Seival wrote...
Mesina2 wrote...
And the point of Davik Kang here?
This one:
Davik Kang wrote...
> Shepard is still able to activate the Crucible (Destroy), but under the indoctrination attempt, believes that she has three options. The other two, Control and Synthesis, involve the indoctrination attempt succeeding and Shepard relinquishing herself and the Crucible to the Reapers. Refuse has Shepard do nothing, leading to a straightforward Reaper victory.
In other words, one more pro-"IT" ending-hate thread.
Instructive:
Straw Man. Stop it already. You are causing quarreling in what was a perfectly civil thread.
On topic:
I don't personally think the "Synthesis" or "Control" endings are wrong. What BW gave us is a game series that can be interpreted several ways. Each of us has taken Commander Shepard and made him/her our own.
If you are familiar with basic game theory and strategy, some of the most common strategies are being consistent vs. being reactionary - that is, sticking to the same strategy no matter what or changing your strategy based on changes in your environment (opponents, competitors, circumstances). Neither is "right" nor "wrong," they are just different. (Though the merits of each are debatable, of course.)
If you've been trying to stay stubbornly consistent to the character you started with, then you live by the System Alliance's maxim,
"He who tries to defend everything defends nothing." We have seen this in action many times throughout the games, where you are forced to choose between sacrificing the few to save the many or saving the few but risking the many (Ex: Arrival). Of course, this strategy ignores that circumstances change and can also change your views. Make of that what you will. If you come to this choice as a consistent character, you have tried to live by the Alliance's book and would probably choose Destroy. The geth and EDI might perish, but you are saving countless lives. The other choices, in your view, would be foolishly trying to defend everything (and if the maxim holds true, you'd end up defending nothing). It is what Anderson and Hackett, the two people you look up to, wanted. And who knows? This "Catalyst" may be a liar, and nothing might even happen to the geth or EDI - it may just be a way to dissuade you from choosing this option (heck, the Catalyst even suggests Shep might be in danger). At first contact, you "assume hostility" according to the Alliance, and you've never met or heard of a Catalyst being before.
If you are reactionary, you have taken in the experiences with AI (Legion, EDI, rebuilding Rannoch, etc.) to decide that AI is helpful and can enhance life for everyone. You might choose Synthesis. Your character is open-minded and has developed/grown since being the marine you were given to start with in ME1. You're a Spectre now, after all. Or, you may have evaluated TIM's logic and found it sound, so you choose Control. You don't necessarily have to support all of his actions, but you can see his rationale. You've perhaps seized opportunities to use resources that were unsavory for valid purposes in the other games (Maelon's data, Archlord, etc.). Your Shepard makes the bold choices that others are afraid to admit the merits of.
In any case, none of these three options are bad, they are just the results of different Shepards.
The problems tend to arise when we make value judgments about the ending. What was the point of it all? Why would the Catalyst offer these choices? Are they really choices? Is there a "true" choice? IMHO, without necessarily speculating on the morality of the endings, the Reapers have realized that change is in the wind when the Crucible is built and Shep is about to activate it. This cycle has reached the point where it all could end for the Reapers and their mission, so they are ready to negotiate. Obviously, Destroy is distasteful to them, but there is no sense in hiding it.
The persuasive aspects of the ending suggest that the Catalyst leans toward Control or Synthesis because only Shepard is sacrificed, whereas Destroy allegedly requires genocide (if the Catalyst is credible). Control represents presumably a more complex mind taking the helm of the Reapers (which is acceptable given that Shepard has unqiuely made it so far vs. the Reapers, a first), and Synthesis represents the risky future the Reapers are afraid to let organics attempt gradually on their own. However, it is the unique development of each Shepard's psyche that ultimately influences this choice the most. Each option has different support, and I really hesitate to say one particular ending is "the right one."
Simply, the Destroy option represents a zero-sum game for Shep and organic life. The success of organics means the failure of synthetics and that is this particular Shepard's view: win-lose. This Shepard is stubborn to a fault and holds to the values s/he started off with. Control and Synthesis are non-zero-sum; they do not result in a loss for organics, but are more win-win, with different details. They both represent a sort of coexistence that does not end in defeat. The Shepards that choose these are open-minded or unabashedly pragmatic, respectively, depending on your style of play.
That has been my take. I apologize if it is OT, but I have read many ending interpretation threads over the months since March, and yours actually pulled the words out of me.

Regardless of whether people post about IT, literal, or literal IT interpretations, I always enjoy reading them because of all the different takes. I've enjoyed this one, too, and I'm disappointed to see people coming in here and trying to stomp all over someone's opinion just as I would be by someone's cramdown reading of the ending (e.g., "I am right, everyone else is wrong, I will not entertain arguments, kthxbai"). We all just need to learn to appreciate the differences, people, and find novelty where we can. And, for the love of the Maker, why not save the "Report" button for people who are being jerks and not for people trying to express their appreciation for the game in their own way (which is what BSN is for)? A little less trigger-happiness and a little more tolerance will actually bring BSN's atmosphere closer to what was intended.
Modifié par BlueMoonSeraphim, 12 octobre 2012 - 06:17 .