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UPDATED X3: If we're not going to have our old Healthgates/Shieldgates....


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#226
count_4

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Fox-snipe wrote...

count_4 wrote...

IR_the_Villain wrote...

SalvationThroughDestruction wrote...

Just messaged Bryan, he refused to comment.



Image IPB(conspiracy emoticon)

Haha, did he actually write "no comment" or did he simply not respond?

I don't know what SalvationThroughDestruction got, but when I asked yesterday, I got a solid 'we're investigating, I personally don't know anything and you can make of this answer whatever you want'.
Not very helpful either...


Bryan's right though, he's not on the balance/mechanics team, he does the maps.  The most he can do is relay the message to the correct people.  Even Eric may not be able to offer much of a statement since it's primarily the balance guy.  I'm not sure if he's involved in the underlying code of the game which likely needs to be looked at.

While this is certainly true, the guy who does know if this is intended or not is sitting one room or, at most, one phone call away.
Seriously, if a customer'd ask me about something weird after a patch(not that they do, but anyway...^^), I'd never answer with a lame 'I don't know, not my scope', I'd walk over to the guy that is maintaining this part of our software and simply ask. Not only because a customer asked me, but because I want to know if we messed something up somehow. I'd be curious, you know?
And then I'd get back to the customer and give them a friendly and helpful reply, outlining what I learned.

Long story short: I'm still underwhelmed with BioWare's handling of controversial topics. They're great when it comes to simple questions and positive feedback. But if there is something fishy, they always revert to stonewalling and silence. 
There are far too few devs around anymore that are still 100% honest and open with their playerbase...

Modifié par count_4, 12 octobre 2012 - 05:31 .


#227
Schachmatt123

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Ramsutin wrote...

 We need them Godframes back when gates are met.


Yes. YES!!

This is what really ruins the game right now. If this issue is fixed, we finally can all enjoy the intended increases in difficulty.

#228
lazysundae

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rmccowen wrote...

JaimasOfRaxis wrote...

SalvationThroughDestruction wrote...

Just messaged Bryan, he refused to comment.


Oh, that is not a pleasant sign.

I really think it's their policy.

I would really, really like an official, public acknowledgment that it's a bug (rather than an intentional change to the mechanics), and that they're looking into how to fix it. But fixing it requires reliably reproducing it, locating the interacting elements of code, and figuring out how to re-establish the old mechanic without breaking anything else. That's a time-consuming process, and in the past (e.g., the Vanguard glitch, magnet hands, etc.) they've been reluctant to even acknowledge that bugs exist until there's a fix in the works.

EDIT: Just to be clear, I understand why they won't/can't comment... I just wish they could.

I think part of what's so frustrating is that they HAVE been so quick to comment on other issues that have popped up, if even just to say "we know the Lone Wolf trophy is broken - we're working on it".  It's been great to get so much Dev feedback lately, so by comparison the silence on this issue has been deafening.

#229
Freskione2

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yea, its ridonkulous!!!! good post..

#230
drmoose00

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JaimasOfRaxis wrote...
, because every single character is now as fragile as a geth the second their shields kick out.


QFT

#231
drmoose00

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Warrenkh wrote...

 when you are down, you gel up, only to be taken down again (and most time you dont even know WHAT took you down) not able to do anything.


exactly...the up in difficulty might be more fun if I could  stnad for more than 0.5 sec after my shields went down. Gel up, only to be stunlocked to death instantaneoulsy....x3

#232
neilthecellist

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I hate the new lack of shieldgate system. It has ruined the game and made Gold and Platinum matches unplayable unless I play them a certain way now that ISN'T fun.

#233
Exicuren

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count_4 wrote...

The interesting thing to note here is that of all three incidents that 'prove' the gate problems (this pic series, another pic from Chardonney and the first Collector video), all three of them involved the new Turian character, who has, afaik, stim packs that increase the amount of shields.
Would make sense if that's what's messing with the gates.


The volus may be responsible as well along with the new turians with their shield boost ability, they're already are the main responsibles of the weapon and ability lock after a shield boost.

Modifié par Exicuren, 12 octobre 2012 - 05:42 .


#234
drmoose00

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neilthecellist wrote...

I hate the new lack of shieldgate system. It has ruined the game and made Gold and Platinum matches unplayable unless I play them a certain way now that ISN'T fun.


i think this is it really...the new difficulty and health gate make it so that you really need to play a few select ways/classes/weapons.

#235
stysiaq

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Ah, so that's why I die so often these days.

#236
Grunt_Platform

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Well. I thought I was imagining it. Or that something else was going on. But damn.

No wonder volus are so hard to play right now. No wonder I keep getting instagibbed by Collector Captains regardless of class. This is just awful.

Modifié par EvanKester, 12 octobre 2012 - 05:45 .


#237
BurningLiquor

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Bump.

#238
neilthecellist

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EvanKester wrote...

Well. I thought I was imagining it. Or that something else was going on. But damn.

No wonder volus are so hard to play right now. No wonder I keep getting instagibbed by Collector Captains regardless of class. This is just awful.


It doesn't even need to be a Collector enemy. It can be Cerberus, Reaper, or Geth attacking you and you'd die instantly. The game sucks now.

#239
NuclearTech76

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neilthecellist wrote...

I hate the new lack of shieldgate system. It has ruined the game and made Gold and Platinum matches unplayable unless I play them a certain way now that ISN'T fun.

Yeah. Aggressive players have to dial it way back unless they're infiltrators or a tank class. A nemisis strips your shields and your dead the next second pretty much.

#240
koschwarz74

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Bump

Before: i barely used up 1-2 medigel on gold.
Now: 6 medigels are mandatory and i'm glad if we can make an extraction.
sometging is clearly not right...

#241
The BLVD Knight

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bump

Like 13 drops away from a max manifest and this crap. 309H 6M 9S of play tme to get disrespected like this? I mean at least call me crazy or an a**hole or something

#242
Rifneno

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Love the attention BW is giving the issue.

#243
Chobbly

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Rifneno wrote...

Love the attention BW is giving the issue.


Hope we get something soon otherwise it might be a while (next week, assuming Monday-Friday) before we get a response. 

#244
LiarasShield

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While health gate is important I do want the vanguard class to remain fixed so I don't know what to say

#245
cgj

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Rifneno wrote...

Love the attention BW is giving the issue.


might be because they're still even wondering what's the issue to begin with

Modifié par cgj, 12 octobre 2012 - 06:53 .


#246
stysiaq

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Rifneno wrote...

Love the attention BW is giving the issue.


True.

Seriously, I can't finish half of the PUGs now. Either fix the system so it actually works, or make the AI less accurate.

#247
NuclearTech76

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LiarasShield wrote...

While health gate is important I do want the vanguard class to remain fixed so I don't know what to say

Broken class or broken game? Seems like an easy decision to me.

#248
parico

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LiarasShield wrote...

While health gate is important I do want the vanguard class to remain fixed so I don't know what to say


I'd rather have one class ie vanguards broken than every class being fragile just so one can survive.  So I'd hapily go back to old way if all my other characters wouldnt be dropping like flies now.

#249
Guest_Paulomedi_*

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I'll stop playing the game until this is fixed. It drains all the fun of it.

#250
Grunt_Platform

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neilthecellist wrote...

EvanKester wrote...

Well. I thought I was imagining it. Or that something else was going on. But damn.

No wonder volus are so hard to play right now. No wonder I keep getting instagibbed by Collector Captains regardless of class. This is just awful.


It doesn't even need to be a Collector enemy. It can be Cerberus, Reaper, or Geth attacking you and you'd die instantly. The game sucks now.

Oh definitely. I had to rage quit a match when a lone geth trooper downed my Havoc Soldier from full shields just a few hours ago.

It was stupid, and shouldn't even be remotely possible.