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Bioware, the current unlock system is daunting to new comers!!!


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#126
Micah3sixty

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Evo_9 wrote...

BattleCop88 wrote...

For those saying to stop whining and play, many players are 18+, meaning that they don't have the time. This unlock system is brutal on people with jobs and college.


The game isnt going anywhere.

You will start maxing rares by 250 hours of gameplay. So at 2 hours a night (on average) it will be 125 days or ~ 4 months.


You're still not getting it.  Now it takes around 4 times longer just to get your first gold weapon maxed, maybe even longer due to the random drop system.  Anyone with only a couple hours a day or week to play is going to lose motivation to keep playing at that rate.  I bought two PC copies last week to try get my son interested but the unlock system is just too large of a random pool to be motivating when starting from zero at this point in the MP evolution.:crying:

#127
Evo_9

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Micah3sixty wrote...

Evo_9 wrote...

BattleCop88 wrote...

For those saying to stop whining and play, many players are 18+, meaning that they don't have the time. This unlock system is brutal on people with jobs and college.


The game isnt going anywhere.

You will start maxing rares by 250 hours of gameplay. So at 2 hours a night (on average) it will be 125 days or ~ 4 months.


You're still not getting it.  Now it takes around 4 times longer just to get your first gold weapon maxed, maybe even longer due to the random drop system.  Anyone with only a couple hours a day or week to play is going to lose motivation to keep playing at that rate.  I bought two PC copies last week to try get my son interested but the unlock system is just too large of a random pool to be motivating when starting from zero at this point in the MP evolution.:crying:


I didnt lose motivation, it took me forever max my first rare. I was happy with uncommons. I also didnt play because i wanted rare weapons...i play because I LOVE MASS EFFECT. 

This is the distinction, the ones who are fed up clearly dont enjoy mass effect enough to put the work in.  

It also again confirms my point that newcomers have manifest envy. Anyone who gives up because its too hard deserves to be gone, its all about how determined a player is. Obviously if they are giving up becuase its too hard, they dont deserve to have the privilege of having a maxed rare weapon. 

That should be reserved for the ones who put the work in.
 
Anyone expecting a maxed rare without spending atleast > 50-100 hours of gameplay need a reality check.

It will not take 1000 (4 times longer?)  hours to start maxing rares.

Modifié par Evo_9, 12 octobre 2012 - 12:31 .


#128
najzere

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Evo_9 wrote...
I didnt lose motivation, it took me forever max my first rare. I was happy with uncommons.

Once again it confirms my point that newcomers have manifest envy. Anyone who gives up because its too hard deserves to be gone, its all about how determined a player is. Obviously if they are giving up becuase its too hard, they dont deserve to have the privilege of having a maxed rare weapon. 

That should be reserved for the ones who put the work in.
 
Anyone expecting a maxed rare without spending atleast > 50-100 hours of gameplay need a reality check.

It will not take 1000 (4 times longer?)  hours to start maxing rares.

LOL I maxed my first rare at around 175 hours. I estimate it will probably take someone starting today about 250 hours. I would have loved to spend 100 hours to get my first rare weapon maxed.

I just counted my missing rare cards and found that if I played about 50% more, only played Gold, didn't get any level IV ammo and no more rare cards were added to the game, I'd max all my rares in 3 and a half more months. :P

By the way, no one is saing it's hard, we're saying it takes too long. I just wanted to let you know, since you're having trouble understanding what's being discussed in this thread.

#129
Fawx9

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Evo_9 wrote...

Micah3sixty wrote...

Evo_9 wrote...

BattleCop88 wrote...

For those saying to stop whining and play, many players are 18+, meaning that they don't have the time. This unlock system is brutal on people with jobs and college.


The game isnt going anywhere.

You will start maxing rares by 250 hours of gameplay. So at 2 hours a night (on average) it will be 125 days or ~ 4 months.


You're still not getting it.  Now it takes around 4 times longer just to get your first gold weapon maxed, maybe even longer due to the random drop system.  Anyone with only a couple hours a day or week to play is going to lose motivation to keep playing at that rate.  I bought two PC copies last week to try get my son interested but the unlock system is just too large of a random pool to be motivating when starting from zero at this point in the MP evolution.:crying:


I didnt lose motivation, it took me forever max my first rare. I was happy with uncommons.

Once again it confirms my point that newcomers have manifest envy. Anyone who gives up because its too hard deserves to be gone, its all about how determined a player is. Obviously if they are giving up becuase its too hard, they dont deserve to have the privilege of having a maxed rare weapon. 

That should be reserved for the ones who put the work in.
 
Anyone expecting a maxed rare without spending atleast > 50-100 hours of gameplay need a reality check.

It will not take 1000 (4 times longer?)  hours to start maxing rares.


You aren't getting it.

Because of the added cards (especially ammo) your chance of getting an item you want is considerably decreased from before.

Before you had lets say a 1/12 chance that if you rolled a rare weapon it would be a claymore. Now its 1/48 if you rolled a rare weapon card.

It's not about filling out the entire manifest, its about getting a character/item setup that you want to use. That's what has become 400% longer to get for a newcomer.

#130
GeneralElectric

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I totally agree with the OP. I wish BioWare would get rid of the rng system, but, since I don't see that happening, the next best thing might be to greatly increase the amount of credits we get for completing objectives, lower the cost of high level packs, or create new packs that guarantee a certain type of drop (ultra rare weapon, gear, weapon attachment, etc.). As it stands, I can't imagine newcomers (or even people that have been here from the beginning, like myself) happily grinding for credits; the enemies are too difficult and the rewards are not great enough considering the number of items that there are to randomly unlock. And let's face it: for most people, after they've tried out all of the characters, the only thing left to keep them going is unlockables.

Modifié par GeneralElectric, 12 octobre 2012 - 12:46 .


#131
Evo_9

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Fawx9 wrote...

Evo_9 wrote...

Micah3sixty wrote...

Evo_9 wrote...

BattleCop88 wrote...

For those saying to stop whining and play, many players are 18+, meaning that they don't have the time. This unlock system is brutal on people with jobs and college.


The game isnt going anywhere.

You will start maxing rares by 250 hours of gameplay. So at 2 hours a night (on average) it will be 125 days or ~ 4 months.


You're still not getting it.  Now it takes around 4 times longer just to get your first gold weapon maxed, maybe even longer due to the random drop system.  Anyone with only a couple hours a day or week to play is going to lose motivation to keep playing at that rate.  I bought two PC copies last week to try get my son interested but the unlock system is just too large of a random pool to be motivating when starting from zero at this point in the MP evolution.:crying:


I didnt lose motivation, it took me forever max my first rare. I was happy with uncommons.

Once again it confirms my point that newcomers have manifest envy. Anyone who gives up because its too hard deserves to be gone, its all about how determined a player is. Obviously if they are giving up becuase its too hard, they dont deserve to have the privilege of having a maxed rare weapon. 

That should be reserved for the ones who put the work in.
 
Anyone expecting a maxed rare without spending atleast > 50-100 hours of gameplay need a reality check.

It will not take 1000 (4 times longer?)  hours to start maxing rares.


You aren't getting it.

Because of the added cards (especially ammo) your chance of getting an item you want is considerably decreased from before.

Before you had lets say a 1/12 chance that if you rolled a rare weapon it would be a claymore. Now its 1/48 if you rolled a rare weapon card.

It's not about filling out the entire manifest, its about getting a character/item setup that you want to use. That's what has become 400% longer to get for a newcomer.


Fine

if you want newcomers playing multiplayer who are more interested in maxing their first rare as opposed to enjoying playing the game they love i wont hold it against you.

#132
Fawx9

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Evo_9 wrote...

Fawx9 wrote...

Evo_9 wrote...

Micah3sixty wrote...

Evo_9 wrote...

BattleCop88 wrote...

For those saying to stop whining and play, many players are 18+, meaning that they don't have the time. This unlock system is brutal on people with jobs and college.


The game isnt going anywhere.

You will start maxing rares by 250 hours of gameplay. So at 2 hours a night (on average) it will be 125 days or ~ 4 months.


You're still not getting it.  Now it takes around 4 times longer just to get your first gold weapon maxed, maybe even longer due to the random drop system.  Anyone with only a couple hours a day or week to play is going to lose motivation to keep playing at that rate.  I bought two PC copies last week to try get my son interested but the unlock system is just too large of a random pool to be motivating when starting from zero at this point in the MP evolution.:crying:


I didnt lose motivation, it took me forever max my first rare. I was happy with uncommons.

Once again it confirms my point that newcomers have manifest envy. Anyone who gives up because its too hard deserves to be gone, its all about how determined a player is. Obviously if they are giving up becuase its too hard, they dont deserve to have the privilege of having a maxed rare weapon. 

That should be reserved for the ones who put the work in.
 
Anyone expecting a maxed rare without spending atleast > 50-100 hours of gameplay need a reality check.

It will not take 1000 (4 times longer?)  hours to start maxing rares.


You aren't getting it.

Because of the added cards (especially ammo) your chance of getting an item you want is considerably decreased from before.

Before you had lets say a 1/12 chance that if you rolled a rare weapon it would be a claymore. Now its 1/48 if you rolled a rare weapon card.

It's not about filling out the entire manifest, its about getting a character/item setup that you want to use. That's what has become 400% longer to get for a newcomer.


Fine

if you want newcomers playing multiplayer who are more interested in maxing their first rare as opposed to enjoying playing the game they love i wont hold it against you.


Players want to feel like they are/can progress. How is it fun trying to work your way out of silver if
all you are getting is usless weapon mods (you dont play with that type/dont have a good weapon to use it on) or rare ammo?

#133
Jonathan Shepard

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futurepixels wrote...

They should make the oldest Rare items Uncommon when they add new Rare items. Seems pretty logical to me.

Also, as a newcomer to MP, I agree with the sentiment of this thread.


My brother played MP for a couple weeks with me, but it's because of this top-heavy "rare"-centric system that he stopped. Everyone blew him out of the water in score, and he felt like he couldn't do anything because none of his weapons were at a max or even half level. 

Moving the original "rare" cards all to uncommon would be a VERY smart move on BW's part, as it will help bring in newcomers and NOT discourage them right away.

#134
Ryu Connor

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Games with progression - take a WoW for example - ease the barrier to entry as time passes/new content is released. This game is due for a similar adjustment.

#135
Brakensiek

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And majority of the time I only get level IV ammo when I still have nearly 100 ultra-rare cards to go. I can only imagine how discourage newcomers feel with this crappy lottery system.

#136
Ryan_H

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Micah3sixty wrote...

Bioware needs to address this...


They have, its called Bioware points.  

EDIT: Just to clarify, I sympathize with you but I invested well over five hundred hours to get almost everything in the game maxxed.  If somehow I had to start over I would feel overwhelmed as you do however to make it easier for you to acquire the items that I invested way too much time in acquiring would devalue the time and effort I have invested in this game.

Furthermore BW/EA is not a charity.  Yes, ME3 MP is free but BW/EA has to pay the salaries of all the people who continue to support the game and add content.  They do that through Bioware Points.  

Modifié par Ryan_H, 12 octobre 2012 - 01:37 .


#137
Sbri

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I've been playing since launch and I STILL do not have a Salarian Infiltrator. 'Nuff said.

...........

Actually, no it's not. What drives me nuts is the fact that due to simple statistics, I almost never unlock stuff I actually use. For my play style, across all characters I use 5 different guns. The odds of my unlocking an upgrade for one of those weapons is statistically very small. I'm still at level 1 on my Paladin and Widow, and 2 or 3 for the others. Add to that my really atrocious luck (I have some golds at level seven, but none of them are weapons I use), and I stopped playing for a while out of sheer frustration.

Hear that Bioware? I STOPPED PLAYING due to the frustrating system of unlocks!

#138
CreoleLakerFan

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The Hurricane and Valiant are some of the best guns in the game, and are only attainable by playing the weekend events. So participate in the Ops, and you'll have some good weapons to play with. I've got over 300 hours of play, and with the exception of a few items that dropped with the new DLC have a fully maxed rare manifest - yet my Hurricane II and Valiant IV are my best/favorite weapons to use.

You don't need great weapons to play effecitvely in MP.  Learn which classes can be DPS machines with powers only and make them your go-to classes until you unlock better weapons, then move to Gun classes.  Human Engineers, Sentinels, and Adepts are the default clasees, and are capable of controlling the playing field and topping the scoreboard with a Predator pistol as their only weapon.  Bioware has made it even easier to with the recent patch and DLC changes by making Fire Explosions as commonplace as a sneeze, and Singularity is now one of the most powerful abilities in the game.  If you aren't having fun because you haven't unlocked all of the 'good stuff,' you aren't even trying.  

Stop complaining and learn to play the game.

Modifié par CreoleLakerFan, 12 octobre 2012 - 02:18 .


#139
DBlack930

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The selfishness of a couple of the people in this thread is almost mind-numbing.  "I've played for 900 hours to max out my manifest, and it'll render all the effort worthless if some **** n00b comes along and gets it done quicker!" <_<

If you bought the game on launch day, you paid, what, $60 for it?  I bought it in June and got it for $35.  Someone buying it today can get it for just over $20.  Explain to me the difference.  You want to be rewarded for all the time you put in?  You have been: you've been enjoying all those cool unlocks for months.

Let me make it real simple: the continued existence of the MP aspect of the game depends on having a lot of people playing it, which means you need a steady influx of new players, as those who've been playing it for a while get bored and move on to new games.  The new players aren't going to stick around very long if they have a massive hill to climb in terms of getting the millions and millions of credits necessary to unlock all the characters and weapons.  Result: they play for a little while, get frustrated, quit, and ME3 MP dies sooner than it otherwise would have.  All because some people didn't want to share their shiny special guns.

The best solution to this issue I've heard is to make all the new DLC unlocks rare and UR at first, and then after 3 months or so bump 'em down to uncommon.  The hardcore players with tons of credits (or impatient casual players with disposable real-world $$) are rewarded by getting access to the new stuff right away, and then after a period of time it becomes more easily available to casual & new players.

#140
Micah3sixty

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I'm not taking about making it easier to max your manifest. I'm requesting that packs target more specific categories. If the current packs were merely duplicated into categories for characters, weapons, gear, mods and consumables, that would appease me and fix the problem as far as I'm concerned. If even be more likely to put money in for bw points

#141
Evo_9

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how about a category called "ultra rare only" 

and the pack only has ultra rares and the pack only costs 5000 credits.  

maybe this will keep new comers interested because clearly they want all the things the fastests

#142
Evo_9

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W E C wrote...

Let me make it real simple: the continued existence of the MP aspect of the game depends on having a lot of people playing it, which means you need a steady influx of new players, as those who've been playing it for a while get bored and move on to new games. 


yes because mp depends on some noob who cries because they cant have a maxed out rare.

thats what we really want.

A bunch of impatient noobs who get bored quickly and cant be F***** playing the game.

Modifié par Evo_9, 12 octobre 2012 - 04:50 .


#143
SubZer0XAvenger

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 +1 love this Idea

#144
Captain Flowers

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Or being able to turn in other cards for ultra-rares, especially the ones we don't even use. I don't use my Wraith VII, for instance.

#145
DBlack930

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Evo_9 wrote...

W E C wrote...

Let me make it real simple: the continued existence of the MP aspect of the game depends on having a lot of people playing it, which means you need a steady influx of new players, as those who've been playing it for a while get bored and move on to new games. 


yes because mp depends on some noob who cries because they cant have a maxed out rare.

thats what we really want.

A bunch of impatient noobs who get bored quickly and cant be F***** playing the game.

In spite of your sarcasm, yes, that's exactly what MP depends on: new players being able to feel like they can make steady progress acquiring new characters and weapons.  "What we really want" is a player base large enough to make EA's continued support of the MP side of it last as long as possible, and, newsflash: while I'm sure you and your friends are super-pro and can solo platinum anytime you like, you're in fact a very small percentage of the base.  Most are casual players who spend most of their time in silver, and even if you never play a single game against them, you need them to stick around to make your skillz and maxed-out manifest worth anything.

You're the one who made the 30 million credits/15 million credits/"I've just lost 15 million credits" argument a few pages back, aren't you?  I noticed you quoted the second half of my post and ignored the first half, so I'll repeat it: if you bought the game in March, you probably paid $50 or $60 for it.  Someone buying it today can get it for about $20.  By your logic, you've "lost" $40.  Are you upset about that?  I mean, that's real money you're talking about, not fictitious in-game credits.  So explain the difference in those two examples.  Again, whether they get the game or the MP unlocks cheaper than you did, you didn't "lose" anything: you've had months longer to enjoy it than they have.

For every 'impatient noob', there's a selfish elitist, apparently.  <_<

#146
Micah3sixty

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Evo_9 wrote...

W E C wrote...

Let me make it real simple: the continued existence of the MP aspect of the game depends on having a lot of people playing it, which means you need a steady influx of new players, as those who've been playing it for a while get bored and move on to new games. 


yes because mp depends on some noob who cries because they cant have a maxed out rare.

thats what we really want.

A bunch of impatient noobs who get bored quickly and cant be F***** playing the game.


Wouldn't you rather play with new comers who have at least one level X rare to take into your gold match with you?  The current unlock system leaves new comers resorting to only a few characters if they want to go into a gold match and be an asset to the team, characters they may not even unlock for months.  I was lucky enough to get an Asari Vanguard from my starter pack and I know how to use her well on Gold despite level I predator as my only weapon in the beginning.  New comers don't have that veteran experience though and unless they find the forums, won't have the patience to learn some of the power heavy tactics to get them by while they have crap for weapons.  The silver card pool has also been expanded such that even maxing one of these levels is more of a challenge than at launch.  I wish Bioware would respond and at least acknowledge the difficulty their system presents to new comers.  For the sake of anyone buying ME3 on Wii-U when it launches, I hope they don't release the DLCs all at once at launch.

Modifié par Micah3sixty, 12 octobre 2012 - 03:54 .


#147
MrFuddyDuddy

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FreaperFTW wrote...

futurepixels wrote...

They should make the oldest Rare items Uncommon when they add new Rare items. Seems pretty logical to me.

Also, as a newcomer to MP, I agree with the sentiment of this thread.


Or the Rares that are regarded as bad by the community.


That would leave us with all of like 8 Rares of the like 35 we have xD, might as well throw all the garbage UR's in that bin too then maybe I can finaly get a damn harrier or Talon to X this century.

#148
Chobbly

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It would be nice if there were one-off theme packs in the store, to help new players out as well as helping out more experienced players get closer to 'X' on their rares (or more likely mythic rares).

#149
najzere

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There have been numerous suggestions to improve the store and thereby player retention and acquisition. Now the ball is in BioWare's court. This topic (across many threads and months) is truly a dead horse.

#150
sabreracer

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According to my HQ stats I've played 837 matches over 230 hours of play and there are uncommon weapon mods that I don't have yet, never mind UR weapons! I only unlocked the Destroyer two days ago and only have two X rare weapons. With the additional weapons, new characters being added all the time I don't see how adding specific classes of packs isn't a good thing to keep everyone interested.