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Disapproval vs. Respect


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#1
KefkaGestahl

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 I'm sure this has been discussed before, but it always struck me odd how in Dragon Age II, you can treat your companions like dirt, but because of the system, they still like you and will even romance you.  I know dissapproval didn't do very much in Origins, but it was nice to have the option to hate a character and have them hate you in return.

Which path is this game going to take?  Which one do you think would be better?

#2
Sable Rhapsody

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If I had to pick between the Origins system and the DA2 system I'd still go for the DA2 system, flaws and all. But ideally, you'd have two axes on which you track companion relationships: one for like/dislike, and one for respect/disrespect.

That covers four permutations of relationship: a character who likes and respects you, a character who dislikes but respects you, a character who likes but doesn't always respect you, and a character who just hates your guts. I know we'll always want our companion dynamics to be more complicated and realistic, but IMO the two axis system covers enough of the bases without making things too hard on the devs.

#3
Nomen Mendax

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I prefer disapproval to rivalry, but as Sable noted having both would be better than either one. I recall having read on the forum that DA3 is using disapproval, but I'm not sure what the original source was ...

Modifié par Nomen Mendax, 11 octobre 2012 - 11:00 .


#4
Forst1999

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While I liked how DAII handled this more than DA:O's way (different viable approaches), I think there is still room for improvement. I think two separate "karmameters" would be good, the first like DA:O's approval, measuring how much the companion likes you on a personal level; the second measuring how well you get along politically/ideologically. Low values here would lead to rivalry.

#5
Nashimura

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It pretty weird when you do something really bad to a companion like say Stabbing Anders in the fade, doing a deal with a devil then laughing in his, or giving Fenris to his slavers in front of Isabella (Even pisses off Varric) this should not be on the same scale as "Told Cullen templars are partly to blame" These are things that should make them outright hate you.

#6
CELL55

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Rivalry is a nice option, but disapproval is a must. I, or rather one of my characters, is inevitably going to have some major problems with a companion. If my PC has been systematically attacking every motivation, belief, and action of a companion and all they do is "We don't always get along, but I respect you", I'm left wondering what in the Nine Hells is going on in their mind.

#7
Sable Rhapsody

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Nashimura wrote...
It pretty weird when you do something really bad to a companion like say Stabbing Anders in the fade, doing a deal with a devil then laughing in his, or giving Fenris to his slavers in front of Isabella (Even pisses off Varric) this should not be on the same scale as "Told Cullen templars are partly to blame" These are things that should make them outright hate you.


It's a little more realistic in the endgame.  Sparing Anders causes Seb to ditch you no matter what.  But I agree, I think there should've been more of those unforgivable decisions like in DA:O.  Alistair leaves over Loghain, Leliana and Wynne attack if you defile the Ashes, Shale attacks if you try to save the Anvil, that sort of thing.

#8
Leomerya12

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Nashimura wrote...

It pretty weird when you do something really bad to a companion like say Stabbing Anders in the fade, doing a deal with a devil then laughing in his, or giving Fenris to his slavers in front of Isabella (Even pisses off Varric) this should not be on the same scale as "Told Cullen templars are partly to blame" These are things that should make them outright hate you.

+1

#9
JediMB

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Totally agree on that the game would be better with your relationships with companions represented on two axes: one personal and one professional/ideological.

The first would determine how well they get along with and trust you on a personal level, while the latter determines to what extent they'll trust you to make decisions for them.

As I recall, DA2 froze the friendship/rivalry gauge once it was maxed in either direction... This could probably still be done on the ideological axis, since the character would at that point be convinced that you're on the same page (and you probably had a reason for doing whatever you just did), but the like/dislike axis probably shouldn't ever freeze.

#10
Sable Rhapsody

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JediMB wrote...
As I recall, DA2 froze the friendship/rivalry gauge once it was maxed in either direction... This could probably still be done on the ideological axis, since the character would at that point be convinced that you're on the same page (and you probably had a reason for doing whatever you just did), but the like/dislike axis probably shouldn't ever freeze.


DA2 also froze the meter because your friendship/rivalry with various companions affected whether they left you or not after The Last Straw.  It'd be pretty silly if you had, say, Fenris at 100% rival, said something nice to bump him down to 99% rival, and then he ditched you at the end :D

#11
Sabariel

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DA3 needs a whole new system. It was rather hard for me to believe that Aveline and Sebastian would stand by a Hawke that thought giving Fenris back to Danarius was a-okay.