Evo_9 wrote...
W E C wrote...
Let me make it real simple: the continued existence of the MP aspect of the game depends on having a lot of people playing it, which means you need a steady influx of new players, as those who've been playing it for a while get bored and move on to new games.
yes because mp depends on some noob who cries because they cant have a maxed out rare.
thats what we really want.
A bunch of impatient noobs who get bored quickly and cant be F***** playing the game.
In spite of your sarcasm, yes, that's exactly what MP depends on: new players being able to feel like they can make steady progress acquiring new characters and weapons. "What we really want" is a player base large enough to make EA's continued support of the MP side of it last as long as possible, and, newsflash: while I'm sure you and your friends are super-pro and can solo platinum anytime you like, you're in fact a very small percentage of the base. Most are casual players who spend most of their time in silver, and even if you never play a single game against them, you need them to stick around to make your skillz and maxed-out manifest worth anything.
You're the one who made the 30 million credits/15 million credits/"I've just lost 15 million credits" argument a few pages back, aren't you? I noticed you quoted the second half of my post and ignored the first half, so I'll repeat it: if you bought the game in March, you probably paid $50 or $60 for it. Someone buying it today can get it for about $20. By your logic, you've "lost" $40. Are you upset about that? I mean, that's real money you're talking about, not fictitious in-game credits. So explain the difference in those two examples. Again, whether they get the game or the MP unlocks cheaper than you did, you didn't "lose" anything: you've had months longer to enjoy it than they have.
For every 'impatient noob', there's a selfish elitist, apparently. <_<