UPDATED X3: If we're not going to have our old Healthgates/Shieldgates....
#51
Posté 11 octobre 2012 - 05:05
In order to fix 2 bugs they removed shield/health gates for dot's and sustained fire? This means every mook out there is actually more dangerous than boss type enemies now.
I...seriously, I can't describe how angry I am. They just changed a friggin' core game mechanic everyone used and got accustomed to since release without telling anyone. The entire playstyle is built around this. And the insulting thing is, the enemies still have the old gate mechanics.
Funny how over the course of the MP the gate mechanics from the players and enemies got practically reversed.I was really looking forward to playing MP again with the awesome changes, but this....it is, indeed, unacceptable.
Not playing anymore until either this get's reversed, or enemy damage and accuracy is significantly lowered.
Fix it.
/rageoff
#52
Posté 11 octobre 2012 - 05:07
I had to literally beat 3 geth pyro's off my teammate who were crowded around raising their feet.
With those lame little bombers everywhere. He bled to death anyway.
I find it stupid that enemies ignore being shot/damaged to stomp an already-down player.
We made it out after a missile and all my thermal clips, and 2 precious medigels.
I would be furiously pressing the ops pack button whenever my shields got down to half...
Only for nothing to happen 3-4 times, until the useless ops pack decides to present itself as I die.
This happens when I host as well.
But we got full extraction as a final f*** you to the geth. No more after today.
#53
Posté 11 octobre 2012 - 05:15
#54
Posté 11 octobre 2012 - 05:16
#55
Posté 11 octobre 2012 - 05:18
Healthgate
Map changes
New enemy units
Change to grab mechanics
Change to unit immunities
Any of these at one time would not feel too overwhelming but all at once has caused too many little problems to feel like many BIG problems. It is nice the PCs got some good things also like the eliminating the kill requirement for the the Tech Burst (Cryo and Fire). But not enough feel we gained anything close to what we lost.
#56
Posté 11 octobre 2012 - 05:19
Epique Phael767 wrote...
/signed
#57
Posté 11 octobre 2012 - 05:20
This is conjecture. I've yet to see anyone offer any concrete proof that the gate change was caused by these fixes.Bone3ater wrote...
In order to fix 2 bugs they removed shield/health gates for dot's and sustained fire?
#58
Posté 11 octobre 2012 - 05:21
My friends and I used to STEAMROLL gold with Vorcha/Paladin duos but last night Gold gave us problems because the Vorcha were always on the ground. We NEVER used to die. EVER. Unless we got hit by the magnetic mitts.
But what's happening now?
1. Get instantly floored by a Phantom's hand cannon or get instantly killed by a turret before I can duck my head behind cover
2. Get revived
3. Get killed by a light peppering from a Trooper before I'm able to control my character
Repeat steps 1-3
#59
Posté 11 octobre 2012 - 05:23
Let your shields go out, and watch how fast those mooks bring you down.
#60
Posté 11 octobre 2012 - 05:24
Kel Riever wrote...
I like a challenge. But a challenge is something your skill can eventually overcome.
Truth.
This has been my biggest complaint of late... usually reserved for the Geth faction, but now applied more broadly.
#61
Posté 11 octobre 2012 - 05:27
Guys if you made a mistake - admit it and do something to fix it.
This has to be FIXED!
#62
Posté 11 octobre 2012 - 05:32
I play ME3 MP hoping to have fun - not to be frustrated by OP'd enemies and weakened character performance.
#63
Guest_Rubios_*
Posté 11 octobre 2012 - 05:36
Guest_Rubios_*
True story.
#64
Posté 11 octobre 2012 - 05:55
Modifié par PeaceOut, 11 octobre 2012 - 06:11 .
#65
Posté 11 octobre 2012 - 05:58
Silent Indignation wrote...
Epique Phael767 wrote...
/signed
#66
Posté 11 octobre 2012 - 06:08
Turret fire never was subject to gating. They have an insane RoF and always floored my adepts within a second. Felt no different after the ptch.Dachau Joseph wrote...
As somebody who plays Vorcha 90% of the time, I sign 10x.
My friends and I used to STEAMROLL gold with Vorcha/Paladin duos but last night Gold gave us problems because the Vorcha were always on the ground. We NEVER used to die. EVER. Unless we got hit by the magnetic mitts.
But what's happening now?
1. Get instantly floored by a Phantom's hand cannon or get instantly killed by a turret before I can duck my head behind cover
And Phantoms, as single shots, are still reliably stopped by the gates. Tested it for quite a bit.
#67
Posté 11 octobre 2012 - 06:14
#68
Posté 11 octobre 2012 - 06:16
bunnylover wrote...
Has Bioware really not commented on the new implementation of shield gate (or removal of)? I was really hoping that with all of their recent chattyness, we'd get some feedback on this. Maybe we've just got to keep talking about it until they say something.
I'm sure they will address it eventually, if we keep asking about it. Some additional video documentation would probably be helpful.
#69
Posté 11 octobre 2012 - 06:36
neteng101 wrote...
Where's the official Bioware response? They surely must be reading this.
Guys if you made a mistake - admit it and do something to fix it.
This has to be FIXED!
I'm sorry to be the one who rips open not so old wounds.
But regarding admitting mistakes...you do remember how Bioware responded to the endings-backlash, right ?
#70
Posté 11 octobre 2012 - 06:43
#71
Posté 11 octobre 2012 - 07:43
#72
Posté 11 octobre 2012 - 07:46
#73
Posté 11 octobre 2012 - 08:03
#74
Posté 11 octobre 2012 - 08:05
nbiscuitz wrote...
unfair and cheap game designs
It is unfair but probably not intentional. Hopefully an answer will be forthcoming. ME3 MP fun rating has taken a kick in the pants for me at the moment, despite the awesomeness of N7HQ and the rest of Retaliation.
#75
Posté 11 octobre 2012 - 08:05
Elecbender wrote...
DVS27t wrote...
Elecbender wrote...
The "health gate" never shielded you from automatic fire nor DOT.
The mechanic protects you from one lethal attack. It does not matter how powerful or weak the attack.
i was OHK'd twice by scions last night with full health and shields using the geth engineer and a cyclonic modulator III. SEEMS LEGIT, right?
There's always the possibility of latency that an enemy shoots you but the game hasn't detected you've been shot instantly.
Unless Bioware explicitly says they removed this mechanic, I remain skeptical of these claims.
It's a bug, because I've gated to marauders one round and then not the next. It's not consistent.





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