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Bioware, the current unlock system is daunting to new comers!!!


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#151
ElectroNeonPanda

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najzere wrote...

There have been numerous suggestions to improve the store and thereby player retention and acquisition. Now the ball is in BioWare's court. This topic (across many threads and months) is truly a dead horse.


Sadly true.  I challenge anyone to find a single thread with a Bioware representative even posting in a thread regarding the Store system.  It's the cancer eating away a fantastic MP experience.  I've played almost 300 hours of this game now and enjoyed the majority of my time but it was the Store system that drove me away from this game. 

#152
Fang92

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You want to max out a rare weapon? Save 2 million credits. Buy a pack, if its a weapon you don't want quit multiplayer, go back in buy pack until you see a weapon you want. Then keep buying that pack over and over. The game likes to give you the same gun if you go on a purchasing spree. This pattern has held true for me.

I have another piece advice for a new player, deal with the grind. what I and most veterans did, or pay for the weapons and characters. You never had to deal with getting a million drell adepts in a row. So yeah it was freaking hard to max out a gun even back then because you got useless duplicate character cards over and over, but you wouldn't know this now would you. And you're complaining it's to hard. At least you make some progress with weapons.

If you're worried about your weapons sucking in gold use a power class. In short, suck it up, deal with it, stop whining on the forums and get to playing.

#153
Gylukios

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+1 thread

I think it wouldn't be too much of a problem to have a gold-card weighted system if most of the common/uncommon weapons were crap against armor. Many common/uncommon weapons are useful, but only a few of them that I can think of can do any meaningful damage to armor (Mantis and Eviscerator). All of the problematic enemies in this game except for the phantom have armor. New players on silver can do fine for the first few waves, but will get crushed (or smashed in the case of the Dragoon) by armored enemies that they cannot damage fast enough.

Modifié par Gylukios, 12 octobre 2012 - 05:24 .


#154
78stonewobble

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Later it just becomes frustrating.

<- butthurtwobble -> no harrier yet to try...

#155
killacwalka3

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Level up a caster class and you can pull your own weight on Gold with negligible weapons and gear. You start out with the Human Adept, Sentinel, and Engineer, all of which can survive and contribute on Gold without much in terms of weapons. I don't really see how they have it harder than we did, since the new updates have made powers more useful again. It is their own fault if they are trying to main a Human Infiltrator or Soldier before they have decent guns and mods.
You can also do fine with the Viper, Raptor, Mattock, and Eviscerator with the right loadouts.

#156
Funkdrspot

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This thread x1000.

I'm n7 lvl 1500 or something like that, so I've probably played 300 hrs and I am sometimes absolutely livid that I haven't unlocked a harrier or a prothean AR. Untold numbers of packs that I've bought and I only have a lvl 1 UR sniper rifle and a lvl 2 UR pistol

#157
ZoliCs

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Agreed. Still don't have 4 Earth character...

#158
BouncyFrag

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I couldn't imagine jumping into this game starting from scratch. I wonder if this will be how it is for the Wii-U multiplayer. So much overload. Good thread.
+1

#159
najzere

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Let's say there's some tipping point for every person at which they are not progressing fast enough to maintain interest in the multiplayer. For some it will be super early and they didn't even last as an Xbox 360 day one player, and for others it's infinite and they don't even care about their manifests. The slower progression gets, the more people will hit their breaking points. So all we can say for sure without knowing actual numbers is that the Wii-U will experience higher attrition rate than we did for day one players that quit due to slow progression.

Where we are in a worse position than Wii-U is with our newcomers. In addition to slower progression, the original systems' new players also have to compete with a veteran playerbase in their matches. While it is co-op and everyone gets the same XP and credits, people like to feel that they're contributing. Our new players will have an easier time getting carried by the veteran players, but who likes that? And as we move along, having lower N7 rank or unmaxed weapons might become more kick-worthy to players who kick people.

I think they might do things a little differently on the Wii-U version though, in an attempt to catch them up to the other systems.

#160
Micah3sixty

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najzere wrote...

Let's say there's some tipping point for every person at which they are not progressing fast enough to maintain interest in the multiplayer. For some it will be super early and they didn't even last as an Xbox 360 day one player, and for others it's infinite and they don't even care about their manifests. The slower progression gets, the more people will hit their breaking points. So all we can say for sure without knowing actual numbers is that the Wii-U will experience higher attrition rate than we did for day one players that quit due to slow progression.

Where we are in a worse position than Wii-U is with our newcomers. In addition to slower progression, the original systems' new players also have to compete with a veteran playerbase in their matches. While it is co-op and everyone gets the same XP and credits, people like to feel that they're contributing. Our new players will have an easier time getting carried by the veteran players, but who likes that? And as we move along, having lower N7 rank or unmaxed weapons might become more kick-worthy to players who kick people.

I think they might do things a little differently on the Wii-U version though, in an attempt to catch them up to the other systems.


This exactly.  If the weapons or characters people want are seen as unobtainable, most people are going to lose interest fast.  It shouldn't take more hours to get one maxed rare weapon than it does to pass the single player campaign, 20-30 hours.  On the Xbox, I have put in over 360 hours and still don't have a single UR maxed nor every rare maxed.  The store needs revising after so many additions from DLCs.

#161
GeneralElectric

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Micah3sixty wrote...

The store needs revising after so many additions from DLCs.


Agreed. I started a thread suggesting, among other things, an increase in credits awarded:

http://social.biowar...ndex/14473334/1

#162
MaxShine

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I agree...

#163
BIENADICTO16

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Evo_9 wrote...

No its not actually, start playing son youve got alot of work to do!

id be really pissed off if a newcomer got in the same position as me in half the time. How is that fair?


Yeah, then the old players will get bored about MP and there won't be more "news" beacause now is to heavy the game
I have 130 hrs playing and I don't care if someone have the same stuff than me in only 40 hours, IS A CO-OP GAME.
If someone have better stuff you will have more good players on the batlefield.

#164
najzere

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What he never understood is that we were suggesting newcomers should be able to get where he is in the same amount of time.

#165
Untonic

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I agree completely, I've been playing since start and I still haven't maxed out all the original URs. And even the old gears... it's unbelievable.

I'm tired of lvl IV ammo and the entirely random system, especially when I don't get many good Gold games so I just stick to Silvers... About 3 Silvers to get a PSP. Ridiculous, especially when you just get ammo.

I hope Bioware listens to this and gives out packs you can buy to the store specific to weapons, character cards, mods, items from a particular DLC and keep lvl IV consumables out of PSPs and make them stay in Jumbo Packs.

#166
Sir_Alan_

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I have mixed feelings about changing the unlock system...

On the one side having this many weapons and characters available to unlock from day one is pretty cool, i mean if you get lucky with an SP or PSP, i don't think you'd complain.

However, on the other hand, you're much less likely to get something decent because the amount of stuff from that pile of rares and ultra-rares that are actually worth using, is pitifully small.

I've spent too many hours on this game already and i still need to max out a substantial number of items, i've had more than my fair share of crappy packs but that's just the way the system is :blush:

Would i welcome a change in the system? Yes, of course. Do i think there will be a change? Nope.

They might introduce more packs or perhaps increase the content of some but my dreams of seeing some of the weapons/mods/characters/equipment downgraded to a different rarity status are very unlikely to occur.

Of course there will always be some people who have played since day one and now have maxed manifests, that will say something like "it's not fair, we had to work for our stuff". While there is some truth in that, you can't deny that the situation has changed since then and having this much stuff to unlock now is, to say the least, daunting.