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Bioware, the current unlock system is daunting to new comers!!!


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#51
najzere

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No, it will be longer for newcomers.

#52
Operator m1

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Ok answer me this.

Will it require roughly the same amount of time and credits, assuming similar skill levels, to max out rares? 



He's saying players that date back to release like me have less stuff cluttering the RNG pool assuming I had old weapons and characters maxed already. It could take the around the same amount of creds, but there's no denying older players had a head start, so when new content gets released, there's a gurantee each PSP has a feature of the new content If you had everything up to rare maxed out.

New players run the risk of just getting Arc Pistols, and GPR until they're maxed before seeing something like a TGI.


Modifié par Operator m1, 11 octobre 2012 - 11:02 .


#53
Evo_9

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Operator m1 wrote...

Ok answer me this.

Will it require roughly the same amount of time and credits, assuming similar skill levels, to max out rares? 



He's saying players that date back to release like me have less stuff cluttering the RNG pool assuming I had old weapons and characters maxed already. It could take the around the same amount of creds, but there's no denying older players had a head start, so when new content gets released, there's a gurantee each PSP has a feature of the new content If you had everything up to rare maxed out.

New players run the risk of just getting Arc Pistols, and GPR until they're maxed before seeing something like a TGI.


So the newcomers are crying because they want their shiny favourite gun? 

Sorry but that reinforces my bias towards the situation. The world is full of complainers wanting things the easy way.

I started late, just before earth DLC and it didnt bother me.

stop complaining and start playing.

Modifié par Evo_9, 11 octobre 2012 - 11:04 .


#54
Bon3zz1001

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Evo_9 wrote...

lol u serious?

the pool is the same size for everyone. How is it harder for a newcomer? 

will it not require roughly the same amount of credits for both parties? 

it will require the same amount of time for a newcomer to unlock the same things i did,. The only variable is skill ofcourse.

Assuming you took advantage and farmed, then no, it wont. But this is the part where you say you've never done that as an excuse. The point is, which this might be hard for you to understand, is the simple fact that it's going to take the person twice as long to max out a simple gold weapon. With how picky players are right now, they're not going to be progressing through difficulties as fast as somebody that's owned the game  since launch thus doubling the time needed.

They could speed up the process if they knew somebody that already owned the game that was willing to carry them but all that's going to happen is they're going to get bored because they can't do anything at all thus killing the enjoyment factor for them and eventually stop playing. At least that's the way I seen it with the people I convinced to buy the game. 

Stop acting entitled. While we're at it, add ignorant to that statement as well. There's no point in trying to have a discussion when somebody like yourself only sees one factor but disregards everything else pretending they don't exist. Take your pathetic credit excuse as an example. 

Modifié par Bon3zz1001, 11 octobre 2012 - 11:08 .


#55
UpirNoir

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Evo_9 wrote...

Ok answer me this.

Will it require roughly the same amount of time and credits, assuming similar skill levels, to max out rares? 

No it won't. If you started at the beginning, it was easier to get the Claymore to level X then now. Because now the Claymore is one of 22 possible rare weapon cards and at the beginning it was one of (maybe) 11 (I don't know for sure because I only started before Earth). And that is not even counting all the characters, equipment, weaponupgrades etc.
Plus, if you already have the stuff from the beginning maxed out, it is easy to get the newly added stuff. There is a reason why people with maxed out manifests got the Argus to level X with 10 PSPs when it was added, while I didn't get a single one out of the first 20PSPs I bought after it was added. (not that I care for that gun, because it sucks, just to make a point)

Modifié par UpirNoir, 11 octobre 2012 - 11:08 .


#56
Foxtrot813

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This is kind of a radical idea, but I say double the payouts for Silver and up. Finishing a Bronze match, the lowest difficulty, lets you buy 3 Recruit packs. This works fine. It lets players bolster their basic supplies for finishing basic games. But for every difficulty above, the payouts only correspond to one pack, IE 30,000 for a Silver affords one Vet pack, 60,000 for a Gold affords a Spectre, etc. This is where the progression goes from being fun to an absolute chore. It chugs on and on and they're adding content far faster than any new players could hope to earn it. It's incredibly intimidating. This also gives a "mulligan" if you get a really nasty pack with nothing you want. Everyone would get a second dip after finishing a game. This would also promote more frequent use of equipment since it would be much more plentiful. Medi-Gel hoarders would suddenly be using the Transmitter Gear since it's a common refill. Ammo types would be seen in nearly every match, and the general quality of everyone's equipment would improve. I understand the slow, measured approach Bioware committed to pre-launch, but there was a LOT less to unlock back then. More content means we need more opportunities and chances to actually GET it. The current unlock system feels... abusive, rather than enticing. It doesn't properly achieve its main goal anymore: incentive.

Another option would be triple Cr weekends. More credits paying out than the above idea, but for limited times.

#57
Evo_9

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UpirNoir wrote...

Evo_9 wrote...

Ok answer me this.

Will it require roughly the same amount of time and credits, assuming similar skill levels, to max out rares? 

No it won't. If you started at the beginning, it was easier to get the Claymore to level X then now. Because now the Claymore is one of 22 possible rare weapon cards and at the beginning it was one of (maybe) 11 (I don't know for sure because I only started before Earth).
Plus, if you already have the stuff from the beginning maxed out, it is easy to get the newly added stuff. There is a reason why people with maxed out manifests got the Argus to level X with 10 PSPs when it was added, while I didn't get a single one out of the first 20PSPs I bought after it was added.


so youre saying the 20 million credits ive spent  (guessing) will max out my rares but it wont max out a newcomers rares? 

Modifié par Evo_9, 11 octobre 2012 - 11:08 .


#58
najzere

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It takes newcomers longer to earn the credits, is that so hard to understand?

#59
Operator m1

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So the newcomers are crying because they want their shiny favourite gun? 

Sorry but that reinforces my bias towards the situation. The world is full of complainers wanting things the easy way.

I started late, just before earth DLC and it didnt bother me.

stop complaining and start playing.


I'm indefferent about the issue myself. I'm just serving as a translater since you missed the point about twice.

What should happen is a new layout of packs which was stated ealier. Having a character pack, and a weapon pack, and whatever other categories you can think of. This way people can get what they want eventually, rather than having the possibility of going months without if you're an old-timer/approching a manifest with all rares and lower maxed out gunning for some URs, or if you're new.

Modifié par Operator m1, 11 octobre 2012 - 11:11 .


#60
Bon3zz1001

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najzere wrote...

It takes newcomers longer to earn the credits, is that so hard to understand?

He can't grasp this concept as I stated above. He only has one sad excuse to fall back and only looks at one factor and denies others even exist. 

#61
Evo_9

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najzere wrote...

It takes newcomers longer to earn the credits, is that so hard to understand?


yes it is because it makes no sense. Why is it harder to earn credits? 

because a gun is level 1 compared to 10? 

please....it makes neglible difference , its all about your team

Modifié par Evo_9, 11 octobre 2012 - 11:11 .


#62
UpirNoir

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Evo_9 wrote...

UpirNoir wrote...

Evo_9 wrote...

Ok answer me this.

Will it require roughly the same amount of time and credits, assuming similar skill levels, to max out rares? 

No it won't. If you started at the beginning, it was easier to get the Claymore to level X then now. Because now the Claymore is one of 22 possible rare weapon cards and at the beginning it was one of (maybe) 11 (I don't know for sure because I only started before Earth).
Plus, if you already have the stuff from the beginning maxed out, it is easy to get the newly added stuff. There is a reason why people with maxed out manifests got the Argus to level X with 10 PSPs when it was added, while I didn't get a single one out of the first 20PSPs I bought after it was added.


so youre saying the 20 million credits ive spent  (guessing) will max out my rares but it wont max out a newcomers rares? 

What I am saying is: If you started at the beginning before anything was added and you spent X credits, you will have a Y rares maxed out. If you start now and spent the same X amount of credits, your chances are that you don't have a single rare maxed out. Just because the pool is much larger and therefore the chances to get a specific card are smaller than they were at the beginning.

#63
najzere

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Well at least you get the point now, whether you agree with it or not.

#64
N7-RedFox

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Unlock System? More like STUNlock system >_<

#65
UpirNoir

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Evo_9 wrote...

najzere wrote...

It takes newcomers longer to earn the credits, is that so hard to understand?


yes it is because it makes no sense. Why is it harder to earn credits? 

because a gun is level 1 compared to 10? 

please....it makes neglible difference , its all about your team

OK I am calling BS now. If you don't see the difference between a Claymore X and n a Claymore I, you can't be helped

#66
Operator m1

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Evo_9 wrote...

Why is it harder to earn credits? 


Game is harder. Less farming. Players are pickier in public lobbies.

Modifié par Operator m1, 11 octobre 2012 - 11:13 .


#67
Evo_9

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UpirNoir wrote...

Evo_9 wrote...

najzere wrote...

It takes newcomers longer to earn the credits, is that so hard to understand?


yes it is because it makes no sense. Why is it harder to earn credits? 

because a gun is level 1 compared to 10? 

please....it makes neglible difference , its all about your team

OK I am calling BS now. If you don't see the difference between a Claymore X and n a Claymore I, you can't be helped


lol so youre saying the difference between a wave 11 extract is the claymore level? 

it has nothing to do with the 3 other players and your skill level? 

oh no...it was simply because my claymore was level x.

right

lol

#68
Tradeylouish

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As a new player, I'd have to agree. I think there should just be separate packs for characters, weapons, gear etc. at different price points.

#69
Dachau Joseph

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Whoa whoa whoa whoa guys, back up the bus. You're making sense and suggesting positive changes that would make ME3 more fun.

Good ideas and good changes have no place in ME3 multiplayer.

#70
Operator m1

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Evo_9 wrote...

UpirNoir wrote...

Evo_9 wrote...

najzere wrote...

It takes newcomers longer to earn the credits, is that so hard to understand?


yes it is because it makes no sense. Why is it harder to earn credits? 

because a gun is level 1 compared to 10? 

please....it makes neglible difference , its all about your team

OK I am calling BS now. If you don't see the difference between a Claymore X and n a Claymore I, you can't be helped


lol so youre saying the difference between a wave 11 extract is the claymore level? 

it has nothing to do with the 3 other players and your skill level? 

oh no...it was simply because my claymore was level x.

right

lol


Everything matters, and contributes to some varying degree.

#71
UpirNoir

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Evo_9 wrote...

lol so youre saying the difference between a wave 11 extract is the claymore level? 

it has nothing to do with the 3 other players and your skill level? 

oh no...it was simply because my claymore was level x.

right

lol

Don't be ridiculous. The chances of an extract on Gold depend very much on your gear, just like your character level, yes !

#72
Zaixx

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Seriously hopes bioware takes some of these ideas into consideration as it will help motivate some people to play more that are new

#73
Bon3zz1001

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Operator m1 wrote...

Evo_9 wrote...

UpirNoir wrote...

Evo_9 wrote...

najzere wrote...

It takes newcomers longer to earn the credits, is that so hard to understand?


yes it is because it makes no sense. Why is it harder to earn credits? 

because a gun is level 1 compared to 10? 

please....it makes neglible difference , its all about your team

OK I am calling BS now. If you don't see the difference between a Claymore X and n a Claymore I, you can't be helped


lol so youre saying the difference between a wave 11 extract is the claymore level? 

it has nothing to do with the 3 other players and your skill level? 

oh no...it was simply because my claymore was level x.

right

lol


Everything matters, and contributes to some varying degree.

There's no point in trying to argue with somebody as ignorant as him. The fact that that they can't even attempt to form sentences and "lol" is still in their vocabulary is a pretty clear indication that they're a child which of course only goes to help prove the fact that he can't seem to grasp simple logic and has no legitimate arguement other than a single statement. 

Modifié par Bon3zz1001, 11 octobre 2012 - 11:20 .


#74
Operator m1

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Reposting this:

Operator m1 wrote...

What should happen is a new layout of packs which was stated ealier. Having a character pack, and a weapon pack, and whatever other categories you can think of. This way people can get what they want eventually, rather than having the possibility of never seeing it if you're an old-timer/approching a manifest with all rares and lower maxed out gunning for some URs, or not seeing that one character card you want for months if you're new.


Even with being blessed with playing this game early and consistently, I would hesitate less about throwing my money into micro transactions if the store was like this since there would be a guarantee I'd get something I want, rather than to spend over a half a million credits (and alot of time) for level 3-4 consumables because the RNG gods decided to ****** on me.

New players can pick and choose what they want to get slightly faster, be it new weapons from dlc, or characters.

Older players in my situation would be rewarded eventually with the URs they wanted.

Less hesitation for throw money at your monitors.

Modifié par Operator m1, 11 octobre 2012 - 11:28 .


#75
Evo_9

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this whole thread screams of

gimmie everything easier because im too lazy to work for it

pretty much sums up why our world is deep in ****.

very sad.

Modifié par Evo_9, 11 octobre 2012 - 11:23 .