Goodly Khranitel linked us this. Look at it from 1:25 to 1:30 for hot instant death action.
Modifié par JaimasOfRaxis, 11 octobre 2012 - 03:52 .
Modifié par mpompeo27, 11 octobre 2012 - 04:02 .
Sparbiter wrote...
I support this, even if health or shield gate was working. A global increase to player health works for me.
Modifié par DeadeyeCYclops78, 11 octobre 2012 - 04:12 .
didn't the bullets hit the wall? Even if not, I remember how I always died if a marauder meleed me breaking shields and then shooted.Khranitel wrote...
As example:
www.youtube.com/watch
4:50-4:57. The Drell was clearly under fire from Marauder and Cannibal, but he didn't received damage to health. Notice that after he applied Ops pack his barriers goes down at the same moment. Also notice different colored splash effects when bullets hit his health (which isn't not going down) and barrier (which is).
Modifié par Richter Harken, 11 octobre 2012 - 04:16 .
sareth_65536 wrote...
that's the scions problem, not health and shield gate oneDVS27t wrote...
Elecbender wrote...
The "health gate" never shielded you from automatic fire nor DOT.
The mechanic protects you from one lethal attack. It does not matter how powerful or weak the attack.
i was OHK'd twice by scions last night with full health and shields using the geth engineer and a cyclonic modulator III. SEEMS LEGIT, right?
Never had troubles with other enemies.link please if it is as easy to find as you sayKhranitel wrote...
That's not true at least for automatic fire.Elecbender wrote...
The "health gate" never shielded you from automatic fire nor DOT.
The mechanic protects you from one lethal attack. It does not matter how powerful or weak the attack.
Check any gameplay recorded prior to last patch.
Got any official dev response to back that up?JaimasOfRaxis wrote...
For the unitiated, the fix for the Vanguard Glitch and Immortal Bug was to remove health and shield gating for players in regards to damage-over-time effects and automatic fire.
count_4 wrote...
Got any official dev response to back that up?JaimasOfRaxis wrote...
For the unitiated, the fix for the Vanguard Glitch and Immortal Bug was to remove health and shield gating for players in regards to damage-over-time effects and automatic fire.
Cause I was unable to find any evidence for changes to the gates during the testing I did.
MinatheBrat wrote...
Our devs have been really wonderfully responsive on a broad range of topics lately and are usually quick to respond.
The fact that they have remained silent on this makes me nervous that this was either an:
A- intended nerf that we weren't supposed to notice and they haven't decided how they want to talk to us about it yet
or
B- an unintended ghost in the machine that is not easily or able to be fixed and they haven't decided what -if anything- to do about it
Might be a C, D, E or F reason but this seems logical to me.
Linking the same video a hundred times doesn't change the fact that he's killed by the Praetorian beam in the only scene that remotely qualifies as 'proof' for the gate conspiracy. Beam is not affected by the gates.JaimasOfRaxis wrote...
count_4 wrote...
Got any official dev response to back that up?
Cause I was unable to find any evidence for changes to the gates during the testing I did.
There has been zero official response yet. Draw your own conclusions.
As for changes to the gate, it's been widely documented by several, including here. There's a lot of cases of no shields = mooks annihilate you.
Modifié par count_4, 11 octobre 2012 - 04:35 .