Three new difficulty modes on Mass Effect 3.
All of these difficulties will be more challenging than insanity.
With N7 as the third toughest. (Is as challenging as trying to solo a Silver Match online)
Spectre as the second toughest. (Is as challenginge as trying to solo a Platinium Match online)
Harbinger difficulty designed for the elite Mass Effect players. Beating Harbinger difficulty is supposed be as challenging as beating Novak Djokovic, Andy Murry or Rafael Nadal at tennis. A true challenge for challenge seekers.
N7 Difficulty:
All Cerberus enemies have tech powers (such as sabotage, incinerate and overload). Some will have biotic powers (such as pull, warp and throw). Dragoons will also be introduced.
Geth Troopers will gain Geth Bombers, Geth Hoppers/Sappers/Assassins (the ones that jump from one wall to another) and Geth Bombers.
Reapers: Reapers will also have the backing of the Collector forces from Retiliation DLC and Mass Effect 2 with Harbinger frequently "Assuming Control".
Spectre Difficulty: All of the changes from N7 difficulty but better team work amongst enemy forces. In addition all enemies will have protections, be it kinectic shields, barriers, armour or riot shields.
In addition, there will be time limits on each mission. If you do not reach each check point on each mission in a certain time, your squad will be surrounded by large numbers of enemies. It is possible to defeat these hoardes though it is better if you avoid them altogether.
Harbinger Difficulty: All of the changes from N7 and Spectre difficulty will be present but this difficulty will have the best possible AI.
The AI will be as proficient as the top players online if not better.
Harbinger difficulty will automatically patch itself adjusting to the way that the world's Top 10 online players play the game. Less than 5% of Mass Effect players have what it takes to beat Harbinger Difficulty.
New addition: Every level regardless of faction (except levels entirely indoors) will have 3 additional harvesters. Harbinger can "assume control" of any enemy of any faction, buffing their armour and shielding, whilst pulverising the player with powerful balls of energy and powerful shockwaves.
Modifié par Abraham_uk, 13 octobre 2012 - 07:13 .