Disapproval vs. Respect
#1
Posté 11 octobre 2012 - 10:51
Which path is this game going to take? Which one do you think would be better?
#2
Posté 11 octobre 2012 - 10:56
That covers four permutations of relationship: a character who likes and respects you, a character who dislikes but respects you, a character who likes but doesn't always respect you, and a character who just hates your guts. I know we'll always want our companion dynamics to be more complicated and realistic, but IMO the two axis system covers enough of the bases without making things too hard on the devs.
#3
Posté 11 octobre 2012 - 10:59
Modifié par Nomen Mendax, 11 octobre 2012 - 11:00 .
#4
Posté 11 octobre 2012 - 11:01
#5
Posté 11 octobre 2012 - 11:04
#6
Posté 11 octobre 2012 - 11:11
#7
Posté 11 octobre 2012 - 11:12
Nashimura wrote...
It pretty weird when you do something really bad to a companion like say Stabbing Anders in the fade, doing a deal with a devil then laughing in his, or giving Fenris to his slavers in front of Isabella (Even pisses off Varric) this should not be on the same scale as "Told Cullen templars are partly to blame" These are things that should make them outright hate you.
It's a little more realistic in the endgame. Sparing Anders causes Seb to ditch you no matter what. But I agree, I think there should've been more of those unforgivable decisions like in DA:O. Alistair leaves over Loghain, Leliana and Wynne attack if you defile the Ashes, Shale attacks if you try to save the Anvil, that sort of thing.
#8
Posté 12 octobre 2012 - 12:02
+1Nashimura wrote...
It pretty weird when you do something really bad to a companion like say Stabbing Anders in the fade, doing a deal with a devil then laughing in his, or giving Fenris to his slavers in front of Isabella (Even pisses off Varric) this should not be on the same scale as "Told Cullen templars are partly to blame" These are things that should make them outright hate you.
#9
Posté 12 octobre 2012 - 12:02
The first would determine how well they get along with and trust you on a personal level, while the latter determines to what extent they'll trust you to make decisions for them.
As I recall, DA2 froze the friendship/rivalry gauge once it was maxed in either direction... This could probably still be done on the ideological axis, since the character would at that point be convinced that you're on the same page (and you probably had a reason for doing whatever you just did), but the like/dislike axis probably shouldn't ever freeze.
#10
Posté 12 octobre 2012 - 12:11
JediMB wrote...
As I recall, DA2 froze the friendship/rivalry gauge once it was maxed in either direction... This could probably still be done on the ideological axis, since the character would at that point be convinced that you're on the same page (and you probably had a reason for doing whatever you just did), but the like/dislike axis probably shouldn't ever freeze.
DA2 also froze the meter because your friendship/rivalry with various companions affected whether they left you or not after The Last Straw. It'd be pretty silly if you had, say, Fenris at 100% rival, said something nice to bump him down to 99% rival, and then he ditched you at the end
#11
Posté 12 octobre 2012 - 12:19





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