UPDATED X3: If we're not going to have our old Healthgates/Shieldgates....
#76
Posté 11 octobre 2012 - 08:14
As players I feel we really need to let our voices be heard on this.
#77
Posté 11 octobre 2012 - 08:29
I encourage you all to add more information to the thread, contributing your own information, experiences, and data to what we've already seen here.
We will continue to push forward on this thread until we get our answers.
#78
Posté 11 octobre 2012 - 08:30
Chobbly wrote...
nbiscuitz wrote...
unfair and cheap game designs
It is unfair but probably not intentional. Hopefully an answer will be forthcoming. ME3 MP fun rating has taken a kick in the pants for me at the moment, despite the awesomeness of N7HQ and the rest of Retaliation.
I agree that it's fun, it's my post CSS MP shooter that can really kept me playing, not even COD or BF3 kept me playing.
we have lesser number, weaker than the enemy, no perfect accuracy. Our only defense is the gating and cover, and they took both away. Unless the the op pack and medgel is a permanent consumable, it's very hard to survive.
Like someone has mentioned the hack objective, it's extremely bad on gold/plat. At the moment, I find U/U/silver is where the fun is. HOpe they really tone down the enemy damage, or give us more survivability options.
#79
Posté 11 octobre 2012 - 08:32
/rant that BW will never pay attention to/far too much logic.
Modifié par RGFrog, 11 octobre 2012 - 08:35 .
#80
Posté 11 octobre 2012 - 08:34
Its not the end of the world, but in one fell swoop Bioware wiped out several previously viable builds and strategies. Its just not as fun as it was, even if it is more challenging.
#81
Posté 11 octobre 2012 - 08:38
Pinely wrote...
I'm beginning to adapt to the changes, but I still don't like them. The game is not nearly as dynamic. My maxed fitness Justicar can no longer use Biotic Sphere aggressively. My Krogan Sentinel and Soldier are hugging cover because of how quickly Assault Troopers wipe their health. My Destroyer has become a bipedal turret rather than Iron Man.
Its not the end of the world, but in one fell swoop Bioware wiped out several previously viable builds and strategies. Its just not as fun as it was, even if it is more challenging.
This one problem is so glaring, so overpowering, and so there that it overshadows literally every other bug and balance issue in the game, hands down.
That's saying a lot.
#82
Posté 11 octobre 2012 - 08:40
JaimasOfRaxis wrote...
Pinely wrote...
I'm beginning to adapt to the changes, but I still don't like them. The game is not nearly as dynamic. My maxed fitness Justicar can no longer use Biotic Sphere aggressively. My Krogan Sentinel and Soldier are hugging cover because of how quickly Assault Troopers wipe their health. My Destroyer has become a bipedal turret rather than Iron Man.
Its not the end of the world, but in one fell swoop Bioware wiped out several previously viable builds and strategies. Its just not as fun as it was, even if it is more challenging.
This one problem is so glaring, so overpowering, and so there that it overshadows literally every other bug and balance issue in the game, hands down.
That's saying a lot.
Agreed. My Phoenix Adept has more holes in him these days than a pin cushion or colander. My Phoenix Vanguard is a bit better because he can recharge his shields but that depends on me getting a 'lock on' in time.
#83
Guest_Paulomedi_*
Posté 11 octobre 2012 - 08:41
Guest_Paulomedi_*
Hydra/Geth/Gold Escort. Died six times without time to use any packs or change to missile. The host ragequitted.
A Fix is needed.
#84
Posté 11 octobre 2012 - 08:53
#85
Posté 11 octobre 2012 - 09:14
BlackbirdSR-71C wrote...
I think the main problem this game has is that every unit can kill you in two to three shots/bursts, while they themselves have a ton of health.
Yep.
I guess being reaper indoctrinated just makes everything super.
Where can I sign up. No matter what I do, I can't seem to match their speed, accuracy, kill rate, kill speed, and general ignoring game mechanics.
#86
Posté 11 octobre 2012 - 09:22
He wasn't even hit by most the machinegun fire. He avoided most of it and was hit by the melee. He didn't take fire until he used the ops pack.Khranitel wrote...
As example:sareth_65536 wrote...
link please if it is as easy to find as you sayKhranitel wrote...
That's not true at least for automatic fire.Elecbender wrote...
The "health gate" never shielded you from automatic fire nor DOT.
The mechanic protects you from one lethal attack. It does not matter how powerful or weak the attack.
Check any gameplay recorded prior to last patch.
www.youtube.com/watch
4:50-4:57. The Drell was clearly under fire from Marauder and Cannibal, but he didn't received damage to health. Notice that after he applied Ops pack his barriers goes down at the same moment. Also notice different colored splash effects when bullets hit his health (which isn't not going down) and barrier (which is).
Shield gate doesn't protect you from automatic fire or the praetorian beams... They hit multiple times. Shield gate protects from one attack.
Something is definitely weird though. I don't know why.
#87
Posté 11 octobre 2012 - 09:36
#88
Posté 11 octobre 2012 - 09:41
#89
Posté 11 octobre 2012 - 09:43
#90
Posté 11 octobre 2012 - 09:45
Spencercl wrote...
I thought BW had a really good thing going with incremental changes over time. This week really threw that concept out the window.
Healthgate
Map changes
New enemy units
Change to grab mechanics
Change to unit immunities
Any of these at one time would not feel too overwhelming but all at once has caused too many little problems to feel like many BIG problems. It is nice the PCs got some good things also like the eliminating the kill requirement for the the Tech Burst (Cryo and Fire). But not enough feel we gained anything close to what we lost.
I've thought the same thing. It really is a lot of changes all at once. Kind of overwhelming to figure out what is going on.
#91
Posté 11 octobre 2012 - 09:45
#92
Posté 11 octobre 2012 - 09:49
#93
Posté 11 octobre 2012 - 10:12
Epique Phael767 wrote...
...or they could ramp creds better. bronze-30,000, silver- 60,000, gold- 90,000, plat-160,000
The problem with credits reward was discussed everywhere, and with the introduction of +10% extraction bonus, i doubt the reward will be increased further.
However, it is indeed a +1 in the problem of the healthgate because the game is getting harder and harder since the release, while the rewards are the same:
-Bioware modified the enemy forces over time, so they force teams to keep moving instead of camping. I'm ok with that, and jumping behind a new cover with just a bit of health left was really challenging and, sometimes, even satisfying (healthgate working).
-Now, teams are forced to leave cover just to be ripped off by a random cannibal hiding behind 2 banshees and 3 brutes. This is not challenging at all, it's frustrating.
The fact that enemies can shoot through friendly units (without any limit) for full damage while we can't unless we have AP mod (which is limited in distance and reduces damage output after piercing obstacles anyway) has become a serious issue, ridiculous i would say: before this issue, we could at least back up, realizing we were taking fire from a hidden enemy, now we just drop dead with no apparent reason while Atlases/Primes are reloading and Banshees/Brutes are simply screaming at us.
Modifié par Alex101Crusader, 11 octobre 2012 - 10:14 .
#94
Posté 11 octobre 2012 - 10:13
This is the worst one, though. Everything else we can adjust to, but considering the insane accuracy and damage output the enemies already have (let alone the cheapness), changing something that will affect just about every playstyle is a terrible idea.
That Bioware hasn't responded, although they've been responding a lot lately (which is awesome, keep it up!), makes me think that this was either intentional or unavoidable or something went wrong and it would require another patch to fix it and we all know how quickly patches get released. :-/
I'm hoping for a serious damage nerf for Geth and some Cerberus units, the Collectors could probably use one, too. I just don't think that's going to happen. (And if it does, it will be like the Eagle... "buffs".)
Modifié par Nelzeben, 11 octobre 2012 - 10:14 .
#95
Posté 11 octobre 2012 - 10:24
#96
Posté 11 octobre 2012 - 10:28
#97
Posté 11 octobre 2012 - 10:32
#98
Posté 11 octobre 2012 - 10:35
#99
Posté 11 octobre 2012 - 10:38
#100
Posté 11 octobre 2012 - 10:42
You will always find people like that. But they don't represent the playerbase in general !!Lucifuture wrote...
Just gonna point out somebody solo-ed with a volus, step up your game.





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