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I'd be fine with them rebreaking vanguards instead of gimping every other class in the game. You still get shieldgating and healthgating but there is no delay/CD whatsoever like there was before. Marauders are particularly deadly with the recent change. Turrets that you used to be able to peak out and fire a few shots till they broke shieldgate then take cover kill you almost instantly.

#7
mrcanada

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Agreed.

#8
Alex101Crusader

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mrcanada wrote...

Agreed.


+1

Modifié par Alex101Crusader, 11 octobre 2012 - 02:59 .


#9
Guest_alum2_*

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I also did not see this change listed or discussed. We noticed it in a gold match where we got it handed to us. I believe this change has done more to increase the difficulty level of play then even the new enemy additions. I know some players have wanted more difficulty in gameplay, but this could also cause some frustration. Most folks do not understand what is happening and are amazed at how they are dying more than before.

#10
Kel Riever

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Auto hitting is awful, whether a player does it or the AI enemy. Basically, that is what stunlock is...an auto hit. Given there are no shield gates anymore, it is worse.

I like a challenge. But a challenge is something your skill can eventually overcome. Autohit stunlock plus no shieldgate makes it a bit ludicrous. Bringing back shieldgate makes sense with the Geth. I'd rather have shieldgate and see more enemies than watch my character not move until he's dead, use a medigel, and then not move again. Let me die fighting.

#11
mcz2345

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Really ? I didn't notice any change except for a different death camera :/

#12
Anagorrax

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Just been playing my N7 Slayer and getting pasted all over the shop, I got stuck in a Hazard Map with Collectors on Silver (I wish Hazard maps weren't random choices unless you included them intentionally in your search) and I'd charge an individual only to find I had actually hit a group of 3 who then took me out and stomped me in seconds.

I dropped game after the 3rd time this happened. I'd gone from feeling fairly confident of my characters and knowing how to use them to feeling like a piece of wet toilet paper.

#13
KrizB

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bjiogyof icyr wrote...

+1. Plus, you get stomped real quick now.

Ain't that the truth.

See ya next round if you go down in the Goon squad.

#14
Warrenkh

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Agreed. My use of medigel have doubled over the last few days. And the frustrating thing is that at times, when you are down, you gel up, only to be taken down again (and most time you dont even know WHAT took you down) not able to do anything.

Modifié par Warrenkh, 11 octobre 2012 - 03:06 .


#15
Elecbender

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The "health gate" never shielded you from automatic fire nor DOT.

The mechanic protects you from one lethal attack. It does not matter how powerful or weak the attack.

#16
UnRestrikted

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I just wish Bioware would do something about the high DPS, perfect accuracy, insane fire rate and infinite ammo without reloading on Cannibals, Marauders and Centurions.

#17
OuterRim

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Shield/health gate needs to be restored or as suggested the power of the troopers weapons reduced. Stomping also need to be limited. Without these changes this game will fizz out quickly as since the new DLC people are very frustrated and that does not make a game fun.

Once a game is no longer fun for the bulk of its players. it dies quickly.

Modifié par OuterRim, 11 octobre 2012 - 03:14 .


#18
Lunaticsmith

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Shieldgate mechanic made it possible to play with laggy connections without much pain. However now it is a real pain to play with laggy connections and to make things worst you can't know if the connection is bad or good before game and consumables wasted.

#19
DVS27t

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Elecbender wrote...

The "health gate" never shielded you from automatic fire nor DOT.

The mechanic protects you from one lethal attack. It does not matter how powerful or weak the attack.


i was OHK'd twice by scions last night with full health and shields using the geth engineer and a cyclonic modulator III. SEEMS LEGIT, right?

Modifié par DVS27t, 11 octobre 2012 - 03:20 .


#20
Silasqtx

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Just lost against Cerberus because the moment after my biotic charge (aka: 100% barriers, 1 health bar +50% DR) I got downed by a Phantom's palm projectile.

Gate? What gate?

#21
Gamecontact

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+1

#22
Elecbender

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DVS27t wrote...

Elecbender wrote...

The "health gate" never shielded you from automatic fire nor DOT.

The mechanic protects you from one lethal attack. It does not matter how powerful or weak the attack.


i was OHK'd twice by scions last night with full health and shields using the geth engineer and a cyclonic modulator III. SEEMS LEGIT, right?


There's always the possibility of latency that an enemy shoots you but the game hasn't detected you've been shot instantly.

Unless Bioware explicitly says they removed this mechanic, I remain skeptical of these claims.

#23
Khranitel

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Elecbender wrote...

The "health gate" never shielded you from automatic fire nor DOT.

The mechanic protects you from one lethal attack. It does not matter how powerful or weak the attack.

That's not true at least for automatic fire.
Check any gameplay recorded prior to last patch.

#24
sareth_65536

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DVS27t wrote...

Elecbender wrote...

The "health gate" never shielded you from automatic fire nor DOT.

The mechanic protects you from one lethal attack. It does not matter how powerful or weak the attack.


i was OHK'd twice by scions last night with full health and shields using the geth engineer and a cyclonic modulator III. SEEMS LEGIT, right?

that's the scions problem, not health and shield gate one
Never had troubles with other enemies.

Khranitel wrote...

Elecbender wrote...

The "health gate" never shielded you from automatic fire nor DOT.

The mechanic protects you from one lethal attack. It does not matter how powerful or weak the attack.

That's not true at least for automatic fire.
Check any gameplay recorded prior to last patch.

link please if it is as easy to find as you say

Modifié par sareth_65536, 11 octobre 2012 - 03:34 .


#25
Khranitel

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sareth_65536 wrote...

Khranitel wrote...

Elecbender wrote...

The "health gate" never shielded you from automatic fire nor DOT.

The mechanic protects you from one lethal attack. It does not matter how powerful or weak the attack.

That's not true at least for automatic fire.
Check any gameplay recorded prior to last patch.

link please if it is as easy to find as you say

As example:
www.youtube.com/watch
4:50-4:57. The Drell was clearly under fire from Marauder and Cannibal, but he didn't received damage to health. Notice that after he applied Ops pack his barriers goes down at the same moment. Also notice different colored splash effects when bullets hit his health (which isn't not going down) and barrier (which is).