Ah ok, so you reckon the ending is a Virtual Reality communication? I've never even thought of that. Never considered the possibility. Where is your Virtual Reality Theory threadBlueMoonSeraphim wrote...
In support of this view, we have the ending cinematics of the game, which actually illustrate the effects (if you choose to interpret them literally). This is the very same mechanic used in the VRGC mission, which is why it is familiar and seems reasonable. OTOH, I doubt but am not sure that we have had a hallucination in the trilogy with real consequences or that we have seen the internal/mental mechanic for indoctrination. That ambiguity can either discredit a hallucination theory or support it because not seeing it can mean either that we can't verify it or that we can't deny it as a possibility, respectively. (Although students of philosophy will probably throw in burden shifting for their fun.)
The bit I quoted does lend itself to VR and does discredit Hallucination Theory as you put it (might steal this thx). Don't mind discrediting evidence though. It is a fair point that no hallucination, afaik at least, has ever been implied to have had an effect on the player's decisions and actions (though I imagine it has been implied to have had a similar effect on others suffereing indoctrination attempts, such as in some ME2 missions). Things like this will ensure that we are unlikely to come to any kind of agreement as a community until Bioware come out and say something (and probably not even then - like you were referring to with close reading etc.) Not that that's necessarily a bad thing btw.
It got me thinking, imagine if Bioware had decided that the Legion mission would actually trap Shepard, and she would be unable to leave the VRGC. Then everything that happened afterwards would have been a dream. Now imagine that in the final scene, graphical glitches started appearing and the room started to fall apart like the cells you exterminate in the VRGC. Now THAT would've driven players INSANE hahahahaha
Modifié par Davik Kang, 14 octobre 2012 - 12:44 .





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