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The Dragoons are frustrating, Bioware if you aren't aware of it...


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#51
Ashen One

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Sihmm wrote...

Ashen Earth wrote...
But they don't stunlock, can't cloak and their melee attacks are so incredibly slow that the only time they can't be avoided is if you didn't see the Dragoon running towards you.


See, or hear.  They're silent.


In the Cerberus/Giant/Gold game I got out of earlier trying for the Kishock Sniper Rifle Challenge, the Dragoons would scream "target the sniper" and "squad target cloaked" at the top of their lungs.

They are not silent. (at least not on Xbox) They have the same lines/voice as the Troopers/Centurions, and there is a unique sound effect that plays right before they use Smash or a melee attack.

Modifié par Ashen Earth, 11 octobre 2012 - 08:07 .


#52
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So why do we need guardians now? Dragoons completely replaced them. They made Atlases even more irrelevant. There's no point in the slow tactical push in the rest of the units if a pack of Dragoons sprint and melee you. Dragoons are just Hunters done a bit differently, but share the same annoying'ish factor.

#53
Xaijin

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Dragoons are not silent, they just don't have chatter noises like the Shadow or Nemesis.

#54
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Ashen Earth wrote...

Sihmm wrote...

Ashen Earth wrote...
But they don't stunlock, can't cloak and their melee attacks are so incredibly slow that the only time they can't be avoided is if you didn't see the Dragoon running towards you.


See, or hear.  They're silent.


In the Cerberus/Giant/Gold game I got out of earlier trying for the Kishock Sniper Rifle Challenge, the Dragoons would scream "target the sniper" and "squad target cloaked" at the top of their lungs.

They are not silent. (at least not on Xbox) They have the same lines/voice as the Troopers/Centurions, and there is a unique sound effect that plays right before they use Smash or a melee attack.


That just shows that they are unfinished. No unique sounds. Rushed AI. 

Compare our Phoenix attack to theirs. Dragoons are almost silent. 

#55
Riot Inducer

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Imo their armor health and damage is fine they just need to move a bit slower if only because they look completely ridiculous with their current speed and animation. But really they are fine just need turn down their speed so they can't overwhelm you because you glanced away for 1.5 seconds.

#56
Sihmm

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Ashen Earth wrote...

Any class with a projectile power (almost every class in the game has one) can make a Phantom sit perfectly still, and then kill it with gunfire. The Phantom's AI is just that predictable.


Unrelated to the thread, but this is unfortunately not true.  Phantoms are glitched all to hell, at least on PC.  But that's an entirely different topic.

A Dragoon that decides to be bold, and run up to a player point blank can be stunned out of his melee attack with a melee of your own, a grenade, a power, weapon, or virtually everything else. I could only see them being the unstoppable juggernauts people on this forum make them seem if people are using Assault Rifles or SMGs without AP mods.


To be clear, I'm not supporting an assertion that Dragoons are too difficult - "unstoppable juggernauts".  But I do understand the sentiment and I can see how people could have a problem with them.

My only issues with Dragoons as they are is more thematic - I don't really feel they fit with the rest of the Cerberus faction, and I'm disappointed how brainless their AI seems to be when the rest of Cerberus is so tactical.  Forward forward smash.  I can literally just stand in one place while they charge mindlessly up to me and shoot them in the head at point blank, then wait for the next one.

Sihmm wrote...
Plus if you're a newish player, Dragoons are scary.  Chances are you don't know what to do if you get stuff up close in your face, and the fact that they're totally silent, look suspiciously like teammates, and will stunLOCK you if they hit makes them all a bit overwhelming for players who haven't spent the amount of time in game that most of the people on this forum have.


And how exactly is this any different from a Geth Hunter?


Interesting observation.  I wouldn't really compare the two - Geth Hunters are in a league of their own - but pointing out their similarities to Hunters makes them seem more threatening, not less.

Anyway, by all accounts you're a good player, Ashen.  And apparently that's an understatement.  Do you find it hard to understand that people who aren't as accomplished as yourself - who is rated one of the best in the community by certain people - might have issues with something you find trivial?  If not, is it necessary to be so combative and dismissive about people's frustrations and concerns?  Or perhaps I'm misinterpreting.  Anyway, I don't really have a point here, so I'll shut up now.

Edit: also I've not yet heard a Dragoon vocalise, even when there've been packs of them running around behind me.  I'm sure their weapons fire has a distinctive audio cue that I've not picked up on yet, but they can close silently and fast if they don't fire.  I still think it's a shame ME3 doesn't do footsteps, except for Atlases and occasionally Brutes.

Modifié par Sihmm, 11 octobre 2012 - 08:16 .


#57
Rokayt

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They are only really a problem when they spawn with nemisis.

They are easily tankable in most situations, given that you kinda have to have drilled a hole in your scull and pushed in a few matches to let them get close enough melee you.

The real problem with these guys is the fact that they are the most relentless unit in the game. They dont back down, or destroy reaper forces, but they do move forward... Constantly.

Soloing cerby is running when the wolf pack comes to getcha (Or just...... Hitting them with the falcon.)

Because those hornets will be firing the second the nemisis strips your shield.

Modifié par Rokayt, 11 octobre 2012 - 08:13 .


#58
Brakensiek

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I hate the Dragoons. They're mindless heavily armored, hard hitting, and even seem faster than a Phantom. Every time I see them charging on the field I just cannot help to think how retarded they look.

#59
Ashen One

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Air Quotes wrote...

Compare our Phoenix attack to theirs. Dragoons are almost silent. 


Yeah it could definitely be less subtle, but a lot of the noise from the Phoenix attack comes from the shockwave. (which the Dragoons don't have)

Modifié par Ashen Earth, 11 octobre 2012 - 08:14 .


#60
Paigan

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I don't want to argue against the Dragoon whining, but so far, I fail to see the point.

Granted i've only played against Cerberus once since the DLC, but that one game was like "Oh, new guy. Armored. Nice. Oh, he's dead already. Next. Oh dead already. Next. Oh dead already. They're pretty easy it seems."

Maybe it's because I always have some kind of AP equipped and mostly run around spamming a quickly recharging overload to constantly stun my targets.

But maybe I will get to the point where the frustration starts...

#61
HorriblePlajer

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If you do hack objective, or for other reason you need to stay in one place/room the dragoons are as troublesome as group of banshees teleporting around so you can't stop moving. I am not saying they should be removed or anything, of course I like the idea of new enemies but for frack's sake, make them playable.

The true story of dragoons:

Bioware developer #1: Dude, the Dragoons are ridiculous, silent, fast, good at cqc and long range, don't care about cover and heavy armed. The playerbase gonna hate us.
Bioware developer #2: Don't worry, they won't notice how ridiculous the new cerberus troops are. You think why we added volus' there?
Bioware crew: *evil laugh*

I believe something like that really happen there.

Modifié par HorriblePlajer, 11 octobre 2012 - 08:21 .


#62
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Paigan wrote...

I don't want to argue against the Dragoon whining, but so far, I fail to see the point.

Granted i've only played against Cerberus once since the DLC, but that one game was like "Oh, new guy. Armored. Nice. Oh, he's dead already. Next. Oh dead already. Next. Oh dead already. They're pretty easy it seems."

Maybe it's because I always have some kind of AP equipped and mostly run around spamming a quickly recharging overload to constantly stun my targets.

But maybe I will get to the point where the frustration starts...


But that's the point. You feel like you're fighting an armored zombie on crack that can also shoot you. So out of place with the rest of Cerberus. And you may say - hey they fill up the niche of a CQC rapid closing unit, get over, adapt. No. BS is BS. And a train of 3 Dragoons moving at 200 MPH while the rest of Cerberus is miles away and left behind (even Phantoms) is BS. 

Modifié par Air Quotes, 11 octobre 2012 - 08:29 .


#63
Elecbender

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I started using a Falcon.

They're no longer a threat.

#64
Sihmm

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Paigan wrote...

I don't want to argue against the Dragoon whining, but so far, I fail to see the point.

Granted i've only played against Cerberus once since the DLC, but that one game was like "Oh, new guy. Armored. Nice. Oh, he's dead already. Next. Oh dead already. Next. Oh dead already. They're pretty easy it seems."

Maybe it's because I always have some kind of AP equipped and mostly run around spamming a quickly recharging overload to constantly stun my targets.

But maybe I will get to the point where the frustration starts...


My only negative experience with them has been during hack zones with obscured approaches, like the one down the stairs from the LZ in Jade, where suddenly there are 3 Dragoons + Phantoms on top of the team without any warning.  If someone does go down to a Dragoon it gets very hectic, as the Dragoons can stomp and will often stun anyone attempting a revive, while nearby Phantoms can farm one-shots and executes in the confusion.  But that didn't really bother us because it was really just a learning experience - "oh, new enemy, right, we need to be prepared for that".  And because we had missiles :innocent:

#65
Gorguz

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They are fine. You have to adapt. Srsly I never had a problem with them, and i play once every two weeks.
They can screw you if you camp. But if you are a camper or a farmer, your opinion doesn't count.

#66
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Elecbender wrote...

I started using a Falcon.

They're no longer a threat.


I want to use a sniper, how about that? 

#67
Lady Galaga

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Why not solicit strategies from peers before calling out the developer and making demands.

#68
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Gorguz wrote...

They are fine. You have to adapt. Srsly I never had a problem with them, and i play once every two weeks.
They can screw you if you camp. But if you are a camper or a farmer, your opinion doesn't count.


You can always be on the move and the Dragoons will keep up with you like flies.. Cue the music. 

www.youtube.com/watch

#69
Ashen One

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Sihmm wrote...

Interesting observation.  I wouldn't really compare the two - Geth Hunters are in a league of their own - but pointing out their similarities to Hunters makes them seem more threatening, not less.


And is that a bad thing, considering that not too long ago Cerberus was largely considered the easiest faction in the game?

Sihmm wrote...

Anyway, by all accounts you're a good player, Ashen.  And apparently that's an understatement.  Do you find it hard to understand that people who aren't as accomplished as yourself - who is rated one of the best in the community by certain people - might have issues with something you find trivial?  If not, is it necessary to be so combative and dismissive about people's frustrations and concerns?  Or perhaps I'm misinterpreting.  Anyway, I don't really have a point here, so I'll shut up now.


I don't find it hard to understand that some people would struggle in situations I would have no trouble dealing with. that's part of the reason I even post on the forum, to clarify things for at least some of the people that are having trouble.. (for example, correcting the guy who posted the Scorpion does not stun Dragoons)

Sihmm wrote...

Edit: also I've not yet heard a Dragoon vocalise, even when there've been packs of them running around behind me.  I'm sure their weapons fire has a distinctive audio cue that I've not picked up on yet, but they can close silently and fast if they don't fire.  I still think it's a shame ME3 doesn't do footsteps, except for Atlases and occasionally Brutes.


The problem may be platform specific. I don't ever have much trouble figuring out where they are when they're constantly screaming about cloaked targets and hostile drones. Their weapon has the same audio cue as an Assault Trooper (they use the same weapon) and their melee has a unique sound clip that plays before it, although it is very subtle.

#70
K9lArthur

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Take the gun away and slow them down a bit and they will be fine in my opinion... Even if they just run at you to use smash...

#71
OblivionDawn

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Yep, they're perfect for flushing out campers.

So no problem for a normal player.

#72
Ashen One

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Air Quotes wrote...

Elecbender wrote...

I started using a Falcon.

They're no longer a threat.


I want to use a sniper, how about that? 


Scorpion, Hurricane or Talon with ULM.

Use it.

Modifié par Ashen Earth, 11 octobre 2012 - 08:29 .


#73
Eriseley

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K9lArthur wrote...

Take the gun away and slow them down a bit and they will be fine in my opinion... Even if they just run at you to use smash...

That would really make them dumb.:mellow:

#74
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Ashen Earth wrote...

Air Quotes wrote...

Elecbender wrote...

I started using a Falcon.

They're no longer a threat.


I want to use a sniper, how about that? 


Scorpion, Hurricane or Talon with ULM.

Use it.


No. Why we should always be forced to carry specific weapons to deal with BS enemies? 

#75
JaimasOfRaxis

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One thing staggers them:

Overload.

They also dislike arc grenades.

My issue isn't their firepower, stunlock potential, or execution chance - it's the fact that they're the fastest goddamned enemy in the game and is basically capable of lolzordzing around the battlefield. They are literally inescapable, can pick you off at any range, and unless you have a specific way to deal with them, they're a giant pain in the ass.

.....And I'll still take them over F&*@ing Phantoms any day.

Modifié par JaimasOfRaxis, 11 octobre 2012 - 08:35 .